------ #### RaUIV4 V4.0.2311.0701 - *.[全新]整合了MyDb、ryControls、MyDb_MySQL等dll文件到RaUI一个项目。 - *.[新增]新增ApkOp类,可以轻松获取APK信息。 - *.[新增]新增JsonExt扩展类,让Json操作更简单。 - *.[新增]新增WebP类,可以支持webp格式的图片。 - *.[改进]ryQuickSQL中的AddField方法改为自动替换已存在的同名值。 - *.[修复]ryQuickSQL中的AddFieldCalc方法无法正常计算的BUG。
273 lines
9.4 KiB
C#
273 lines
9.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace ryCommon
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{
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/// <summary>
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/// 用于取得一个文本文件的编码方式(Encoding)。
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/// </summary>
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public class TxtFileEncoder
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{
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/// <summary>
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/// 用于取得一个文本文件的编码方式(Encoding)。
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/// </summary>
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public TxtFileEncoder()
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{
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//
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// TODO: 在此处添加构造函数逻辑
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//
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}
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/// <summary>
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/// 取得一个文本文件的编码方式。如果无法在文件头部找到有效的前导符,Encoding.Default将被返回。
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/// </summary>
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/// <param name="fileName">文件名。</param>
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/// <returns></returns>
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public static Encoding GetEncoding(string fileName)
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{
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return GetEncoding(fileName, Encoding.Default);
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}
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/// <summary>
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/// 取得一个文本文件流的编码方式。
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/// </summary>
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/// <param name="stream">文本文件流。</param>
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/// <returns></returns>
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public static Encoding GetEncoding(FileStream stream)
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{
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return GetEncoding(stream, Encoding.Default);
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}
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/// <summary>
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/// 取得一个文本文件的编码方式。
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/// </summary>
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/// <param name="fileName">文件名。</param>
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/// <param name="defaultEncoding">默认编码方式。当该方法无法从文件的头部取得有效的前导符时,将返回该编码方式。</param>
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/// <returns></returns>
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public static Encoding GetEncoding(string fileName, Encoding defaultEncoding)
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{
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Encoding targetEncoding = defaultEncoding;
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try
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{
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FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read);
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try
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{
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targetEncoding = GetEncoding(fs, defaultEncoding);
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}
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catch { }
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fs.Close();
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}
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catch
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{
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return defaultEncoding;
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}
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return targetEncoding;
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}
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/// <summary>
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/// 取得一个文本文件流的编码方式。
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/// </summary>
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/// <param name="stream">文本文件流。</param>
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/// <param name="defaultEncoding">默认编码方式。当该方法无法从文件的头部取得有效的前导符时,将返回该编码方式。</param>
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/// <returns></returns>
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public static Encoding GetEncoding(FileStream stream, Encoding defaultEncoding)
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{
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Encoding targetEncoding = defaultEncoding;
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if (stream != null && stream.Length >= 2)
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{
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//保存文件流的前4个字节
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byte byte1;
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byte byte2;
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byte byte3 = 0;
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byte byte4;
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BinaryReader r = new BinaryReader(stream, System.Text.Encoding.Default);
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byte[] ss;
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ss = r.ReadBytes(stream.Length.ToInt());
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byte1 = ss.Length>=1?ss[0]:byte.MinValue;
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byte2 = ss.Length >= 2 ? ss[1] : byte.MinValue;
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if (stream.Length >= 3)
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{
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byte3 = ss.Length >= 3 ? ss[2] : byte.MinValue;
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}
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if (stream.Length >= 4)
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{
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byte4 = ss.Length >= 4 ? ss[3] : byte.MinValue;
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}
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//根据文件流的前4个字节判断Encoding
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//Unicode {0xFF, 0xFE};
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//BE-Unicode {0xFE, 0xFF};
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//UTF8 = {0xEF, 0xBB, 0xBF};
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if (byte1 == 0xFE && byte2 == 0xFF)//UnicodeBe
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{
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targetEncoding = Encoding.BigEndianUnicode;
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}
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else if (byte1 == 0xFF && byte2 == 0xFE && byte3 != 0xFF)//Unicode
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{
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targetEncoding = Encoding.Unicode;
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}
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else if (byte1 == 0xEF && byte2 == 0xBB && byte3 == 0xBF)//UTF8
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{
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targetEncoding = Encoding.UTF8;
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}
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else if (IsUTF8Bytes(ss))//UTF8
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{
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targetEncoding =new UTF8Encoding(false);
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}
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//恢复Seek位置
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r.Close();
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}
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return targetEncoding;
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}
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// 新增加一个方法,解决了不带BOM的 UTF8 编码问题
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/// <summary>
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/// 通过给定的文件流,判断文件的编码类型
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/// </summary>
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/// <param name="fs">文件流</param>
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/// <returns>文件的编码类型</returns>
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public static System.Text.Encoding GetEncoding(Stream fs)
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{
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byte[] Unicode = new byte[] { 0xFF, 0xFE, 0x41 };
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byte[] UnicodeBIG = new byte[] { 0xFE, 0xFF, 0x00 };
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byte[] UTF8 = new byte[] { 0xEF, 0xBB, 0xBF }; //带BOM
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Encoding reVal = Encoding.Default;
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BinaryReader r = new BinaryReader(fs, System.Text.Encoding.Default);
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byte[] ss = r.ReadBytes(4);
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if (ss[0] == 0xFE && ss[1] == 0xFF && ss[2] == 0x00)
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{
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reVal = Encoding.BigEndianUnicode;
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}
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else if (ss[0] == 0xFF && ss[1] == 0xFE && ss[2] == 0x41)
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{
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reVal = Encoding.Unicode;
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}
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else
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{
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if (ss[0] == 0xEF && ss[1] == 0xBB && ss[2] == 0xBF)
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{
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reVal = Encoding.UTF8;
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}
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else
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{
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int.TryParse(fs.Length.ToString(), out int i);
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ss = r.ReadBytes(i);
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if (GetBytesEncoding(ss)==Encoding.UTF8)
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reVal = Encoding.UTF8;
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}
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}
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r.Close();
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return reVal;
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}
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private static Encoding GetBytesEncoding(byte[] bs)
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{
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int len = bs.Length;
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if (len >= 3 && bs[0] == 0xEF && bs[1] == 0xBB && bs[2] == 0xBF)
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{
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return Encoding.UTF8;
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}
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int[] cs = { 7, 5, 4, 3, 2, 1, 0, 6, 14, 30, 62, 126 };
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for (int i = 0; i < len; i++)
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{
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int bits = -1;
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for (int j = 0; j < 6; j++)
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{
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if (bs[i] >> cs[j] == cs[j + 6])
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{
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bits = j;
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break;
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}
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}
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if (bits == -1)
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{
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return Encoding.Default;
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}
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while (bits-- > 0)
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{
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i++;
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if (i == len || bs[i] >> 6 != 2)
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{
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return Encoding.Default;
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}
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}
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}
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return Encoding.UTF8;
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}
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private static byte UTF8CharacterMask1Byte = 0b1000_0000;
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private static byte Valid1Byte = 0b0000_0000;//0b0xxx_xxxx
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private static byte UTF8CharacterMask2Byte = 0b1110_0000;
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private static byte Valid2Byte = 0b1100_0000;//0b110x_xxxx
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private static byte UTF8CharacterMask3Byte = 0b1111_0000;
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private static byte Valid3Byte = 0b1110_0000;//0b1110_xxxx
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private static byte UTF8CharacterMask4Byte = 0b1111_1000;
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private static byte Valid4Byte = 0b1111_0000;//0b1111_0xxx
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private static byte UTF8CharacterMaskForExtraByte = 0b1100_0000;
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private static byte ValidExtraByte = 0b1000_0000;//0b10xx_xxxx
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/// <summary>
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/// 判断是否是不带 BOM 的 UTF8 格式
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/// </summary>
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/// <param name="bytes"></param>
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/// <returns></returns>
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public static bool IsUTF8Bytes(byte[] bytes)
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{
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short extraByteCount = 0;
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foreach (byte bt in bytes)
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{
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if (extraByteCount > 0)
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{
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extraByteCount--;
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// Extra Byte Pattern.
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if ((bt & UTF8CharacterMaskForExtraByte) != ValidExtraByte)
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return false;
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continue;
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}
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else
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{
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// 1 Byte Pattern.
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if ((bt & UTF8CharacterMask1Byte) == Valid1Byte)
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{
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continue;
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}
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// 2 Bytes Pattern.
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if ((bt & UTF8CharacterMask2Byte) == Valid2Byte)
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{
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extraByteCount = 1;
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continue;
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}
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// 3 Bytes Pattern.
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if ((bt & UTF8CharacterMask3Byte) == Valid3Byte)
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{
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extraByteCount = 2;
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continue;
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}
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// 4 Bytes Pattern.
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if ((bt & UTF8CharacterMask4Byte) == Valid4Byte)
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{
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extraByteCount = 3;
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continue;
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}
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// invalid UTF8-Bytes.
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return false;
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}
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}
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return extraByteCount >= 0;
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}
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}
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}
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