using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
namespace TheArtOfDev.HtmlRenderer.Adapters.Entities
{
///
///
///
public class PageList
{
private int _iCurrent = -1;
private int iCurrent
{
get { return _iCurrent; }
set { _iCurrent = value; }
}
private List _Page = new List();
///
///
///
public RPage Screen_Page = new RPage();
///
///
///
///
///
public RPage Page(int i)
{
if ((_Page.Count > 0) && (i >= 0) && (i <= _Page.Count))
{
return _Page[i];
}
else
{
return Screen_Page;
}
}
///
///
///
///
public void Add(RPage page)
{
_Page.Add(page);
}
///
///
///
public void Clear()
{
_Page.Clear();
}
///
///
///
public int Count
{
get { return _Page.Count; }
}
///
///
///
public float Height
{
get
{
double y = 0;
int i = 0;
if (_Page.Count > 0)
{
for (i = 0; i < _Page.Count; i++)
{
y += _Page[i].VerticalDistanceBetweenTwoPages + _Page[i].Height;
}
y += _Page[i - 1].VerticalDistanceBetweenTwoPages;
}
return Convert.ToSingle(y);
}
}
///
///
///
public float Width
{
get
{
double y = 0;
int i = 0;
if (_Page.Count > 0)
{
for (i = 0; i < _Page.Count; i++)
{
if (y < _Page[i].Width)
{
y = _Page[i].Width;
}
}
}
return Convert.ToSingle(y);
}
}
}
}