// "Therefore those skilled at the unorthodox
// are infinite as heaven and earth,
// inexhaustible as the great rivers.
// When they come to an end,
// they begin again,
// like the days and months;
// they die and are reborn,
// like the four seasons."
//
// - Sun Tsu,
// "The Art of War"
using System;
using TheArtOfDev.HtmlRenderer.Adapters;
using TheArtOfDev.HtmlRenderer.Adapters.Entities;
using TheArtOfDev.HtmlRenderer.Core.Dom;
namespace TheArtOfDev.HtmlRenderer.Core.Handlers
{
///
/// Contains all the paint code to paint different background images.
///
internal static class BackgroundImageDrawHandler
{
///
/// Draw the background image of the given box in the given rectangle.
/// Handle background-repeat and background-position values.
///
/// the device to draw into
/// the box to draw its background image
/// the handler that loads image to draw
/// the rectangle to draw image in
public static void DrawBackgroundImage(RGraphics g, CssBox box, ImageLoadHandler imageLoadHandler, RRect rectangle)
{
// image size depends if specific rectangle given in image loader
var imgSize = new RSize(imageLoadHandler.Rectangle == RRect.Empty ? imageLoadHandler.Image.Width : imageLoadHandler.Rectangle.Width,
imageLoadHandler.Rectangle == RRect.Empty ? imageLoadHandler.Image.Height : imageLoadHandler.Rectangle.Height);
// get the location by BackgroundPosition value
var location = GetLocation(box.BackgroundPosition, rectangle, imgSize);
var srcRect = imageLoadHandler.Rectangle == RRect.Empty
? new RRect(0, 0, imgSize.Width, imgSize.Height)
: new RRect(imageLoadHandler.Rectangle.Left, imageLoadHandler.Rectangle.Top, imgSize.Width, imgSize.Height);
// initial image destination rectangle
var destRect = new RRect(location, imgSize);
// need to clip so repeated image will be cut on rectangle
var lRectangle = rectangle;
lRectangle.Intersect(g.GetClip());
g.PushClip(lRectangle);
switch (box.BackgroundRepeat)
{
case "no-repeat":
g.DrawImage(imageLoadHandler.Image, destRect, srcRect);
break;
case "repeat-x":
DrawRepeatX(g, imageLoadHandler, rectangle, srcRect, destRect, imgSize);
break;
case "repeat-y":
DrawRepeatY(g, imageLoadHandler, rectangle, srcRect, destRect, imgSize);
break;
default:
DrawRepeat(g, imageLoadHandler, rectangle, srcRect, destRect, imgSize);
break;
}
g.PopClip();
}
#region Private methods
///
/// Get top-left location to start drawing the image at depending on background-position value.
///
/// the background-position value
/// the rectangle to position image in
/// the size of the image
/// the top-left location
private static RPoint GetLocation(string backgroundPosition, RRect rectangle, RSize imgSize)
{
double left = rectangle.Left;
if (backgroundPosition.IndexOf("left", StringComparison.OrdinalIgnoreCase) > -1)
{
left = (rectangle.Left + .5f);
}
else if (backgroundPosition.IndexOf("right", StringComparison.OrdinalIgnoreCase) > -1)
{
left = rectangle.Right - imgSize.Width;
}
else if (backgroundPosition.IndexOf("0", StringComparison.OrdinalIgnoreCase) < 0)
{
left = (rectangle.Left + (rectangle.Width - imgSize.Width) / 2 + .5f);
}
double top = rectangle.Top;
if (backgroundPosition.IndexOf("top", StringComparison.OrdinalIgnoreCase) > -1)
{
top = rectangle.Top;
}
else if (backgroundPosition.IndexOf("bottom", StringComparison.OrdinalIgnoreCase) > -1)
{
top = rectangle.Bottom - imgSize.Height;
}
else if (backgroundPosition.IndexOf("0", StringComparison.OrdinalIgnoreCase) < 0)
{
top = (rectangle.Top + (rectangle.Height - imgSize.Height) / 2 + .5f);
}
return new RPoint(left, top);
}
///
/// Draw the background image at the required location repeating it over the X axis.
/// Adjust location to left if starting location doesn't include all the range (adjusted to center or right).
///
private static void DrawRepeatX(RGraphics g, ImageLoadHandler imageLoadHandler, RRect rectangle, RRect srcRect, RRect destRect, RSize imgSize)
{
while (destRect.X > rectangle.X)
destRect.X -= imgSize.Width;
using (var brush = g.GetTextureBrush(imageLoadHandler.Image, srcRect, destRect.Location))
{
g.DrawRectangle(brush, rectangle.X, destRect.Y, rectangle.Width, srcRect.Height);
}
}
///
/// Draw the background image at the required location repeating it over the Y axis.
/// Adjust location to top if starting location doesn't include all the range (adjusted to center or bottom).
///
private static void DrawRepeatY(RGraphics g, ImageLoadHandler imageLoadHandler, RRect rectangle, RRect srcRect, RRect destRect, RSize imgSize)
{
while (destRect.Y > rectangle.Y)
destRect.Y -= imgSize.Height;
using (var brush = g.GetTextureBrush(imageLoadHandler.Image, srcRect, destRect.Location))
{
g.DrawRectangle(brush, destRect.X, rectangle.Y, srcRect.Width, rectangle.Height);
}
}
///
/// Draw the background image at the required location repeating it over the X and Y axis.
/// Adjust location to left-top if starting location doesn't include all the range (adjusted to center or bottom/right).
///
private static void DrawRepeat(RGraphics g, ImageLoadHandler imageLoadHandler, RRect rectangle, RRect srcRect, RRect destRect, RSize imgSize)
{
while (destRect.X > rectangle.X)
destRect.X -= imgSize.Width;
while (destRect.Y > rectangle.Y)
destRect.Y -= imgSize.Height;
using (var brush = g.GetTextureBrush(imageLoadHandler.Image, srcRect, destRect.Location))
{
g.DrawRectangle(brush, rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height);
}
}
#endregion
}
}