RaUI/Source/ryControls/Controls/ButtonImages/GlassButton.cs
2020-11-28 15:03:57 +08:00

309 lines
8.8 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
namespace ButtonImages
{
#region
/// <summary>
/// 控件状态
/// </summary>
public enum State
{
/// <summary>
/// 无
/// </summary>
Normal = 0,
/// <summary>
/// 获得焦点
/// </summary>
Focused = 1,
/// <summary>
/// 失去焦点
/// </summary>
LostFocused = 2,
/// <summary>
/// 鼠标指针进入控件
/// </summary>
MouseEnter = 3
}
#endregion
/// <summary>
/// Toolbar控件
/// </summary>
public partial class GlassButton : Control
{
#region//私有变量
private int bmp_Left;
private const int bmp_Top = 6;
private const int bmp_Size = 48;
private bool _focused = false;
private State state = State.Normal;
/// <summary>
///
/// </summary>
public Bitmap _BackImg = ImageObject.GetResBitmap(ryControls.SkinHelp.SkinFolder + "ButtonImages.Toolbar_Hover.png");
private Bitmap _bmp = null;
#endregion
#region//构造函数
/// <summary>
///
/// </summary>
public GlassButton()
{
try
{
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.StandardDoubleClick, false);
this.SetStyle(ControlStyles.Selectable, true);
ResizeRedraw = true;
BackColor = Color.Transparent;
ForeColor = Color.White;//初始文本颜色
Size = new Size(80, 75);//初始大小
Font = new Font("微软雅黑", 9, System.Drawing.FontStyle.Bold);//控件字体
}
catch { }
}
#endregion
#region//属性
/// <summary>
/// 获取或设置控件显示的图片
/// </summary>
[CategoryAttribute("扩展属性"), Description("获取或设置控件显示的图标")]
public Bitmap Bitmap
{
get { return _bmp; }
set
{
_bmp = value;
Invalidate(false);
}
}
/// <summary>
/// 重写控件焦点属性
/// </summary>
[CategoryAttribute("扩展属性"), Description("重写控件焦点属性")]
public new bool Focused
{
get { return _focused; }
set
{
_focused = value;
if (_focused)
state = State.Focused;
else
state = State.LostFocused;
Invalidate(false);
}
}
#endregion
#region//重载事件
/// <summary>
/// 自定义绘制
/// </summary>
/// <param name="e"></param>
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
Graphics g = e.Graphics;
g.SmoothingMode = SmoothingMode.HighQuality;
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
switch (state)
{
case State.Focused:
{
DrawSelected(g);
break;
}
case State.MouseEnter:
{
if (!Focused)
//g.DrawImage(Properties.Resources.enter, ClientRectangle);
ImageDrawRect.DrawRect(g, _BackImg, ClientRectangle, 1, 2);
else
DrawSelected(g);
break;
}
}
DrawImage(g);
DrawText(g);
}
/// <summary>
/// 焦点进入
/// </summary>
/// <param name="e"></param>
protected override void OnEnter(EventArgs e)
{
base.OnEnter(e);
Focused = true;
}
/// <summary>
/// 失去焦点
/// </summary>
/// <param name="e"></param>
protected override void OnLeave(EventArgs e)
{
base.OnLeave(e);
Focused = false;
}
/// <summary>
/// 禁止调整大小
/// </summary>
/// <param name="e"></param>
protected override void OnResize(EventArgs e)
{
Width = 80;
Height = 75;
}
/// <summary>
///
/// </summary>
/// <param name="e"></param>
protected override void OnMouseEnter(EventArgs e)
{
base.OnMouseEnter(e);
state = State.MouseEnter;
Invalidate(false);
}
/// <summary>
///
/// </summary>
/// <param name="e"></param>
protected override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);
if (!Focused)
{
state = State.LostFocused;
Invalidate(false);
}
}
/// <summary>
/// 只响应单击鼠标左键事件
/// </summary>
/// <param name="e"></param>
protected override void OnClick(EventArgs e)
{
MouseEventArgs m = (MouseEventArgs)e;
if (m.Button == MouseButtons.Left)
{
base.OnClick(e);
Focus();
}
}
#endregion
#region//方法
#region//Draw
void DrawSelected(Graphics g)
{
ImageDrawRect.DrawRect(g, _BackImg, ClientRectangle, 2, 2);
}
void DrawImage(Graphics g)
{
if (_bmp != null)
{
Bitmap bmp = ScaleZoom(_bmp);
bmp_Left = (Width - bmp.Width) / 2;
g.DrawImage(bmp, new Rectangle(bmp_Left, bmp_Top, bmp.Width, bmp.Height));
}
}
void DrawText(Graphics g)
{
SizeF size = g.MeasureString(Text, Font);
g.DrawString(Text, Font, new SolidBrush(ForeColor), (Width - size.Width) / 2, 55);
}
#endregion
#region//按比例缩放图片
/// <summary>
/// 按比例缩放图片
/// </summary>
/// <param name="bmp"></param>
/// <returns></returns>
public Bitmap ScaleZoom(Bitmap bmp)
{
if (bmp != null)
{
double zoomScale;
if (bmp.Width > bmp_Size || bmp.Height > bmp_Size)
{
double imageScale = (double)bmp.Width / (double)bmp.Height;
double thisScale = 1;
if (imageScale > thisScale)
{
zoomScale = (double)bmp_Size / (double)bmp.Width;
return BitMapZoom(bmp, bmp_Size, (int)(bmp.Height * zoomScale));
}
else
{
zoomScale = (double)bmp_Size / (double)bmp.Height;
return BitMapZoom(bmp, (int)(bmp.Width * zoomScale), bmp_Size);
}
}
}
return bmp;
}
#endregion
#region//缩放BitMap
/// <summary>
/// 图片缩放
/// </summary>
/// <param name="bmpSource">源图片</param>
/// <param name="bmpWidth">缩放图片的宽度</param>
/// <param name="bmpHeight">缩放图片的高度</param>
/// <returns>缩放的图片</returns>
public Bitmap BitMapZoom(Bitmap bmpSource, int bmpWidth, int bmpHeight)
{
Bitmap bmp, zoomBmp;
try
{
bmp = new Bitmap(bmpSource);
zoomBmp = new Bitmap(bmpWidth, bmpHeight);
Graphics gh = Graphics.FromImage(zoomBmp);
gh.InterpolationMode = InterpolationMode.HighQualityBicubic;
gh.DrawImage(bmp, new Rectangle(0, 0, bmpWidth, bmpHeight), new Rectangle(0, 0, bmp.Width, bmp.Height), GraphicsUnit.Pixel);
gh.Dispose();
return zoomBmp;
}
catch
{ }
finally
{
bmp = null;
zoomBmp = null;
GC.Collect();
}
return null;
}
#endregion
#endregion
}
}