RaUI/Source/ryControls/Controls/Drawing.cs
2020-11-28 15:03:57 +08:00

128 lines
5.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
namespace ryControls
{
/// <summary>
/// 建立圆角路径的样式。
/// </summary>
public enum RoundStyle
{
/// <summary>
/// 四个角都不是圆角。
/// </summary>
None = 0,
/// <summary>
/// 四个角都为圆角。
/// </summary>
All = 1,
/// <summary>
/// 左边两个角为圆角。
/// </summary>
Left = 2,
/// <summary>
/// 右边两个角为圆角。
/// </summary>
Right = 3,
/// <summary>
/// 上边两个角为圆角。
/// </summary>
Top = 4,
/// <summary>
/// 下边两个角为圆角。
/// </summary>
Bottom = 5,
/// <summary>
/// 左下角为圆角。
/// </summary>
BottomLeft = 6,
/// <summary>
/// 右下角为圆角。
/// </summary>
BottomRight = 7
}
/// <summary>
/// 画图相关API
/// </summary>
public class Drawing
{
/// <summary>
/// 建立带有圆角样式的路径。
/// </summary>
/// <param name="rect">用来建立路径的矩形。</param>
/// <param name="radius">圆角的大小。</param>
/// <param name="style">圆角的样式。</param>
/// <param name="correction">是否把矩形长宽减 1,以便画出边框。</param>
/// <returns>建立的路径。</returns>
public static GraphicsPath CreatePath(Rectangle rect, int radius, RoundStyle style, bool correction)
{
GraphicsPath path = new GraphicsPath();
int radiusCorrection = correction ? 1 : 0;
switch (style)
{
case RoundStyle.None:
path.AddRectangle(rect);
break;
case RoundStyle.All:
path.AddArc(rect.X, rect.Y, radius, radius, 180, 90);
path.AddArc(rect.Right - radius - radiusCorrection, rect.Y, radius, radius, 270, 90);
path.AddArc(rect.Right - radius - radiusCorrection, rect.Bottom - radius - radiusCorrection, radius, radius, 0, 90);
path.AddArc(rect.X, rect.Bottom - radius - radiusCorrection, radius, radius, 90, 90);
break;
case RoundStyle.Left:
path.AddArc(rect.X, rect.Y, radius, radius, 180, 90);
path.AddLine(rect.Right - radiusCorrection, rect.Y, rect.Right - radiusCorrection, rect.Bottom - radiusCorrection);
path.AddArc(rect.X, rect.Bottom - radius - radiusCorrection, radius, radius, 90, 90);
break;
case RoundStyle.Right:
path.AddArc(rect.Right - radius - radiusCorrection, rect.Y, radius, radius, 270, 90);
path.AddArc(rect.Right - radius - radiusCorrection, rect.Bottom - radius - radiusCorrection, radius, radius, 0, 90);
path.AddLine(rect.X, rect.Bottom - radiusCorrection, rect.X, rect.Y);
break;
case RoundStyle.Top:
path.AddArc(rect.X, rect.Y, radius, radius, 180, 90);
path.AddArc(rect.Right - radius - radiusCorrection, rect.Y, radius, radius, 270, 90);
path.AddLine(rect.Right - radiusCorrection, rect.Bottom - radiusCorrection, rect.X, rect.Bottom - radiusCorrection);
break;
case RoundStyle.Bottom:
path.AddArc(rect.Right - radius - radiusCorrection, rect.Bottom - radius - radiusCorrection, radius, radius, 0, 90);
path.AddArc(rect.X, rect.Bottom - radius - radiusCorrection, radius, radius, 90, 90);
path.AddLine(rect.X, rect.Y, rect.Right - radiusCorrection, rect.Y);
break;
case RoundStyle.BottomLeft:
path.AddArc(
rect.X,
rect.Bottom - radius - radiusCorrection,
radius,
radius,
90,
90);
path.AddLine(rect.X, rect.Y, rect.Right - radiusCorrection, rect.Y);
path.AddLine(
rect.Right - radiusCorrection,
rect.Y,
rect.Right - radiusCorrection,
rect.Bottom - radiusCorrection);
break;
case RoundStyle.BottomRight:
path.AddArc(
rect.Right - radius - radiusCorrection,
rect.Bottom - radius - radiusCorrection,
radius,
radius,
0,
90);
path.AddLine(rect.X, rect.Bottom - radiusCorrection, rect.X, rect.Y);
path.AddLine(rect.X, rect.Y, rect.Right - radiusCorrection, rect.Y);
break;
}
path.CloseFigure(); //这句很关键,缺少会没有左边线。
return path;
}
}
}