using System;
using System.Text;
using System.Drawing;
using System.Runtime.InteropServices;
using static WinAPI.Struct;
using System.Windows.Forms;
namespace WinAPI
{
///
///
///
public partial class User32
{
#region UnmanagedMethods
///
/// 模拟鼠标点击
///
///
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///
[DllImport("user32")]
public static extern int mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo);
///
/// 模拟按键
///
///
///
///
///
[DllImport("user32.dll", EntryPoint = "keybd_event", SetLastError = true)]
public static extern void keybd_event(Keys bVk, byte bScan, uint dwFlags, uint dwExtraInfo);
///
///
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[DllImport("User32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr GetWindowDC(IntPtr hWnd);
///
/// 移动窗口
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///
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///
[DllImport("User32.dll", CharSet = CharSet.Auto)]
public static extern bool MoveWindow(IntPtr hWnd, int x, int y, int width, int height, bool repaint);
///
///
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[DllImport("User32.dll")]
public extern static IntPtr CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam);
///
///
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///
[DllImport("User32.dll")]
public static extern IntPtr SetWindowLong(IntPtr hwnd, int nIndex, IntPtr dwNewLong);
///
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[DllImport("user32", CharSet = CharSet.Auto)]
public static extern IntPtr SetParent(IntPtr hwndChild, IntPtr hwndParent);
///
/// The GetParent function retrieves a handle to the specified window's parent or owner.
///
/// Handle to the window whose parent window handle is to be retrieved.
/// If the window is a child window, the return value is a handle to the parent window. If the window is a top-level window, the return value is a handle to the owner window. If the window is a top-level unowned window or if the function fails, the return value is NULL.
[DllImport("user32", CharSet = CharSet.Auto)]
public static extern IntPtr GetParent(IntPtr hwnd);
///
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[DllImport("USER32.DLL")]
public static extern int GetSystemMenu(IntPtr hwnd, int bRevert);
///
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[DllImport("USER32.DLL")]
public static extern int RemoveMenu(int hMenu, int nPosition, int wFlags);
///
///
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[DllImport("user32.dll")]
public static extern bool SetForegroundWindow(IntPtr hWnd);
///
/// 获取当前前台窗口句柄
///
///
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
public static extern IntPtr GetForegroundWindow();
///
/// 获得当前活动窗体
///
///
[DllImport("user32.dll")]
public static extern IntPtr GetActiveWindow();//获得当前活动窗体
///
/// 设置活动窗体
///
///
///
[DllImport("user32.dll")]
public static extern IntPtr SetActiveWindow(IntPtr hwnd);//设置活动窗体
///
/// 获取类名
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///
///
///
///
[DllImport("user32", EntryPoint = "GetClassName", SetLastError = false,
CharSet = CharSet.Auto, ExactSpelling = false,
CallingConvention = CallingConvention.StdCall)]
public static extern int GetClassName(int hWnd, StringBuilder lpClassName, int nMaxCount);
///
/// 获取当前线程对应的进程ID
///
///
///
///
[DllImport("User32.dll", CharSet = CharSet.Auto)]
public static extern int GetWindowThreadProcessId(IntPtr hwnd, out int ID);
///
/// 判断指定句柄是否是一个窗口
///
///
///
[DllImport("user32.dll", EntryPoint = "IsWindow")]
public static extern bool IsWindow(IntPtr hWnd);
///
/// 获取窗口标题
///
///
///
///
///
[DllImport("user32", SetLastError = true)]
public static extern int GetWindowText(
int hWnd,//窗口句柄
StringBuilder lpString,//标题
int nMaxCount //最大值
);
///
///
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[DllImport("user32", CharSet = CharSet.Auto)]
public static extern int SendMessage(
IntPtr hwnd,
int wMsg,
int wParam,
int lParam);
///
///
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///
[DllImport("user32", CharSet = CharSet.Auto)]
public static extern int SendMessage(
IntPtr hwnd,
int wMsg,
IntPtr wParam,
IntPtr lParam);
///
///
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///
[DllImport("user32.dll", SetLastError = true)]
public static extern bool SendMessage(IntPtr hWnd, uint Msg, int wParam, int lParam);
///
/// 发送消息
///
///
///
///
///
///
[DllImport("User32.dll", EntryPoint = "SendMessage")]
public static extern int SendMessage(IntPtr hwnd, int msg, int wParam, ref COPYDATASTRUCT IParam);
///
/// 发送消息
///
///
///
///
///
[DllImport("user32.dll")]
public static extern void PostMessage(IntPtr hWnd, int msg, int wParam, ref COPYDATASTRUCT IParam);
///
///
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[DllImport("user32", CharSet = CharSet.Auto)]
public static extern IntPtr LoadCursorFromFile(string filename);
///
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[DllImport("user32", CharSet = CharSet.Auto)]
public static extern bool IsWindowVisible(IntPtr hwnd);
///
/// 查找窗口
///
///
///
///
[DllImport("User32.dll", EntryPoint = "FindWindow")]
public static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
///
/// The FindWindowEx function retrieves a handle to a window whose class name and window name match the specified strings. The function searches child windows, beginning with the one following the specified child window.
///
/// Handle to the parent window whose child windows are to be searched.
/// Handle to a child window.
/// Specifies class name.
/// Pointer to a null-terminated string that specifies the window name (the window's title).
/// If the function succeeds, the return value is a handle to the window that has the specified class and window names.If the function fails, the return value is NULL.
[DllImport("user32", CharSet = CharSet.Auto)]
public static extern IntPtr FindWindowEx(
IntPtr hwndParent,
IntPtr hwndChildAfter,
[MarshalAs(UnmanagedType.LPTStr)]
string lpszClass,
[MarshalAs(UnmanagedType.LPTStr)]
string lpszWindow);
///
/// The InvalidateRect function adds a rectangle to the specified window's update region.
///
/// Handle to window.
/// Rectangle coordinates.
/// Erase state.
/// If the function succeeds, the return value is true.If the function fails, the return value is false.
[DllImport("user32", CharSet = CharSet.Auto)]
public static extern bool InvalidateRect(
IntPtr hwnd,
ref Rectangle rect,
bool bErase);
///
/// The ValidateRect function validates the client area within a rectangle by removing the rectangle from the update region of the specified window.
///
/// Handle to window.
/// Validation rectangle coordinates.
/// If the function succeeds, the return value is true.If the function fails, the return value is false.
[DllImport("user32", CharSet = CharSet.Auto)]
public static extern bool ValidateRect(
IntPtr hwnd,
ref Rectangle rect);
///
///
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///
[DllImport("user32", CharSet = CharSet.Auto)]
public static extern int GetWindowLong(
IntPtr hWnd,
int dwStyle);
///
///
///
///
///
[DllImport("user32", CharSet = CharSet.Auto)]
public static extern IntPtr GetDC(
IntPtr hwnd);
///
///
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///
[DllImport("user32", CharSet = CharSet.Auto)]
public static extern int ReleaseDC(
IntPtr hwnd,
IntPtr hdc);
//[DllImport("user32", SetLastError = false)]
//internal static extern IntPtr GetDesktopWindow();
//[DllImport("user32", CharSet = CharSet.Auto)]
//internal static extern int GetScrollPos(
// IntPtr hwnd,
// int nBar);
///
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[DllImport("user32", CharSet = CharSet.Auto)]
public static extern int GetClientRect(
IntPtr hwnd,
[In, Out] ref Rectangle rect);
///
///
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///
///
[DllImport("user32", CharSet = CharSet.Auto)]
public static extern bool GetWindowRect(
IntPtr hWnd,
out Rectangle rect);
///
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[DllImport("user32", ExactSpelling = true, SetLastError = true)]
public static extern bool UpdateLayeredWindow(IntPtr hwnd, IntPtr hdcDst, ref Point pptDst, ref Size psize, IntPtr hdcSrc, ref Point pprSrc, Int32 crKey, ref BLENDFUNCTION pblend, Int32 dwFlags);
///
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[DllImport("user32", CharSet = CharSet.Auto)]
public static extern uint SetWindowLong(
IntPtr hWnd,
int nIndex,
int dwNewLong);
///
/// Changes the size, position, and Z order of a child, pop-up, or top-level window.
/// These windows are ordered according to their appearance on the screen.
/// The topmost window receives the highest rank and is the first window in the Z order.
///
/// A handle to the window.
/// A handle to the window to precede the positioned window in the Z order. This parameter must be a window handle or one of the following values.
/// Specifies the new position of the left side of the window, in client coordinates.
/// Specifies the new position of the top of the window, in client coordinates.
/// Specifies the new width of the window, in pixels.
/// Specifies the new height of the window, in pixels.
/// Specifies the window sizing and positioning flags. This parameter can be a combination of the following values.
/// If the function succeeds, the return value is nonzero, if the function fails, the return value is zero.
[DllImport("user32", CharSet = CharSet.Auto)]
public static extern int SetWindowPos(
IntPtr hWnd,
IntPtr hWndAfter,
int X,
int Y,
int Width,
int Height,
FlagsSetWindowPos flags);
///
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[DllImport("user32", CharSet = CharSet.Auto)]
public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X,
int Y, int cx, int cy, uint uFlags);
#endregion
}
}