2021-02-27 14:49:44 +00:00
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using ryCommon;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace VSoft.Config
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{
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/// <summary>
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/// 配置类,保存在运行期间会被改变的配置信息(本系统基于乘黄V2架构)
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/// </summary>
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public static class Soft_Config
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{
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/// <summary>
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/// 是否能关闭窗体。
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/// </summary>
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public static bool IsCanCloseForm = true;
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/// <summary>
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/// 在点击主窗口关闭按钮时,隐藏窗体(只有开启了托盘图标,本功能才能生效,此时需要通过托盘图标进行关闭)。
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/// </summary>
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public static bool HideByCloseBtn = true;
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/// <summary>
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/// 显示主窗体的热键
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/// </summary>
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2020-12-27 09:04:15 +00:00
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public static string ShowMainHotKey = "";
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2021-02-27 14:49:44 +00:00
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/// <summary>
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/// 是否开启鼠标快捷键
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/// </summary>
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2020-12-27 09:04:15 +00:00
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public static bool ShowMainMouseKeyOn = true;
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2021-02-27 14:49:44 +00:00
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/// <summary>
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/// 鼠标快捷键
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/// </summary>
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public static int ShowMainMouseKey = 0;
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/// <summary>
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/// 单击打开软件
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/// </summary>
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public static bool OpenByClick = false;
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/// <summary>
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/// 启动软件后隐藏自身
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/// </summary>
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public static bool HideAfterRun = true;
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2021-09-07 09:29:41 +00:00
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/// <summary>
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/// 当前软件加载的热键列表
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/// </summary>
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public static List<HotKeyItem> HotKeyList = new List<HotKeyItem>();
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/// <summary>
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/// 获取设置
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/// </summary>
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2021-02-27 14:49:44 +00:00
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public static void LoadSetting()
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{
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ryCommon.Storage Stor = new Storage();
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Stor.LoadFromFile(Soft_Info.UserDataFolder + "\\Setting.xml");
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Stor.SelectNodeBySet();
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ShowMainHotKey = Stor.GetAttrValue("ShowMainHotKey", "1+88");
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OpenByClick = Stor.GetAttrValue("OpenByClick", false);
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HideAfterRun = Stor.GetAttrValue("HideAfterRun", true);
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ShowMainMouseKeyOn = Stor.GetAttrValue("ShowMainMouseKeyOn", true);
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ShowMainMouseKey = Stor.GetAttrValue("ShowMainMouseKey", 0);
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//low_count = Stor.GetAttrValue("LowCount", 10);
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}
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2021-09-07 09:29:41 +00:00
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/// <summary>
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/// 设置热键到列表中
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/// </summary>
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/// <param name="id"></param>
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/// <param name="name"></param>
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/// <param name="hotkey"></param>
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/// <returns>返回热键在列表中的位置</returns>
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public static int SetHotKeyList(string id,string name,string hotkey)
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{
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var index= HotKeyList.FindIndex(a => a.ID == id);
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if(index!=-1)
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{
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HotKeyList[index].Name = name;
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HotKeyList[index].HotKey = hotkey;
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return index;
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}
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else
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{
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HotKeyList.Add(new HotKeyItem() { ID=id, Name=name, HotKey=hotkey });
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return HotKeyList.Count - 1;
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}
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}
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/// <summary>
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/// 从列表中删除热键
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/// </summary>
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/// <param name="id"></param>
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/// <returns>返回热键在原来列表中的位置</returns>
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public static int RemoveHotKeyList(string id)
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{
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var index = HotKeyList.FindIndex(a => a.ID == id);
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if (index != -1)
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{
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HotKeyList.RemoveAt(index);
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}
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return index;
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}
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/// <summary>
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/// 在列表中查找热键是否已存在
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/// </summary>
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/// <param name="hotkey"></param>
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/// <returns>返回热键在原来列表中的位置</returns>
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public static int IsHotKeyExistInList(string hotkey)
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{
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var index = HotKeyList.FindIndex(a => a.HotKey == hotkey);
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return index;
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}
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}
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public class HotKeyItem
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{
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/// <summary>
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/// ID
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/// </summary>
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public string ID { get; set; } = "";
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/// <summary>
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/// 热键名称
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/// </summary>
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public string Name { get; set; } = "";
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/// <summary>
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/// 热键
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/// </summary>
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public string HotKey { get; set; } = "";
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2021-02-27 14:49:44 +00:00
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}
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}
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