139 lines
7.0 KiB
C#
139 lines
7.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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namespace ButtonImages
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{
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class ImageDrawRect
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{
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/// <summary>
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/// 绘图对像
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/// </summary>
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/// <param name="g">绘图对像</param>
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/// <param name="img">图片</param>
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/// <param name="r">绘置的图片大小、坐标</param>
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/// <param name="lr">绘置的图片边界</param>
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/// <param name="index">当前状态</param>
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/// <param name="Totalindex">状态总数</param>
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public static void DrawRect(Graphics g, Bitmap img, Rectangle r, Rectangle lr, int index, int Totalindex)
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{
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if (img == null) return;
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Rectangle r1, r2;
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int x = (index - 1) * img.Width / Totalindex;
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int y = 0;
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int x1 = r.Left;
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int y1 = r.Top;
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if (r.Height > img.Height && r.Width <= img.Width / Totalindex)
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{
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r1 = new Rectangle(x, y, img.Width / Totalindex, lr.Top);
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r2 = new Rectangle(x1, y1, r.Width, lr.Top);
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g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
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r1 = new Rectangle(x, y + lr.Top, img.Width / Totalindex, img.Height - lr.Top - lr.Bottom);
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r2 = new Rectangle(x1, y1 + lr.Top, r.Width, r.Height - lr.Top - lr.Bottom);
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if ((lr.Top + lr.Bottom) == 0) r1.Height = r1.Height - 1;
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g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
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r1 = new Rectangle(x, y + img.Height - lr.Bottom, img.Width / Totalindex, lr.Bottom);
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r2 = new Rectangle(x1, y1 + r.Height - lr.Bottom, r.Width, lr.Bottom);
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g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
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}
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else
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if (r.Height <= img.Height && r.Width > img.Width / Totalindex)
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{
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r1 = new Rectangle(x, y, lr.Left, img.Height);
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r2 = new Rectangle(x1, y1, lr.Left, r.Height);
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g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
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r1 = new Rectangle(x + lr.Left, y, img.Width / Totalindex - lr.Left - lr.Right, img.Height);
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r2 = new Rectangle(x1 + lr.Left, y1, r.Width - lr.Left - lr.Right, r.Height);
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g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
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r1 = new Rectangle(x + img.Width / Totalindex - lr.Right, y, lr.Right, img.Height);
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r2 = new Rectangle(x1 + r.Width - lr.Right, y1, lr.Right, r.Height);
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g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
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}
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else
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if (r.Height <= img.Height && r.Width <= img.Width / Totalindex) { r1 = new Rectangle((index - 1) * img.Width / Totalindex, 0, img.Width / Totalindex, img.Height); g.DrawImage(img, new Rectangle(x1, y1, r.Width, r.Height), r1, GraphicsUnit.Pixel); }
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else if (r.Height > img.Height && r.Width > img.Width / Totalindex)
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{
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//top-left
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r1 = new Rectangle(x, y, lr.Left, lr.Top);
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r2 = new Rectangle(x1, y1, lr.Left, lr.Top);
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g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
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//top-bottom
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r1 = new Rectangle(x, y + img.Height - lr.Bottom, lr.Left, lr.Bottom);
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r2 = new Rectangle(x1, y1 + r.Height - lr.Bottom, lr.Left, lr.Bottom);
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g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
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//left
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r1 = new Rectangle(x, y + lr.Top, lr.Left, img.Height - lr.Top - lr.Bottom);
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r2 = new Rectangle(x1, y1 + lr.Top, lr.Left, r.Height - lr.Top - lr.Bottom);
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g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
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//top
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r1 = new Rectangle(x + lr.Left, y,
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img.Width / Totalindex - lr.Left - lr.Right, lr.Top);
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r2 = new Rectangle(x1 + lr.Left, y1,
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r.Width - lr.Left - lr.Right, lr.Top);
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g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
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//right-top
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r1 = new Rectangle(x + img.Width / Totalindex - lr.Right, y, lr.Right, lr.Top);
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r2 = new Rectangle(x1 + r.Width - lr.Right, y1, lr.Right, lr.Top);
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g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
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//Right
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r1 = new Rectangle(x + img.Width / Totalindex - lr.Right, y + lr.Top,
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lr.Right, img.Height - lr.Top - lr.Bottom);
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r2 = new Rectangle(x1 + r.Width - lr.Right, y1 + lr.Top,
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lr.Right, r.Height - lr.Top - lr.Bottom);
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g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
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//right-bottom
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r1 = new Rectangle(x + img.Width / Totalindex - lr.Right, y + img.Height - lr.Bottom,
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lr.Right, lr.Bottom);
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r2 = new Rectangle(x1 + r.Width - lr.Right, y1 + r.Height - lr.Bottom,
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lr.Right, lr.Bottom);
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g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
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//bottom
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r1 = new Rectangle(x + lr.Left, y + img.Height - lr.Bottom,
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img.Width / Totalindex - lr.Left - lr.Right, lr.Bottom);
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r2 = new Rectangle(x1 + lr.Left, y1 + r.Height - lr.Bottom,
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r.Width - lr.Left - lr.Right, lr.Bottom);
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g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
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//Center
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r1 = new Rectangle(x + lr.Left, y + lr.Top,
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img.Width / Totalindex - lr.Left - lr.Right, img.Height - lr.Top - lr.Bottom);
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r2 = new Rectangle(x1 + lr.Left, y1 + lr.Top,
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r.Width - lr.Left - lr.Right, r.Height - lr.Top - lr.Bottom);
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g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
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}
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}
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/// <summary>
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/// 绘图对像
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/// </summary>
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/// <param name="g"> 绘图对像</param>
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/// <param name="img">图片对像</param>
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/// <param name="r">绘置的图片大小、坐标</param>
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/// <param name="index">当前状态</param>
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/// <param name="Totalindex">状态总数</param>
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public static void DrawRect(Graphics g, Bitmap img, Rectangle r, int index, int Totalindex)
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{
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if (img == null) return;
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int width = img.Width / Totalindex;
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int height = img.Height;
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Rectangle r1, r2;
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int x = (index - 1) * width;
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int y = 0;
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r1 = new Rectangle(x, y, width, height);
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r2 = new Rectangle(r.Left, r.Top, r.Width, r.Height);
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g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
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}
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}
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}
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