### 2021-01-12 dev更新
------ #### ryControls V2.1.2101.1201 - *.[更新]内置的ObjectListView从1.13更新到2.9.1版本,并对主要属性进行汉化。 - *.[修复]修复新版ObjectListView选中项有筛选结果时,筛选结果白色字体看不清的BUG。 - *.[改进]TextBoxEx2默认事件改为TextChanged2。
This commit is contained in:
parent
7a89ce0821
commit
523add43be
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@ -1,2 +1,2 @@
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[Money_Op]
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hwnd=3411152
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hwnd=5315574
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@ -1,4 +1,4 @@
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<root>
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<list id="LastUpdateTime" Value="2020/12/27 16:40:03" />
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<list id="LastUpdateTime" Value="2021/1/12 15:16:09" />
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<list id="UpdateAfterTime" Value="0" />
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</root>
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@ -1,4 +1,11 @@
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### 2020-12-29 dev更新
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### 2021-01-12更新
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------
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#### ryControls V2.1.2101.1201
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||||
- *.[更新]内置的ObjectListView从1.13更新到2.9.1版本,并对主要属性进行汉化。
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- *.[修复]修复新版ObjectListView选中项有筛选结果时,筛选结果白色字体看不清的BUG。
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- *.[改进]TextBoxEx2默认事件改为TextChanged2。
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### 2020-12-29 dev更新
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||||
------
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||||
#### ryControls V2.1.2012.2901
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||||
- *.[新增]IconViewEx控件支持角标设置。
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||||
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值,
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||||
// 方法是按如下所示使用“*”: :
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||||
// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("2.1.2012.2001")]
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||||
[assembly: AssemblyFileVersion("2.1.2012.2001")]
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[assembly: AssemblyVersion("2.1.2012.3001")]
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[assembly: AssemblyFileVersion("2.1.2012.3001")]
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@ -195,7 +195,7 @@ namespace ryCommon
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|||
try
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||||
{
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System.DateTime startTime = TimeZone.CurrentTimeZone.ToLocalTime(new System.DateTime(1970, 1, 1)); // 当地时区
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DateTime dt = startTime.AddSeconds(timeStamp.ToInt64(0));
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DateTime dt = startTime.AddSeconds(timeStamp.ToDouble(0));
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return dt;
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}
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catch { return new System.DateTime(1970, 1, 1); }
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@ -219,6 +219,7 @@ namespace ryControls
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|||
/// <param name="r">区域大小</param>
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/// <param name="image"></param>
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/// <param name="backColor"></param>
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/// <param name="BadgeImageIndex"></param>
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/// <returns></returns>
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private Size DrawIcon(Graphics g, Rectangle r, Image image, Color backColor,int BadgeImageIndex)
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{
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@ -9,6 +9,7 @@ namespace ryControls
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/// <summary>
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/// 美化文本框控件
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/// </summary>
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[DefaultEvent("TextChanged2")]
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public partial class TextBoxEx2 : UserControl
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||||
{
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/// <summary>
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||||
|
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@ -0,0 +1,520 @@
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/*
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* CellEditKeyEngine - A engine that allows the behaviour of arbitrary keys to be configured
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*
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* Author: Phillip Piper
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* Date: 3-March-2011 10:53 pm
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*
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* Change log:
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* v2.8
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* 2014-05-30 JPP - When a row is disabled, skip over it when looking for another cell to edit
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* v2.5
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* 2012-04-14 JPP - Fixed bug where, on a OLV with only a single editable column, tabbing
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* to change rows would edit the cell above rather than the cell below
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* the cell being edited.
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* 2.5
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* 2011-03-03 JPP - First version
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*
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* Copyright (C) 2011-2014 Phillip Piper
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
* GNU General Public License for more details.
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*
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||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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using BrightIdeasSoftware;
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namespace BrightIdeasSoftware {
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/// <summary>
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/// Indicates the behavior of a key when a cell "on the edge" is being edited.
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/// and the normal behavior of that key would exceed the edge. For example,
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/// for a key that normally moves one column to the left, the "edge" would be
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/// the left most column, since the normal action of the key cannot be taken
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/// (since there are no more columns to the left).
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/// </summary>
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public enum CellEditAtEdgeBehaviour {
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/// <summary>
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/// The key press will be ignored
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/// </summary>
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Ignore,
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/// <summary>
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/// The key press will result in the cell editing wrapping to the
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/// cell on the opposite edge.
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/// </summary>
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Wrap,
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/// <summary>
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/// The key press will wrap, but the column will be changed to the
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/// appropiate adjacent column. This only makes sense for keys where
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/// the normal action is ChangeRow.
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/// </summary>
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ChangeColumn,
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|
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/// <summary>
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/// The key press will wrap, but the row will be changed to the
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/// appropiate adjacent row. This only makes sense for keys where
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/// the normal action is ChangeColumn.
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/// </summary>
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ChangeRow,
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/// <summary>
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/// The key will result in the current edit operation being ended.
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/// </summary>
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EndEdit
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};
|
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|
||||
/// <summary>
|
||||
/// Indicates the normal behaviour of a key when used during a cell edit
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/// operation.
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/// </summary>
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||||
public enum CellEditCharacterBehaviour {
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/// <summary>
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||||
/// The key press will be ignored
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/// </summary>
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Ignore,
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|
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/// <summary>
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/// The key press will end the current edit and begin an edit
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/// operation on the next editable cell to the left.
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/// </summary>
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||||
ChangeColumnLeft,
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|
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/// <summary>
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/// The key press will end the current edit and begin an edit
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/// operation on the next editable cell to the right.
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/// </summary>
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||||
ChangeColumnRight,
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|
||||
/// <summary>
|
||||
/// The key press will end the current edit and begin an edit
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||||
/// operation on the row above.
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/// </summary>
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||||
ChangeRowUp,
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|
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/// <summary>
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||||
/// The key press will end the current edit and begin an edit
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/// operation on the row below
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/// </summary>
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||||
ChangeRowDown,
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/// <summary>
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/// The key press will cancel the current edit
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/// </summary>
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||||
CancelEdit,
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/// <summary>
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/// The key press will finish the current edit operation
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/// </summary>
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EndEdit,
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||||
/// <summary>
|
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/// Custom verb that can be used for specialized actions.
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/// </summary>
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CustomVerb1,
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|
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/// <summary>
|
||||
/// Custom verb that can be used for specialized actions.
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||||
/// </summary>
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CustomVerb2,
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||||
|
||||
/// <summary>
|
||||
/// Custom verb that can be used for specialized actions.
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/// </summary>
|
||||
CustomVerb3,
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||||
|
||||
/// <summary>
|
||||
/// Custom verb that can be used for specialized actions.
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||||
/// </summary>
|
||||
CustomVerb4,
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||||
|
||||
/// <summary>
|
||||
/// Custom verb that can be used for specialized actions.
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||||
/// </summary>
|
||||
CustomVerb5,
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||||
|
||||
/// <summary>
|
||||
/// Custom verb that can be used for specialized actions.
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||||
/// </summary>
|
||||
CustomVerb6,
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||||
|
||||
/// <summary>
|
||||
/// Custom verb that can be used for specialized actions.
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||||
/// </summary>
|
||||
CustomVerb7,
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||||
|
||||
/// <summary>
|
||||
/// Custom verb that can be used for specialized actions.
|
||||
/// </summary>
|
||||
CustomVerb8,
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||||
|
||||
/// <summary>
|
||||
/// Custom verb that can be used for specialized actions.
|
||||
/// </summary>
|
||||
CustomVerb9,
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||||
|
||||
/// <summary>
|
||||
/// Custom verb that can be used for specialized actions.
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||||
/// </summary>
|
||||
CustomVerb10,
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};
|
||||
|
||||
/// <summary>
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||||
/// Instances of this class handle key presses during a cell edit operation.
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||||
/// </summary>
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||||
public class CellEditKeyEngine {
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||||
#region Public interface
|
||||
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||||
/// <summary>
|
||||
/// Sets the behaviour of a given key
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||||
/// </summary>
|
||||
/// <param name="key"></param>
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||||
/// <param name="normalBehaviour"></param>
|
||||
/// <param name="atEdgeBehaviour"></param>
|
||||
public virtual void SetKeyBehaviour(Keys key, CellEditCharacterBehaviour normalBehaviour, CellEditAtEdgeBehaviour atEdgeBehaviour) {
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||||
this.CellEditKeyMap[key] = normalBehaviour;
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||||
this.CellEditKeyAtEdgeBehaviourMap[key] = atEdgeBehaviour;
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||||
}
|
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||||
/// <summary>
|
||||
/// Handle a key press
|
||||
/// </summary>
|
||||
/// <param name="olv"></param>
|
||||
/// <param name="keyData"></param>
|
||||
/// <returns>True if the key was completely handled.</returns>
|
||||
public virtual bool HandleKey(ObjectListView olv, Keys keyData) {
|
||||
if (olv == null) throw new ArgumentNullException("olv");
|
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|
||||
CellEditCharacterBehaviour behaviour;
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||||
if (!CellEditKeyMap.TryGetValue(keyData, out behaviour))
|
||||
return false;
|
||||
|
||||
this.ListView = olv;
|
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|
||||
switch (behaviour) {
|
||||
case CellEditCharacterBehaviour.Ignore:
|
||||
break;
|
||||
case CellEditCharacterBehaviour.CancelEdit:
|
||||
this.HandleCancelEdit();
|
||||
break;
|
||||
case CellEditCharacterBehaviour.EndEdit:
|
||||
this.HandleEndEdit();
|
||||
break;
|
||||
case CellEditCharacterBehaviour.ChangeColumnLeft:
|
||||
case CellEditCharacterBehaviour.ChangeColumnRight:
|
||||
this.HandleColumnChange(keyData, behaviour);
|
||||
break;
|
||||
case CellEditCharacterBehaviour.ChangeRowDown:
|
||||
case CellEditCharacterBehaviour.ChangeRowUp:
|
||||
this.HandleRowChange(keyData, behaviour);
|
||||
break;
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||||
default:
|
||||
return this.HandleCustomVerb(keyData, behaviour);
|
||||
};
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the ObjectListView on which the current key is being handled.
|
||||
/// This cannot be null.
|
||||
/// </summary>
|
||||
protected ObjectListView ListView {
|
||||
get { return listView; }
|
||||
set { listView = value; }
|
||||
}
|
||||
private ObjectListView listView;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the row of the cell that is currently being edited
|
||||
/// </summary>
|
||||
protected OLVListItem ItemBeingEdited {
|
||||
get {
|
||||
return (this.ListView == null || this.ListView.CellEditEventArgs == null) ? null : this.ListView.CellEditEventArgs.ListViewItem;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the index of the column of the cell that is being edited
|
||||
/// </summary>
|
||||
protected int SubItemIndexBeingEdited {
|
||||
get {
|
||||
return (this.ListView == null || this.ListView.CellEditEventArgs == null) ? -1 : this.ListView.CellEditEventArgs.SubItemIndex;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the map that remembers the normal behaviour of keys
|
||||
/// </summary>
|
||||
protected IDictionary<Keys, CellEditCharacterBehaviour> CellEditKeyMap {
|
||||
get {
|
||||
if (cellEditKeyMap == null)
|
||||
this.InitializeCellEditKeyMaps();
|
||||
return cellEditKeyMap;
|
||||
}
|
||||
set {
|
||||
cellEditKeyMap = value;
|
||||
}
|
||||
}
|
||||
private IDictionary<Keys, CellEditCharacterBehaviour> cellEditKeyMap;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the map that remembers the desired behaviour of keys
|
||||
/// on edge cases.
|
||||
/// </summary>
|
||||
protected IDictionary<Keys, CellEditAtEdgeBehaviour> CellEditKeyAtEdgeBehaviourMap {
|
||||
get {
|
||||
if (cellEditKeyAtEdgeBehaviourMap == null)
|
||||
this.InitializeCellEditKeyMaps();
|
||||
return cellEditKeyAtEdgeBehaviourMap;
|
||||
}
|
||||
set {
|
||||
cellEditKeyAtEdgeBehaviourMap = value;
|
||||
}
|
||||
}
|
||||
private IDictionary<Keys, CellEditAtEdgeBehaviour> cellEditKeyAtEdgeBehaviourMap;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Initialization
|
||||
|
||||
/// <summary>
|
||||
/// Setup the default key mapping
|
||||
/// </summary>
|
||||
protected virtual void InitializeCellEditKeyMaps() {
|
||||
this.cellEditKeyMap = new Dictionary<Keys, CellEditCharacterBehaviour>();
|
||||
this.cellEditKeyMap[Keys.Escape] = CellEditCharacterBehaviour.CancelEdit;
|
||||
this.cellEditKeyMap[Keys.Return] = CellEditCharacterBehaviour.EndEdit;
|
||||
this.cellEditKeyMap[Keys.Enter] = CellEditCharacterBehaviour.EndEdit;
|
||||
this.cellEditKeyMap[Keys.Tab] = CellEditCharacterBehaviour.ChangeColumnRight;
|
||||
this.cellEditKeyMap[Keys.Tab | Keys.Shift] = CellEditCharacterBehaviour.ChangeColumnLeft;
|
||||
this.cellEditKeyMap[Keys.Left | Keys.Alt] = CellEditCharacterBehaviour.ChangeColumnLeft;
|
||||
this.cellEditKeyMap[Keys.Right | Keys.Alt] = CellEditCharacterBehaviour.ChangeColumnRight;
|
||||
this.cellEditKeyMap[Keys.Up | Keys.Alt] = CellEditCharacterBehaviour.ChangeRowUp;
|
||||
this.cellEditKeyMap[Keys.Down | Keys.Alt] = CellEditCharacterBehaviour.ChangeRowDown;
|
||||
|
||||
this.cellEditKeyAtEdgeBehaviourMap = new Dictionary<Keys, CellEditAtEdgeBehaviour>();
|
||||
this.cellEditKeyAtEdgeBehaviourMap[Keys.Tab] = CellEditAtEdgeBehaviour.Wrap;
|
||||
this.cellEditKeyAtEdgeBehaviourMap[Keys.Tab | Keys.Shift] = CellEditAtEdgeBehaviour.Wrap;
|
||||
this.cellEditKeyAtEdgeBehaviourMap[Keys.Left | Keys.Alt] = CellEditAtEdgeBehaviour.Wrap;
|
||||
this.cellEditKeyAtEdgeBehaviourMap[Keys.Right | Keys.Alt] = CellEditAtEdgeBehaviour.Wrap;
|
||||
this.cellEditKeyAtEdgeBehaviourMap[Keys.Up | Keys.Alt] = CellEditAtEdgeBehaviour.ChangeColumn;
|
||||
this.cellEditKeyAtEdgeBehaviourMap[Keys.Down | Keys.Alt] = CellEditAtEdgeBehaviour.ChangeColumn;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Command handling
|
||||
|
||||
/// <summary>
|
||||
/// Handle the end edit command
|
||||
/// </summary>
|
||||
protected virtual void HandleEndEdit() {
|
||||
this.ListView.PossibleFinishCellEditing();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle the cancel edit command
|
||||
/// </summary>
|
||||
protected virtual void HandleCancelEdit() {
|
||||
this.ListView.CancelCellEdit();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Placeholder that subclasses can override to handle any custom verbs
|
||||
/// </summary>
|
||||
/// <param name="keyData"></param>
|
||||
/// <param name="behaviour"></param>
|
||||
/// <returns></returns>
|
||||
protected virtual bool HandleCustomVerb(Keys keyData, CellEditCharacterBehaviour behaviour) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle a change row command
|
||||
/// </summary>
|
||||
/// <param name="keyData"></param>
|
||||
/// <param name="behaviour"></param>
|
||||
protected virtual void HandleRowChange(Keys keyData, CellEditCharacterBehaviour behaviour) {
|
||||
// If we couldn't finish editing the current cell, don't try to move it
|
||||
if (!this.ListView.PossibleFinishCellEditing())
|
||||
return;
|
||||
|
||||
OLVListItem olvi = this.ItemBeingEdited;
|
||||
int subItemIndex = this.SubItemIndexBeingEdited;
|
||||
bool isGoingUp = behaviour == CellEditCharacterBehaviour.ChangeRowUp;
|
||||
|
||||
// Try to find a row above (or below) the currently edited cell
|
||||
// If we find one, start editing it and we're done.
|
||||
OLVListItem adjacentOlvi = this.GetAdjacentItemOrNull(olvi, isGoingUp);
|
||||
if (adjacentOlvi != null) {
|
||||
this.StartCellEditIfDifferent(adjacentOlvi, subItemIndex);
|
||||
return;
|
||||
}
|
||||
|
||||
// There is no adjacent row in the direction we want, so we must be on an edge.
|
||||
CellEditAtEdgeBehaviour atEdgeBehaviour;
|
||||
if (!this.CellEditKeyAtEdgeBehaviourMap.TryGetValue(keyData, out atEdgeBehaviour))
|
||||
atEdgeBehaviour = CellEditAtEdgeBehaviour.Wrap;
|
||||
switch (atEdgeBehaviour) {
|
||||
case CellEditAtEdgeBehaviour.Ignore:
|
||||
break;
|
||||
case CellEditAtEdgeBehaviour.EndEdit:
|
||||
this.ListView.PossibleFinishCellEditing();
|
||||
break;
|
||||
case CellEditAtEdgeBehaviour.Wrap:
|
||||
adjacentOlvi = this.GetAdjacentItemOrNull(null, isGoingUp);
|
||||
this.StartCellEditIfDifferent(adjacentOlvi, subItemIndex);
|
||||
break;
|
||||
case CellEditAtEdgeBehaviour.ChangeColumn:
|
||||
// Figure out the next editable column
|
||||
List<OLVColumn> editableColumnsInDisplayOrder = this.EditableColumnsInDisplayOrder;
|
||||
int displayIndex = Math.Max(0, editableColumnsInDisplayOrder.IndexOf(this.ListView.GetColumn(subItemIndex)));
|
||||
if (isGoingUp)
|
||||
displayIndex = (editableColumnsInDisplayOrder.Count + displayIndex - 1) % editableColumnsInDisplayOrder.Count;
|
||||
else
|
||||
displayIndex = (displayIndex + 1) % editableColumnsInDisplayOrder.Count;
|
||||
subItemIndex = editableColumnsInDisplayOrder[displayIndex].Index;
|
||||
|
||||
// Wrap to the next row and start the cell edit
|
||||
adjacentOlvi = this.GetAdjacentItemOrNull(null, isGoingUp);
|
||||
this.StartCellEditIfDifferent(adjacentOlvi, subItemIndex);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle a change column command
|
||||
/// </summary>
|
||||
/// <param name="keyData"></param>
|
||||
/// <param name="behaviour"></param>
|
||||
protected virtual void HandleColumnChange(Keys keyData, CellEditCharacterBehaviour behaviour)
|
||||
{
|
||||
// If we couldn't finish editing the current cell, don't try to move it
|
||||
if (!this.ListView.PossibleFinishCellEditing())
|
||||
return;
|
||||
|
||||
// Changing columns only works in details mode
|
||||
if (this.ListView.View != View.Details)
|
||||
return;
|
||||
|
||||
List<OLVColumn> editableColumns = this.EditableColumnsInDisplayOrder;
|
||||
OLVListItem olvi = this.ItemBeingEdited;
|
||||
int displayIndex = Math.Max(0,
|
||||
editableColumns.IndexOf(this.ListView.GetColumn(this.SubItemIndexBeingEdited)));
|
||||
bool isGoingLeft = behaviour == CellEditCharacterBehaviour.ChangeColumnLeft;
|
||||
|
||||
// Are we trying to continue past one of the edges?
|
||||
if ((isGoingLeft && displayIndex == 0) ||
|
||||
(!isGoingLeft && displayIndex == editableColumns.Count - 1))
|
||||
{
|
||||
// Yes, so figure out our at edge behaviour
|
||||
CellEditAtEdgeBehaviour atEdgeBehaviour;
|
||||
if (!this.CellEditKeyAtEdgeBehaviourMap.TryGetValue(keyData, out atEdgeBehaviour))
|
||||
atEdgeBehaviour = CellEditAtEdgeBehaviour.Wrap;
|
||||
switch (atEdgeBehaviour)
|
||||
{
|
||||
case CellEditAtEdgeBehaviour.Ignore:
|
||||
return;
|
||||
case CellEditAtEdgeBehaviour.EndEdit:
|
||||
this.HandleEndEdit();
|
||||
return;
|
||||
case CellEditAtEdgeBehaviour.ChangeRow:
|
||||
case CellEditAtEdgeBehaviour.Wrap:
|
||||
if (atEdgeBehaviour == CellEditAtEdgeBehaviour.ChangeRow)
|
||||
olvi = GetAdjacentItem(olvi, isGoingLeft && displayIndex == 0);
|
||||
if (isGoingLeft)
|
||||
displayIndex = editableColumns.Count - 1;
|
||||
else
|
||||
displayIndex = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (isGoingLeft)
|
||||
displayIndex -= 1;
|
||||
else
|
||||
displayIndex += 1;
|
||||
}
|
||||
|
||||
int subItemIndex = editableColumns[displayIndex].Index;
|
||||
this.StartCellEditIfDifferent(olvi, subItemIndex);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Utilities
|
||||
|
||||
/// <summary>
|
||||
/// Start editing the indicated cell if that cell is not already being edited
|
||||
/// </summary>
|
||||
/// <param name="olvi">The row to edit</param>
|
||||
/// <param name="subItemIndex">The cell within that row to edit</param>
|
||||
protected void StartCellEditIfDifferent(OLVListItem olvi, int subItemIndex) {
|
||||
if (this.ItemBeingEdited == olvi && this.SubItemIndexBeingEdited == subItemIndex)
|
||||
return;
|
||||
|
||||
this.ListView.EnsureVisible(olvi.Index);
|
||||
this.ListView.StartCellEdit(olvi, subItemIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the adjacent item to the given item in the given direction.
|
||||
/// If that item is disabled, continue in that direction until an enabled item is found.
|
||||
/// </summary>
|
||||
/// <param name="olvi">The row whose neighbour is sought</param>
|
||||
/// <param name="up">The direction of the adjacentness</param>
|
||||
/// <returns>An OLVListView adjacent to the given item, or null if there are no more enabled items in that direction.</returns>
|
||||
protected OLVListItem GetAdjacentItemOrNull(OLVListItem olvi, bool up) {
|
||||
OLVListItem item = up ? this.ListView.GetPreviousItem(olvi) : this.ListView.GetNextItem(olvi);
|
||||
while (item != null && !item.Enabled)
|
||||
item = up ? this.ListView.GetPreviousItem(item) : this.ListView.GetNextItem(item);
|
||||
return item;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the adjacent item to the given item in the given direction, wrapping if needed.
|
||||
/// </summary>
|
||||
/// <param name="olvi">The row whose neighbour is sought</param>
|
||||
/// <param name="up">The direction of the adjacentness</param>
|
||||
/// <returns>An OLVListView adjacent to the given item, or null if there are no more items in that direction.</returns>
|
||||
protected OLVListItem GetAdjacentItem(OLVListItem olvi, bool up) {
|
||||
return this.GetAdjacentItemOrNull(olvi, up) ?? this.GetAdjacentItemOrNull(null, up);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a collection of columns that are editable in the order they are shown to the user
|
||||
/// </summary>
|
||||
protected List<OLVColumn> EditableColumnsInDisplayOrder {
|
||||
get {
|
||||
List<OLVColumn> editableColumnsInDisplayOrder = new List<OLVColumn>();
|
||||
foreach (OLVColumn x in this.ListView.ColumnsInDisplayOrder)
|
||||
if (x.IsEditable)
|
||||
editableColumnsInDisplayOrder.Add(x);
|
||||
return editableColumnsInDisplayOrder;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
288
Source/ryControls/ObjectListView/CellEditing/CellEditors.cs
Normal file
288
Source/ryControls/ObjectListView/CellEditing/CellEditors.cs
Normal file
|
|
@ -0,0 +1,288 @@
|
|||
/*
|
||||
* CellEditors - Several slightly modified controls that are used as celleditors within ObjectListView.
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 20/10/2008 5:15 PM
|
||||
*
|
||||
* Change log:
|
||||
* v2.6
|
||||
* 2012-08-02 JPP - Make most editors public so they can be reused/subclassed
|
||||
* v2.3
|
||||
* 2009-08-13 JPP - Standardized code formatting
|
||||
* v2.2.1
|
||||
* 2008-01-18 JPP - Added special handling for enums
|
||||
* 2008-01-16 JPP - Added EditorRegistry
|
||||
* v2.0.1
|
||||
* 2008-10-20 JPP - Separated from ObjectListView.cs
|
||||
*
|
||||
* Copyright (C) 2006-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Reflection;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace BrightIdeasSoftware
|
||||
{
|
||||
/// <summary>
|
||||
/// These items allow combo boxes to remember a value and its description.
|
||||
/// </summary>
|
||||
public class ComboBoxItem
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="key"></param>
|
||||
/// <param name="description"></param>
|
||||
public ComboBoxItem(Object key, String description) {
|
||||
this.key = key;
|
||||
this.description = description;
|
||||
}
|
||||
private readonly String description;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public Object Key {
|
||||
get { return key; }
|
||||
}
|
||||
private readonly Object key;
|
||||
|
||||
/// <summary>
|
||||
/// Returns a string that represents the current object.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// A string that represents the current object.
|
||||
/// </returns>
|
||||
/// <filterpriority>2</filterpriority>
|
||||
public override string ToString() {
|
||||
return this.description;
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
// Cell editors
|
||||
// These classes are simple cell editors that make it easier to get and set
|
||||
// the value that the control is showing.
|
||||
// In many cases, you can intercept the CellEditStarting event to
|
||||
// change the characteristics of the editor. For example, changing
|
||||
// the acceptable range for a numeric editor or changing the strings
|
||||
// that respresent true and false values for a boolean editor.
|
||||
|
||||
/// <summary>
|
||||
/// This editor shows and auto completes values from the given listview column.
|
||||
/// </summary>
|
||||
[ToolboxItem(false)]
|
||||
public class AutoCompleteCellEditor : ComboBox
|
||||
{
|
||||
/// <summary>
|
||||
/// Create an AutoCompleteCellEditor
|
||||
/// </summary>
|
||||
/// <param name="lv"></param>
|
||||
/// <param name="column"></param>
|
||||
public AutoCompleteCellEditor(ObjectListView lv, OLVColumn column) {
|
||||
this.DropDownStyle = ComboBoxStyle.DropDown;
|
||||
|
||||
Dictionary<String, bool> alreadySeen = new Dictionary<string, bool>();
|
||||
for (int i = 0; i < Math.Min(lv.GetItemCount(), 1000); i++) {
|
||||
String str = column.GetStringValue(lv.GetModelObject(i));
|
||||
if (!alreadySeen.ContainsKey(str)) {
|
||||
this.Items.Add(str);
|
||||
alreadySeen[str] = true;
|
||||
}
|
||||
}
|
||||
|
||||
this.Sorted = true;
|
||||
this.AutoCompleteSource = AutoCompleteSource.ListItems;
|
||||
this.AutoCompleteMode = AutoCompleteMode.Append;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This combo box is specialised to allow editing of an enum.
|
||||
/// </summary>
|
||||
[ToolboxItem(false)]
|
||||
public class EnumCellEditor : ComboBox
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="type"></param>
|
||||
public EnumCellEditor(Type type) {
|
||||
this.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
this.ValueMember = "Key";
|
||||
|
||||
ArrayList values = new ArrayList();
|
||||
foreach (object value in Enum.GetValues(type))
|
||||
values.Add(new ComboBoxItem(value, Enum.GetName(type, value)));
|
||||
|
||||
this.DataSource = values;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This editor simply shows and edits integer values.
|
||||
/// </summary>
|
||||
[ToolboxItem(false)]
|
||||
public class IntUpDown : NumericUpDown
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public IntUpDown() {
|
||||
this.DecimalPlaces = 0;
|
||||
this.Minimum = -9999999;
|
||||
this.Maximum = 9999999;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the value shown by this editor
|
||||
/// </summary>
|
||||
new public int Value {
|
||||
get { return Decimal.ToInt32(base.Value); }
|
||||
set { base.Value = new Decimal(value); }
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This editor simply shows and edits unsigned integer values.
|
||||
/// </summary>
|
||||
/// <remarks>This class can't be made public because unsigned int is not a
|
||||
/// CLS-compliant type. If you want to use, just copy the code to this class
|
||||
/// into your project and use it from there.</remarks>
|
||||
[ToolboxItem(false)]
|
||||
internal class UintUpDown : NumericUpDown
|
||||
{
|
||||
public UintUpDown() {
|
||||
this.DecimalPlaces = 0;
|
||||
this.Minimum = 0;
|
||||
this.Maximum = 9999999;
|
||||
}
|
||||
|
||||
new public uint Value {
|
||||
get { return Decimal.ToUInt32(base.Value); }
|
||||
set { base.Value = new Decimal(value); }
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This editor simply shows and edits boolean values.
|
||||
/// </summary>
|
||||
[ToolboxItem(false)]
|
||||
public class BooleanCellEditor : ComboBox
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public BooleanCellEditor() {
|
||||
this.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
this.ValueMember = "Key";
|
||||
|
||||
ArrayList values = new ArrayList();
|
||||
values.Add(new ComboBoxItem(false, "False"));
|
||||
values.Add(new ComboBoxItem(true, "True"));
|
||||
|
||||
this.DataSource = values;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This editor simply shows and edits boolean values using a checkbox
|
||||
/// </summary>
|
||||
[ToolboxItem(false)]
|
||||
public class BooleanCellEditor2 : CheckBox
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets the value shown by this editor
|
||||
/// </summary>
|
||||
public bool? Value {
|
||||
get {
|
||||
switch (this.CheckState) {
|
||||
case CheckState.Checked: return true;
|
||||
case CheckState.Indeterminate: return null;
|
||||
case CheckState.Unchecked:
|
||||
default: return false;
|
||||
}
|
||||
}
|
||||
set {
|
||||
if (value.HasValue)
|
||||
this.CheckState = value.Value ? CheckState.Checked : CheckState.Unchecked;
|
||||
else
|
||||
this.CheckState = CheckState.Indeterminate;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets how the checkbox will be aligned
|
||||
/// </summary>
|
||||
public new HorizontalAlignment TextAlign {
|
||||
get {
|
||||
switch (this.CheckAlign) {
|
||||
case ContentAlignment.MiddleRight: return HorizontalAlignment.Right;
|
||||
case ContentAlignment.MiddleCenter: return HorizontalAlignment.Center;
|
||||
case ContentAlignment.MiddleLeft:
|
||||
default: return HorizontalAlignment.Left;
|
||||
}
|
||||
}
|
||||
set {
|
||||
switch (value) {
|
||||
case HorizontalAlignment.Left:
|
||||
this.CheckAlign = ContentAlignment.MiddleLeft;
|
||||
break;
|
||||
case HorizontalAlignment.Center:
|
||||
this.CheckAlign = ContentAlignment.MiddleCenter;
|
||||
break;
|
||||
case HorizontalAlignment.Right:
|
||||
this.CheckAlign = ContentAlignment.MiddleRight;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This editor simply shows and edits floating point values.
|
||||
/// </summary>
|
||||
/// <remarks>You can intercept the CellEditStarting event if you want
|
||||
/// to change the characteristics of the editor. For example, by increasing
|
||||
/// the number of decimal places.</remarks>
|
||||
[ToolboxItem(false)]
|
||||
public class FloatCellEditor : NumericUpDown
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public FloatCellEditor() {
|
||||
this.DecimalPlaces = 2;
|
||||
this.Minimum = -9999999;
|
||||
this.Maximum = 9999999;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the value shown by this editor
|
||||
/// </summary>
|
||||
new public double Value {
|
||||
get { return Convert.ToDouble(base.Value); }
|
||||
set { base.Value = Convert.ToDecimal(value); }
|
||||
}
|
||||
}
|
||||
}
|
||||
213
Source/ryControls/ObjectListView/CellEditing/EditorRegistry.cs
Normal file
213
Source/ryControls/ObjectListView/CellEditing/EditorRegistry.cs
Normal file
|
|
@ -0,0 +1,213 @@
|
|||
/*
|
||||
* EditorRegistry - A registry mapping types to cell editors.
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 6-March-2011 7:53 am
|
||||
*
|
||||
* Change log:
|
||||
* 2011-03-31 JPP - Use OLVColumn.DataType if the value to be edited is null
|
||||
* 2011-03-06 JPP - Separated from CellEditors.cs
|
||||
*
|
||||
* Copyright (C) 2011-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using System.Reflection;
|
||||
|
||||
namespace BrightIdeasSoftware {
|
||||
|
||||
/// <summary>
|
||||
/// A delegate that creates an editor for the given value
|
||||
/// </summary>
|
||||
/// <param name="model">The model from which that value came</param>
|
||||
/// <param name="column">The column for which the editor is being created</param>
|
||||
/// <param name="value">A representative value of the type to be edited. This value may not be the exact
|
||||
/// value for the column/model combination. It could be simply representative of
|
||||
/// the appropriate type of value.</param>
|
||||
/// <returns>A control which can edit the given value</returns>
|
||||
public delegate Control EditorCreatorDelegate(Object model, OLVColumn column, Object value);
|
||||
|
||||
/// <summary>
|
||||
/// An editor registry gives a way to decide what cell editor should be used to edit
|
||||
/// the value of a cell. Programmers can register non-standard types and the control that
|
||||
/// should be used to edit instances of that type.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>All ObjectListViews share the same editor registry.</para>
|
||||
/// </remarks>
|
||||
public class EditorRegistry {
|
||||
#region Initializing
|
||||
|
||||
/// <summary>
|
||||
/// Create an EditorRegistry
|
||||
/// </summary>
|
||||
public EditorRegistry() {
|
||||
this.InitializeStandardTypes();
|
||||
}
|
||||
|
||||
private void InitializeStandardTypes() {
|
||||
this.Register(typeof(Boolean), typeof(BooleanCellEditor));
|
||||
this.Register(typeof(Int16), typeof(IntUpDown));
|
||||
this.Register(typeof(Int32), typeof(IntUpDown));
|
||||
this.Register(typeof(Int64), typeof(IntUpDown));
|
||||
this.Register(typeof(UInt16), typeof(UintUpDown));
|
||||
this.Register(typeof(UInt32), typeof(UintUpDown));
|
||||
this.Register(typeof(UInt64), typeof(UintUpDown));
|
||||
this.Register(typeof(Single), typeof(FloatCellEditor));
|
||||
this.Register(typeof(Double), typeof(FloatCellEditor));
|
||||
this.Register(typeof(DateTime), delegate(Object model, OLVColumn column, Object value) {
|
||||
DateTimePicker c = new DateTimePicker();
|
||||
c.Format = DateTimePickerFormat.Short;
|
||||
return c;
|
||||
});
|
||||
this.Register(typeof(Boolean), delegate(Object model, OLVColumn column, Object value) {
|
||||
CheckBox c = new BooleanCellEditor2();
|
||||
c.ThreeState = column.TriStateCheckBoxes;
|
||||
return c;
|
||||
});
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Registering
|
||||
|
||||
/// <summary>
|
||||
/// Register that values of 'type' should be edited by instances of 'controlType'.
|
||||
/// </summary>
|
||||
/// <param name="type">The type of value to be edited</param>
|
||||
/// <param name="controlType">The type of the Control that will edit values of 'type'</param>
|
||||
/// <example>
|
||||
/// ObjectListView.EditorRegistry.Register(typeof(Color), typeof(MySpecialColorEditor));
|
||||
/// </example>
|
||||
public void Register(Type type, Type controlType) {
|
||||
this.Register(type, delegate(Object model, OLVColumn column, Object value) {
|
||||
return controlType.InvokeMember("", BindingFlags.CreateInstance, null, null, null) as Control;
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Register the given delegate so that it is called to create editors
|
||||
/// for values of the given type
|
||||
/// </summary>
|
||||
/// <param name="type">The type of value to be edited</param>
|
||||
/// <param name="creator">The delegate that will create a control that can edit values of 'type'</param>
|
||||
/// <example>
|
||||
/// ObjectListView.EditorRegistry.Register(typeof(Color), CreateColorEditor);
|
||||
/// ...
|
||||
/// public Control CreateColorEditor(Object model, OLVColumn column, Object value)
|
||||
/// {
|
||||
/// return new MySpecialColorEditor();
|
||||
/// }
|
||||
/// </example>
|
||||
public void Register(Type type, EditorCreatorDelegate creator) {
|
||||
this.creatorMap[type] = creator;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Register a delegate that will be called to create an editor for values
|
||||
/// that have not been handled.
|
||||
/// </summary>
|
||||
/// <param name="creator">The delegate that will create a editor for all other types</param>
|
||||
public void RegisterDefault(EditorCreatorDelegate creator) {
|
||||
this.defaultCreator = creator;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Register a delegate that will be given a chance to create a control
|
||||
/// before any other option is considered.
|
||||
/// </summary>
|
||||
/// <param name="creator">The delegate that will create a control</param>
|
||||
public void RegisterFirstChance(EditorCreatorDelegate creator) {
|
||||
this.firstChanceCreator = creator;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove the registered handler for the given type
|
||||
/// </summary>
|
||||
/// <remarks>Does nothing if the given type doesn't exist</remarks>
|
||||
/// <param name="type">The type whose registration is to be removed</param>
|
||||
public void Unregister(Type type) {
|
||||
if (this.creatorMap.ContainsKey(type))
|
||||
this.creatorMap.Remove(type);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Accessing
|
||||
|
||||
/// <summary>
|
||||
/// Create and return an editor that is appropriate for the given value.
|
||||
/// Return null if no appropriate editor can be found.
|
||||
/// </summary>
|
||||
/// <param name="model">The model involved</param>
|
||||
/// <param name="column">The column to be edited</param>
|
||||
/// <param name="value">The value to be edited. This value may not be the exact
|
||||
/// value for the column/model combination. It could be simply representative of
|
||||
/// the appropriate type of value.</param>
|
||||
/// <returns>A Control that can edit the given type of values</returns>
|
||||
public Control GetEditor(Object model, OLVColumn column, Object value) {
|
||||
Control editor;
|
||||
|
||||
// Give the first chance delegate a chance to decide
|
||||
if (this.firstChanceCreator != null) {
|
||||
editor = this.firstChanceCreator(model, column, value);
|
||||
if (editor != null)
|
||||
return editor;
|
||||
}
|
||||
|
||||
// Try to find a creator based on the type of the value (or the column)
|
||||
Type type = value == null ? column.DataType : value.GetType();
|
||||
if (type != null && this.creatorMap.ContainsKey(type)) {
|
||||
editor = this.creatorMap[type](model, column, value);
|
||||
if (editor != null)
|
||||
return editor;
|
||||
}
|
||||
|
||||
// Enums without other processing get a special editor
|
||||
if (value != null && value.GetType().IsEnum)
|
||||
return this.CreateEnumEditor(value.GetType());
|
||||
|
||||
// Give any default creator a final chance
|
||||
if (this.defaultCreator != null)
|
||||
return this.defaultCreator(model, column, value);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create and return an editor that will edit values of the given type
|
||||
/// </summary>
|
||||
/// <param name="type">A enum type</param>
|
||||
protected Control CreateEnumEditor(Type type) {
|
||||
return new EnumCellEditor(type);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private variables
|
||||
|
||||
private EditorCreatorDelegate firstChanceCreator;
|
||||
private EditorCreatorDelegate defaultCreator;
|
||||
private Dictionary<Type, EditorCreatorDelegate> creatorMap = new Dictionary<Type, EditorCreatorDelegate>();
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
46
Source/ryControls/ObjectListView/CustomDictionary.xml
Normal file
46
Source/ryControls/ObjectListView/CustomDictionary.xml
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Dictionary>
|
||||
<Words>
|
||||
<Recognized>
|
||||
<Word>br</Word>
|
||||
<Word>Canceled</Word>
|
||||
<Word>Center</Word>
|
||||
<Word>Color</Word>
|
||||
<Word>Colors</Word>
|
||||
<Word>f</Word>
|
||||
<Word>fmt</Word>
|
||||
<Word>g</Word>
|
||||
<Word>gdi</Word>
|
||||
<Word>hti</Word>
|
||||
<Word>i</Word>
|
||||
<Word>lightbox</Word>
|
||||
<Word>lv</Word>
|
||||
<Word>lvi</Word>
|
||||
<Word>lvsi</Word>
|
||||
<Word>m</Word>
|
||||
<Word>multi</Word>
|
||||
<Word>Munger</Word>
|
||||
<Word>n</Word>
|
||||
<Word>olv</Word>
|
||||
<Word>olvi</Word>
|
||||
<Word>p</Word>
|
||||
<Word>parms</Word>
|
||||
<Word>r</Word>
|
||||
<Word>Renderer</Word>
|
||||
<Word>s</Word>
|
||||
<Word>SubItem</Word>
|
||||
<Word>Unapply</Word>
|
||||
<Word>Unpause</Word>
|
||||
<Word>x</Word>
|
||||
<Word>y</Word>
|
||||
</Recognized>
|
||||
<Deprecated>
|
||||
<Term PreferredAlternate="EnterpriseServices">ComPlus</Term>
|
||||
</Deprecated>
|
||||
</Words>
|
||||
<Acronyms>
|
||||
<CasingExceptions>
|
||||
<Acronym>OLV</Acronym>
|
||||
</CasingExceptions>
|
||||
</Acronyms>
|
||||
</Dictionary>
|
||||
239
Source/ryControls/ObjectListView/DataListView.cs
Normal file
239
Source/ryControls/ObjectListView/DataListView.cs
Normal file
|
|
@ -0,0 +1,239 @@
|
|||
/*
|
||||
* DataListView - A data-bindable listview
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 27/09/2008 9:15 AM
|
||||
*
|
||||
* Change log:
|
||||
* 2015-02-02 JPP - Made Unfreezing more efficient by removing a redundant BuildList() call
|
||||
* v2.6
|
||||
* 2011-02-27 JPP - Moved most of the logic to DataSourceAdapter (where it
|
||||
* can be used by FastDataListView too)
|
||||
* v2.3
|
||||
* 2009-01-18 JPP - Boolean columns are now handled as checkboxes
|
||||
* - Auto-generated columns would fail if the data source was
|
||||
* reseated, even to the same data source
|
||||
* v2.0.1
|
||||
* 2009-01-07 JPP - Made all public and protected methods virtual
|
||||
* 2008-10-03 JPP - Separated from ObjectListView.cs
|
||||
*
|
||||
* Copyright (C) 2006-2015 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing.Design;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace BrightIdeasSoftware
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// A DataListView is a ListView that can be bound to a datasource (which would normally be a DataTable or DataView).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>This listview keeps itself in sync with its source datatable by listening for change events.</para>
|
||||
/// <para>The DataListView will automatically create columns to show all of the data source's columns/properties, if there is not already
|
||||
/// a column showing that property. This allows you to define one or two columns in the designer and then have the others generated automatically.
|
||||
/// If you don't want any column to be auto generated, set <see cref="AutoGenerateColumns"/> to false.
|
||||
/// These generated columns will be only the simplest view of the world, and would look more interesting with a few delegates installed.</para>
|
||||
/// <para>This listview will also automatically generate missing aspect getters to fetch the values from the data view.</para>
|
||||
/// <para>Changing data sources is possible, but error prone. Before changing data sources, the programmer is responsible for modifying/resetting
|
||||
/// the column collection to be valid for the new data source.</para>
|
||||
/// <para>Internally, a CurrencyManager controls keeping the data source in-sync with other users of the data source (as per normal .NET
|
||||
/// behavior). This means that the model objects in the DataListView are DataRowView objects. If you write your own AspectGetters/Setters,
|
||||
/// they will be given DataRowView objects.</para>
|
||||
/// </remarks>
|
||||
public class DataListView : ObjectListView
|
||||
{
|
||||
#region Life and death
|
||||
|
||||
/// <summary>
|
||||
/// Make a DataListView
|
||||
/// </summary>
|
||||
public DataListView()
|
||||
{
|
||||
this.Adapter = new DataSourceAdapter(this);
|
||||
}
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="disposing"></param>
|
||||
protected override void Dispose(bool disposing) {
|
||||
this.Adapter.Dispose();
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public Properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether or not columns will be automatically generated to show the
|
||||
/// columns when the DataSource is set.
|
||||
/// </summary>
|
||||
/// <remarks>This must be set before the DataSource is set. It has no effect afterwards.</remarks>
|
||||
[Category("Data"),
|
||||
Description("Should the control automatically generate columns from the DataSource"),
|
||||
DefaultValue(true)]
|
||||
public bool AutoGenerateColumns {
|
||||
get { return this.Adapter.AutoGenerateColumns; }
|
||||
set { this.Adapter.AutoGenerateColumns = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get or set the DataSource that will be displayed in this list view.
|
||||
/// </summary>
|
||||
/// <remarks>The DataSource should implement either <see cref="IList"/>, <see cref="IBindingList"/>,
|
||||
/// or <see cref="IListSource"/>. Some common examples are the following types of objects:
|
||||
/// <list type="unordered">
|
||||
/// <item><description><see cref="DataView"/></description></item>
|
||||
/// <item><description><see cref="DataTable"/></description></item>
|
||||
/// <item><description><see cref="DataSet"/></description></item>
|
||||
/// <item><description><see cref="DataViewManager"/></description></item>
|
||||
/// <item><description><see cref="BindingSource"/></description></item>
|
||||
/// </list>
|
||||
/// <para>When binding to a list container (i.e. one that implements the
|
||||
/// <see cref="IListSource"/> interface, such as <see cref="DataSet"/>)
|
||||
/// you must also set the <see cref="DataMember"/> property in order
|
||||
/// to identify which particular list you would like to display. You
|
||||
/// may also set the <see cref="DataMember"/> property even when
|
||||
/// DataSource refers to a list, since <see cref="DataMember"/> can
|
||||
/// also be used to navigate relations between lists.</para>
|
||||
/// <para>When a DataSource is set, the control will create OLVColumns to show any
|
||||
/// data source columns that are not already shown.</para>
|
||||
/// <para>If the DataSource is changed, you will have to remove any previously
|
||||
/// created columns, since they will be configured for the previous DataSource.
|
||||
/// <see cref="ObjectListView.Reset()"/>.</para>
|
||||
/// </remarks>
|
||||
[Category("Data"),
|
||||
TypeConverter("System.Windows.Forms.Design.DataSourceConverter, System.Design")]
|
||||
public virtual Object DataSource
|
||||
{
|
||||
get { return this.Adapter.DataSource; }
|
||||
set { this.Adapter.DataSource = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the name of the list or table in the data source for which the DataListView is displaying data.
|
||||
/// </summary>
|
||||
/// <remarks>If the data source is not a DataSet or DataViewManager, this property has no effect</remarks>
|
||||
[Category("Data"),
|
||||
Editor("System.Windows.Forms.Design.DataMemberListEditor, System.Design", typeof(UITypeEditor)),
|
||||
DefaultValue("")]
|
||||
public virtual string DataMember
|
||||
{
|
||||
get { return this.Adapter.DataMember; }
|
||||
set { this.Adapter.DataMember = value; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the DataSourceAdaptor that does the bulk of the work needed
|
||||
/// for data binding.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Adaptors cannot be shared between controls. Each DataListView needs its own adapter.
|
||||
/// </remarks>
|
||||
protected DataSourceAdapter Adapter {
|
||||
get {
|
||||
Debug.Assert(adapter != null, "Data adapter should not be null");
|
||||
return adapter;
|
||||
}
|
||||
set { adapter = value; }
|
||||
}
|
||||
private DataSourceAdapter adapter;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Object manipulations
|
||||
|
||||
/// <summary>
|
||||
/// Add the given collection of model objects to this control.
|
||||
/// </summary>
|
||||
/// <param name="modelObjects">A collection of model objects</param>
|
||||
/// <remarks>This is a no-op for data lists, since the data
|
||||
/// is controlled by the DataSource. Manipulate the data source
|
||||
/// rather than this view of the data source.</remarks>
|
||||
public override void AddObjects(ICollection modelObjects)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Insert the given collection of objects before the given position
|
||||
/// </summary>
|
||||
/// <param name="index">Where to insert the objects</param>
|
||||
/// <param name="modelObjects">The objects to be inserted</param>
|
||||
/// <remarks>This is a no-op for data lists, since the data
|
||||
/// is controlled by the DataSource. Manipulate the data source
|
||||
/// rather than this view of the data source.</remarks>
|
||||
public override void InsertObjects(int index, ICollection modelObjects) {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove the given collection of model objects from this control.
|
||||
/// </summary>
|
||||
/// <remarks>This is a no-op for data lists, since the data
|
||||
/// is controlled by the DataSource. Manipulate the data source
|
||||
/// rather than this view of the data source.</remarks>
|
||||
public override void RemoveObjects(ICollection modelObjects)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Event Handlers
|
||||
|
||||
/// <summary>
|
||||
/// Change the Unfreeze behaviour
|
||||
/// </summary>
|
||||
protected override void DoUnfreeze() {
|
||||
|
||||
// Copied from base method, but we don't need to BuildList() since we know that our
|
||||
// data adaptor is going to do that immediately after this method exits.
|
||||
this.EndUpdate();
|
||||
this.ResizeFreeSpaceFillingColumns();
|
||||
// this.BuildList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles parent binding context changes
|
||||
/// </summary>
|
||||
/// <param name="e">Unused EventArgs.</param>
|
||||
protected override void OnParentBindingContextChanged(EventArgs e)
|
||||
{
|
||||
base.OnParentBindingContextChanged(e);
|
||||
|
||||
// BindingContext is an ambient property - by default it simply picks
|
||||
// up the parent control's context (unless something has explicitly
|
||||
// given us our own). So we must respond to changes in our parent's
|
||||
// binding context in the same way we would changes to our own
|
||||
// binding context.
|
||||
|
||||
// THINK: Do we need to forward this to the adapter?
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
240
Source/ryControls/ObjectListView/DataTreeListView.cs
Normal file
240
Source/ryControls/ObjectListView/DataTreeListView.cs
Normal file
|
|
@ -0,0 +1,240 @@
|
|||
/*
|
||||
* DataTreeListView - A data bindable TreeListView
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 05/05/2012 3:26 PM
|
||||
*
|
||||
* Change log:
|
||||
|
||||
* 2012-05-05 JPP Initial version
|
||||
*
|
||||
* TO DO:
|
||||
|
||||
*
|
||||
* Copyright (C) 2012 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing.Design;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace BrightIdeasSoftware
|
||||
{
|
||||
/// <summary>
|
||||
/// A DataTreeListView is a TreeListView that calculates its hierarchy based on
|
||||
/// information in the data source.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>Like a <see cref="DataListView"/>, a DataTreeListView sources all its information
|
||||
/// from a combination of <see cref="DataSource"/> and <see cref="DataMember"/>.
|
||||
/// <see cref="DataSource"/> can be a DataTable, DataSet,
|
||||
/// or anything that implements <see cref="IList"/>.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// To function properly, the DataTreeListView requires:
|
||||
/// <list type="bullet">
|
||||
/// <item>the table to have a column which holds a unique for the row. The name of this column must be set in <see cref="KeyAspectName"/>.</item>
|
||||
/// <item>the table to have a column which holds id of the hierarchical parent of the row. The name of this column must be set in <see cref="ParentKeyAspectName"/>.</item>
|
||||
/// <item>a value which identifies which rows are the roots of the tree (<see cref="RootKeyValue"/>).</item>
|
||||
/// </list>
|
||||
/// The hierarchy structure is determined finding all the rows where the parent key is equal to <see cref="RootKeyValue"/>. These rows
|
||||
/// become the root objects of the hierarchy.
|
||||
/// </para>
|
||||
/// <para>Like a TreeListView, the hierarchy must not contain cycles. Bad things will happen if the data is cyclic.</para>
|
||||
/// </remarks>
|
||||
public partial class DataTreeListView : TreeListView
|
||||
{
|
||||
#region Public Properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether or not columns will be automatically generated to show the
|
||||
/// columns when the DataSource is set.
|
||||
/// </summary>
|
||||
/// <remarks>This must be set before the DataSource is set. It has no effect afterwards.</remarks>
|
||||
[Category("数据"),
|
||||
Description("Should the control automatically generate columns from the DataSource"),
|
||||
DefaultValue(true)]
|
||||
public bool AutoGenerateColumns
|
||||
{
|
||||
get { return this.Adapter.AutoGenerateColumns; }
|
||||
set { this.Adapter.AutoGenerateColumns = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get or set the DataSource that will be displayed in this list view.
|
||||
/// </summary>
|
||||
/// <remarks>The DataSource should implement either <see cref="IList"/>, <see cref="IBindingList"/>,
|
||||
/// or <see cref="IListSource"/>. Some common examples are the following types of objects:
|
||||
/// <list type="unordered">
|
||||
/// <item><description><see cref="DataView"/></description></item>
|
||||
/// <item><description><see cref="DataTable"/></description></item>
|
||||
/// <item><description><see cref="DataSet"/></description></item>
|
||||
/// <item><description><see cref="DataViewManager"/></description></item>
|
||||
/// <item><description><see cref="BindingSource"/></description></item>
|
||||
/// </list>
|
||||
/// <para>When binding to a list container (i.e. one that implements the
|
||||
/// <see cref="IListSource"/> interface, such as <see cref="DataSet"/>)
|
||||
/// you must also set the <see cref="DataMember"/> property in order
|
||||
/// to identify which particular list you would like to display. You
|
||||
/// may also set the <see cref="DataMember"/> property even when
|
||||
/// DataSource refers to a list, since <see cref="DataMember"/> can
|
||||
/// also be used to navigate relations between lists.</para>
|
||||
/// </remarks>
|
||||
[Category("数据"),
|
||||
TypeConverter("System.Windows.Forms.Design.DataSourceConverter, System.Design")]
|
||||
public virtual Object DataSource {
|
||||
get { return this.Adapter.DataSource; }
|
||||
set { this.Adapter.DataSource = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the name of the list or table in the data source for which the DataListView is displaying data.
|
||||
/// </summary>
|
||||
/// <remarks>If the data source is not a DataSet or DataViewManager, this property has no effect</remarks>
|
||||
[Category("数据"),
|
||||
Editor("System.Windows.Forms.Design.DataMemberListEditor, System.Design", typeof(UITypeEditor)),
|
||||
DefaultValue("")]
|
||||
public virtual string DataMember {
|
||||
get { return this.Adapter.DataMember; }
|
||||
set { this.Adapter.DataMember = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the name of the property/column that uniquely identifies each row.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The value contained by this column must be unique across all rows
|
||||
/// in the data source. Odd and unpredictable things will happen if two
|
||||
/// rows have the same id.
|
||||
/// </para>
|
||||
/// <para>Null cannot be a valid key value.</para>
|
||||
/// </remarks>
|
||||
[Category("数据"),
|
||||
Description("The name of the property/column that holds the key of a row"),
|
||||
DefaultValue(null)]
|
||||
public virtual string KeyAspectName {
|
||||
get { return this.Adapter.KeyAspectName; }
|
||||
set { this.Adapter.KeyAspectName = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the name of the property/column that contains the key of
|
||||
/// the parent of a row.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The test condition for deciding if one row is the parent of another is functionally
|
||||
/// equivilent to this:
|
||||
/// <code>
|
||||
/// Object.Equals(candidateParentRow[this.KeyAspectName], row[this.ParentKeyAspectName])
|
||||
/// </code>
|
||||
/// </para>
|
||||
/// <para>Unlike key value, parent keys can be null but a null parent key can only be used
|
||||
/// to identify root objects.</para>
|
||||
/// </remarks>
|
||||
[Category("数据"),
|
||||
Description("The name of the property/column that holds the key of the parent of a row"),
|
||||
DefaultValue(null)]
|
||||
public virtual string ParentKeyAspectName {
|
||||
get { return this.Adapter.ParentKeyAspectName; }
|
||||
set { this.Adapter.ParentKeyAspectName = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the value that identifies a row as a root object.
|
||||
/// When the ParentKey of a row equals the RootKeyValue, that row will
|
||||
/// be treated as root of the TreeListView.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The test condition for deciding a root object is functionally
|
||||
/// equivilent to this:
|
||||
/// <code>
|
||||
/// Object.Equals(candidateRow[this.ParentKeyAspectName], this.RootKeyValue)
|
||||
/// </code>
|
||||
/// </para>
|
||||
/// <para>The RootKeyValue can be null. Actually, it can be any value that can
|
||||
/// be compared for equality against a basic type.</para>
|
||||
/// <para>If this is set to the wrong value (i.e. to a value that no row
|
||||
/// has in the parent id column), the list will be empty.</para>
|
||||
/// </remarks>
|
||||
[Browsable(false),
|
||||
DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public virtual object RootKeyValue {
|
||||
get { return this.Adapter.RootKeyValue; }
|
||||
set { this.Adapter.RootKeyValue = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the value that identifies a row as a root object.
|
||||
/// <see cref="RootKeyValue"/>. The RootKeyValue can be of any type,
|
||||
/// but the IDE cannot sensibly represent a value of any type,
|
||||
/// so this is a typed wrapper around that property.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If you want the root value to be something other than a string,
|
||||
/// you will have set it yourself.
|
||||
/// </remarks>
|
||||
[Category("数据"),
|
||||
Description("The parent id value that identifies a row as a root object"),
|
||||
DefaultValue(null)]
|
||||
public virtual string RootKeyValueString {
|
||||
get { return Convert.ToString(this.Adapter.RootKeyValue); }
|
||||
set { this.Adapter.RootKeyValue = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether or not the key columns (id and parent id) should
|
||||
/// be shown to the user.
|
||||
/// </summary>
|
||||
/// <remarks>This must be set before the DataSource is set. It has no effect
|
||||
/// afterwards.</remarks>
|
||||
[Category("数据"),
|
||||
Description("Should the keys columns (id and parent id) be shown to the user?"),
|
||||
DefaultValue(true)]
|
||||
public virtual bool ShowKeyColumns {
|
||||
get { return this.Adapter.ShowKeyColumns; }
|
||||
set { this.Adapter.ShowKeyColumns = value; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the DataSourceAdaptor that does the bulk of the work needed
|
||||
/// for data binding.
|
||||
/// </summary>
|
||||
protected TreeDataSourceAdapter Adapter {
|
||||
get {
|
||||
if (this.adapter == null)
|
||||
this.adapter = new TreeDataSourceAdapter(this);
|
||||
return adapter;
|
||||
}
|
||||
set { adapter = value; }
|
||||
}
|
||||
private TreeDataSourceAdapter adapter;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
219
Source/ryControls/ObjectListView/DragDrop/DragSource.cs
Normal file
219
Source/ryControls/ObjectListView/DragDrop/DragSource.cs
Normal file
|
|
@ -0,0 +1,219 @@
|
|||
/*
|
||||
* DragSource.cs - Add drag source functionality to an ObjectListView
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 2009-03-17 5:15 PM
|
||||
*
|
||||
* Change log:
|
||||
* 2011-03-29 JPP - Separate OLVDataObject.cs
|
||||
* v2.3
|
||||
* 2009-07-06 JPP - Make sure Link is acceptable as an drop effect by default
|
||||
* (since MS didn't make it part of the 'All' value)
|
||||
* v2.2
|
||||
* 2009-04-15 JPP - Separated DragSource.cs into DropSink.cs
|
||||
* 2009-03-17 JPP - Initial version
|
||||
*
|
||||
* Copyright (C) 2009-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
|
||||
namespace BrightIdeasSoftware
|
||||
{
|
||||
/// <summary>
|
||||
/// An IDragSource controls how drag out from the ObjectListView will behave
|
||||
/// </summary>
|
||||
public interface IDragSource
|
||||
{
|
||||
/// <summary>
|
||||
/// A drag operation is beginning. Return the data object that will be used
|
||||
/// for data transfer. Return null to prevent the drag from starting. The data
|
||||
/// object will normally include all the selected objects.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The returned object is later passed to the GetAllowedEffect() and EndDrag()
|
||||
/// methods.
|
||||
/// </remarks>
|
||||
/// <param name="olv">What ObjectListView is being dragged from.</param>
|
||||
/// <param name="button">Which mouse button is down?</param>
|
||||
/// <param name="item">What item was directly dragged by the user? There may be more than just this
|
||||
/// item selected.</param>
|
||||
/// <returns>The data object that will be used for data transfer. This will often be a subclass
|
||||
/// of DataObject, but does not need to be.</returns>
|
||||
Object StartDrag(ObjectListView olv, MouseButtons button, OLVListItem item);
|
||||
|
||||
/// <summary>
|
||||
/// What operations are possible for this drag? This controls the icon shown during the drag
|
||||
/// </summary>
|
||||
/// <param name="dragObject">The data object returned by StartDrag()</param>
|
||||
/// <returns>A combination of DragDropEffects flags</returns>
|
||||
DragDropEffects GetAllowedEffects(Object dragObject);
|
||||
|
||||
/// <summary>
|
||||
/// The drag operation is complete. Do whatever is necessary to complete the action.
|
||||
/// </summary>
|
||||
/// <param name="dragObject">The data object returned by StartDrag()</param>
|
||||
/// <param name="effect">The value returned from GetAllowedEffects()</param>
|
||||
void EndDrag(Object dragObject, DragDropEffects effect);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A do-nothing implementation of IDragSource that can be safely subclassed.
|
||||
/// </summary>
|
||||
public class AbstractDragSource : IDragSource
|
||||
{
|
||||
#region IDragSource Members
|
||||
|
||||
/// <summary>
|
||||
/// See IDragSource documentation
|
||||
/// </summary>
|
||||
/// <param name="olv"></param>
|
||||
/// <param name="button"></param>
|
||||
/// <param name="item"></param>
|
||||
/// <returns></returns>
|
||||
public virtual Object StartDrag(ObjectListView olv, MouseButtons button, OLVListItem item) {
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// See IDragSource documentation
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
/// <returns></returns>
|
||||
public virtual DragDropEffects GetAllowedEffects(Object data) {
|
||||
return DragDropEffects.None;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// See IDragSource documentation
|
||||
/// </summary>
|
||||
/// <param name="dragObject"></param>
|
||||
/// <param name="effect"></param>
|
||||
public virtual void EndDrag(Object dragObject, DragDropEffects effect) {
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A reasonable implementation of IDragSource that provides normal
|
||||
/// drag source functionality. It creates a data object that supports
|
||||
/// inter-application dragging of text and HTML representation of
|
||||
/// the dragged rows. It can optionally force a refresh of all dragged
|
||||
/// rows when the drag is complete.
|
||||
/// </summary>
|
||||
/// <remarks>Subclasses can override GetDataObject() to add new
|
||||
/// data formats to the data transfer object.</remarks>
|
||||
public class SimpleDragSource : IDragSource
|
||||
{
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
/// Construct a SimpleDragSource
|
||||
/// </summary>
|
||||
public SimpleDragSource() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Construct a SimpleDragSource that refreshes the dragged rows when
|
||||
/// the drag is complete
|
||||
/// </summary>
|
||||
/// <param name="refreshAfterDrop"></param>
|
||||
public SimpleDragSource(bool refreshAfterDrop) {
|
||||
this.RefreshAfterDrop = refreshAfterDrop;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether the dragged rows should be refreshed when the
|
||||
/// drag operation is complete.
|
||||
/// </summary>
|
||||
public bool RefreshAfterDrop {
|
||||
get { return refreshAfterDrop; }
|
||||
set { refreshAfterDrop = value; }
|
||||
}
|
||||
private bool refreshAfterDrop;
|
||||
|
||||
#endregion
|
||||
|
||||
#region IDragSource Members
|
||||
|
||||
/// <summary>
|
||||
/// Create a DataObject when the user does a left mouse drag operation.
|
||||
/// See IDragSource for further information.
|
||||
/// </summary>
|
||||
/// <param name="olv"></param>
|
||||
/// <param name="button"></param>
|
||||
/// <param name="item"></param>
|
||||
/// <returns></returns>
|
||||
public virtual Object StartDrag(ObjectListView olv, MouseButtons button, OLVListItem item) {
|
||||
// We only drag on left mouse
|
||||
if (button != MouseButtons.Left)
|
||||
return null;
|
||||
|
||||
return this.CreateDataObject(olv);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Which operations are allowed in the operation? By default, all operations are supported.
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
/// <returns>All opertions are supported</returns>
|
||||
public virtual DragDropEffects GetAllowedEffects(Object data) {
|
||||
return DragDropEffects.All | DragDropEffects.Link; // why didn't MS include 'Link' in 'All'??
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The drag operation is finished. Refreshe the dragged rows if so configured.
|
||||
/// </summary>
|
||||
/// <param name="dragObject"></param>
|
||||
/// <param name="effect"></param>
|
||||
public virtual void EndDrag(Object dragObject, DragDropEffects effect) {
|
||||
OLVDataObject data = dragObject as OLVDataObject;
|
||||
if (data == null)
|
||||
return;
|
||||
|
||||
if (this.RefreshAfterDrop)
|
||||
data.ListView.RefreshObjects(data.ModelObjects);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a data object that will be used to as the data object
|
||||
/// for the drag operation.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Subclasses can override this method add new formats to the data object.
|
||||
/// </remarks>
|
||||
/// <param name="olv">The ObjectListView that is the source of the drag</param>
|
||||
/// <returns>A data object for the drag</returns>
|
||||
protected virtual object CreateDataObject(ObjectListView olv) {
|
||||
return new OLVDataObject(olv);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
1454
Source/ryControls/ObjectListView/DragDrop/DropSink.cs
Normal file
1454
Source/ryControls/ObjectListView/DragDrop/DropSink.cs
Normal file
File diff suppressed because it is too large
Load Diff
185
Source/ryControls/ObjectListView/DragDrop/OLVDataObject.cs
Normal file
185
Source/ryControls/ObjectListView/DragDrop/OLVDataObject.cs
Normal file
|
|
@ -0,0 +1,185 @@
|
|||
/*
|
||||
* OLVDataObject.cs - An OLE DataObject that knows how to convert rows of an OLV to text and HTML
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 2011-03-29 3:34PM
|
||||
*
|
||||
* Change log:
|
||||
* v2.8
|
||||
* 2014-05-02 JPP - When the listview is completely empty, don't try to set CSV text in the clipboard.
|
||||
* v2.6
|
||||
* 2012-08-08 JPP - Changed to use OLVExporter.
|
||||
* - Added CSV to formats exported to Clipboard
|
||||
* v2.4
|
||||
* 2011-03-29 JPP - Initial version
|
||||
*
|
||||
* Copyright (C) 2011-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace BrightIdeasSoftware {
|
||||
|
||||
/// <summary>
|
||||
/// A data transfer object that knows how to transform a list of model
|
||||
/// objects into a text and HTML representation.
|
||||
/// </summary>
|
||||
public class OLVDataObject : DataObject {
|
||||
#region Life and death
|
||||
|
||||
/// <summary>
|
||||
/// Create a data object from the selected objects in the given ObjectListView
|
||||
/// </summary>
|
||||
/// <param name="olv">The source of the data object</param>
|
||||
public OLVDataObject(ObjectListView olv)
|
||||
: this(olv, olv.SelectedObjects) {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a data object which operates on the given model objects
|
||||
/// in the given ObjectListView
|
||||
/// </summary>
|
||||
/// <param name="olv">The source of the data object</param>
|
||||
/// <param name="modelObjects">The model objects to be put into the data object</param>
|
||||
public OLVDataObject(ObjectListView olv, IList modelObjects) {
|
||||
this.objectListView = olv;
|
||||
this.modelObjects = modelObjects;
|
||||
this.includeHiddenColumns = olv.IncludeHiddenColumnsInDataTransfer;
|
||||
this.includeColumnHeaders = olv.IncludeColumnHeadersInCopy;
|
||||
this.CreateTextFormats();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether hidden columns will also be included in the text
|
||||
/// and HTML representation. If this is false, only visible columns will
|
||||
/// be included.
|
||||
/// </summary>
|
||||
public bool IncludeHiddenColumns {
|
||||
get { return includeHiddenColumns; }
|
||||
}
|
||||
private readonly bool includeHiddenColumns;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether column headers will also be included in the text
|
||||
/// and HTML representation.
|
||||
/// </summary>
|
||||
public bool IncludeColumnHeaders {
|
||||
get { return includeColumnHeaders; }
|
||||
}
|
||||
private readonly bool includeColumnHeaders;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the ObjectListView that is being used as the source of the data
|
||||
/// </summary>
|
||||
public ObjectListView ListView {
|
||||
get { return objectListView; }
|
||||
}
|
||||
private readonly ObjectListView objectListView;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the model objects that are to be placed in the data object
|
||||
/// </summary>
|
||||
public IList ModelObjects {
|
||||
get { return modelObjects; }
|
||||
}
|
||||
private readonly IList modelObjects;
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Put a text and HTML representation of our model objects
|
||||
/// into the data object.
|
||||
/// </summary>
|
||||
public void CreateTextFormats() {
|
||||
|
||||
OLVExporter exporter = this.CreateExporter();
|
||||
|
||||
// Put both the text and html versions onto the clipboard.
|
||||
// For some reason, SetText() with UnicodeText doesn't set the basic CF_TEXT format,
|
||||
// but using SetData() does.
|
||||
//this.SetText(sbText.ToString(), TextDataFormat.UnicodeText);
|
||||
this.SetData(exporter.ExportTo(OLVExporter.ExportFormat.TabSeparated));
|
||||
string exportTo = exporter.ExportTo(OLVExporter.ExportFormat.CSV);
|
||||
if (!String.IsNullOrEmpty(exportTo))
|
||||
this.SetText(exportTo, TextDataFormat.CommaSeparatedValue);
|
||||
this.SetText(ConvertToHtmlFragment(exporter.ExportTo(OLVExporter.ExportFormat.HTML)), TextDataFormat.Html);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an exporter for the data contained in this object
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected OLVExporter CreateExporter() {
|
||||
OLVExporter exporter = new OLVExporter(this.ListView);
|
||||
exporter.IncludeColumnHeaders = this.IncludeColumnHeaders;
|
||||
exporter.IncludeHiddenColumns = this.IncludeHiddenColumns;
|
||||
exporter.ModelObjects = this.ModelObjects;
|
||||
return exporter;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Make a HTML representation of our model objects
|
||||
/// </summary>
|
||||
[Obsolete("Use OLVExporter directly instead", false)]
|
||||
public string CreateHtml() {
|
||||
OLVExporter exporter = this.CreateExporter();
|
||||
return exporter.ExportTo(OLVExporter.ExportFormat.HTML);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert the fragment of HTML into the Clipboards HTML format.
|
||||
/// </summary>
|
||||
/// <remarks>The HTML format is found here http://msdn2.microsoft.com/en-us/library/aa767917.aspx
|
||||
/// </remarks>
|
||||
/// <param name="fragment">The HTML to put onto the clipboard. It must be valid HTML!</param>
|
||||
/// <returns>A string that can be put onto the clipboard and will be recognized as HTML</returns>
|
||||
private string ConvertToHtmlFragment(string fragment) {
|
||||
// Minimal implementation of HTML clipboard format
|
||||
const string SOURCE = "http://www.codeproject.com/Articles/16009/A-Much-Easier-to-Use-ListView";
|
||||
|
||||
const String MARKER_BLOCK =
|
||||
"Version:1.0\r\n" +
|
||||
"StartHTML:{0,8}\r\n" +
|
||||
"EndHTML:{1,8}\r\n" +
|
||||
"StartFragment:{2,8}\r\n" +
|
||||
"EndFragment:{3,8}\r\n" +
|
||||
"StartSelection:{2,8}\r\n" +
|
||||
"EndSelection:{3,8}\r\n" +
|
||||
"SourceURL:{4}\r\n" +
|
||||
"{5}";
|
||||
|
||||
int prefixLength = String.Format(MARKER_BLOCK, 0, 0, 0, 0, SOURCE, "").Length;
|
||||
|
||||
const String DEFAULT_HTML_BODY =
|
||||
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0 Transitional//EN\">" +
|
||||
"<HTML><HEAD></HEAD><BODY><!--StartFragment-->{0}<!--EndFragment--></BODY></HTML>";
|
||||
|
||||
string html = String.Format(DEFAULT_HTML_BODY, fragment);
|
||||
int startFragment = prefixLength + html.IndexOf(fragment, StringComparison.Ordinal);
|
||||
int endFragment = startFragment + fragment.Length;
|
||||
|
||||
return String.Format(MARKER_BLOCK, prefixLength, prefixLength + html.Length, startFragment, endFragment, SOURCE, html);
|
||||
}
|
||||
}
|
||||
}
|
||||
169
Source/ryControls/ObjectListView/FastDataListView.cs
Normal file
169
Source/ryControls/ObjectListView/FastDataListView.cs
Normal file
|
|
@ -0,0 +1,169 @@
|
|||
/*
|
||||
* FastDataListView - A data bindable listview that has the speed of a virtual list
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 22/09/2010 8:11 AM
|
||||
*
|
||||
* Change log:
|
||||
* 2015-02-02 JPP - Made Unfreezing more efficient by removing a redundant BuildList() call
|
||||
* v2.6
|
||||
* 2010-09-22 JPP - Initial version
|
||||
*
|
||||
* Copyright (C) 2006-2015 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.ComponentModel;
|
||||
using System.Windows.Forms;
|
||||
using System.Drawing.Design;
|
||||
|
||||
namespace BrightIdeasSoftware
|
||||
{
|
||||
/// <summary>
|
||||
/// A FastDataListView virtualizes the display of data from a DataSource. It operates on
|
||||
/// DataSets and DataTables in the same way as a DataListView, but does so much more efficiently.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// A FastDataListView still has to load all its data from the DataSource. If you have SQL statement
|
||||
/// that returns 1 million rows, all 1 million rows will still need to read from the database.
|
||||
/// However, once the rows are loaded, the FastDataListView will only build rows as they are displayed.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public class FastDataListView : FastObjectListView
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="disposing"></param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (this.adapter != null) {
|
||||
this.adapter.Dispose();
|
||||
this.adapter = null;
|
||||
}
|
||||
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Public Properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether or not columns will be automatically generated to show the
|
||||
/// columns when the DataSource is set.
|
||||
/// </summary>
|
||||
/// <remarks>This must be set before the DataSource is set. It has no effect afterwards.</remarks>
|
||||
[Category("数据"),
|
||||
Description("Should the control automatically generate columns from the DataSource"),
|
||||
DefaultValue(true)]
|
||||
public bool AutoGenerateColumns
|
||||
{
|
||||
get { return this.Adapter.AutoGenerateColumns; }
|
||||
set { this.Adapter.AutoGenerateColumns = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get or set the VirtualListDataSource that will be displayed in this list view.
|
||||
/// </summary>
|
||||
/// <remarks>The VirtualListDataSource should implement either <see cref="IList"/>, <see cref="IBindingList"/>,
|
||||
/// or <see cref="IListSource"/>. Some common examples are the following types of objects:
|
||||
/// <list type="unordered">
|
||||
/// <item><description><see cref="DataView"/></description></item>
|
||||
/// <item><description><see cref="DataTable"/></description></item>
|
||||
/// <item><description><see cref="DataSet"/></description></item>
|
||||
/// <item><description><see cref="DataViewManager"/></description></item>
|
||||
/// <item><description><see cref="BindingSource"/></description></item>
|
||||
/// </list>
|
||||
/// <para>When binding to a list container (i.e. one that implements the
|
||||
/// <see cref="IListSource"/> interface, such as <see cref="DataSet"/>)
|
||||
/// you must also set the <see cref="DataMember"/> property in order
|
||||
/// to identify which particular list you would like to display. You
|
||||
/// may also set the <see cref="DataMember"/> property even when
|
||||
/// VirtualListDataSource refers to a list, since <see cref="DataMember"/> can
|
||||
/// also be used to navigate relations between lists.</para>
|
||||
/// </remarks>
|
||||
[Category("数据"),
|
||||
TypeConverter("System.Windows.Forms.Design.DataSourceConverter, System.Design")]
|
||||
public virtual Object DataSource {
|
||||
get { return this.Adapter.DataSource; }
|
||||
set { this.Adapter.DataSource = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the name of the list or table in the data source for which the DataListView is displaying data.
|
||||
/// </summary>
|
||||
/// <remarks>If the data source is not a DataSet or DataViewManager, this property has no effect</remarks>
|
||||
[Category("数据"),
|
||||
Editor("System.Windows.Forms.Design.DataMemberListEditor, System.Design", typeof(UITypeEditor)),
|
||||
DefaultValue("")]
|
||||
public virtual string DataMember {
|
||||
get { return this.Adapter.DataMember; }
|
||||
set { this.Adapter.DataMember = value; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the DataSourceAdaptor that does the bulk of the work needed
|
||||
/// for data binding.
|
||||
/// </summary>
|
||||
protected DataSourceAdapter Adapter {
|
||||
get {
|
||||
if (adapter == null)
|
||||
adapter = this.CreateDataSourceAdapter();
|
||||
return adapter;
|
||||
}
|
||||
set { adapter = value; }
|
||||
}
|
||||
private DataSourceAdapter adapter;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation
|
||||
|
||||
/// <summary>
|
||||
/// Create the DataSourceAdapter that this control will use.
|
||||
/// </summary>
|
||||
/// <returns>A DataSourceAdapter configured for this list</returns>
|
||||
/// <remarks>Subclasses should override this to create their
|
||||
/// own specialized adapters</remarks>
|
||||
protected virtual DataSourceAdapter CreateDataSourceAdapter() {
|
||||
return new DataSourceAdapter(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Change the Unfreeze behaviour
|
||||
/// </summary>
|
||||
protected override void DoUnfreeze()
|
||||
{
|
||||
|
||||
// Copied from base method, but we don't need to BuildList() since we know that our
|
||||
// data adaptor is going to do that immediately after this method exits.
|
||||
this.EndUpdate();
|
||||
this.ResizeFreeSpaceFillingColumns();
|
||||
// this.BuildList();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
422
Source/ryControls/ObjectListView/FastObjectListView.cs
Normal file
422
Source/ryControls/ObjectListView/FastObjectListView.cs
Normal file
|
|
@ -0,0 +1,422 @@
|
|||
/*
|
||||
* FastObjectListView - A listview that behaves like an ObjectListView but has the speed of a virtual list
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 27/09/2008 9:15 AM
|
||||
*
|
||||
* Change log:
|
||||
* 2014-10-15 JPP - Fire Filter event when applying filters
|
||||
* v2.8
|
||||
* 2012-06-11 JPP - Added more efficient version of FilteredObjects
|
||||
* v2.5.1
|
||||
* 2011-04-25 JPP - Fixed problem with removing objects from filtered or sorted list
|
||||
* v2.4
|
||||
* 2010-04-05 JPP - Added filtering
|
||||
* v2.3
|
||||
* 2009-08-27 JPP - Added GroupingStrategy
|
||||
* - Added optimized Objects property
|
||||
* v2.2.1
|
||||
* 2009-01-07 JPP - Made all public and protected methods virtual
|
||||
* 2008-09-27 JPP - Separated from ObjectListView.cs
|
||||
*
|
||||
* Copyright (C) 2006-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace BrightIdeasSoftware
|
||||
{
|
||||
/// <summary>
|
||||
/// A FastObjectListView trades function for speed.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>On my mid-range laptop, this view builds a list of 10,000 objects in 0.1 seconds,
|
||||
/// as opposed to a normal ObjectListView which takes 10-15 seconds. Lists of up to 50,000 items should be
|
||||
/// able to be handled with sub-second response times even on low end machines.</para>
|
||||
/// <para>
|
||||
/// A FastObjectListView is implemented as a virtual list with many of the virtual modes limits (e.g. no sorting)
|
||||
/// fixed through coding. There are some functions that simply cannot be provided. Specifically, a FastObjectListView cannot:
|
||||
/// <list type="bullet">
|
||||
/// <item><description>use Tile view</description></item>
|
||||
/// <item><description>show groups on XP</description></item>
|
||||
/// </list>
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public class FastObjectListView : VirtualObjectListView
|
||||
{
|
||||
/// <summary>
|
||||
/// Make a FastObjectListView
|
||||
/// </summary>
|
||||
public FastObjectListView() {
|
||||
this.VirtualListDataSource = new FastObjectListDataSource(this);
|
||||
this.GroupingStrategy = new FastListGroupingStrategy();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the collection of objects that survive any filtering that may be in place.
|
||||
/// </summary>
|
||||
[Browsable(false),
|
||||
DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public override IEnumerable FilteredObjects {
|
||||
get {
|
||||
// This is much faster than the base method
|
||||
return ((FastObjectListDataSource)this.VirtualListDataSource).FilteredObjectList;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get/set the collection of objects that this list will show
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The contents of the control will be updated immediately after setting this property.
|
||||
/// </para>
|
||||
/// <para>This method preserves selection, if possible. Use SetObjects() if
|
||||
/// you do not want to preserve the selection. Preserving selection is the slowest part of this
|
||||
/// code and performance is O(n) where n is the number of selected rows.</para>
|
||||
/// <para>This method is not thread safe.</para>
|
||||
/// </remarks>
|
||||
[Browsable(false),
|
||||
DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public override IEnumerable Objects {
|
||||
get {
|
||||
// This is much faster than the base method
|
||||
return ((FastObjectListDataSource)this.VirtualListDataSource).ObjectList;
|
||||
}
|
||||
set { base.Objects = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Move the given collection of objects to the given index.
|
||||
/// </summary>
|
||||
/// <remarks>This operation only makes sense on non-grouped ObjectListViews.</remarks>
|
||||
/// <param name="index"></param>
|
||||
/// <param name="modelObjects"></param>
|
||||
public override void MoveObjects(int index, ICollection modelObjects) {
|
||||
if (this.InvokeRequired) {
|
||||
this.Invoke((MethodInvoker)delegate() { this.MoveObjects(index, modelObjects); });
|
||||
return;
|
||||
}
|
||||
|
||||
// If any object that is going to be moved is before the point where the insertion
|
||||
// will occur, then we have to reduce the location of our insertion point
|
||||
int displacedObjectCount = 0;
|
||||
foreach (object modelObject in modelObjects) {
|
||||
int i = this.IndexOf(modelObject);
|
||||
if (i >= 0 && i <= index)
|
||||
displacedObjectCount++;
|
||||
}
|
||||
index -= displacedObjectCount;
|
||||
|
||||
this.BeginUpdate();
|
||||
try {
|
||||
this.RemoveObjects(modelObjects);
|
||||
this.InsertObjects(index, modelObjects);
|
||||
}
|
||||
finally {
|
||||
this.EndUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///删除任何排序并恢复到模型对象的给定顺序
|
||||
/// </summary>
|
||||
/// <remarks>To be really honest, Unsort() doesn't work on FastObjectListViews since
|
||||
/// the original ordering of model objects is lost when Sort() is called. So this method
|
||||
/// effectively just turns off sorting.</remarks>
|
||||
public override void Unsort() {
|
||||
this.ShowGroups = false;
|
||||
this.PrimarySortColumn = null;
|
||||
this.PrimarySortOrder = SortOrder.None;
|
||||
this.SetObjects(this.Objects);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 为FastObjectListView提供数据源
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This class isn't intended to be used directly, but it is left as a public
|
||||
/// class just in case someone wants to subclass it.
|
||||
/// </remarks>
|
||||
public class FastObjectListDataSource : AbstractVirtualListDataSource
|
||||
{
|
||||
/// <summary>
|
||||
/// Create a FastObjectListDataSource
|
||||
/// </summary>
|
||||
/// <param name="listView"></param>
|
||||
public FastObjectListDataSource(FastObjectListView listView)
|
||||
: base(listView) {
|
||||
}
|
||||
|
||||
#region IVirtualListDataSource Members
|
||||
|
||||
/// <summary>
|
||||
/// Get n'th object
|
||||
/// </summary>
|
||||
/// <param name="n"></param>
|
||||
/// <returns></returns>
|
||||
public override object GetNthObject(int n) {
|
||||
if (n >= 0 && n < this.filteredObjectList.Count)
|
||||
return this.filteredObjectList[n];
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// How many items are in the data source
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override int GetObjectCount() {
|
||||
return this.filteredObjectList.Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the index of the given model
|
||||
/// </summary>
|
||||
/// <param name="model"></param>
|
||||
/// <returns></returns>
|
||||
public override int GetObjectIndex(object model) {
|
||||
int index;
|
||||
|
||||
if (model != null && this.objectsToIndexMap.TryGetValue(model, out index))
|
||||
return index;
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="text"></param>
|
||||
/// <param name="first"></param>
|
||||
/// <param name="last"></param>
|
||||
/// <param name="column"></param>
|
||||
/// <returns></returns>
|
||||
public override int SearchText(string text, int first, int last, OLVColumn column) {
|
||||
if (first <= last) {
|
||||
for (int i = first; i <= last; i++) {
|
||||
string data = column.GetStringValue(this.listView.GetNthItemInDisplayOrder(i).RowObject);
|
||||
if (data.StartsWith(text, StringComparison.CurrentCultureIgnoreCase))
|
||||
return i;
|
||||
}
|
||||
} else {
|
||||
for (int i = first; i >= last; i--) {
|
||||
string data = column.GetStringValue(this.listView.GetNthItemInDisplayOrder(i).RowObject);
|
||||
if (data.StartsWith(text, StringComparison.CurrentCultureIgnoreCase))
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="column"></param>
|
||||
/// <param name="sortOrder"></param>
|
||||
public override void Sort(OLVColumn column, SortOrder sortOrder) {
|
||||
if (sortOrder != SortOrder.None) {
|
||||
ModelObjectComparer comparer = new ModelObjectComparer(column, sortOrder, this.listView.SecondarySortColumn, this.listView.SecondarySortOrder);
|
||||
this.fullObjectList.Sort(comparer);
|
||||
this.filteredObjectList.Sort(comparer);
|
||||
}
|
||||
this.RebuildIndexMap();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="modelObjects"></param>
|
||||
public override void AddObjects(ICollection modelObjects) {
|
||||
foreach (object modelObject in modelObjects) {
|
||||
if (modelObject != null)
|
||||
this.fullObjectList.Add(modelObject);
|
||||
}
|
||||
this.FilterObjects();
|
||||
this.RebuildIndexMap();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <param name="modelObjects"></param>
|
||||
public override void InsertObjects(int index, ICollection modelObjects) {
|
||||
this.fullObjectList.InsertRange(index, modelObjects);
|
||||
this.FilterObjects();
|
||||
this.RebuildIndexMap();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove the given collection of models from this source.
|
||||
/// </summary>
|
||||
/// <param name="modelObjects"></param>
|
||||
public override void RemoveObjects(ICollection modelObjects) {
|
||||
|
||||
// We have to unselect any object that is about to be deleted
|
||||
List<int> indicesToRemove = new List<int>();
|
||||
foreach (object modelObject in modelObjects) {
|
||||
int i = this.GetObjectIndex(modelObject);
|
||||
if (i >= 0)
|
||||
indicesToRemove.Add(i);
|
||||
}
|
||||
|
||||
// Sort the indices from highest to lowest so that we
|
||||
// remove latter ones before earlier ones. In this way, the
|
||||
// indices of the rows doesn't change after the deletes.
|
||||
indicesToRemove.Sort();
|
||||
indicesToRemove.Reverse();
|
||||
|
||||
foreach (int i in indicesToRemove)
|
||||
this.listView.SelectedIndices.Remove(i);
|
||||
|
||||
// Remove the objects from the unfiltered list
|
||||
foreach (object modelObject in modelObjects)
|
||||
this.fullObjectList.Remove(modelObject);
|
||||
|
||||
this.FilterObjects();
|
||||
this.RebuildIndexMap();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="collection"></param>
|
||||
public override void SetObjects(IEnumerable collection) {
|
||||
ArrayList newObjects = ObjectListView.EnumerableToArray(collection, true);
|
||||
|
||||
this.fullObjectList = newObjects;
|
||||
this.FilterObjects();
|
||||
this.RebuildIndexMap();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update/replace the nth object with the given object
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <param name="modelObject"></param>
|
||||
public override void UpdateObject(int index, object modelObject) {
|
||||
if (index < 0 || index >= this.filteredObjectList.Count)
|
||||
return;
|
||||
|
||||
int i = this.fullObjectList.IndexOf(this.filteredObjectList[index]);
|
||||
if (i < 0)
|
||||
return;
|
||||
|
||||
if (ReferenceEquals(this.fullObjectList[i], modelObject))
|
||||
return;
|
||||
|
||||
this.fullObjectList[i] = modelObject;
|
||||
this.filteredObjectList[index] = modelObject;
|
||||
this.objectsToIndexMap[modelObject] = index;
|
||||
}
|
||||
|
||||
private ArrayList fullObjectList = new ArrayList();
|
||||
private ArrayList filteredObjectList = new ArrayList();
|
||||
private IModelFilter modelFilter;
|
||||
private IListFilter listFilter;
|
||||
|
||||
#endregion
|
||||
|
||||
#region IFilterableDataSource Members
|
||||
|
||||
/// <summary>
|
||||
/// Apply the given filters to this data source. One or both may be null.
|
||||
/// </summary>
|
||||
/// <param name="iModelFilter"></param>
|
||||
/// <param name="iListFilter"></param>
|
||||
public override void ApplyFilters(IModelFilter iModelFilter, IListFilter iListFilter) {
|
||||
this.modelFilter = iModelFilter;
|
||||
this.listFilter = iListFilter;
|
||||
this.SetObjects(this.fullObjectList);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation
|
||||
|
||||
/// <summary>
|
||||
/// Gets the full list of objects being used for this fast list.
|
||||
/// This list is unfiltered.
|
||||
/// </summary>
|
||||
public ArrayList ObjectList {
|
||||
get { return fullObjectList; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the list of objects from ObjectList which survive any installed filters.
|
||||
/// </summary>
|
||||
public ArrayList FilteredObjectList {
|
||||
get { return filteredObjectList; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rebuild the map that remembers which model object is displayed at which line
|
||||
/// </summary>
|
||||
protected void RebuildIndexMap() {
|
||||
this.objectsToIndexMap.Clear();
|
||||
for (int i = 0; i < this.filteredObjectList.Count; i++)
|
||||
this.objectsToIndexMap[this.filteredObjectList[i]] = i;
|
||||
}
|
||||
readonly Dictionary<Object, int> objectsToIndexMap = new Dictionary<Object, int>();
|
||||
|
||||
/// <summary>
|
||||
/// Build our filtered list from our full list.
|
||||
/// </summary>
|
||||
protected void FilterObjects() {
|
||||
|
||||
// If this list isn't filtered, we don't need to do anything else
|
||||
if (!this.listView.UseFiltering) {
|
||||
this.filteredObjectList = new ArrayList(this.fullObjectList);
|
||||
return;
|
||||
}
|
||||
|
||||
// Tell the world to filter the objects. If they do so, don't do anything else
|
||||
// ReSharper disable PossibleMultipleEnumeration
|
||||
FilterEventArgs args = new FilterEventArgs(this.fullObjectList);
|
||||
this.listView.OnFilter(args);
|
||||
if (args.FilteredObjects != null) {
|
||||
this.filteredObjectList = ObjectListView.EnumerableToArray(args.FilteredObjects, false);
|
||||
return;
|
||||
}
|
||||
|
||||
IEnumerable objects = (this.listFilter == null) ?
|
||||
this.fullObjectList : this.listFilter.Filter(this.fullObjectList);
|
||||
|
||||
// Apply the object filter if there is one
|
||||
if (this.modelFilter == null) {
|
||||
this.filteredObjectList = ObjectListView.EnumerableToArray(objects, false);
|
||||
} else {
|
||||
this.filteredObjectList = new ArrayList();
|
||||
foreach (object model in objects) {
|
||||
if (this.modelFilter.Filter(model))
|
||||
this.filteredObjectList.Add(model);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
}
|
||||
125
Source/ryControls/ObjectListView/Filtering/Cluster.cs
Normal file
125
Source/ryControls/ObjectListView/Filtering/Cluster.cs
Normal file
|
|
@ -0,0 +1,125 @@
|
|||
/*
|
||||
* Cluster - Implements a simple cluster
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 3-March-2011 10:53 pm
|
||||
*
|
||||
* Change log:
|
||||
* 2011-03-03 JPP - First version
|
||||
*
|
||||
* Copyright (C) 2011-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace BrightIdeasSoftware {
|
||||
|
||||
/// <summary>
|
||||
/// Concrete implementation of the ICluster interface.
|
||||
/// </summary>
|
||||
public class Cluster : ICluster {
|
||||
|
||||
#region Life and death
|
||||
|
||||
/// <summary>
|
||||
/// Create a cluster
|
||||
/// </summary>
|
||||
/// <param name="key">The key for the cluster</param>
|
||||
public Cluster(object key) {
|
||||
this.Count = 1;
|
||||
this.ClusterKey = key;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public overrides
|
||||
|
||||
/// <summary>
|
||||
/// Return a string representation of this cluster
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string ToString() {
|
||||
return this.DisplayLabel ?? "[empty]";
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation of ICluster
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets how many items belong to this cluster
|
||||
/// </summary>
|
||||
public int Count {
|
||||
get { return count; }
|
||||
set { count = value; }
|
||||
}
|
||||
private int count;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the label that will be shown to the user to represent
|
||||
/// this cluster
|
||||
/// </summary>
|
||||
public string DisplayLabel {
|
||||
get { return displayLabel; }
|
||||
set { displayLabel = value; }
|
||||
}
|
||||
private string displayLabel;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the actual data object that all members of this cluster
|
||||
/// have commonly returned.
|
||||
/// </summary>
|
||||
public object ClusterKey {
|
||||
get { return clusterKey; }
|
||||
set { clusterKey = value; }
|
||||
}
|
||||
private object clusterKey;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation of IComparable
|
||||
|
||||
/// <summary>
|
||||
/// Return an indication of the ordering between this object and the given one
|
||||
/// </summary>
|
||||
/// <param name="other"></param>
|
||||
/// <returns></returns>
|
||||
public int CompareTo(object other) {
|
||||
if (other == null || other == System.DBNull.Value)
|
||||
return 1;
|
||||
|
||||
ICluster otherCluster = other as ICluster;
|
||||
if (otherCluster == null)
|
||||
return 1;
|
||||
|
||||
string keyAsString = this.ClusterKey as string;
|
||||
if (keyAsString != null)
|
||||
return String.Compare(keyAsString, otherCluster.ClusterKey as string, StringComparison.CurrentCultureIgnoreCase);
|
||||
|
||||
IComparable keyAsComparable = this.ClusterKey as IComparable;
|
||||
if (keyAsComparable != null)
|
||||
return keyAsComparable.CompareTo(otherCluster.ClusterKey);
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
189
Source/ryControls/ObjectListView/Filtering/ClusteringStrategy.cs
Normal file
189
Source/ryControls/ObjectListView/Filtering/ClusteringStrategy.cs
Normal file
|
|
@ -0,0 +1,189 @@
|
|||
/*
|
||||
* ClusteringStrategy - Implements a simple clustering strategy
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 3-March-2011 10:53 pm
|
||||
*
|
||||
* Change log:
|
||||
* 2011-03-03 JPP - First version
|
||||
*
|
||||
* Copyright (C) 2011-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Text;
|
||||
|
||||
namespace BrightIdeasSoftware {
|
||||
|
||||
/// <summary>
|
||||
/// This class provides a useful base implemention of a clustering
|
||||
/// strategy where the clusters are grouped around the value of a given column.
|
||||
/// </summary>
|
||||
public class ClusteringStrategy : IClusteringStrategy {
|
||||
|
||||
#region Static properties
|
||||
|
||||
/// <summary>
|
||||
/// This field is the text that will be shown to the user when a cluster
|
||||
/// key is null. It is exposed so it can be localized.
|
||||
/// </summary>
|
||||
static public string NULL_LABEL = "[null]";
|
||||
|
||||
/// <summary>
|
||||
/// This field is the text that will be shown to the user when a cluster
|
||||
/// key is empty (i.e. a string of zero length). It is exposed so it can be localized.
|
||||
/// </summary>
|
||||
static public string EMPTY_LABEL = "[empty]";
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the format that will be used by default for clusters that only
|
||||
/// contain 1 item. The format string must accept two placeholders:
|
||||
/// - {0} is the cluster key converted to a string
|
||||
/// - {1} is the number of items in the cluster (always 1 in this case)
|
||||
/// </summary>
|
||||
static public string DefaultDisplayLabelFormatSingular {
|
||||
get { return defaultDisplayLabelFormatSingular; }
|
||||
set { defaultDisplayLabelFormatSingular = value; }
|
||||
}
|
||||
static private string defaultDisplayLabelFormatSingular = "{0} ({1} 项)";
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the format that will be used by default for clusters that
|
||||
/// contain 0 or two or more items. The format string must accept two placeholders:
|
||||
/// - {0} is the cluster key converted to a string
|
||||
/// - {1} is the number of items in the cluster
|
||||
/// </summary>
|
||||
static public string DefaultDisplayLabelFormatPlural {
|
||||
get { return defaultDisplayLabelFormatPural; }
|
||||
set { defaultDisplayLabelFormatPural = value; }
|
||||
}
|
||||
static private string defaultDisplayLabelFormatPural = "{0} ({1} 项)";
|
||||
|
||||
#endregion
|
||||
|
||||
#region Life and death
|
||||
|
||||
/// <summary>
|
||||
/// Create a clustering strategy
|
||||
/// </summary>
|
||||
public ClusteringStrategy() {
|
||||
this.DisplayLabelFormatSingular = DefaultDisplayLabelFormatSingular;
|
||||
this.DisplayLabelFormatPlural = DefaultDisplayLabelFormatPlural;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the column upon which this strategy is operating
|
||||
/// </summary>
|
||||
public OLVColumn Column {
|
||||
get { return column; }
|
||||
set { column = value; }
|
||||
}
|
||||
private OLVColumn column;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the format that will be used when the cluster
|
||||
/// contains only 1 item. The format string must accept two placeholders:
|
||||
/// - {0} is the cluster key converted to a string
|
||||
/// - {1} is the number of items in the cluster (always 1 in this case)
|
||||
/// </summary>
|
||||
/// <remarks>If this is not set, the value from
|
||||
/// ClusteringStrategy.DefaultDisplayLabelFormatSingular will be used</remarks>
|
||||
public string DisplayLabelFormatSingular {
|
||||
get { return displayLabelFormatSingular; }
|
||||
set { displayLabelFormatSingular = value; }
|
||||
}
|
||||
private string displayLabelFormatSingular;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the format that will be used when the cluster
|
||||
/// contains 0 or two or more items. The format string must accept two placeholders:
|
||||
/// - {0} is the cluster key converted to a string
|
||||
/// - {1} is the number of items in the cluster
|
||||
/// </summary>
|
||||
/// <remarks>If this is not set, the value from
|
||||
/// ClusteringStrategy.DefaultDisplayLabelFormatPlural will be used</remarks>
|
||||
public string DisplayLabelFormatPlural {
|
||||
get { return displayLabelFormatPural; }
|
||||
set { displayLabelFormatPural = value; }
|
||||
}
|
||||
private string displayLabelFormatPural;
|
||||
|
||||
#endregion
|
||||
|
||||
#region ICluster implementation
|
||||
|
||||
/// <summary>
|
||||
/// Get the cluster key by which the given model will be partitioned by this strategy
|
||||
/// </summary>
|
||||
/// <param name="model"></param>
|
||||
/// <returns></returns>
|
||||
virtual public object GetClusterKey(object model) {
|
||||
return this.Column.GetValue(model);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a cluster to hold the given cluster key
|
||||
/// </summary>
|
||||
/// <param name="clusterKey"></param>
|
||||
/// <returns></returns>
|
||||
virtual public ICluster CreateCluster(object clusterKey) {
|
||||
return new Cluster(clusterKey);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the display label that the given cluster should use
|
||||
/// </summary>
|
||||
/// <param name="cluster"></param>
|
||||
/// <returns></returns>
|
||||
virtual public string GetClusterDisplayLabel(ICluster cluster) {
|
||||
string s = this.Column.ValueToString(cluster.ClusterKey) ?? NULL_LABEL;
|
||||
if (String.IsNullOrEmpty(s))
|
||||
s = EMPTY_LABEL;
|
||||
return this.ApplyDisplayFormat(cluster, s);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a filter that will include only model objects that
|
||||
/// match one or more of the given values.
|
||||
/// </summary>
|
||||
/// <param name="valuesChosenForFiltering"></param>
|
||||
/// <returns></returns>
|
||||
virtual public IModelFilter CreateFilter(IList valuesChosenForFiltering) {
|
||||
return new OneOfFilter(this.GetClusterKey, valuesChosenForFiltering);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a label that combines the string representation of the cluster
|
||||
/// key with a format string that holds an "X [N items in cluster]" type layout.
|
||||
/// </summary>
|
||||
/// <param name="cluster"></param>
|
||||
/// <param name="s"></param>
|
||||
/// <returns></returns>
|
||||
virtual protected string ApplyDisplayFormat(ICluster cluster, string s) {
|
||||
string format = (cluster.Count == 1) ? this.DisplayLabelFormatSingular : this.DisplayLabelFormatPlural;
|
||||
return String.IsNullOrEmpty(format) ? s : String.Format(format, s, cluster.Count);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,70 @@
|
|||
/*
|
||||
* ClusteringStrategy - Implements a simple clustering strategy
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 1-April-2011 8:12am
|
||||
*
|
||||
* Change log:
|
||||
* 2011-04-01 JPP - First version
|
||||
*
|
||||
* Copyright (C) 2011-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace BrightIdeasSoftware {
|
||||
|
||||
/// <summary>
|
||||
/// This class calculates clusters from the groups that the column uses.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This is the default strategy for all non-date, filterable columns.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// This class does not strictly mimic the groups created by the given column.
|
||||
/// In particular, if the programmer changes the default grouping technique
|
||||
/// by listening for grouping events, this class will not mimic that behaviour.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public class ClustersFromGroupsStrategy : ClusteringStrategy {
|
||||
|
||||
/// <summary>
|
||||
/// Get the cluster key by which the given model will be partitioned by this strategy
|
||||
/// </summary>
|
||||
/// <param name="model"></param>
|
||||
/// <returns></returns>
|
||||
public override object GetClusterKey(object model) {
|
||||
return this.Column.GetGroupKey(model);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the display label that the given cluster should use
|
||||
/// </summary>
|
||||
/// <param name="cluster"></param>
|
||||
/// <returns></returns>
|
||||
public override string GetClusterDisplayLabel(ICluster cluster) {
|
||||
string s = this.Column.ConvertGroupKeyToTitle(cluster.ClusterKey);
|
||||
if (String.IsNullOrEmpty(s))
|
||||
s = EMPTY_LABEL;
|
||||
return this.ApplyDisplayFormat(cluster, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,187 @@
|
|||
/*
|
||||
* DateTimeClusteringStrategy - A strategy to cluster objects by a date time
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 30-March-2011 9:40am
|
||||
*
|
||||
* Change log:
|
||||
* 2011-03-30 JPP - First version
|
||||
*
|
||||
* Copyright (C) 2011-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
|
||||
namespace BrightIdeasSoftware {
|
||||
|
||||
/// <summary>
|
||||
/// This enum is used to indicate various portions of a datetime
|
||||
/// </summary>
|
||||
[Flags]
|
||||
public enum DateTimePortion {
|
||||
/// <summary>
|
||||
/// Year
|
||||
/// </summary>
|
||||
Year = 0x01,
|
||||
|
||||
/// <summary>
|
||||
/// Month
|
||||
/// </summary>
|
||||
Month = 0x02,
|
||||
|
||||
/// <summary>
|
||||
/// Day of the month
|
||||
/// </summary>
|
||||
Day = 0x04,
|
||||
|
||||
/// <summary>
|
||||
/// Hour
|
||||
/// </summary>
|
||||
Hour = 0x08,
|
||||
|
||||
/// <summary>
|
||||
/// Minute
|
||||
/// </summary>
|
||||
Minute = 0x10,
|
||||
|
||||
/// <summary>
|
||||
/// Second
|
||||
/// </summary>
|
||||
Second = 0x20
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This class implements a strategy where the model objects are clustered
|
||||
/// according to some portion of the datetime value in the configured column.
|
||||
/// </summary>
|
||||
/// <remarks>To create a strategy that grouped people who were born in
|
||||
/// the same month, you would create a strategy that extracted just
|
||||
/// the month, and formatted it to show just the month's name. Like this:
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// someColumn.ClusteringStrategy = new DateTimeClusteringStrategy(DateTimePortion.Month, "MMMM");
|
||||
/// </example>
|
||||
public class DateTimeClusteringStrategy : ClusteringStrategy {
|
||||
#region Life and death
|
||||
|
||||
/// <summary>
|
||||
/// Create a strategy that clusters by month/year
|
||||
/// </summary>
|
||||
public DateTimeClusteringStrategy()
|
||||
: this(DateTimePortion.Year | DateTimePortion.Month, "MMMM yyyy") {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a strategy that clusters around the given parts
|
||||
/// </summary>
|
||||
/// <param name="portions"></param>
|
||||
/// <param name="format"></param>
|
||||
public DateTimeClusteringStrategy(DateTimePortion portions, string format) {
|
||||
this.Portions = portions;
|
||||
this.Format = format;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the format string will will be used to create a user-presentable
|
||||
/// version of the cluster key.
|
||||
/// </summary>
|
||||
/// <remarks>The format should use the date/time format strings, as documented
|
||||
/// in the Windows SDK. Both standard formats and custom format will work.</remarks>
|
||||
/// <example>"D" - long date pattern</example>
|
||||
/// <example>"MMMM, yyyy" - "January, 1999"</example>
|
||||
public string Format {
|
||||
get { return format; }
|
||||
set { format = value; }
|
||||
}
|
||||
private string format;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the parts of the DateTime that will be extracted when
|
||||
/// determining the clustering key for an object.
|
||||
/// </summary>
|
||||
public DateTimePortion Portions {
|
||||
get { return portions; }
|
||||
set { portions = value; }
|
||||
}
|
||||
private DateTimePortion portions = DateTimePortion.Year | DateTimePortion.Month;
|
||||
|
||||
#endregion
|
||||
|
||||
#region IClusterStrategy implementation
|
||||
|
||||
/// <summary>
|
||||
/// Get the cluster key by which the given model will be partitioned by this strategy
|
||||
/// </summary>
|
||||
/// <param name="model"></param>
|
||||
/// <returns></returns>
|
||||
public override object GetClusterKey(object model) {
|
||||
// Get the data attribute we want from the given model
|
||||
// Make sure the returned value is a DateTime
|
||||
DateTime? dateTime = this.Column.GetValue(model) as DateTime?;
|
||||
if (!dateTime.HasValue)
|
||||
return null;
|
||||
|
||||
// Extract the parts of the datetime that we are intereted in.
|
||||
// Even if we aren't interested in a particular portion, we still have to give it a reasonable default
|
||||
// otherwise we won't be able to build a DateTime object for it
|
||||
int year = ((this.Portions & DateTimePortion.Year) == DateTimePortion.Year) ? dateTime.Value.Year : 1;
|
||||
int month = ((this.Portions & DateTimePortion.Month) == DateTimePortion.Month) ? dateTime.Value.Month : 1;
|
||||
int day = ((this.Portions & DateTimePortion.Day) == DateTimePortion.Day) ? dateTime.Value.Day : 1;
|
||||
int hour = ((this.Portions & DateTimePortion.Hour) == DateTimePortion.Hour) ? dateTime.Value.Hour : 0;
|
||||
int minute = ((this.Portions & DateTimePortion.Minute) == DateTimePortion.Minute) ? dateTime.Value.Minute : 0;
|
||||
int second = ((this.Portions & DateTimePortion.Second) == DateTimePortion.Second) ? dateTime.Value.Second : 0;
|
||||
|
||||
return new DateTime(year, month, day, hour, minute, second);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the display label that the given cluster should use
|
||||
/// </summary>
|
||||
/// <param name="cluster"></param>
|
||||
/// <returns></returns>
|
||||
public override string GetClusterDisplayLabel(ICluster cluster) {
|
||||
DateTime? dateTime = cluster.ClusterKey as DateTime?;
|
||||
|
||||
return this.ApplyDisplayFormat(cluster, dateTime.HasValue ? this.DateToString(dateTime.Value) : NULL_LABEL);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert the given date into a user presentable string
|
||||
/// </summary>
|
||||
/// <param name="dateTime"></param>
|
||||
/// <returns></returns>
|
||||
protected virtual string DateToString(DateTime dateTime) {
|
||||
if (String.IsNullOrEmpty(this.Format))
|
||||
return dateTime.ToString(CultureInfo.CurrentUICulture);
|
||||
|
||||
try {
|
||||
return dateTime.ToString(this.Format);
|
||||
}
|
||||
catch (FormatException) {
|
||||
return String.Format("Bad format string '{0}' for value '{1}'", this.Format, dateTime);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
369
Source/ryControls/ObjectListView/Filtering/FilterMenuBuilder.cs
Normal file
369
Source/ryControls/ObjectListView/Filtering/FilterMenuBuilder.cs
Normal file
|
|
@ -0,0 +1,369 @@
|
|||
/*
|
||||
* FilterMenuBuilder - Responsible for creating a Filter menu
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 4-March-2011 11:59 pm
|
||||
*
|
||||
* Change log:
|
||||
* 2012-05-20 JPP - Allow the same model object to be in multiple clusters
|
||||
* Useful for xor'ed flag fields, and multi-value strings
|
||||
* (e.g. hobbies that are stored as comma separated values).
|
||||
* v2.5.1
|
||||
* 2012-04-14 JPP - Fixed rare bug with clustering an empty list (SF #3445118)
|
||||
* v2.5
|
||||
* 2011-04-12 JPP - Added some images to menu
|
||||
* 2011-03-04 JPP - First version
|
||||
*
|
||||
* Copyright (C) 2011-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using System.Collections;
|
||||
using System.Drawing;
|
||||
|
||||
namespace BrightIdeasSoftware {
|
||||
|
||||
/// <summary>
|
||||
/// Instances of this class know how to build a Filter menu.
|
||||
/// It is responsible for clustering the values in the target column,
|
||||
/// build a menu that shows those clusters, and then constructing
|
||||
/// a filter that will enact the users choices.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Almost all of the methods in this class are declared as "virtual protected"
|
||||
/// so that subclasses can provide alternative behaviours.
|
||||
/// </remarks>
|
||||
public class FilterMenuBuilder {
|
||||
|
||||
#region Static properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the string that labels the Apply button.
|
||||
/// Exposed so it can be localized.
|
||||
/// </summary>
|
||||
static public string APPLY_LABEL = "应用";
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the string that labels the Clear All menu item.
|
||||
/// Exposed so it can be localized.
|
||||
/// </summary>
|
||||
static public string CLEAR_ALL_FILTERS_LABEL = "清空筛选规则";
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the string that labels the Filtering menu as a whole..
|
||||
/// Exposed so it can be localized.
|
||||
/// </summary>
|
||||
static public string FILTERING_LABEL = "筛选";
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the string that represents Select All values.
|
||||
/// If this is set to null or empty, no Select All option will be included.
|
||||
/// Exposed so it can be localized.
|
||||
/// </summary>
|
||||
static public string SELECT_ALL_LABEL = "全选";
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the image that will be placed next to the Clear Filtering menu item
|
||||
/// </summary>
|
||||
static public Bitmap ClearFilteringImage = ryControls.Properties.Resources.ClearFiltering;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the image that will be placed next to all "Apply" menu items on the filtering menu
|
||||
/// </summary>
|
||||
static public Bitmap FilteringImage = ryControls.Properties.Resources.Filtering;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether null should be considered as a valid data value.
|
||||
/// If this is true (the default), then a cluster will null as a key will be allow.
|
||||
/// If this is false, object that return a cluster key of null will ignored.
|
||||
/// </summary>
|
||||
public bool TreatNullAsDataValue {
|
||||
get { return treatNullAsDataValue; }
|
||||
set { treatNullAsDataValue = value; }
|
||||
}
|
||||
private bool treatNullAsDataValue = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the maximum number of objects that the clustering strategy
|
||||
/// will consider. This should be large enough to collect all unique clusters,
|
||||
/// but small enough to finish in a reasonable time.
|
||||
/// </summary>
|
||||
/// <remarks>The default value is 10,000. This should be perfectly
|
||||
/// acceptable for almost all lists.</remarks>
|
||||
public int MaxObjectsToConsider {
|
||||
get { return maxObjectsToConsider; }
|
||||
set { maxObjectsToConsider = value; }
|
||||
}
|
||||
private int maxObjectsToConsider = 10000;
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Create a Filter menu on the given tool tip for the given column in the given ObjectListView.
|
||||
/// </summary>
|
||||
/// <remarks>This is the main entry point into this class.</remarks>
|
||||
/// <param name="strip"></param>
|
||||
/// <param name="listView"></param>
|
||||
/// <param name="column"></param>
|
||||
/// <returns>The strip that should be shown to the user</returns>
|
||||
virtual public ToolStripDropDown MakeFilterMenu(ToolStripDropDown strip, ObjectListView listView, OLVColumn column) {
|
||||
if (strip == null) throw new ArgumentNullException("strip");
|
||||
if (listView == null) throw new ArgumentNullException("listView");
|
||||
if (column == null) throw new ArgumentNullException("column");
|
||||
|
||||
if (!column.UseFiltering || column.ClusteringStrategy == null || listView.Objects == null)
|
||||
return strip;
|
||||
|
||||
List<ICluster> clusters = this.Cluster(column.ClusteringStrategy, listView, column);
|
||||
if (clusters.Count > 0) {
|
||||
this.SortClusters(column.ClusteringStrategy, clusters);
|
||||
strip.Items.Add(this.CreateFilteringMenuItem(column, clusters));
|
||||
}
|
||||
|
||||
return strip;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a collection of clusters that should be presented to the user
|
||||
/// </summary>
|
||||
/// <param name="strategy"></param>
|
||||
/// <param name="listView"></param>
|
||||
/// <param name="column"></param>
|
||||
/// <returns></returns>
|
||||
virtual protected List<ICluster> Cluster(IClusteringStrategy strategy, ObjectListView listView, OLVColumn column) {
|
||||
// Build a map that correlates cluster key to clusters
|
||||
NullableDictionary<object, ICluster> map = new NullableDictionary<object, ICluster>();
|
||||
int count = 0;
|
||||
foreach (object model in listView.ObjectsForClustering) {
|
||||
this.ClusterOneModel(strategy, map, model);
|
||||
|
||||
if (count++ > this.MaxObjectsToConsider)
|
||||
break;
|
||||
}
|
||||
|
||||
// Now that we know exactly how many items are in each cluster, create a label for it
|
||||
foreach (ICluster cluster in map.Values)
|
||||
cluster.DisplayLabel = strategy.GetClusterDisplayLabel(cluster);
|
||||
|
||||
return new List<ICluster>(map.Values);
|
||||
}
|
||||
|
||||
private void ClusterOneModel(IClusteringStrategy strategy, NullableDictionary<object, ICluster> map, object model) {
|
||||
object clusterKey = strategy.GetClusterKey(model);
|
||||
|
||||
// If the returned value is an IEnumerable, that means the given model can belong to more than one cluster
|
||||
IEnumerable keyEnumerable = clusterKey as IEnumerable;
|
||||
if (clusterKey is string || keyEnumerable == null)
|
||||
keyEnumerable = new object[] {clusterKey};
|
||||
|
||||
// Deal with nulls and DBNulls
|
||||
ArrayList nullCorrected = new ArrayList();
|
||||
foreach (object key in keyEnumerable) {
|
||||
if (key == null || key == System.DBNull.Value) {
|
||||
if (this.TreatNullAsDataValue)
|
||||
nullCorrected.Add(null);
|
||||
} else nullCorrected.Add(key);
|
||||
}
|
||||
|
||||
// Group by key
|
||||
foreach (object key in nullCorrected) {
|
||||
if (map.ContainsKey(key))
|
||||
map[key].Count += 1;
|
||||
else
|
||||
map[key] = strategy.CreateCluster(key);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Order the given list of clusters in the manner in which they should be presented to the user.
|
||||
/// </summary>
|
||||
/// <param name="strategy"></param>
|
||||
/// <param name="clusters"></param>
|
||||
virtual protected void SortClusters(IClusteringStrategy strategy, List<ICluster> clusters) {
|
||||
clusters.Sort();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Do the work of making a menu that shows the clusters to the users
|
||||
/// </summary>
|
||||
/// <param name="column"></param>
|
||||
/// <param name="clusters"></param>
|
||||
/// <returns></returns>
|
||||
virtual protected ToolStripMenuItem CreateFilteringMenuItem(OLVColumn column, List<ICluster> clusters) {
|
||||
ToolStripCheckedListBox checkedList = new ToolStripCheckedListBox();
|
||||
checkedList.Tag = column;
|
||||
foreach (ICluster cluster in clusters)
|
||||
checkedList.AddItem(cluster, column.ValuesChosenForFiltering.Contains(cluster.ClusterKey));
|
||||
if (!String.IsNullOrEmpty(SELECT_ALL_LABEL)) {
|
||||
int checkedCount = checkedList.CheckedItems.Count;
|
||||
if (checkedCount == 0)
|
||||
checkedList.AddItem(SELECT_ALL_LABEL, CheckState.Unchecked);
|
||||
else
|
||||
checkedList.AddItem(SELECT_ALL_LABEL, checkedCount == clusters.Count ? CheckState.Checked : CheckState.Indeterminate);
|
||||
}
|
||||
checkedList.ItemCheck += new ItemCheckEventHandler(HandleItemCheckedWrapped);
|
||||
|
||||
ToolStripMenuItem clearAll = new ToolStripMenuItem(CLEAR_ALL_FILTERS_LABEL, ClearFilteringImage, delegate(object sender, EventArgs args) {
|
||||
this.ClearAllFilters(column);
|
||||
});
|
||||
ToolStripMenuItem apply = new ToolStripMenuItem(APPLY_LABEL, FilteringImage, delegate(object sender, EventArgs args) {
|
||||
this.EnactFilter(checkedList, column);
|
||||
});
|
||||
ToolStripMenuItem subMenu = new ToolStripMenuItem(FILTERING_LABEL, null, new ToolStripItem[] {
|
||||
clearAll, new ToolStripSeparator(), checkedList, apply });
|
||||
return subMenu;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Wrap a protected section around the real HandleItemChecked method, so that if
|
||||
/// that method tries to change a "checkedness" of an item, we don't get a recursive
|
||||
/// stack error. Effectively, this ensure that HandleItemChecked is only called
|
||||
/// in response to a user action.
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void HandleItemCheckedWrapped(object sender, ItemCheckEventArgs e) {
|
||||
if (alreadyInHandleItemChecked)
|
||||
return;
|
||||
|
||||
try {
|
||||
alreadyInHandleItemChecked = true;
|
||||
this.HandleItemChecked(sender, e);
|
||||
}
|
||||
finally {
|
||||
alreadyInHandleItemChecked = false;
|
||||
}
|
||||
}
|
||||
bool alreadyInHandleItemChecked = false;
|
||||
|
||||
/// <summary>
|
||||
/// Handle a user-generated ItemCheck event
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
virtual protected void HandleItemChecked(object sender, ItemCheckEventArgs e) {
|
||||
|
||||
ToolStripCheckedListBox checkedList = sender as ToolStripCheckedListBox;
|
||||
if (checkedList == null) return;
|
||||
OLVColumn column = checkedList.Tag as OLVColumn;
|
||||
if (column == null) return;
|
||||
ObjectListView listView = column.ListView as ObjectListView;
|
||||
if (listView == null) return;
|
||||
|
||||
// Deal with the "Select All" item if there is one
|
||||
int selectAllIndex = checkedList.Items.IndexOf(SELECT_ALL_LABEL);
|
||||
if (selectAllIndex >= 0)
|
||||
HandleSelectAllItem(e, checkedList, selectAllIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle any checking/unchecking of the Select All option, and keep
|
||||
/// its checkedness in sync with everything else that is checked.
|
||||
/// </summary>
|
||||
/// <param name="e"></param>
|
||||
/// <param name="checkedList"></param>
|
||||
/// <param name="selectAllIndex"></param>
|
||||
virtual protected void HandleSelectAllItem(ItemCheckEventArgs e, ToolStripCheckedListBox checkedList, int selectAllIndex) {
|
||||
// Did they check/uncheck the "Select All"?
|
||||
if (e.Index == selectAllIndex) {
|
||||
if (e.NewValue == CheckState.Checked)
|
||||
checkedList.CheckAll();
|
||||
if (e.NewValue == CheckState.Unchecked)
|
||||
checkedList.UncheckAll();
|
||||
return;
|
||||
}
|
||||
|
||||
// OK. The user didn't check/uncheck SelectAll. Now we have to update it's
|
||||
// checkedness to reflect the state of everything else
|
||||
// If all clusters are checked, we check the Select All.
|
||||
// If no clusters are checked, the uncheck the Select All.
|
||||
// For everything else, Select All is set to indeterminate.
|
||||
|
||||
// How many items are currenty checked?
|
||||
int count = checkedList.CheckedItems.Count;
|
||||
|
||||
// First complication.
|
||||
// The value of the Select All itself doesn't count
|
||||
if (checkedList.GetItemCheckState(selectAllIndex) != CheckState.Unchecked)
|
||||
count -= 1;
|
||||
|
||||
// Another complication.
|
||||
// CheckedItems does not yet know about the item the user has just
|
||||
// clicked, so we have to adjust the count of checked items to what
|
||||
// it is going to be
|
||||
if (e.NewValue != e.CurrentValue) {
|
||||
if (e.NewValue == CheckState.Checked)
|
||||
count += 1;
|
||||
else
|
||||
count -= 1;
|
||||
}
|
||||
|
||||
// Update the state of the Select All item
|
||||
if (count == 0)
|
||||
checkedList.SetItemState(selectAllIndex, CheckState.Unchecked);
|
||||
else if (count == checkedList.Items.Count - 1)
|
||||
checkedList.SetItemState(selectAllIndex, CheckState.Checked);
|
||||
else
|
||||
checkedList.SetItemState(selectAllIndex, CheckState.Indeterminate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear all the filters that are applied to the given column
|
||||
/// </summary>
|
||||
/// <param name="column">The column from which filters are to be removed</param>
|
||||
virtual protected void ClearAllFilters(OLVColumn column) {
|
||||
|
||||
ObjectListView olv = column.ListView as ObjectListView;
|
||||
if (olv == null || olv.IsDisposed)
|
||||
return;
|
||||
|
||||
olv.ResetColumnFiltering();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply the selected values from the given list as a filter on the given column
|
||||
/// </summary>
|
||||
/// <param name="checkedList">A list in which the checked items should be used as filters</param>
|
||||
/// <param name="column">The column for which a filter should be generated</param>
|
||||
virtual protected void EnactFilter(ToolStripCheckedListBox checkedList, OLVColumn column) {
|
||||
|
||||
ObjectListView olv = column.ListView as ObjectListView;
|
||||
if (olv == null || olv.IsDisposed)
|
||||
return;
|
||||
|
||||
// Collect all the checked values
|
||||
ArrayList chosenValues = new ArrayList();
|
||||
foreach (object x in checkedList.CheckedItems) {
|
||||
ICluster cluster = x as ICluster;
|
||||
if (cluster != null) {
|
||||
chosenValues.Add(cluster.ClusterKey);
|
||||
}
|
||||
}
|
||||
column.ValuesChosenForFiltering = chosenValues;
|
||||
|
||||
olv.UpdateColumnFiltering();
|
||||
}
|
||||
}
|
||||
}
|
||||
489
Source/ryControls/ObjectListView/Filtering/Filters.cs
Normal file
489
Source/ryControls/ObjectListView/Filtering/Filters.cs
Normal file
|
|
@ -0,0 +1,489 @@
|
|||
/*
|
||||
* Filters - Filtering on ObjectListViews
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 03/03/2010 17:00
|
||||
*
|
||||
* Change log:
|
||||
* 2011-03-01 JPP Added CompositeAllFilter, CompositeAnyFilter and OneOfFilter
|
||||
* v2.4.1
|
||||
* 2010-06-23 JPP Extended TextMatchFilter to handle regular expressions and string prefix matching.
|
||||
* v2.4
|
||||
* 2010-03-03 JPP Initial version
|
||||
*
|
||||
* TO DO:
|
||||
*
|
||||
* Copyright (C) 2010-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
using System.Drawing;
|
||||
|
||||
namespace BrightIdeasSoftware
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for model-by-model filtering
|
||||
/// </summary>
|
||||
public interface IModelFilter
|
||||
{
|
||||
/// <summary>
|
||||
/// Should the given model be included when this filter is installed
|
||||
/// </summary>
|
||||
/// <param name="modelObject">The model object to consider</param>
|
||||
/// <returns>Returns true if the model will be included by the filter</returns>
|
||||
bool Filter(object modelObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Interface for whole list filtering
|
||||
/// </summary>
|
||||
public interface IListFilter
|
||||
{
|
||||
/// <summary>
|
||||
/// Return a subset of the given list of model objects as the new
|
||||
/// contents of the ObjectListView
|
||||
/// </summary>
|
||||
/// <param name="modelObjects">The collection of model objects that the list will possibly display</param>
|
||||
/// <returns>The filtered collection that holds the model objects that will be displayed.</returns>
|
||||
IEnumerable Filter(IEnumerable modelObjects);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Base class for model-by-model filters
|
||||
/// </summary>
|
||||
public class AbstractModelFilter : IModelFilter
|
||||
{
|
||||
/// <summary>
|
||||
/// Should the given model be included when this filter is installed
|
||||
/// </summary>
|
||||
/// <param name="modelObject">The model object to consider</param>
|
||||
/// <returns>Returns true if the model will be included by the filter</returns>
|
||||
virtual public bool Filter(object modelObject) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This filter calls a given Predicate to decide if a model object should be included
|
||||
/// </summary>
|
||||
public class ModelFilter : IModelFilter
|
||||
{
|
||||
/// <summary>
|
||||
/// Create a filter based on the given predicate
|
||||
/// </summary>
|
||||
/// <param name="predicate">The function that will filter objects</param>
|
||||
public ModelFilter(Predicate<object> predicate) {
|
||||
this.Predicate = predicate;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the predicate used to filter model objects
|
||||
/// </summary>
|
||||
protected Predicate<object> Predicate {
|
||||
get { return predicate; }
|
||||
set { predicate = value; }
|
||||
}
|
||||
private Predicate<object> predicate;
|
||||
|
||||
/// <summary>
|
||||
/// Should the given model object be included?
|
||||
/// </summary>
|
||||
/// <param name="modelObject"></param>
|
||||
/// <returns></returns>
|
||||
virtual public bool Filter(object modelObject) {
|
||||
return this.Predicate == null ? true : this.Predicate(modelObject);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A CompositeFilter joins several other filters together.
|
||||
/// If there are no filters, all model objects are included
|
||||
/// </summary>
|
||||
abstract public class CompositeFilter : IModelFilter {
|
||||
|
||||
/// <summary>
|
||||
/// Create an empty filter
|
||||
/// </summary>
|
||||
public CompositeFilter() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a composite filter from the given list of filters
|
||||
/// </summary>
|
||||
/// <param name="filters">A list of filters</param>
|
||||
public CompositeFilter(IEnumerable<IModelFilter> filters) {
|
||||
foreach (IModelFilter filter in filters) {
|
||||
if (filter != null)
|
||||
Filters.Add(filter);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the filters used by this composite
|
||||
/// </summary>
|
||||
public IList<IModelFilter> Filters {
|
||||
get { return filters; }
|
||||
set { filters = value; }
|
||||
}
|
||||
private IList<IModelFilter> filters = new List<IModelFilter>();
|
||||
|
||||
/// <summary>
|
||||
/// Get the sub filters that are text match filters
|
||||
/// </summary>
|
||||
public IEnumerable<TextMatchFilter> TextFilters {
|
||||
get {
|
||||
foreach (IModelFilter filter in this.Filters) {
|
||||
TextMatchFilter textFilter = filter as TextMatchFilter;
|
||||
if (textFilter != null)
|
||||
yield return textFilter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decide whether or not the given model should be included by the filter
|
||||
/// </summary>
|
||||
/// <param name="modelObject"></param>
|
||||
/// <returns>True if the object is included by the filter</returns>
|
||||
virtual public bool Filter(object modelObject) {
|
||||
if (this.Filters == null || this.Filters.Count == 0)
|
||||
return true;
|
||||
|
||||
return this.FilterObject(modelObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decide whether or not the given model should be included by the filter
|
||||
/// </summary>
|
||||
/// <remarks>Filters is guaranteed to be non-empty when this method is called</remarks>
|
||||
/// <param name="modelObject">The model object under consideration</param>
|
||||
/// <returns>True if the object is included by the filter</returns>
|
||||
abstract public bool FilterObject(object modelObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A CompositeAllFilter joins several other filters together.
|
||||
/// A model object must satisfy all filters to be included.
|
||||
/// If there are no filters, all model objects are included
|
||||
/// </summary>
|
||||
public class CompositeAllFilter : CompositeFilter {
|
||||
|
||||
/// <summary>
|
||||
/// Create a filter
|
||||
/// </summary>
|
||||
/// <param name="filters"></param>
|
||||
public CompositeAllFilter(List<IModelFilter> filters)
|
||||
: base(filters) {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decide whether or not the given model should be included by the filter
|
||||
/// </summary>
|
||||
/// <remarks>Filters is guaranteed to be non-empty when this method is called</remarks>
|
||||
/// <param name="modelObject">The model object under consideration</param>
|
||||
/// <returns>True if the object is included by the filter</returns>
|
||||
override public bool FilterObject(object modelObject) {
|
||||
foreach (IModelFilter filter in this.Filters)
|
||||
if (!filter.Filter(modelObject))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A CompositeAllFilter joins several other filters together.
|
||||
/// A model object must only satisfy one of the filters to be included.
|
||||
/// If there are no filters, all model objects are included
|
||||
/// </summary>
|
||||
public class CompositeAnyFilter : CompositeFilter {
|
||||
|
||||
/// <summary>
|
||||
/// Create a filter from the given filters
|
||||
/// </summary>
|
||||
/// <param name="filters"></param>
|
||||
public CompositeAnyFilter(List<IModelFilter> filters)
|
||||
: base(filters) {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decide whether or not the given model should be included by the filter
|
||||
/// </summary>
|
||||
/// <remarks>Filters is guaranteed to be non-empty when this method is called</remarks>
|
||||
/// <param name="modelObject">The model object under consideration</param>
|
||||
/// <returns>True if the object is included by the filter</returns>
|
||||
override public bool FilterObject(object modelObject) {
|
||||
foreach (IModelFilter filter in this.Filters)
|
||||
if (filter.Filter(modelObject))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Instances of this class extract a value from the model object
|
||||
/// and compare that value to a list of fixed values. The model
|
||||
/// object is included if the extracted value is in the list
|
||||
/// </summary>
|
||||
/// <remarks>If there is no delegate installed or there are
|
||||
/// no values to match, no model objects will be matched</remarks>
|
||||
public class OneOfFilter : IModelFilter {
|
||||
|
||||
/// <summary>
|
||||
/// Create a filter that will use the given delegate to extract values
|
||||
/// </summary>
|
||||
/// <param name="valueGetter"></param>
|
||||
public OneOfFilter(AspectGetterDelegate valueGetter) :
|
||||
this(valueGetter, new ArrayList()) {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a filter that will extract values using the given delegate
|
||||
/// and compare them to the values in the given list.
|
||||
/// </summary>
|
||||
/// <param name="valueGetter"></param>
|
||||
/// <param name="possibleValues"></param>
|
||||
public OneOfFilter(AspectGetterDelegate valueGetter, ICollection possibleValues) {
|
||||
this.ValueGetter = valueGetter;
|
||||
this.PossibleValues = new ArrayList(possibleValues);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the delegate that will be used to extract values
|
||||
/// from model objects
|
||||
/// </summary>
|
||||
virtual public AspectGetterDelegate ValueGetter {
|
||||
get { return valueGetter; }
|
||||
set { valueGetter = value; }
|
||||
}
|
||||
private AspectGetterDelegate valueGetter;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the list of values that the value extracted from
|
||||
/// the model object must match in order to be included.
|
||||
/// </summary>
|
||||
virtual public IList PossibleValues {
|
||||
get { return possibleValues; }
|
||||
set { possibleValues = value; }
|
||||
}
|
||||
private IList possibleValues;
|
||||
|
||||
/// <summary>
|
||||
/// Should the given model object be included?
|
||||
/// </summary>
|
||||
/// <param name="modelObject"></param>
|
||||
/// <returns></returns>
|
||||
public virtual bool Filter(object modelObject) {
|
||||
if (this.ValueGetter == null || this.PossibleValues == null || this.PossibleValues.Count == 0)
|
||||
return false;
|
||||
|
||||
object result = this.ValueGetter(modelObject);
|
||||
IEnumerable enumerable = result as IEnumerable;
|
||||
if (result is string || enumerable == null)
|
||||
return this.DoesValueMatch(result);
|
||||
|
||||
foreach (object x in enumerable) {
|
||||
if (this.DoesValueMatch(x))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decides if the given property is a match for the values in the PossibleValues collection
|
||||
/// </summary>
|
||||
/// <param name="result"></param>
|
||||
/// <returns></returns>
|
||||
protected virtual bool DoesValueMatch(object result) {
|
||||
return this.PossibleValues.Contains(result);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Instances of this class match a property of a model objects against
|
||||
/// a list of bit flags. The property should be an xor-ed collection
|
||||
/// of bits flags.
|
||||
/// </summary>
|
||||
/// <remarks>Both the property compared and the list of possible values
|
||||
/// must be convertible to ulongs.</remarks>
|
||||
public class FlagBitSetFilter : OneOfFilter {
|
||||
|
||||
/// <summary>
|
||||
/// Create an instance
|
||||
/// </summary>
|
||||
/// <param name="valueGetter"></param>
|
||||
/// <param name="possibleValues"></param>
|
||||
public FlagBitSetFilter(AspectGetterDelegate valueGetter, ICollection possibleValues) : base(valueGetter, possibleValues) {
|
||||
this.ConvertPossibleValues();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the collection of values that will be matched.
|
||||
/// These must be ulongs (or convertible to ulongs).
|
||||
/// </summary>
|
||||
public override IList PossibleValues {
|
||||
get { return base.PossibleValues; }
|
||||
set {
|
||||
base.PossibleValues = value;
|
||||
this.ConvertPossibleValues();
|
||||
}
|
||||
}
|
||||
|
||||
private void ConvertPossibleValues() {
|
||||
this.possibleValuesAsUlongs = new List<UInt64>();
|
||||
foreach (object x in this.PossibleValues)
|
||||
this.possibleValuesAsUlongs.Add(Convert.ToUInt64(x));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decides if the given property is a match for the values in the PossibleValues collection
|
||||
/// </summary>
|
||||
/// <param name="result"></param>
|
||||
/// <returns></returns>
|
||||
protected override bool DoesValueMatch(object result) {
|
||||
try {
|
||||
UInt64 value = Convert.ToUInt64(result);
|
||||
foreach (ulong flag in this.possibleValuesAsUlongs) {
|
||||
if ((value & flag) == flag)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
catch (InvalidCastException) {
|
||||
return false;
|
||||
}
|
||||
catch (FormatException) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private List<UInt64> possibleValuesAsUlongs = new List<UInt64>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Base class for whole list filters
|
||||
/// </summary>
|
||||
public class AbstractListFilter : IListFilter
|
||||
{
|
||||
/// <summary>
|
||||
/// Return a subset of the given list of model objects as the new
|
||||
/// contents of the ObjectListView
|
||||
/// </summary>
|
||||
/// <param name="modelObjects">The collection of model objects that the list will possibly display</param>
|
||||
/// <returns>The filtered collection that holds the model objects that will be displayed.</returns>
|
||||
virtual public IEnumerable Filter(IEnumerable modelObjects) {
|
||||
return modelObjects;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Instance of this class implement delegate based whole list filtering
|
||||
/// </summary>
|
||||
public class ListFilter : AbstractListFilter
|
||||
{
|
||||
/// <summary>
|
||||
/// A delegate that filters on a whole list
|
||||
/// </summary>
|
||||
/// <param name="rowObjects"></param>
|
||||
/// <returns></returns>
|
||||
public delegate IEnumerable ListFilterDelegate(IEnumerable rowObjects);
|
||||
|
||||
/// <summary>
|
||||
/// Create a ListFilter
|
||||
/// </summary>
|
||||
/// <param name="function"></param>
|
||||
public ListFilter(ListFilterDelegate function) {
|
||||
this.Function = function;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the delegate that will filter the list
|
||||
/// </summary>
|
||||
public ListFilterDelegate Function {
|
||||
get { return function; }
|
||||
set { function = value; }
|
||||
}
|
||||
private ListFilterDelegate function;
|
||||
|
||||
/// <summary>
|
||||
/// Do the actual work of filtering
|
||||
/// </summary>
|
||||
/// <param name="modelObjects"></param>
|
||||
/// <returns></returns>
|
||||
public override IEnumerable Filter(IEnumerable modelObjects) {
|
||||
if (this.Function == null)
|
||||
return modelObjects;
|
||||
|
||||
return this.Function(modelObjects);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Filter the list so only the last N entries are displayed
|
||||
/// </summary>
|
||||
public class TailFilter : AbstractListFilter
|
||||
{
|
||||
/// <summary>
|
||||
/// Create a no-op tail filter
|
||||
/// </summary>
|
||||
public TailFilter() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a filter that includes on the last N model objects
|
||||
/// </summary>
|
||||
/// <param name="numberOfObjects"></param>
|
||||
public TailFilter(int numberOfObjects) {
|
||||
this.Count = numberOfObjects;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the number of model objects that will be
|
||||
/// returned from the tail of the list
|
||||
/// </summary>
|
||||
public int Count {
|
||||
get { return count; }
|
||||
set { count = value; }
|
||||
}
|
||||
private int count;
|
||||
|
||||
/// <summary>
|
||||
/// Return the last N subset of the model objects
|
||||
/// </summary>
|
||||
/// <param name="modelObjects"></param>
|
||||
/// <returns></returns>
|
||||
public override IEnumerable Filter(IEnumerable modelObjects) {
|
||||
if (this.Count <= 0)
|
||||
return modelObjects;
|
||||
|
||||
ArrayList list = ObjectListView.EnumerableToArray(modelObjects, false);
|
||||
|
||||
if (this.Count > list.Count)
|
||||
return list;
|
||||
|
||||
object[] tail = new object[this.Count];
|
||||
list.CopyTo(list.Count - this.Count, tail, 0, this.Count);
|
||||
return new ArrayList(tail);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,160 @@
|
|||
/*
|
||||
* FlagClusteringStrategy - Implements a clustering strategy for a field which is a single integer
|
||||
* containing an XOR'ed collection of bit flags
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 23-March-2012 8:33 am
|
||||
*
|
||||
* Change log:
|
||||
* 2012-03-23 JPP - First version
|
||||
*
|
||||
* Copyright (C) 2012 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
|
||||
namespace BrightIdeasSoftware {
|
||||
|
||||
/// <summary>
|
||||
/// Instances of this class cluster model objects on the basis of a
|
||||
/// property that holds an xor-ed collection of bit flags.
|
||||
/// </summary>
|
||||
public class FlagClusteringStrategy : ClusteringStrategy
|
||||
{
|
||||
#region Life and death
|
||||
|
||||
/// <summary>
|
||||
/// Create a clustering strategy that operates on the flags of the given enum
|
||||
/// </summary>
|
||||
/// <param name="enumType"></param>
|
||||
public FlagClusteringStrategy(Type enumType) {
|
||||
if (enumType == null) throw new ArgumentNullException("enumType");
|
||||
if (!enumType.IsEnum) throw new ArgumentException("Type must be enum", "enumType");
|
||||
if (enumType.GetCustomAttributes(typeof(FlagsAttribute), false) == null) throw new ArgumentException("Type must have [Flags] attribute", "enumType");
|
||||
|
||||
List<long> flags = new List<long>();
|
||||
foreach (object x in Enum.GetValues(enumType))
|
||||
flags.Add(Convert.ToInt64(x));
|
||||
|
||||
List<string> flagLabels = new List<string>();
|
||||
foreach (string x in Enum.GetNames(enumType))
|
||||
flagLabels.Add(x);
|
||||
|
||||
this.SetValues(flags.ToArray(), flagLabels.ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a clustering strategy around the given collections of flags and their display labels.
|
||||
/// There must be the same number of elements in both collections.
|
||||
/// </summary>
|
||||
/// <param name="values">The list of flags. </param>
|
||||
/// <param name="labels"></param>
|
||||
public FlagClusteringStrategy(long[] values, string[] labels) {
|
||||
this.SetValues(values, labels);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation
|
||||
|
||||
/// <summary>
|
||||
/// Gets the value that will be xor-ed to test for the presence of a particular value.
|
||||
/// </summary>
|
||||
public long[] Values {
|
||||
get { return this.values; }
|
||||
private set { this.values = value; }
|
||||
}
|
||||
private long[] values;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the labels that will be used when the corresponding Value is XOR present in the data.
|
||||
/// </summary>
|
||||
public string[] Labels {
|
||||
get { return this.labels; }
|
||||
private set { this.labels = value; }
|
||||
}
|
||||
private string[] labels;
|
||||
|
||||
private void SetValues(long[] flags, string[] flagLabels) {
|
||||
if (flags == null || flags.Length == 0) throw new ArgumentNullException("flags");
|
||||
if (flagLabels == null || flagLabels.Length == 0) throw new ArgumentNullException("flagLabels");
|
||||
if (flags.Length != flagLabels.Length) throw new ArgumentException("values and labels must have the same number of entries", "flags");
|
||||
|
||||
this.Values = flags;
|
||||
this.Labels = flagLabels;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation of IClusteringStrategy
|
||||
|
||||
/// <summary>
|
||||
/// Get the cluster key by which the given model will be partitioned by this strategy
|
||||
/// </summary>
|
||||
/// <param name="model"></param>
|
||||
/// <returns></returns>
|
||||
public override object GetClusterKey(object model) {
|
||||
List<long> flags = new List<long>();
|
||||
try {
|
||||
long modelValue = Convert.ToInt64(this.Column.GetValue(model));
|
||||
foreach (long x in this.Values) {
|
||||
if ((x & modelValue) == x)
|
||||
flags.Add(x);
|
||||
}
|
||||
return flags;
|
||||
}
|
||||
catch (InvalidCastException ex) {
|
||||
System.Diagnostics.Debug.Write(ex);
|
||||
return flags;
|
||||
}
|
||||
catch (FormatException ex) {
|
||||
System.Diagnostics.Debug.Write(ex);
|
||||
return flags;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the display label that the given cluster should use
|
||||
/// </summary>
|
||||
/// <param name="cluster"></param>
|
||||
/// <returns></returns>
|
||||
public override string GetClusterDisplayLabel(ICluster cluster) {
|
||||
long clusterKeyAsUlong = Convert.ToInt64(cluster.ClusterKey);
|
||||
for (int i = 0; i < this.Values.Length; i++ ) {
|
||||
if (clusterKeyAsUlong == this.Values[i])
|
||||
return this.ApplyDisplayFormat(cluster, this.Labels[i]);
|
||||
}
|
||||
return this.ApplyDisplayFormat(cluster, clusterKeyAsUlong.ToString(CultureInfo.CurrentUICulture));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a filter that will include only model objects that
|
||||
/// match one or more of the given values.
|
||||
/// </summary>
|
||||
/// <param name="valuesChosenForFiltering"></param>
|
||||
/// <returns></returns>
|
||||
public override IModelFilter CreateFilter(IList valuesChosenForFiltering) {
|
||||
return new FlagBitSetFilter(this.GetClusterKey, valuesChosenForFiltering);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
56
Source/ryControls/ObjectListView/Filtering/ICluster.cs
Normal file
56
Source/ryControls/ObjectListView/Filtering/ICluster.cs
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
/*
|
||||
* ICluster - A cluster is a group of objects that can be included or excluded as a whole
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 4-March-2011 11:59 pm
|
||||
*
|
||||
* Change log:
|
||||
* 2011-03-04 JPP - First version
|
||||
*
|
||||
* Copyright (C) 2011-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace BrightIdeasSoftware {
|
||||
|
||||
/// <summary>
|
||||
/// A cluster is a like collection of objects that can be usefully filtered
|
||||
/// as whole using the filtering UI provided by the ObjectListView.
|
||||
/// </summary>
|
||||
public interface ICluster : IComparable {
|
||||
/// <summary>
|
||||
/// Gets or sets how many items belong to this cluster
|
||||
/// </summary>
|
||||
int Count { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the label that will be shown to the user to represent
|
||||
/// this cluster
|
||||
/// </summary>
|
||||
string DisplayLabel { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the actual data object that all members of this cluster
|
||||
/// have commonly returned.
|
||||
/// </summary>
|
||||
object ClusterKey { get; set; }
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,80 @@
|
|||
/*
|
||||
* IClusterStrategy - Encapsulates the ability to create a list of clusters from an ObjectListView
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 4-March-2011 11:59 pm
|
||||
*
|
||||
* Change log:
|
||||
* 2012-05-23 JPP - Added CreateFilter() method to interface to allow the strategy
|
||||
* to control the actual model filter that is created.
|
||||
* v2.5
|
||||
* 2011-03-04 JPP - First version
|
||||
*
|
||||
* Copyright (C) 2011-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace BrightIdeasSoftware{
|
||||
|
||||
/// <summary>
|
||||
/// Implementation of this interface control the selecting of cluster keys
|
||||
/// and how those clusters will be presented to the user
|
||||
/// </summary>
|
||||
public interface IClusteringStrategy {
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the column upon which this strategy will operate
|
||||
/// </summary>
|
||||
OLVColumn Column { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Get the cluster key by which the given model will be partitioned by this strategy
|
||||
/// </summary>
|
||||
/// <remarks>If the returned value is an IEnumerable, the given model is considered
|
||||
/// to belong to multiple clusters</remarks>
|
||||
/// <param name="model"></param>
|
||||
/// <returns></returns>
|
||||
object GetClusterKey(object model);
|
||||
|
||||
/// <summary>
|
||||
/// Create a cluster to hold the given cluster key
|
||||
/// </summary>
|
||||
/// <param name="clusterKey"></param>
|
||||
/// <returns></returns>
|
||||
ICluster CreateCluster(object clusterKey);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the display label that the given cluster should use
|
||||
/// </summary>
|
||||
/// <param name="cluster"></param>
|
||||
/// <returns></returns>
|
||||
string GetClusterDisplayLabel(ICluster cluster);
|
||||
|
||||
/// <summary>
|
||||
/// Create a filter that will include only model objects that
|
||||
/// match one or more of the given values.
|
||||
/// </summary>
|
||||
/// <param name="valuesChosenForFiltering"></param>
|
||||
/// <returns></returns>
|
||||
IModelFilter CreateFilter(IList valuesChosenForFiltering);
|
||||
}
|
||||
}
|
||||
629
Source/ryControls/ObjectListView/Filtering/TextMatchFilter.cs
Normal file
629
Source/ryControls/ObjectListView/Filtering/TextMatchFilter.cs
Normal file
|
|
@ -0,0 +1,629 @@
|
|||
/*
|
||||
* TextMatchFilter - Text based filtering on ObjectListViews
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 31/05/2011 7:45am
|
||||
*
|
||||
* Change log:
|
||||
* v2.6
|
||||
* 2012-10-13 JPP Allow filtering to consider additional columns
|
||||
* v2.5.1
|
||||
* 2011-06-22 JPP Handle searching for empty strings
|
||||
* v2.5.0
|
||||
* 2011-05-31 JPP Initial version
|
||||
*
|
||||
* TO DO:
|
||||
*
|
||||
* Copyright (C) 2011-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Drawing;
|
||||
|
||||
namespace BrightIdeasSoftware {
|
||||
|
||||
/// <summary>
|
||||
/// Instances of this class include only those rows of the listview
|
||||
/// that match one or more given strings.
|
||||
/// </summary>
|
||||
/// <remarks>This class can match strings by prefix, regex, or simple containment.
|
||||
/// There are factory methods for each of these matching strategies.</remarks>
|
||||
public class TextMatchFilter : AbstractModelFilter {
|
||||
|
||||
#region Life and death
|
||||
|
||||
/// <summary>
|
||||
/// Create a text filter that will include rows where any cell matches
|
||||
/// any of the given regex expressions.
|
||||
/// </summary>
|
||||
/// <param name="olv"></param>
|
||||
/// <param name="texts"></param>
|
||||
/// <returns></returns>
|
||||
/// <remarks>Any string that is not a valid regex expression will be ignored.</remarks>
|
||||
public static TextMatchFilter Regex(ObjectListView olv, params string[] texts) {
|
||||
TextMatchFilter filter = new TextMatchFilter(olv);
|
||||
filter.RegexStrings = texts;
|
||||
return filter;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a text filter that includes rows where any cell begins with one of the given strings
|
||||
/// </summary>
|
||||
/// <param name="olv"></param>
|
||||
/// <param name="texts"></param>
|
||||
/// <returns></returns>
|
||||
public static TextMatchFilter Prefix(ObjectListView olv, params string[] texts) {
|
||||
TextMatchFilter filter = new TextMatchFilter(olv);
|
||||
filter.PrefixStrings = texts;
|
||||
return filter;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a text filter that includes rows where any cell contains any of the given strings.
|
||||
/// </summary>
|
||||
/// <param name="olv"></param>
|
||||
/// <param name="texts"></param>
|
||||
/// <returns></returns>
|
||||
public static TextMatchFilter Contains(ObjectListView olv, params string[] texts) {
|
||||
TextMatchFilter filter = new TextMatchFilter(olv);
|
||||
filter.ContainsStrings = texts;
|
||||
return filter;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a TextFilter
|
||||
/// </summary>
|
||||
/// <param name="olv"></param>
|
||||
public TextMatchFilter(ObjectListView olv) {
|
||||
this.ListView = olv;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a TextFilter that finds the given string
|
||||
/// </summary>
|
||||
/// <param name="olv"></param>
|
||||
/// <param name="text"></param>
|
||||
public TextMatchFilter(ObjectListView olv, string text) {
|
||||
this.ListView = olv;
|
||||
this.ContainsStrings = new string[] { text };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a TextFilter that finds the given string using the given comparison
|
||||
/// </summary>
|
||||
/// <param name="olv"></param>
|
||||
/// <param name="text"></param>
|
||||
/// <param name="comparison"></param>
|
||||
public TextMatchFilter(ObjectListView olv, string text, StringComparison comparison) {
|
||||
this.ListView = olv;
|
||||
this.ContainsStrings = new string[] { text };
|
||||
this.StringComparison = comparison;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets which columns will be used for the comparisons? If this is null, all columns will be used
|
||||
/// </summary>
|
||||
public OLVColumn[] Columns {
|
||||
get { return columns; }
|
||||
set { columns = value; }
|
||||
}
|
||||
private OLVColumn[] columns;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets additional columns which will be used in the comparison. These will be used
|
||||
/// in addition to either the Columns property or to all columns taken from the control.
|
||||
/// </summary>
|
||||
public OLVColumn[] AdditionalColumns {
|
||||
get { return additionalColumns; }
|
||||
set { additionalColumns = value; }
|
||||
}
|
||||
private OLVColumn[] additionalColumns;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the collection of strings that will be used for
|
||||
/// contains matching. Setting this replaces all previous texts
|
||||
/// of any kind.
|
||||
/// </summary>
|
||||
public IEnumerable<string> ContainsStrings {
|
||||
get {
|
||||
foreach (TextMatchingStrategy component in this.MatchingStrategies)
|
||||
yield return component.Text;
|
||||
}
|
||||
set {
|
||||
this.MatchingStrategies = new List<TextMatchingStrategy>();
|
||||
if (value != null) {
|
||||
foreach (string text in value)
|
||||
this.MatchingStrategies.Add(new TextContainsMatchingStrategy(this, text));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets whether or not this filter has any search criteria
|
||||
/// </summary>
|
||||
public bool HasComponents {
|
||||
get {
|
||||
return this.MatchingStrategies.Count > 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or set the ObjectListView upon which this filter will work
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// You cannot really rebase a filter after it is created, so do not change this value.
|
||||
/// It is included so that it can be set in an object initializer.
|
||||
/// </remarks>
|
||||
public ObjectListView ListView {
|
||||
get { return listView; }
|
||||
set { listView = value; }
|
||||
}
|
||||
private ObjectListView listView;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the collection of strings that will be used for
|
||||
/// prefix matching. Setting this replaces all previous texts
|
||||
/// of any kind.
|
||||
/// </summary>
|
||||
public IEnumerable<string> PrefixStrings {
|
||||
get {
|
||||
foreach (TextMatchingStrategy component in this.MatchingStrategies)
|
||||
yield return component.Text;
|
||||
}
|
||||
set {
|
||||
this.MatchingStrategies = new List<TextMatchingStrategy>();
|
||||
if (value != null) {
|
||||
foreach (string text in value)
|
||||
this.MatchingStrategies.Add(new TextBeginsMatchingStrategy(this, text));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the options that will be used when compiling the regular expression.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is only used when doing Regex matching (obviously).
|
||||
/// If this is not set specifically, the appropriate options are chosen to match the
|
||||
/// StringComparison setting (culture invariant, case sensitive).
|
||||
/// </remarks>
|
||||
public RegexOptions RegexOptions {
|
||||
get {
|
||||
if (!regexOptions.HasValue) {
|
||||
switch (this.StringComparison) {
|
||||
case StringComparison.CurrentCulture:
|
||||
regexOptions = RegexOptions.None;
|
||||
break;
|
||||
case StringComparison.CurrentCultureIgnoreCase:
|
||||
regexOptions = RegexOptions.IgnoreCase;
|
||||
break;
|
||||
case StringComparison.Ordinal:
|
||||
case StringComparison.InvariantCulture:
|
||||
regexOptions = RegexOptions.CultureInvariant;
|
||||
break;
|
||||
case StringComparison.OrdinalIgnoreCase:
|
||||
case StringComparison.InvariantCultureIgnoreCase:
|
||||
regexOptions = RegexOptions.CultureInvariant | RegexOptions.IgnoreCase;
|
||||
break;
|
||||
default:
|
||||
regexOptions = RegexOptions.None;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return regexOptions.Value;
|
||||
}
|
||||
set {
|
||||
regexOptions = value;
|
||||
}
|
||||
}
|
||||
private RegexOptions? regexOptions;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the collection of strings that will be used for
|
||||
/// regex pattern matching. Setting this replaces all previous texts
|
||||
/// of any kind.
|
||||
/// </summary>
|
||||
public IEnumerable<string> RegexStrings {
|
||||
get {
|
||||
foreach (TextMatchingStrategy component in this.MatchingStrategies)
|
||||
yield return component.Text;
|
||||
}
|
||||
set {
|
||||
this.MatchingStrategies = new List<TextMatchingStrategy>();
|
||||
if (value != null) {
|
||||
foreach (string text in value)
|
||||
this.MatchingStrategies.Add(new TextRegexMatchingStrategy(this, text));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets how the filter will match text
|
||||
/// </summary>
|
||||
public StringComparison StringComparison {
|
||||
get { return this.stringComparison; }
|
||||
set { this.stringComparison = value; }
|
||||
}
|
||||
private StringComparison stringComparison = StringComparison.InvariantCultureIgnoreCase;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation
|
||||
|
||||
/// <summary>
|
||||
/// Loop over the columns that are being considering by the filter
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected virtual IEnumerable<OLVColumn> IterateColumns() {
|
||||
if (this.Columns == null) {
|
||||
foreach (OLVColumn column in this.ListView.Columns)
|
||||
yield return column;
|
||||
} else {
|
||||
foreach (OLVColumn column in this.Columns)
|
||||
yield return column;
|
||||
}
|
||||
if (this.AdditionalColumns != null) {
|
||||
foreach (OLVColumn column in this.AdditionalColumns)
|
||||
yield return column;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public interface
|
||||
|
||||
/// <summary>
|
||||
/// Do the actual work of filtering
|
||||
/// </summary>
|
||||
/// <param name="modelObject"></param>
|
||||
/// <returns></returns>
|
||||
public override bool Filter(object modelObject) {
|
||||
if (this.ListView == null || !this.HasComponents)
|
||||
return true;
|
||||
|
||||
foreach (OLVColumn column in this.IterateColumns()) {
|
||||
if (column.IsVisible && column.Searchable) {
|
||||
string[] cellTexts = column.GetSearchValues(modelObject);
|
||||
if (cellTexts != null && cellTexts.Length > 0) {
|
||||
foreach (TextMatchingStrategy filter in this.MatchingStrategies) {
|
||||
if (String.IsNullOrEmpty(filter.Text))
|
||||
return true;
|
||||
foreach (string cellText in cellTexts) {
|
||||
if (filter.MatchesText(cellText))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find all the ways in which this filter matches the given string.
|
||||
/// </summary>
|
||||
/// <remarks>This is used by the renderer to decide which bits of
|
||||
/// the string should be highlighted</remarks>
|
||||
/// <param name="cellText"></param>
|
||||
/// <returns>A list of character ranges indicating the matched substrings</returns>
|
||||
public IEnumerable<CharacterRange> FindAllMatchedRanges(string cellText) {
|
||||
List<CharacterRange> ranges = new List<CharacterRange>();
|
||||
|
||||
foreach (TextMatchingStrategy filter in this.MatchingStrategies) {
|
||||
if (!String.IsNullOrEmpty(filter.Text))
|
||||
ranges.AddRange(filter.FindAllMatchedRanges(cellText));
|
||||
}
|
||||
|
||||
return ranges;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Is the given column one of the columns being used by this filter?
|
||||
/// </summary>
|
||||
/// <param name="column"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsIncluded(OLVColumn column) {
|
||||
if (this.Columns == null) {
|
||||
return column.ListView == this.ListView;
|
||||
}
|
||||
|
||||
foreach (OLVColumn x in this.Columns) {
|
||||
if (x == column)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation members
|
||||
|
||||
private List<TextMatchingStrategy> MatchingStrategies = new List<TextMatchingStrategy>();
|
||||
|
||||
#endregion
|
||||
|
||||
#region Components
|
||||
|
||||
/// <summary>
|
||||
/// Base class for the various types of string matching that TextMatchFilter provides
|
||||
/// </summary>
|
||||
abstract protected class TextMatchingStrategy {
|
||||
|
||||
/// <summary>
|
||||
/// Gets how the filter will match text
|
||||
/// </summary>
|
||||
public StringComparison StringComparison {
|
||||
get { return this.TextFilter.StringComparison; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the text filter to which this component belongs
|
||||
/// </summary>
|
||||
public TextMatchFilter TextFilter {
|
||||
get { return textFilter; }
|
||||
set { textFilter = value; }
|
||||
}
|
||||
private TextMatchFilter textFilter;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the text that will be matched
|
||||
/// </summary>
|
||||
public string Text {
|
||||
get { return this.text; }
|
||||
set { this.text = value; }
|
||||
}
|
||||
private string text;
|
||||
|
||||
/// <summary>
|
||||
/// Find all the ways in which this filter matches the given string.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This is used by the renderer to decide which bits of
|
||||
/// the string should be highlighted.
|
||||
/// </para>
|
||||
/// <para>this.Text will not be null or empty when this is called.</para>
|
||||
/// </remarks>
|
||||
/// <param name="cellText">The text of the cell we want to search</param>
|
||||
/// <returns>A list of character ranges indicating the matched substrings</returns>
|
||||
abstract public IEnumerable<CharacterRange> FindAllMatchedRanges(string cellText);
|
||||
|
||||
/// <summary>
|
||||
/// Does the given text match the filter
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>this.Text will not be null or empty when this is called.</para>
|
||||
/// </remarks>
|
||||
/// <param name="cellText">The text of the cell we want to search</param>
|
||||
/// <returns>Return true if the given cellText matches our strategy</returns>
|
||||
abstract public bool MatchesText(string cellText);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This component provides text contains matching strategy.
|
||||
/// </summary>
|
||||
protected class TextContainsMatchingStrategy : TextMatchingStrategy {
|
||||
|
||||
/// <summary>
|
||||
/// Create a text contains strategy
|
||||
/// </summary>
|
||||
/// <param name="filter"></param>
|
||||
/// <param name="text"></param>
|
||||
public TextContainsMatchingStrategy(TextMatchFilter filter, string text) {
|
||||
this.TextFilter = filter;
|
||||
this.Text = text;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Does the given text match the filter
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>this.Text will not be null or empty when this is called.</para>
|
||||
/// </remarks>
|
||||
/// <param name="cellText">The text of the cell we want to search</param>
|
||||
/// <returns>Return true if the given cellText matches our strategy</returns>
|
||||
override public bool MatchesText(string cellText) {
|
||||
return cellText.IndexOf(this.Text, this.StringComparison) != -1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find all the ways in which this filter matches the given string.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This is used by the renderer to decide which bits of
|
||||
/// the string should be highlighted.
|
||||
/// </para>
|
||||
/// <para>this.Text will not be null or empty when this is called.</para>
|
||||
/// </remarks>
|
||||
/// <param name="cellText">The text of the cell we want to search</param>
|
||||
/// <returns>A list of character ranges indicating the matched substrings</returns>
|
||||
override public IEnumerable<CharacterRange> FindAllMatchedRanges(string cellText) {
|
||||
List<CharacterRange> ranges = new List<CharacterRange>();
|
||||
|
||||
int matchIndex = cellText.IndexOf(this.Text, this.StringComparison);
|
||||
while (matchIndex != -1) {
|
||||
ranges.Add(new CharacterRange(matchIndex, this.Text.Length));
|
||||
matchIndex = cellText.IndexOf(this.Text, matchIndex + this.Text.Length, this.StringComparison);
|
||||
}
|
||||
|
||||
return ranges;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This component provides text begins with matching strategy.
|
||||
/// </summary>
|
||||
protected class TextBeginsMatchingStrategy : TextMatchingStrategy {
|
||||
|
||||
/// <summary>
|
||||
/// Create a text begins strategy
|
||||
/// </summary>
|
||||
/// <param name="filter"></param>
|
||||
/// <param name="text"></param>
|
||||
public TextBeginsMatchingStrategy(TextMatchFilter filter, string text) {
|
||||
this.TextFilter = filter;
|
||||
this.Text = text;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Does the given text match the filter
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>this.Text will not be null or empty when this is called.</para>
|
||||
/// </remarks>
|
||||
/// <param name="cellText">The text of the cell we want to search</param>
|
||||
/// <returns>Return true if the given cellText matches our strategy</returns>
|
||||
override public bool MatchesText(string cellText) {
|
||||
return cellText.StartsWith(this.Text, this.StringComparison);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find all the ways in which this filter matches the given string.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This is used by the renderer to decide which bits of
|
||||
/// the string should be highlighted.
|
||||
/// </para>
|
||||
/// <para>this.Text will not be null or empty when this is called.</para>
|
||||
/// </remarks>
|
||||
/// <param name="cellText">The text of the cell we want to search</param>
|
||||
/// <returns>A list of character ranges indicating the matched substrings</returns>
|
||||
override public IEnumerable<CharacterRange> FindAllMatchedRanges(string cellText) {
|
||||
List<CharacterRange> ranges = new List<CharacterRange>();
|
||||
|
||||
if (cellText.StartsWith(this.Text, this.StringComparison))
|
||||
ranges.Add(new CharacterRange(0, this.Text.Length));
|
||||
|
||||
return ranges;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This component provides regex matching strategy.
|
||||
/// </summary>
|
||||
protected class TextRegexMatchingStrategy : TextMatchingStrategy {
|
||||
|
||||
/// <summary>
|
||||
/// Creates a regex strategy
|
||||
/// </summary>
|
||||
/// <param name="filter"></param>
|
||||
/// <param name="text"></param>
|
||||
public TextRegexMatchingStrategy(TextMatchFilter filter, string text) {
|
||||
this.TextFilter = filter;
|
||||
this.Text = text;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the options that will be used when compiling the regular expression.
|
||||
/// </summary>
|
||||
public RegexOptions RegexOptions {
|
||||
get {
|
||||
return this.TextFilter.RegexOptions;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a compilex regular expression, based on our current Text and RegexOptions.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If Text fails to compile as a regular expression, this will return a Regex object
|
||||
/// that will match all strings.
|
||||
/// </remarks>
|
||||
protected Regex Regex {
|
||||
get {
|
||||
if (this.regex == null) {
|
||||
try {
|
||||
this.regex = new Regex(this.Text, this.RegexOptions);
|
||||
}
|
||||
catch (ArgumentException) {
|
||||
this.regex = TextRegexMatchingStrategy.InvalidRegexMarker;
|
||||
}
|
||||
}
|
||||
return this.regex;
|
||||
}
|
||||
set {
|
||||
this.regex = value;
|
||||
}
|
||||
}
|
||||
private Regex regex;
|
||||
|
||||
/// <summary>
|
||||
/// Gets whether or not our current regular expression is a valid regex
|
||||
/// </summary>
|
||||
protected bool IsRegexInvalid {
|
||||
get {
|
||||
return this.Regex == TextRegexMatchingStrategy.InvalidRegexMarker;
|
||||
}
|
||||
}
|
||||
static private Regex InvalidRegexMarker = new Regex(".*");
|
||||
|
||||
/// <summary>
|
||||
/// Does the given text match the filter
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>this.Text will not be null or empty when this is called.</para>
|
||||
/// </remarks>
|
||||
/// <param name="cellText">The text of the cell we want to search</param>
|
||||
/// <returns>Return true if the given cellText matches our strategy</returns>
|
||||
public override bool MatchesText(string cellText) {
|
||||
if (this.IsRegexInvalid)
|
||||
return true;
|
||||
return this.Regex.Match(cellText).Success;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find all the ways in which this filter matches the given string.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This is used by the renderer to decide which bits of
|
||||
/// the string should be highlighted.
|
||||
/// </para>
|
||||
/// <para>this.Text will not be null or empty when this is called.</para>
|
||||
/// </remarks>
|
||||
/// <param name="cellText">The text of the cell we want to search</param>
|
||||
/// <returns>A list of character ranges indicating the matched substrings</returns>
|
||||
override public IEnumerable<CharacterRange> FindAllMatchedRanges(string cellText) {
|
||||
List<CharacterRange> ranges = new List<CharacterRange>();
|
||||
|
||||
if (!this.IsRegexInvalid) {
|
||||
foreach (Match match in this.Regex.Matches(cellText)) {
|
||||
if (match.Length > 0)
|
||||
ranges.Add(new CharacterRange(match.Index, match.Length));
|
||||
}
|
||||
}
|
||||
|
||||
return ranges;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
1261
Source/ryControls/ObjectListView/FullClassDiagram.cd
Normal file
1261
Source/ryControls/ObjectListView/FullClassDiagram.cd
Normal file
File diff suppressed because it is too large
Load Diff
335
Source/ryControls/ObjectListView/Implementation/Attributes.cs
Normal file
335
Source/ryControls/ObjectListView/Implementation/Attributes.cs
Normal file
|
|
@ -0,0 +1,335 @@
|
|||
/*
|
||||
* Attributes - Attributes that can be attached to properties of models to allow columns to be
|
||||
* built from them directly
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 15/08/2009 22:01
|
||||
*
|
||||
* Change log:
|
||||
* v2.6
|
||||
* 2012-08-16 JPP - Added [OLVChildren] and [OLVIgnore]
|
||||
* - OLV attributes can now only be set on properties
|
||||
* v2.4
|
||||
* 2010-04-14 JPP - Allow Name property to be set
|
||||
*
|
||||
* v2.3
|
||||
* 2009-08-15 JPP - Initial version
|
||||
*
|
||||
* To do:
|
||||
*
|
||||
* Copyright (C) 2009-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace BrightIdeasSoftware
|
||||
{
|
||||
/// <summary>
|
||||
/// This attribute is used to mark a property of a model
|
||||
/// class that should be noticed by Generator class.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// All the attributes of this class match their equivilent properties on OLVColumn.
|
||||
/// </remarks>
|
||||
[AttributeUsage(AttributeTargets.Property)]
|
||||
public class OLVColumnAttribute : Attribute
|
||||
{
|
||||
#region Constructor
|
||||
|
||||
// There are several property where we actually want nullable value (bool?, int?),
|
||||
// but it seems attribute properties can't be nullable types.
|
||||
// So we explicitly track if those properties have been set.
|
||||
|
||||
/// <summary>
|
||||
/// Create a new OLVColumnAttribute
|
||||
/// </summary>
|
||||
public OLVColumnAttribute() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new OLVColumnAttribute with the given title
|
||||
/// </summary>
|
||||
/// <param name="title">The title of the column</param>
|
||||
public OLVColumnAttribute(string title) {
|
||||
this.Title = title;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public properties
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string AspectToStringFormat {
|
||||
get { return aspectToStringFormat; }
|
||||
set { aspectToStringFormat = value; }
|
||||
}
|
||||
private string aspectToStringFormat;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public bool CheckBoxes {
|
||||
get { return checkBoxes; }
|
||||
set {
|
||||
checkBoxes = value;
|
||||
this.IsCheckBoxesSet = true;
|
||||
}
|
||||
}
|
||||
private bool checkBoxes;
|
||||
internal bool IsCheckBoxesSet = false;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int DisplayIndex {
|
||||
get { return displayIndex; }
|
||||
set { displayIndex = value; }
|
||||
}
|
||||
private int displayIndex = -1;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public bool FillsFreeSpace {
|
||||
get { return fillsFreeSpace; }
|
||||
set { fillsFreeSpace = value; }
|
||||
}
|
||||
private bool fillsFreeSpace;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int FreeSpaceProportion {
|
||||
get { return freeSpaceProportion; }
|
||||
set {
|
||||
freeSpaceProportion = value;
|
||||
IsFreeSpaceProportionSet = true;
|
||||
}
|
||||
}
|
||||
private int freeSpaceProportion;
|
||||
internal bool IsFreeSpaceProportionSet = false;
|
||||
|
||||
/// <summary>
|
||||
/// An array of IComparables that mark the cutoff points for values when
|
||||
/// grouping on this column.
|
||||
/// </summary>
|
||||
public object[] GroupCutoffs {
|
||||
get { return groupCutoffs; }
|
||||
set { groupCutoffs = value; }
|
||||
}
|
||||
private object[] groupCutoffs;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string[] GroupDescriptions {
|
||||
get { return groupDescriptions; }
|
||||
set { groupDescriptions = value; }
|
||||
}
|
||||
private string[] groupDescriptions;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string GroupWithItemCountFormat {
|
||||
get { return groupWithItemCountFormat; }
|
||||
set { groupWithItemCountFormat = value; }
|
||||
}
|
||||
private string groupWithItemCountFormat;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string GroupWithItemCountSingularFormat {
|
||||
get { return groupWithItemCountSingularFormat; }
|
||||
set { groupWithItemCountSingularFormat = value; }
|
||||
}
|
||||
private string groupWithItemCountSingularFormat;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public bool Hyperlink {
|
||||
get { return hyperlink; }
|
||||
set { hyperlink = value; }
|
||||
}
|
||||
private bool hyperlink;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string ImageAspectName {
|
||||
get { return imageAspectName; }
|
||||
set { imageAspectName = value; }
|
||||
}
|
||||
private string imageAspectName;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public bool IsEditable {
|
||||
get { return isEditable; }
|
||||
set {
|
||||
isEditable = value;
|
||||
this.IsEditableSet = true;
|
||||
}
|
||||
}
|
||||
private bool isEditable = true;
|
||||
internal bool IsEditableSet = false;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public bool IsVisible {
|
||||
get { return isVisible; }
|
||||
set { isVisible = value; }
|
||||
}
|
||||
private bool isVisible = true;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public bool IsTileViewColumn {
|
||||
get { return isTileViewColumn; }
|
||||
set { isTileViewColumn = value; }
|
||||
}
|
||||
private bool isTileViewColumn;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int MaximumWidth {
|
||||
get { return maximumWidth; }
|
||||
set { maximumWidth = value; }
|
||||
}
|
||||
private int maximumWidth = -1;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int MinimumWidth {
|
||||
get { return minimumWidth; }
|
||||
set { minimumWidth = value; }
|
||||
}
|
||||
private int minimumWidth = -1;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public String Name {
|
||||
get { return name; }
|
||||
set { name = value; }
|
||||
}
|
||||
private String name;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public HorizontalAlignment TextAlign {
|
||||
get { return this.textAlign; }
|
||||
set {
|
||||
this.textAlign = value;
|
||||
IsTextAlignSet = true;
|
||||
}
|
||||
}
|
||||
private HorizontalAlignment textAlign = HorizontalAlignment.Left;
|
||||
internal bool IsTextAlignSet = false;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public String Tag {
|
||||
get { return tag; }
|
||||
set { tag = value; }
|
||||
}
|
||||
private String tag;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public String Title {
|
||||
get { return title; }
|
||||
set { title = value; }
|
||||
}
|
||||
private String title;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public String ToolTipText {
|
||||
get { return toolTipText; }
|
||||
set { toolTipText = value; }
|
||||
}
|
||||
private String toolTipText;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public bool TriStateCheckBoxes {
|
||||
get { return triStateCheckBoxes; }
|
||||
set {
|
||||
triStateCheckBoxes = value;
|
||||
this.IsTriStateCheckBoxesSet = true;
|
||||
}
|
||||
}
|
||||
private bool triStateCheckBoxes;
|
||||
internal bool IsTriStateCheckBoxesSet = false;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public bool UseInitialLetterForGroup {
|
||||
get { return useInitialLetterForGroup; }
|
||||
set { useInitialLetterForGroup = value; }
|
||||
}
|
||||
private bool useInitialLetterForGroup;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int Width {
|
||||
get { return width; }
|
||||
set { width = value; }
|
||||
}
|
||||
private int width = 150;
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Properties marked with [OLVChildren] will be used as the children source in a TreeListView.
|
||||
/// </summary>
|
||||
[AttributeUsage(AttributeTargets.Property)]
|
||||
public class OLVChildrenAttribute : Attribute
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Properties marked with [OLVIgnore] will not have columns generated for them.
|
||||
/// </summary>
|
||||
[AttributeUsage(AttributeTargets.Property)]
|
||||
public class OLVIgnoreAttribute : Attribute
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
330
Source/ryControls/ObjectListView/Implementation/Comparers.cs
Normal file
330
Source/ryControls/ObjectListView/Implementation/Comparers.cs
Normal file
|
|
@ -0,0 +1,330 @@
|
|||
/*
|
||||
* Comparers - Various Comparer classes used within ObjectListView
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 25/11/2008 17:15
|
||||
*
|
||||
* Change log:
|
||||
* v2.8.1
|
||||
* 2014-12-03 JPP - Added StringComparer
|
||||
* v2.3
|
||||
* 2009-08-24 JPP - Added OLVGroupComparer
|
||||
* 2009-06-01 JPP - ModelObjectComparer would crash if secondary sort column was null.
|
||||
* 2008-12-20 JPP - Fixed bug with group comparisons when a group key was null (SF#2445761)
|
||||
* 2008-11-25 JPP Initial version
|
||||
*
|
||||
* TO DO:
|
||||
*
|
||||
* Copyright (C) 2006-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace BrightIdeasSoftware
|
||||
{
|
||||
/// <summary>
|
||||
/// ColumnComparer is the workhorse for all comparison between two values of a particular column.
|
||||
/// If the column has a specific comparer, use that to compare the values. Otherwise, do
|
||||
/// a case insensitive string compare of the string representations of the values.
|
||||
/// </summary>
|
||||
/// <remarks><para>This class inherits from both IComparer and its generic counterpart
|
||||
/// so that it can be used on untyped and typed collections.</para>
|
||||
/// <para>This is used by normal (non-virtual) ObjectListViews. Virtual lists use
|
||||
/// ModelObjectComparer</para>
|
||||
/// </remarks>
|
||||
public class ColumnComparer : IComparer, IComparer<OLVListItem>
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets the method that will be used to compare two strings.
|
||||
/// The default is to compare on the current culture, case-insensitive
|
||||
/// </summary>
|
||||
public static StringCompareDelegate StringComparer
|
||||
{
|
||||
get { return stringComparer; }
|
||||
set { stringComparer = value; }
|
||||
}
|
||||
private static StringCompareDelegate stringComparer;
|
||||
|
||||
/// <summary>
|
||||
/// Create a ColumnComparer that will order the rows in a list view according
|
||||
/// to the values in a given column
|
||||
/// </summary>
|
||||
/// <param name="col">The column whose values will be compared</param>
|
||||
/// <param name="order">The ordering for column values</param>
|
||||
public ColumnComparer(OLVColumn col, SortOrder order)
|
||||
{
|
||||
this.column = col;
|
||||
this.sortOrder = order;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a ColumnComparer that will order the rows in a list view according
|
||||
/// to the values in a given column, and by a secondary column if the primary
|
||||
/// column is equal.
|
||||
/// </summary>
|
||||
/// <param name="col">The column whose values will be compared</param>
|
||||
/// <param name="order">The ordering for column values</param>
|
||||
/// <param name="col2">The column whose values will be compared for secondary sorting</param>
|
||||
/// <param name="order2">The ordering for secondary column values</param>
|
||||
public ColumnComparer(OLVColumn col, SortOrder order, OLVColumn col2, SortOrder order2)
|
||||
: this(col, order)
|
||||
{
|
||||
// There is no point in secondary sorting on the same column
|
||||
if (col != col2)
|
||||
this.secondComparer = new ColumnComparer(col2, order2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compare two rows
|
||||
/// </summary>
|
||||
/// <param name="x">row1</param>
|
||||
/// <param name="y">row2</param>
|
||||
/// <returns>An ordering indication: -1, 0, 1</returns>
|
||||
public int Compare(object x, object y)
|
||||
{
|
||||
return this.Compare((OLVListItem)x, (OLVListItem)y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compare two rows
|
||||
/// </summary>
|
||||
/// <param name="x">row1</param>
|
||||
/// <param name="y">row2</param>
|
||||
/// <returns>An ordering indication: -1, 0, 1</returns>
|
||||
public int Compare(OLVListItem x, OLVListItem y)
|
||||
{
|
||||
if (this.sortOrder == SortOrder.None)
|
||||
return 0;
|
||||
|
||||
int result = 0;
|
||||
object x1 = this.column.GetValue(x.RowObject);
|
||||
object y1 = this.column.GetValue(y.RowObject);
|
||||
|
||||
// Handle nulls. Null values come last
|
||||
bool xIsNull = (x1 == null || x1 == System.DBNull.Value);
|
||||
bool yIsNull = (y1 == null || y1 == System.DBNull.Value);
|
||||
if (xIsNull || yIsNull) {
|
||||
if (xIsNull && yIsNull)
|
||||
result = 0;
|
||||
else
|
||||
result = (xIsNull ? -1 : 1);
|
||||
} else {
|
||||
result = this.CompareValues(x1, y1);
|
||||
}
|
||||
|
||||
if (this.sortOrder == SortOrder.Descending)
|
||||
result = 0 - result;
|
||||
|
||||
// If the result was equality, use the secondary comparer to resolve it
|
||||
if (result == 0 && this.secondComparer != null)
|
||||
result = this.secondComparer.Compare(x, y);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compare the actual values to be used for sorting
|
||||
/// </summary>
|
||||
/// <param name="x">The aspect extracted from the first row</param>
|
||||
/// <param name="y">The aspect extracted from the second row</param>
|
||||
/// <returns>An ordering indication: -1, 0, 1</returns>
|
||||
public int CompareValues(object x, object y)
|
||||
{
|
||||
// Force case insensitive compares on strings
|
||||
String xAsString = x as String;
|
||||
if (xAsString != null)
|
||||
return CompareStrings(xAsString, y as String);
|
||||
|
||||
IComparable comparable = x as IComparable;
|
||||
return comparable != null ? comparable.CompareTo(y) : 0;
|
||||
}
|
||||
|
||||
private static int CompareStrings(string x, string y)
|
||||
{
|
||||
if (StringComparer == null)
|
||||
return String.Compare(x, y, StringComparison.CurrentCultureIgnoreCase);
|
||||
else
|
||||
return StringComparer(x, y);
|
||||
}
|
||||
|
||||
private OLVColumn column;
|
||||
private SortOrder sortOrder;
|
||||
private ColumnComparer secondComparer;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// This comparer sort list view groups. OLVGroups have a "SortValue" property,
|
||||
/// which is used if present. Otherwise, the titles of the groups will be compared.
|
||||
/// </summary>
|
||||
public class OLVGroupComparer : IComparer<OLVGroup>
|
||||
{
|
||||
/// <summary>
|
||||
/// Create a group comparer
|
||||
/// </summary>
|
||||
/// <param name="order">The ordering for column values</param>
|
||||
public OLVGroupComparer(SortOrder order) {
|
||||
this.sortOrder = order;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compare the two groups. OLVGroups have a "SortValue" property,
|
||||
/// which is used if present. Otherwise, the titles of the groups will be compared.
|
||||
/// </summary>
|
||||
/// <param name="x">group1</param>
|
||||
/// <param name="y">group2</param>
|
||||
/// <returns>An ordering indication: -1, 0, 1</returns>
|
||||
public int Compare(OLVGroup x, OLVGroup y) {
|
||||
// If we can compare the sort values, do that.
|
||||
// Otherwise do a case insensitive compare on the group header.
|
||||
int result;
|
||||
if (x.SortValue != null && y.SortValue != null)
|
||||
result = x.SortValue.CompareTo(y.SortValue);
|
||||
else
|
||||
result = String.Compare(x.Header, y.Header, StringComparison.CurrentCultureIgnoreCase);
|
||||
|
||||
if (this.sortOrder == SortOrder.Descending)
|
||||
result = 0 - result;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private SortOrder sortOrder;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This comparer can be used to sort a collection of model objects by a given column
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>This is used by virtual ObjectListViews. Non-virtual lists use
|
||||
/// ColumnComparer</para>
|
||||
/// </remarks>
|
||||
public class ModelObjectComparer : IComparer, IComparer<object>
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets the method that will be used to compare two strings.
|
||||
/// The default is to compare on the current culture, case-insensitive
|
||||
/// </summary>
|
||||
public static StringCompareDelegate StringComparer
|
||||
{
|
||||
get { return stringComparer; }
|
||||
set { stringComparer = value; }
|
||||
}
|
||||
private static StringCompareDelegate stringComparer;
|
||||
|
||||
/// <summary>
|
||||
/// Create a model object comparer
|
||||
/// </summary>
|
||||
/// <param name="col"></param>
|
||||
/// <param name="order"></param>
|
||||
public ModelObjectComparer(OLVColumn col, SortOrder order)
|
||||
{
|
||||
this.column = col;
|
||||
this.sortOrder = order;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a model object comparer with a secondary sorting column
|
||||
/// </summary>
|
||||
/// <param name="col"></param>
|
||||
/// <param name="order"></param>
|
||||
/// <param name="col2"></param>
|
||||
/// <param name="order2"></param>
|
||||
public ModelObjectComparer(OLVColumn col, SortOrder order, OLVColumn col2, SortOrder order2)
|
||||
: this(col, order)
|
||||
{
|
||||
// There is no point in secondary sorting on the same column
|
||||
if (col != col2 && col2 != null && order2 != SortOrder.None)
|
||||
this.secondComparer = new ModelObjectComparer(col2, order2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compare the two model objects
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <returns></returns>
|
||||
public int Compare(object x, object y)
|
||||
{
|
||||
int result = 0;
|
||||
object x1 = this.column.GetValue(x);
|
||||
object y1 = this.column.GetValue(y);
|
||||
|
||||
if (this.sortOrder == SortOrder.None)
|
||||
return 0;
|
||||
|
||||
// Handle nulls. Null values come last
|
||||
bool xIsNull = (x1 == null || x1 == System.DBNull.Value);
|
||||
bool yIsNull = (y1 == null || y1 == System.DBNull.Value);
|
||||
if (xIsNull || yIsNull) {
|
||||
if (xIsNull && yIsNull)
|
||||
result = 0;
|
||||
else
|
||||
result = (xIsNull ? -1 : 1);
|
||||
} else {
|
||||
result = this.CompareValues(x1, y1);
|
||||
}
|
||||
|
||||
if (this.sortOrder == SortOrder.Descending)
|
||||
result = 0 - result;
|
||||
|
||||
// If the result was equality, use the secondary comparer to resolve it
|
||||
if (result == 0 && this.secondComparer != null)
|
||||
result = this.secondComparer.Compare(x, y);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compare the actual values
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <returns></returns>
|
||||
public int CompareValues(object x, object y)
|
||||
{
|
||||
// Force case insensitive compares on strings
|
||||
String xStr = x as String;
|
||||
if (xStr != null)
|
||||
return CompareStrings(xStr, y as String);
|
||||
|
||||
IComparable comparable = x as IComparable;
|
||||
return comparable != null ? comparable.CompareTo(y) : 0;
|
||||
}
|
||||
|
||||
private static int CompareStrings(string x, string y)
|
||||
{
|
||||
if (StringComparer == null)
|
||||
return String.Compare(x, y, StringComparison.CurrentCultureIgnoreCase);
|
||||
else
|
||||
return StringComparer(x, y);
|
||||
}
|
||||
|
||||
private OLVColumn column;
|
||||
private SortOrder sortOrder;
|
||||
private ModelObjectComparer secondComparer;
|
||||
|
||||
#region IComparer<object> Members
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,626 @@
|
|||
/*
|
||||
* DataSourceAdapter - A helper class that translates DataSource events for an ObjectListView
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 20/09/2010 7:42 AM
|
||||
*
|
||||
* Change log:
|
||||
* v2.9
|
||||
* 2015-10-31 JPP - Put back sanity check on upper limit of source items
|
||||
* 2015-02-02 JPP - Made CreateColumnsFromSource() only rebuild columns when new ones were added
|
||||
* v2.8.1
|
||||
* 2014-11-23 JPP - Honour initial CurrencyManager.Position when setting DataSource.
|
||||
* 2014-10-27 JPP - Fix issue where SelectedObject was not sync'ed with CurrencyManager.Position (SF #129)
|
||||
* v2.6
|
||||
* 2012-08-16 JPP - Unify common column creation functionality with Generator when possible
|
||||
*
|
||||
* 2010-09-20 JPP - Initial version
|
||||
*
|
||||
* Copyright (C) 2010-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Windows.Forms;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace BrightIdeasSoftware
|
||||
{
|
||||
/// <summary>
|
||||
/// A helper class that translates DataSource events for an ObjectListView
|
||||
/// </summary>
|
||||
public class DataSourceAdapter : IDisposable
|
||||
{
|
||||
#region Life and death
|
||||
|
||||
/// <summary>
|
||||
/// Make a DataSourceAdapter
|
||||
/// </summary>
|
||||
public DataSourceAdapter(ObjectListView olv) {
|
||||
if (olv == null) throw new ArgumentNullException("olv");
|
||||
|
||||
this.ListView = olv;
|
||||
// ReSharper disable once DoNotCallOverridableMethodsInConstructor
|
||||
this.BindListView(this.ListView);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finalize this object
|
||||
/// </summary>
|
||||
~DataSourceAdapter() {
|
||||
this.Dispose(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Release all the resources used by this instance
|
||||
/// </summary>
|
||||
public void Dispose() {
|
||||
this.Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Release all the resources used by this instance
|
||||
/// </summary>
|
||||
public virtual void Dispose(bool fromUser) {
|
||||
this.UnbindListView(this.ListView);
|
||||
this.UnbindDataSource();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public Properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether or not columns will be automatically generated to show the
|
||||
/// columns when the DataSource is set.
|
||||
/// </summary>
|
||||
/// <remarks>This must be set before the DataSource is set. It has no effect afterwards.</remarks>
|
||||
public bool AutoGenerateColumns {
|
||||
get { return this.autoGenerateColumns; }
|
||||
set { this.autoGenerateColumns = value; }
|
||||
}
|
||||
private bool autoGenerateColumns = true;
|
||||
|
||||
/// <summary>
|
||||
/// Get or set the DataSource that will be displayed in this list view.
|
||||
/// </summary>
|
||||
public virtual Object DataSource {
|
||||
get { return dataSource; }
|
||||
set {
|
||||
dataSource = value;
|
||||
this.RebindDataSource(true);
|
||||
}
|
||||
}
|
||||
private Object dataSource;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the name of the list or table in the data source for which the DataListView is displaying data.
|
||||
/// </summary>
|
||||
/// <remarks>If the data source is not a DataSet or DataViewManager, this property has no effect</remarks>
|
||||
public virtual string DataMember {
|
||||
get { return dataMember; }
|
||||
set {
|
||||
if (dataMember != value) {
|
||||
dataMember = value;
|
||||
RebindDataSource();
|
||||
}
|
||||
}
|
||||
}
|
||||
private string dataMember = "";
|
||||
|
||||
/// <summary>
|
||||
/// Gets the ObjectListView upon which this adaptor will operate
|
||||
/// </summary>
|
||||
public ObjectListView ListView {
|
||||
get { return listView; }
|
||||
internal set { listView = value; }
|
||||
}
|
||||
private ObjectListView listView;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the currency manager which is handling our binding context
|
||||
/// </summary>
|
||||
protected CurrencyManager CurrencyManager {
|
||||
get { return currencyManager; }
|
||||
set { currencyManager = value; }
|
||||
}
|
||||
private CurrencyManager currencyManager;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Binding and unbinding
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="olv"></param>
|
||||
protected virtual void BindListView(ObjectListView olv) {
|
||||
if (olv == null)
|
||||
return;
|
||||
|
||||
olv.Freezing += new EventHandler<FreezeEventArgs>(HandleListViewFreezing);
|
||||
olv.SelectionChanged += new EventHandler(HandleListViewSelectionChanged);
|
||||
olv.BindingContextChanged += new EventHandler(HandleListViewBindingContextChanged);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="olv"></param>
|
||||
protected virtual void UnbindListView(ObjectListView olv) {
|
||||
if (olv == null)
|
||||
return;
|
||||
|
||||
olv.Freezing -= new EventHandler<FreezeEventArgs>(HandleListViewFreezing);
|
||||
olv.SelectionChanged -= new EventHandler(HandleListViewSelectionChanged);
|
||||
olv.BindingContextChanged -= new EventHandler(HandleListViewBindingContextChanged);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
protected virtual void BindDataSource() {
|
||||
if (this.CurrencyManager == null)
|
||||
return;
|
||||
|
||||
this.CurrencyManager.MetaDataChanged += new EventHandler(HandleCurrencyManagerMetaDataChanged);
|
||||
this.CurrencyManager.PositionChanged += new EventHandler(HandleCurrencyManagerPositionChanged);
|
||||
this.CurrencyManager.ListChanged += new ListChangedEventHandler(CurrencyManagerListChanged);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
protected virtual void UnbindDataSource() {
|
||||
if (this.CurrencyManager == null)
|
||||
return;
|
||||
|
||||
this.CurrencyManager.MetaDataChanged -= new EventHandler(HandleCurrencyManagerMetaDataChanged);
|
||||
this.CurrencyManager.PositionChanged -= new EventHandler(HandleCurrencyManagerPositionChanged);
|
||||
this.CurrencyManager.ListChanged -= new ListChangedEventHandler(CurrencyManagerListChanged);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Initialization
|
||||
|
||||
/// <summary>
|
||||
/// Our data source has changed. Figure out how to handle the new source
|
||||
/// </summary>
|
||||
protected virtual void RebindDataSource() {
|
||||
RebindDataSource(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Our data source has changed. Figure out how to handle the new source
|
||||
/// </summary>
|
||||
protected virtual void RebindDataSource(bool forceDataInitialization) {
|
||||
|
||||
CurrencyManager tempCurrencyManager = null;
|
||||
if (this.ListView != null && this.ListView.BindingContext != null && this.DataSource != null) {
|
||||
tempCurrencyManager = this.ListView.BindingContext[this.DataSource, this.DataMember] as CurrencyManager;
|
||||
}
|
||||
|
||||
// Has our currency manager changed?
|
||||
if (this.CurrencyManager != tempCurrencyManager) {
|
||||
this.UnbindDataSource();
|
||||
this.CurrencyManager = tempCurrencyManager;
|
||||
this.BindDataSource();
|
||||
|
||||
// Our currency manager has changed so we have to initialize a new data source
|
||||
forceDataInitialization = true;
|
||||
}
|
||||
|
||||
if (forceDataInitialization)
|
||||
InitializeDataSource();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The data source for this control has changed. Reconfigure the control for the new source
|
||||
/// </summary>
|
||||
protected virtual void InitializeDataSource() {
|
||||
if (this.ListView.Frozen || this.CurrencyManager == null)
|
||||
return;
|
||||
|
||||
this.CreateColumnsFromSource();
|
||||
this.CreateMissingAspectGettersAndPutters();
|
||||
this.SetListContents();
|
||||
this.ListView.AutoSizeColumns();
|
||||
|
||||
// Fake a position change event so that the control matches any initial Position
|
||||
this.HandleCurrencyManagerPositionChanged(null, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Take the contents of the currently bound list and put them into the control
|
||||
/// </summary>
|
||||
protected virtual void SetListContents() {
|
||||
this.ListView.Objects = this.CurrencyManager.List;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create columns for the listview based on what properties are available in the data source
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>This method will create columns if there is not already a column displaying that property.</para>
|
||||
/// </remarks>
|
||||
protected virtual void CreateColumnsFromSource() {
|
||||
if (this.CurrencyManager == null)
|
||||
return;
|
||||
|
||||
// Don't generate any columns in design mode. If we do, the user will see them,
|
||||
// but the Designer won't know about them and won't persist them, which is very confusing
|
||||
if (this.ListView.IsDesignMode)
|
||||
return;
|
||||
|
||||
// Don't create columns if we've been told not to
|
||||
if (!this.AutoGenerateColumns)
|
||||
return;
|
||||
|
||||
// Use a Generator to create columns
|
||||
Generator generator = Generator.Instance as Generator ?? new Generator();
|
||||
|
||||
PropertyDescriptorCollection properties = this.CurrencyManager.GetItemProperties();
|
||||
if (properties.Count == 0)
|
||||
return;
|
||||
|
||||
bool wereColumnsAdded = false;
|
||||
foreach (PropertyDescriptor property in properties) {
|
||||
|
||||
if (!this.ShouldCreateColumn(property))
|
||||
continue;
|
||||
|
||||
// Create a column
|
||||
OLVColumn column = generator.MakeColumnFromPropertyDescriptor(property);
|
||||
this.ConfigureColumn(column, property);
|
||||
|
||||
// Add it to our list
|
||||
this.ListView.AllColumns.Add(column);
|
||||
wereColumnsAdded = true;
|
||||
}
|
||||
|
||||
if (wereColumnsAdded)
|
||||
generator.PostCreateColumns(this.ListView);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decide if a new column should be added to the control to display
|
||||
/// the given property
|
||||
/// </summary>
|
||||
/// <param name="property"></param>
|
||||
/// <returns></returns>
|
||||
protected virtual bool ShouldCreateColumn(PropertyDescriptor property) {
|
||||
|
||||
// Is there a column that already shows this property? If so, we don't show it again
|
||||
if (this.ListView.AllColumns.Exists(delegate(OLVColumn x) { return x.AspectName == property.Name; }))
|
||||
return false;
|
||||
|
||||
// Relationships to other tables turn up as IBindibleLists. Don't make columns to show them.
|
||||
// CHECK: Is this always true? What other things could be here? Constraints? Triggers?
|
||||
if (property.PropertyType == typeof(IBindingList))
|
||||
return false;
|
||||
|
||||
// Ignore anything marked with [OLVIgnore]
|
||||
return property.Attributes[typeof(OLVIgnoreAttribute)] == null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Configure the given column to show the given property.
|
||||
/// The title and aspect name of the column are already filled in.
|
||||
/// </summary>
|
||||
/// <param name="column"></param>
|
||||
/// <param name="property"></param>
|
||||
protected virtual void ConfigureColumn(OLVColumn column, PropertyDescriptor property) {
|
||||
|
||||
column.LastDisplayIndex = this.ListView.AllColumns.Count;
|
||||
|
||||
// If our column is a BLOB, it could be an image, so assign a renderer to draw it.
|
||||
// CONSIDER: Is this a common enough case to warrant this code?
|
||||
if (property.PropertyType == typeof(System.Byte[]))
|
||||
column.Renderer = new ImageRenderer();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate aspect getters and putters for any columns that are missing them (and for which we have
|
||||
/// enough information to actually generate a getter)
|
||||
/// </summary>
|
||||
protected virtual void CreateMissingAspectGettersAndPutters() {
|
||||
foreach (OLVColumn x in this.ListView.AllColumns) {
|
||||
OLVColumn column = x; // stack based variable accessible from closures
|
||||
if (column.AspectGetter == null && !String.IsNullOrEmpty(column.AspectName)) {
|
||||
column.AspectGetter = delegate(object row) {
|
||||
// In most cases, rows will be DataRowView objects
|
||||
DataRowView drv = row as DataRowView;
|
||||
if (drv == null)
|
||||
return column.GetAspectByName(row);
|
||||
return (drv.Row.RowState == DataRowState.Detached) ? null : drv[column.AspectName];
|
||||
};
|
||||
}
|
||||
if (column.IsEditable && column.AspectPutter == null && !String.IsNullOrEmpty(column.AspectName)) {
|
||||
column.AspectPutter = delegate(object row, object newValue) {
|
||||
// In most cases, rows will be DataRowView objects
|
||||
DataRowView drv = row as DataRowView;
|
||||
if (drv == null)
|
||||
column.PutAspectByName(row, newValue);
|
||||
else {
|
||||
if (drv.Row.RowState != DataRowState.Detached)
|
||||
drv[column.AspectName] = newValue;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Event Handlers
|
||||
|
||||
/// <summary>
|
||||
/// CurrencyManager ListChanged event handler.
|
||||
/// Deals with fine-grained changes to list items.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// It's actually difficult to deal with these changes in a fine-grained manner.
|
||||
/// If our listview is grouped, then any change may make a new group appear or
|
||||
/// an old group disappear. It is rarely enough to simply update the affected row.
|
||||
/// </remarks>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
protected virtual void CurrencyManagerListChanged(object sender, ListChangedEventArgs e) {
|
||||
Debug.Assert(sender == this.CurrencyManager);
|
||||
|
||||
// Ignore changes make while frozen, since we will do a complete rebuild when we unfreeze
|
||||
if (this.ListView.Frozen)
|
||||
return;
|
||||
|
||||
//System.Diagnostics.Debug.WriteLine(e.ListChangedType);
|
||||
Stopwatch sw = Stopwatch.StartNew();
|
||||
switch (e.ListChangedType) {
|
||||
|
||||
case ListChangedType.Reset:
|
||||
this.HandleListChangedReset(e);
|
||||
break;
|
||||
|
||||
case ListChangedType.ItemChanged:
|
||||
this.HandleListChangedItemChanged(e);
|
||||
break;
|
||||
|
||||
case ListChangedType.ItemAdded:
|
||||
this.HandleListChangedItemAdded(e);
|
||||
break;
|
||||
|
||||
// An item has gone away.
|
||||
case ListChangedType.ItemDeleted:
|
||||
this.HandleListChangedItemDeleted(e);
|
||||
break;
|
||||
|
||||
// An item has changed its index.
|
||||
case ListChangedType.ItemMoved:
|
||||
this.HandleListChangedItemMoved(e);
|
||||
break;
|
||||
|
||||
// Something has changed in the metadata.
|
||||
// CHECK: When are these events actually fired?
|
||||
case ListChangedType.PropertyDescriptorAdded:
|
||||
case ListChangedType.PropertyDescriptorChanged:
|
||||
case ListChangedType.PropertyDescriptorDeleted:
|
||||
this.HandleListChangedMetadataChanged(e);
|
||||
break;
|
||||
}
|
||||
sw.Stop();
|
||||
System.Diagnostics.Debug.WriteLine(String.Format("PERF - Processing {0} event on {1} rows took {2}ms", e.ListChangedType, this.ListView.GetItemCount(), sw.ElapsedMilliseconds));
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle PropertyDescriptor* events
|
||||
/// </summary>
|
||||
/// <param name="e"></param>
|
||||
protected virtual void HandleListChangedMetadataChanged(ListChangedEventArgs e) {
|
||||
this.InitializeDataSource();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle ItemMoved event
|
||||
/// </summary>
|
||||
/// <param name="e"></param>
|
||||
protected virtual void HandleListChangedItemMoved(ListChangedEventArgs e) {
|
||||
// When is this actually triggered?
|
||||
this.InitializeDataSource();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle the ItemDeleted event
|
||||
/// </summary>
|
||||
/// <param name="e"></param>
|
||||
protected virtual void HandleListChangedItemDeleted(ListChangedEventArgs e) {
|
||||
this.InitializeDataSource();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle an ItemAdded event.
|
||||
/// </summary>
|
||||
/// <param name="e"></param>
|
||||
protected virtual void HandleListChangedItemAdded(ListChangedEventArgs e) {
|
||||
// We get this event twice if certain grid controls are used to add a new row to a
|
||||
// datatable: once when the editing of a new row begins, and once again when that
|
||||
// editing commits. (If the user cancels the creation of the new row, we never see
|
||||
// the second creation.) We detect this by seeing if this is a view on a row in a
|
||||
// DataTable, and if it is, testing to see if it's a new row under creation.
|
||||
|
||||
Object newRow = this.CurrencyManager.List[e.NewIndex];
|
||||
DataRowView drv = newRow as DataRowView;
|
||||
if (drv == null || !drv.IsNew) {
|
||||
// Either we're not dealing with a view on a data table, or this is the commit
|
||||
// notification. Either way, this is the final notification, so we want to
|
||||
// handle the new row now!
|
||||
this.InitializeDataSource();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle the Reset event
|
||||
/// </summary>
|
||||
/// <param name="e"></param>
|
||||
protected virtual void HandleListChangedReset(ListChangedEventArgs e) {
|
||||
// The whole list has changed utterly, so reload it.
|
||||
this.InitializeDataSource();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle ItemChanged event. This is triggered when a single item
|
||||
/// has changed, so just refresh that one item.
|
||||
/// </summary>
|
||||
/// <param name="e"></param>
|
||||
/// <remarks>Even in this simple case, we should probably rebuild the list.
|
||||
/// For example, the change could put the item into its own new group.</remarks>
|
||||
protected virtual void HandleListChangedItemChanged(ListChangedEventArgs e) {
|
||||
// A single item has changed, so just refresh that.
|
||||
//System.Diagnostics.Debug.WriteLine(String.Format("HandleListChangedItemChanged: {0}, {1}", e.NewIndex, e.PropertyDescriptor.Name));
|
||||
|
||||
Object changedRow = this.CurrencyManager.List[e.NewIndex];
|
||||
this.ListView.RefreshObject(changedRow);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The CurrencyManager calls this if the data source looks
|
||||
/// different. We just reload everything.
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
/// <remarks>
|
||||
/// CHECK: Do we need this if we are handle ListChanged metadata events?
|
||||
/// </remarks>
|
||||
protected virtual void HandleCurrencyManagerMetaDataChanged(object sender, EventArgs e) {
|
||||
this.InitializeDataSource();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called by the CurrencyManager when the currently selected item
|
||||
/// changes. We update the ListView selection so that we stay in sync
|
||||
/// with any other controls bound to the same source.
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
protected virtual void HandleCurrencyManagerPositionChanged(object sender, EventArgs e) {
|
||||
int index = this.CurrencyManager.Position;
|
||||
|
||||
// Make sure the index is sane (-1 pops up from time to time)
|
||||
if (index < 0 || index >= this.ListView.GetItemCount())
|
||||
return;
|
||||
|
||||
// Avoid recursion. If we are currently changing the index, don't
|
||||
// start the process again.
|
||||
if (this.isChangingIndex)
|
||||
return;
|
||||
|
||||
try {
|
||||
this.isChangingIndex = true;
|
||||
this.ChangePosition(index);
|
||||
}
|
||||
finally {
|
||||
this.isChangingIndex = false;
|
||||
}
|
||||
}
|
||||
private bool isChangingIndex = false;
|
||||
|
||||
/// <summary>
|
||||
/// Change the control's position (which is it's currently selected row)
|
||||
/// to the nth row in the dataset
|
||||
/// </summary>
|
||||
/// <param name="index">The index of the row to be selected</param>
|
||||
protected virtual void ChangePosition(int index) {
|
||||
// We can't use the index directly, since our listview may be sorted
|
||||
this.ListView.SelectedObject = this.CurrencyManager.List[index];
|
||||
|
||||
// THINK: Do we always want to bring it into view?
|
||||
if (this.ListView.SelectedIndices.Count > 0)
|
||||
this.ListView.EnsureVisible(this.ListView.SelectedIndices[0]);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ObjectListView event handlers
|
||||
|
||||
/// <summary>
|
||||
/// Handle the selection changing in our ListView.
|
||||
/// We need to tell our currency manager about the new position.
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
protected virtual void HandleListViewSelectionChanged(object sender, EventArgs e) {
|
||||
// Prevent recursion
|
||||
if (this.isChangingIndex)
|
||||
return;
|
||||
|
||||
// Sanity
|
||||
if (this.CurrencyManager == null)
|
||||
return;
|
||||
|
||||
// If only one item is selected, tell the currency manager which item is selected.
|
||||
// CurrencyManager can't handle multiple selection so there's nothing we can do
|
||||
// if more than one row is selected.
|
||||
if (this.ListView.SelectedIndices.Count != 1)
|
||||
return;
|
||||
|
||||
try {
|
||||
this.isChangingIndex = true;
|
||||
|
||||
// We can't use the selectedIndex directly, since our listview may be sorted and/or filtered
|
||||
// So we have to find the index of the selected object within the original list.
|
||||
this.CurrencyManager.Position = this.CurrencyManager.List.IndexOf(this.ListView.SelectedObject);
|
||||
} finally {
|
||||
this.isChangingIndex = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle the frozenness of our ListView changing.
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
protected virtual void HandleListViewFreezing(object sender, FreezeEventArgs e) {
|
||||
if (!alreadyFreezing && e.FreezeLevel == 0) {
|
||||
try {
|
||||
alreadyFreezing = true;
|
||||
this.RebindDataSource(true);
|
||||
} finally {
|
||||
alreadyFreezing = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
private bool alreadyFreezing = false;
|
||||
|
||||
/// <summary>
|
||||
/// Handle a change to the BindingContext of our ListView.
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
protected virtual void HandleListViewBindingContextChanged(object sender, EventArgs e) {
|
||||
this.RebindDataSource(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
168
Source/ryControls/ObjectListView/Implementation/Delegates.cs
Normal file
168
Source/ryControls/ObjectListView/Implementation/Delegates.cs
Normal file
|
|
@ -0,0 +1,168 @@
|
|||
/*
|
||||
* Delegates - All delegate definitions used in ObjectListView
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 31-March-2011 5:53 pm
|
||||
*
|
||||
* Change log:
|
||||
* v2.10
|
||||
* 2015-12-30 JPP - Added CellRendererGetterDelegate
|
||||
* v2.?
|
||||
* 2011-03-31 JPP - Split into its own file
|
||||
*
|
||||
* Copyright (C) 2011-2015 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Windows.Forms;
|
||||
using System.Drawing;
|
||||
|
||||
namespace BrightIdeasSoftware {
|
||||
|
||||
#region Delegate declarations
|
||||
|
||||
/// <summary>
|
||||
/// These delegates are used to extract an aspect from a row object
|
||||
/// </summary>
|
||||
public delegate Object AspectGetterDelegate(Object rowObject);
|
||||
|
||||
/// <summary>
|
||||
/// These delegates are used to put a changed value back into a model object
|
||||
/// </summary>
|
||||
public delegate void AspectPutterDelegate(Object rowObject, Object newValue);
|
||||
|
||||
/// <summary>
|
||||
/// These delegates can be used to convert an aspect value to a display string,
|
||||
/// instead of using the default ToString()
|
||||
/// </summary>
|
||||
public delegate string AspectToStringConverterDelegate(Object value);
|
||||
|
||||
/// <summary>
|
||||
/// These delegates are used to get the tooltip for a cell
|
||||
/// </summary>
|
||||
public delegate String CellToolTipGetterDelegate(OLVColumn column, Object modelObject);
|
||||
|
||||
/// <summary>
|
||||
/// These delegates are used to the state of the checkbox for a row object.
|
||||
/// </summary>
|
||||
/// <remarks><para>
|
||||
/// For reasons known only to someone in Microsoft, we can only set
|
||||
/// a boolean on the ListViewItem to indicate it's "checked-ness", but when
|
||||
/// we receive update events, we have to use a tristate CheckState. So we can
|
||||
/// be told about an indeterminate state, but we can't set it ourselves.
|
||||
/// </para>
|
||||
/// <para>As of version 2.0, we can now return indeterminate state.</para>
|
||||
/// </remarks>
|
||||
public delegate CheckState CheckStateGetterDelegate(Object rowObject);
|
||||
|
||||
/// <summary>
|
||||
/// These delegates are used to get the state of the checkbox for a row object.
|
||||
/// </summary>
|
||||
/// <param name="rowObject"></param>
|
||||
/// <returns></returns>
|
||||
public delegate bool BooleanCheckStateGetterDelegate(Object rowObject);
|
||||
|
||||
/// <summary>
|
||||
/// These delegates are used to put a changed check state back into a model object
|
||||
/// </summary>
|
||||
public delegate CheckState CheckStatePutterDelegate(Object rowObject, CheckState newValue);
|
||||
|
||||
/// <summary>
|
||||
/// These delegates are used to put a changed check state back into a model object
|
||||
/// </summary>
|
||||
/// <param name="rowObject"></param>
|
||||
/// <param name="newValue"></param>
|
||||
/// <returns></returns>
|
||||
public delegate bool BooleanCheckStatePutterDelegate(Object rowObject, bool newValue);
|
||||
|
||||
/// <summary>
|
||||
/// These delegates are used to get the renderer for a particular cell
|
||||
/// </summary>
|
||||
public delegate IRenderer CellRendererGetterDelegate(Object rowObject, OLVColumn column);
|
||||
|
||||
/// <summary>
|
||||
/// The callbacks for RightColumnClick events
|
||||
/// </summary>
|
||||
public delegate void ColumnRightClickEventHandler(object sender, ColumnClickEventArgs e);
|
||||
|
||||
/// <summary>
|
||||
/// This delegate will be used to own draw header column.
|
||||
/// </summary>
|
||||
public delegate bool HeaderDrawingDelegate(Graphics g, Rectangle r, int columnIndex, OLVColumn column, bool isPressed, HeaderStateStyle stateStyle);
|
||||
|
||||
/// <summary>
|
||||
/// This delegate is called when a group has been created but not yet made
|
||||
/// into a real ListViewGroup. The user can take this opportunity to fill
|
||||
/// in lots of other details about the group.
|
||||
/// </summary>
|
||||
public delegate void GroupFormatterDelegate(OLVGroup group, GroupingParameters parms);
|
||||
|
||||
/// <summary>
|
||||
/// These delegates are used to retrieve the object that is the key of the group to which the given row belongs.
|
||||
/// </summary>
|
||||
public delegate Object GroupKeyGetterDelegate(Object rowObject);
|
||||
|
||||
/// <summary>
|
||||
/// These delegates are used to convert a group key into a title for the group
|
||||
/// </summary>
|
||||
public delegate string GroupKeyToTitleConverterDelegate(Object groupKey);
|
||||
|
||||
/// <summary>
|
||||
/// These delegates are used to get the tooltip for a column header
|
||||
/// </summary>
|
||||
public delegate String HeaderToolTipGetterDelegate(OLVColumn column);
|
||||
|
||||
/// <summary>
|
||||
/// These delegates are used to fetch the image selector that should be used
|
||||
/// to choose an image for this column.
|
||||
/// </summary>
|
||||
public delegate Object ImageGetterDelegate(Object rowObject);
|
||||
|
||||
/// <summary>
|
||||
/// These delegates are used to draw a cell
|
||||
/// </summary>
|
||||
public delegate bool RenderDelegate(EventArgs e, Graphics g, Rectangle r, Object rowObject);
|
||||
|
||||
/// <summary>
|
||||
/// These delegates are used to fetch a row object for virtual lists
|
||||
/// </summary>
|
||||
public delegate Object RowGetterDelegate(int rowIndex);
|
||||
|
||||
/// <summary>
|
||||
/// These delegates are used to format a listviewitem before it is added to the control.
|
||||
/// </summary>
|
||||
public delegate void RowFormatterDelegate(OLVListItem olvItem);
|
||||
|
||||
/// <summary>
|
||||
/// These delegates can be used to return the array of texts that should be searched for text filtering
|
||||
/// </summary>
|
||||
public delegate string[] SearchValueGetterDelegate(Object value);
|
||||
|
||||
/// <summary>
|
||||
/// These delegates are used to sort the listview in some custom fashion
|
||||
/// </summary>
|
||||
public delegate void SortDelegate(OLVColumn column, SortOrder sortOrder);
|
||||
|
||||
/// <summary>
|
||||
/// These delegates are used to order two strings.
|
||||
/// x cannot be null. y can be null.
|
||||
/// </summary>
|
||||
public delegate int StringCompareDelegate(string x, string y);
|
||||
|
||||
#endregion
|
||||
}
|
||||
407
Source/ryControls/ObjectListView/Implementation/DragSource.cs
Normal file
407
Source/ryControls/ObjectListView/Implementation/DragSource.cs
Normal file
|
|
@ -0,0 +1,407 @@
|
|||
/*
|
||||
* DragSource.cs - Add drag source functionality to an ObjectListView
|
||||
*
|
||||
* UNFINISHED
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 2009-03-17 5:15 PM
|
||||
*
|
||||
* Change log:
|
||||
* v2.3
|
||||
* 2009-07-06 JPP - Make sure Link is acceptable as an drop effect by default
|
||||
* (since MS didn't make it part of the 'All' value)
|
||||
* v2.2
|
||||
* 2009-04-15 JPP - Separated DragSource.cs into DropSink.cs
|
||||
* 2009-03-17 JPP - Initial version
|
||||
*
|
||||
* Copyright (C) 2009 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip_piper@bigfoot.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
|
||||
namespace BrightIdeasSoftware
|
||||
{
|
||||
/// <summary>
|
||||
/// An IDragSource controls how drag out from the ObjectListView will behave
|
||||
/// </summary>
|
||||
public interface IDragSource
|
||||
{
|
||||
/// <summary>
|
||||
/// A drag operation is beginning. Return the data object that will be used
|
||||
/// for data transfer. Return null to prevent the drag from starting.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The returned object is later passed to the GetAllowedEffect() and EndDrag()
|
||||
/// methods.
|
||||
/// </remarks>
|
||||
/// <param name="olv">What ObjectListView is being dragged from.</param>
|
||||
/// <param name="button">Which mouse button is down?</param>
|
||||
/// <param name="item">What item was directly dragged by the user? There may be more than just this
|
||||
/// item selected.</param>
|
||||
/// <returns>The data object that will be used for data transfer. This will often be a subclass
|
||||
/// of DataObject, but does not need to be.</returns>
|
||||
Object StartDrag(ObjectListView olv, MouseButtons button, OLVListItem item);
|
||||
|
||||
/// <summary>
|
||||
/// What operations are possible for this drag? This controls the icon shown during the drag
|
||||
/// </summary>
|
||||
/// <param name="dragObject">The data object returned by StartDrag()</param>
|
||||
/// <returns>A combination of DragDropEffects flags</returns>
|
||||
DragDropEffects GetAllowedEffects(Object dragObject);
|
||||
|
||||
/// <summary>
|
||||
/// The drag operation is complete. Do whatever is necessary to complete the action.
|
||||
/// </summary>
|
||||
/// <param name="dragObject">The data object returned by StartDrag()</param>
|
||||
/// <param name="effect">The value returned from GetAllowedEffects()</param>
|
||||
void EndDrag(Object dragObject, DragDropEffects effect);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A do-nothing implementation of IDragSource that can be safely subclassed.
|
||||
/// </summary>
|
||||
public class AbstractDragSource : IDragSource
|
||||
{
|
||||
#region IDragSource Members
|
||||
|
||||
/// <summary>
|
||||
/// See IDragSource documentation
|
||||
/// </summary>
|
||||
/// <param name="olv"></param>
|
||||
/// <param name="button"></param>
|
||||
/// <param name="item"></param>
|
||||
/// <returns></returns>
|
||||
public virtual Object StartDrag(ObjectListView olv, MouseButtons button, OLVListItem item) {
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// See IDragSource documentation
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
/// <returns></returns>
|
||||
public virtual DragDropEffects GetAllowedEffects(Object data) {
|
||||
return DragDropEffects.None;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// See IDragSource documentation
|
||||
/// </summary>
|
||||
/// <param name="dragObject"></param>
|
||||
/// <param name="effect"></param>
|
||||
public virtual void EndDrag(Object dragObject, DragDropEffects effect) {
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A reasonable implementation of IDragSource that provides normal
|
||||
/// drag source functionality. It creates a data object that supports
|
||||
/// inter-application dragging of text and HTML representation of
|
||||
/// the dragged rows. It can optionally force a refresh of all dragged
|
||||
/// rows when the drag is complete.
|
||||
/// </summary>
|
||||
/// <remarks>Subclasses can override GetDataObject() to add new
|
||||
/// data formats to the data transfer object.</remarks>
|
||||
public class SimpleDragSource : IDragSource
|
||||
{
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
/// Construct a SimpleDragSource
|
||||
/// </summary>
|
||||
public SimpleDragSource() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Construct a SimpleDragSource that refreshes the dragged rows when
|
||||
/// the drag is complete
|
||||
/// </summary>
|
||||
/// <param name="refreshAfterDrop"></param>
|
||||
public SimpleDragSource(bool refreshAfterDrop) {
|
||||
this.RefreshAfterDrop = refreshAfterDrop;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether the dragged rows should be refreshed when the
|
||||
/// drag operation is complete.
|
||||
/// </summary>
|
||||
public bool RefreshAfterDrop {
|
||||
get { return refreshAfterDrop; }
|
||||
set { refreshAfterDrop = value; }
|
||||
}
|
||||
private bool refreshAfterDrop;
|
||||
|
||||
#endregion
|
||||
|
||||
#region IDragSource Members
|
||||
|
||||
/// <summary>
|
||||
/// Create a DataObject when the user does a left mouse drag operation.
|
||||
/// See IDragSource for further information.
|
||||
/// </summary>
|
||||
/// <param name="olv"></param>
|
||||
/// <param name="button"></param>
|
||||
/// <param name="item"></param>
|
||||
/// <returns></returns>
|
||||
public virtual Object StartDrag(ObjectListView olv, MouseButtons button, OLVListItem item) {
|
||||
// We only drag on left mouse
|
||||
if (button != MouseButtons.Left)
|
||||
return null;
|
||||
|
||||
return this.CreateDataObject(olv);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Which operations are allowed in the operation? By default, all operations are supported.
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
/// <returns>All opertions are supported</returns>
|
||||
public virtual DragDropEffects GetAllowedEffects(Object data) {
|
||||
return DragDropEffects.All | DragDropEffects.Link; // why didn't MS include 'Link' in 'All'??
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The drag operation is finished. Refreshe the dragged rows if so configured.
|
||||
/// </summary>
|
||||
/// <param name="dragObject"></param>
|
||||
/// <param name="effect"></param>
|
||||
public virtual void EndDrag(Object dragObject, DragDropEffects effect) {
|
||||
OLVDataObject data = dragObject as OLVDataObject;
|
||||
if (data == null)
|
||||
return;
|
||||
|
||||
if (this.RefreshAfterDrop)
|
||||
data.ListView.RefreshObjects(data.ModelObjects);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a data object that will be used to as the data object
|
||||
/// for the drag operation.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Subclasses can override this method add new formats to the data object.
|
||||
/// </remarks>
|
||||
/// <param name="olv">The ObjectListView that is the source of the drag</param>
|
||||
/// <returns>A data object for the drag</returns>
|
||||
protected virtual object CreateDataObject(ObjectListView olv) {
|
||||
OLVDataObject data = new OLVDataObject(olv);
|
||||
data.CreateTextFormats();
|
||||
return data;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A data transfer object that knows how to transform a list of model
|
||||
/// objects into a text and HTML representation.
|
||||
/// </summary>
|
||||
public class OLVDataObject : DataObject
|
||||
{
|
||||
#region Life and death
|
||||
|
||||
/// <summary>
|
||||
/// Create a data object from the selected objects in the given ObjectListView
|
||||
/// </summary>
|
||||
/// <param name="olv">The source of the data object</param>
|
||||
public OLVDataObject(ObjectListView olv) : this(olv, olv.SelectedObjects) {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a data object which operates on the given model objects
|
||||
/// in the given ObjectListView
|
||||
/// </summary>
|
||||
/// <param name="olv">The source of the data object</param>
|
||||
/// <param name="modelObjects">The model objects to be put into the data object</param>
|
||||
public OLVDataObject(ObjectListView olv, IList modelObjects) {
|
||||
this.objectListView = olv;
|
||||
this.modelObjects = modelObjects;
|
||||
this.includeHiddenColumns = olv.IncludeHiddenColumnsInDataTransfer;
|
||||
this.includeColumnHeaders = olv.IncludeColumnHeadersInCopy;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether hidden columns will also be included in the text
|
||||
/// and HTML representation. If this is false, only visible columns will
|
||||
/// be included.
|
||||
/// </summary>
|
||||
public bool IncludeHiddenColumns {
|
||||
get { return includeHiddenColumns; }
|
||||
}
|
||||
private bool includeHiddenColumns;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether column headers will also be included in the text
|
||||
/// and HTML representation.
|
||||
/// </summary>
|
||||
public bool IncludeColumnHeaders
|
||||
{
|
||||
get { return includeColumnHeaders; }
|
||||
}
|
||||
private bool includeColumnHeaders;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the ObjectListView that is being used as the source of the data
|
||||
/// </summary>
|
||||
public ObjectListView ListView {
|
||||
get { return objectListView; }
|
||||
}
|
||||
private ObjectListView objectListView;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the model objects that are to be placed in the data object
|
||||
/// </summary>
|
||||
public IList ModelObjects {
|
||||
get { return modelObjects; }
|
||||
}
|
||||
private IList modelObjects = new ArrayList();
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Put a text and HTML representation of our model objects
|
||||
/// into the data object.
|
||||
/// </summary>
|
||||
public void CreateTextFormats() {
|
||||
IList<OLVColumn> columns = this.IncludeHiddenColumns ? this.ListView.AllColumns : this.ListView.ColumnsInDisplayOrder;
|
||||
|
||||
// Build text and html versions of the selection
|
||||
StringBuilder sbText = new StringBuilder();
|
||||
StringBuilder sbHtml = new StringBuilder("<table>");
|
||||
|
||||
// Include column headers
|
||||
if (includeColumnHeaders)
|
||||
{
|
||||
sbHtml.Append("<tr><td>");
|
||||
foreach (OLVColumn col in columns)
|
||||
{
|
||||
if (col != columns[0])
|
||||
{
|
||||
sbText.Append("\t");
|
||||
sbHtml.Append("</td><td>");
|
||||
}
|
||||
string strValue = col.Text;
|
||||
sbText.Append(strValue);
|
||||
sbHtml.Append(strValue); //TODO: Should encode the string value
|
||||
}
|
||||
sbText.AppendLine();
|
||||
sbHtml.AppendLine("</td></tr>");
|
||||
}
|
||||
|
||||
foreach (object modelObject in this.ModelObjects)
|
||||
{
|
||||
sbHtml.Append("<tr><td>");
|
||||
foreach (OLVColumn col in columns) {
|
||||
if (col != columns[0]) {
|
||||
sbText.Append("\t");
|
||||
sbHtml.Append("</td><td>");
|
||||
}
|
||||
string strValue = col.GetStringValue(modelObject);
|
||||
sbText.Append(strValue);
|
||||
sbHtml.Append(strValue); //TODO: Should encode the string value
|
||||
}
|
||||
sbText.AppendLine();
|
||||
sbHtml.AppendLine("</td></tr>");
|
||||
}
|
||||
sbHtml.AppendLine("</table>");
|
||||
|
||||
// Put both the text and html versions onto the clipboard.
|
||||
// For some reason, SetText() with UnicodeText doesn't set the basic CF_TEXT format,
|
||||
// but using SetData() does.
|
||||
//this.SetText(sbText.ToString(), TextDataFormat.UnicodeText);
|
||||
this.SetData(sbText.ToString());
|
||||
this.SetText(ConvertToHtmlFragment(sbHtml.ToString()), TextDataFormat.Html);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Make a HTML representation of our model objects
|
||||
/// </summary>
|
||||
public string CreateHtml() {
|
||||
IList<OLVColumn> columns = this.ListView.ColumnsInDisplayOrder;
|
||||
|
||||
// Build html version of the selection
|
||||
StringBuilder sbHtml = new StringBuilder("<table>");
|
||||
|
||||
foreach (object modelObject in this.ModelObjects) {
|
||||
sbHtml.Append("<tr><td>");
|
||||
foreach (OLVColumn col in columns) {
|
||||
if (col != columns[0]) {
|
||||
sbHtml.Append("</td><td>");
|
||||
}
|
||||
string strValue = col.GetStringValue(modelObject);
|
||||
sbHtml.Append(strValue); //TODO: Should encode the string value
|
||||
}
|
||||
sbHtml.AppendLine("</td></tr>");
|
||||
}
|
||||
sbHtml.AppendLine("</table>");
|
||||
|
||||
return sbHtml.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert the fragment of HTML into the Clipboards HTML format.
|
||||
/// </summary>
|
||||
/// <remarks>The HTML format is found here http://msdn2.microsoft.com/en-us/library/aa767917.aspx
|
||||
/// </remarks>
|
||||
/// <param name="fragment">The HTML to put onto the clipboard. It must be valid HTML!</param>
|
||||
/// <returns>A string that can be put onto the clipboard and will be recognized as HTML</returns>
|
||||
private string ConvertToHtmlFragment(string fragment) {
|
||||
// Minimal implementation of HTML clipboard format
|
||||
string source = "http://www.codeproject.com/KB/list/ObjectListView.aspx";
|
||||
|
||||
const String MARKER_BLOCK =
|
||||
"Version:1.0\r\n" +
|
||||
"StartHTML:{0,8}\r\n" +
|
||||
"EndHTML:{1,8}\r\n" +
|
||||
"StartFragment:{2,8}\r\n" +
|
||||
"EndFragment:{3,8}\r\n" +
|
||||
"StartSelection:{2,8}\r\n" +
|
||||
"EndSelection:{3,8}\r\n" +
|
||||
"SourceURL:{4}\r\n" +
|
||||
"{5}";
|
||||
|
||||
int prefixLength = String.Format(MARKER_BLOCK, 0, 0, 0, 0, source, "").Length;
|
||||
|
||||
const String DEFAULT_HTML_BODY =
|
||||
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0 Transitional//EN\">" +
|
||||
"<HTML><HEAD></HEAD><BODY><!--StartFragment-->{0}<!--EndFragment--></BODY></HTML>";
|
||||
|
||||
string html = String.Format(DEFAULT_HTML_BODY, fragment);
|
||||
int startFragment = prefixLength + html.IndexOf(fragment);
|
||||
int endFragment = startFragment + fragment.Length;
|
||||
|
||||
return String.Format(MARKER_BLOCK, prefixLength, prefixLength + html.Length, startFragment, endFragment, source, html);
|
||||
}
|
||||
}
|
||||
}
|
||||
1402
Source/ryControls/ObjectListView/Implementation/DropSink.cs
Normal file
1402
Source/ryControls/ObjectListView/Implementation/DropSink.cs
Normal file
File diff suppressed because it is too large
Load Diff
104
Source/ryControls/ObjectListView/Implementation/Enums.cs
Normal file
104
Source/ryControls/ObjectListView/Implementation/Enums.cs
Normal file
|
|
@ -0,0 +1,104 @@
|
|||
/*
|
||||
* Enums - All enum definitions used in ObjectListView
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 31-March-2011 5:53 pm
|
||||
*
|
||||
* Change log:
|
||||
* 2011-03-31 JPP - Split into its own file
|
||||
*
|
||||
* Copyright (C) 2011-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace BrightIdeasSoftware {
|
||||
|
||||
public partial class ObjectListView {
|
||||
/// <summary>
|
||||
/// How does a user indicate that they want to edit cells?
|
||||
/// </summary>
|
||||
public enum CellEditActivateMode {
|
||||
/// <summary>
|
||||
/// 列表将不支持编辑(同时F2按键无效)
|
||||
/// </summary>
|
||||
None = 0,
|
||||
|
||||
/// <summary>
|
||||
///单击 <strong>单元格</strong> 将编辑值.
|
||||
///选择该行,就像正常选择行一样。用户必须按F2键才能编辑主列。
|
||||
/// </summary>
|
||||
SingleClick = 1,
|
||||
|
||||
/// <summary>
|
||||
/// 双击子项或主列将编辑该单元格。
|
||||
/// F2键将编辑主列。
|
||||
/// </summary>
|
||||
DoubleClick = 2,
|
||||
|
||||
/// <summary>
|
||||
/// 按F2键是编辑单元格的唯一方法。一旦主列被编辑,
|
||||
///行中的其他单元格可以通过按Tab键进行编辑。
|
||||
/// </summary>
|
||||
F2Only = 3,
|
||||
|
||||
/// <summary>
|
||||
/// 只需单击任意单元格即可编辑值,即使是主列也是如此。
|
||||
/// </summary>
|
||||
SingleClickAlways = 4,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///这些值指定向用户显示列选择的方式
|
||||
/// </summary>
|
||||
public enum ColumnSelectBehaviour {
|
||||
/// <summary>
|
||||
/// 不会显示任何列选择
|
||||
/// </summary>
|
||||
None,
|
||||
|
||||
/// <summary>
|
||||
///这些列将显示在主菜单中
|
||||
/// </summary>
|
||||
InlineMenu,
|
||||
|
||||
/// <summary>
|
||||
/// 这些列将显示在子菜单中
|
||||
/// </summary>
|
||||
Submenu,
|
||||
|
||||
/// <summary>
|
||||
/// 将显示一个模式对话框,允许用户选择列
|
||||
/// </summary>
|
||||
ModelDialog,
|
||||
|
||||
/*
|
||||
* NonModelDialog is just a little bit tricky since the OLV can change views while the dialog is showing
|
||||
* So, just comment this out for the time being.
|
||||
|
||||
/// <summary>
|
||||
/// A non-model dialog will be presented to allow the user to choose columns
|
||||
/// </summary>
|
||||
NonModelDialog
|
||||
*
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
2471
Source/ryControls/ObjectListView/Implementation/Events.cs
Normal file
2471
Source/ryControls/ObjectListView/Implementation/Events.cs
Normal file
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,175 @@
|
|||
/*
|
||||
* GroupingParameters - All the data that is used to create groups in an ObjectListView
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 31-March-2011 5:53 pm
|
||||
*
|
||||
* Change log:
|
||||
* 2011-03-31 JPP - Split into its own file
|
||||
*
|
||||
* Copyright (C) 2011-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace BrightIdeasSoftware {
|
||||
|
||||
/// <summary>
|
||||
/// This class contains all the settings used when groups are created
|
||||
/// </summary>
|
||||
public class GroupingParameters {
|
||||
/// <summary>
|
||||
/// Create a GroupingParameters
|
||||
/// </summary>
|
||||
/// <param name="olv"></param>
|
||||
/// <param name="groupByColumn"></param>
|
||||
/// <param name="groupByOrder"></param>
|
||||
/// <param name="column"></param>
|
||||
/// <param name="order"></param>
|
||||
/// <param name="secondaryColumn"></param>
|
||||
/// <param name="secondaryOrder"></param>
|
||||
/// <param name="titleFormat"></param>
|
||||
/// <param name="titleSingularFormat"></param>
|
||||
/// <param name="sortItemsByPrimaryColumn"></param>
|
||||
public GroupingParameters(ObjectListView olv, OLVColumn groupByColumn, SortOrder groupByOrder,
|
||||
OLVColumn column, SortOrder order, OLVColumn secondaryColumn, SortOrder secondaryOrder,
|
||||
string titleFormat, string titleSingularFormat, bool sortItemsByPrimaryColumn) {
|
||||
this.ListView = olv;
|
||||
this.GroupByColumn = groupByColumn;
|
||||
this.GroupByOrder = groupByOrder;
|
||||
this.PrimarySort = column;
|
||||
this.PrimarySortOrder = order;
|
||||
this.SecondarySort = secondaryColumn;
|
||||
this.SecondarySortOrder = secondaryOrder;
|
||||
this.SortItemsByPrimaryColumn = sortItemsByPrimaryColumn;
|
||||
this.TitleFormat = titleFormat;
|
||||
this.TitleSingularFormat = titleSingularFormat;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the ObjectListView being grouped
|
||||
/// </summary>
|
||||
public ObjectListView ListView {
|
||||
get { return this.listView; }
|
||||
set { this.listView = value; }
|
||||
}
|
||||
private ObjectListView listView;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the column used to create groups
|
||||
/// </summary>
|
||||
public OLVColumn GroupByColumn {
|
||||
get { return this.groupByColumn; }
|
||||
set { this.groupByColumn = value; }
|
||||
}
|
||||
private OLVColumn groupByColumn;
|
||||
|
||||
/// <summary>
|
||||
/// In what order will the groups themselves be sorted?
|
||||
/// </summary>
|
||||
public SortOrder GroupByOrder {
|
||||
get { return this.groupByOrder; }
|
||||
set { this.groupByOrder = value; }
|
||||
}
|
||||
private SortOrder groupByOrder;
|
||||
|
||||
/// <summary>
|
||||
/// If this is set, this comparer will be used to order the groups
|
||||
/// </summary>
|
||||
public IComparer<OLVGroup> GroupComparer {
|
||||
get { return this.groupComparer; }
|
||||
set { this.groupComparer = value; }
|
||||
}
|
||||
private IComparer<OLVGroup> groupComparer;
|
||||
|
||||
/// <summary>
|
||||
/// If this is set, this comparer will be used to order items within each group
|
||||
/// </summary>
|
||||
public IComparer<OLVListItem> ItemComparer {
|
||||
get { return this.itemComparer; }
|
||||
set { this.itemComparer = value; }
|
||||
}
|
||||
private IComparer<OLVListItem> itemComparer;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the column that will be the primary sort
|
||||
/// </summary>
|
||||
public OLVColumn PrimarySort {
|
||||
get { return this.primarySort; }
|
||||
set { this.primarySort = value; }
|
||||
}
|
||||
private OLVColumn primarySort;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the ordering for the primary sort
|
||||
/// </summary>
|
||||
public SortOrder PrimarySortOrder {
|
||||
get { return this.primarySortOrder; }
|
||||
set { this.primarySortOrder = value; }
|
||||
}
|
||||
private SortOrder primarySortOrder;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the column used for secondary sorting
|
||||
/// </summary>
|
||||
public OLVColumn SecondarySort {
|
||||
get { return this.secondarySort; }
|
||||
set { this.secondarySort = value; }
|
||||
}
|
||||
private OLVColumn secondarySort;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the ordering for the secondary sort
|
||||
/// </summary>
|
||||
public SortOrder SecondarySortOrder {
|
||||
get { return this.secondarySortOrder; }
|
||||
set { this.secondarySortOrder = value; }
|
||||
}
|
||||
private SortOrder secondarySortOrder;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the title format used for groups with zero or more than one element
|
||||
/// </summary>
|
||||
public string TitleFormat {
|
||||
get { return this.titleFormat; }
|
||||
set { this.titleFormat = value; }
|
||||
}
|
||||
private string titleFormat;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the title format used for groups with only one element
|
||||
/// </summary>
|
||||
public string TitleSingularFormat {
|
||||
get { return this.titleSingularFormat; }
|
||||
set { this.titleSingularFormat = value; }
|
||||
}
|
||||
private string titleSingularFormat;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether the items should be sorted by the primary column
|
||||
/// </summary>
|
||||
public bool SortItemsByPrimaryColumn {
|
||||
get { return this.sortItemsByPrimaryColumn; }
|
||||
set { this.sortItemsByPrimaryColumn = value; }
|
||||
}
|
||||
private bool sortItemsByPrimaryColumn;
|
||||
}
|
||||
}
|
||||
747
Source/ryControls/ObjectListView/Implementation/Groups.cs
Normal file
747
Source/ryControls/ObjectListView/Implementation/Groups.cs
Normal file
|
|
@ -0,0 +1,747 @@
|
|||
/*
|
||||
* Groups - Enhancements to the normal ListViewGroup
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 22/08/2009 6:03PM
|
||||
*
|
||||
* Change log:
|
||||
* v2.3
|
||||
* 2009-09-09 JPP - Added Collapsed and Collapsible properties
|
||||
* 2009-09-01 JPP - Cleaned up code, added more docs
|
||||
* - Works under VS2005 again
|
||||
* 2009-08-22 JPP - Initial version
|
||||
*
|
||||
* To do:
|
||||
* - Implement subseting
|
||||
* - Implement footer items
|
||||
*
|
||||
* Copyright (C) 2009-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Windows.Forms;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace BrightIdeasSoftware
|
||||
{
|
||||
/// <summary>
|
||||
/// These values indicate what is the state of the group. These values
|
||||
/// are taken directly from the SDK and many are not used by ObjectListView.
|
||||
/// </summary>
|
||||
[Flags]
|
||||
public enum GroupState
|
||||
{
|
||||
/// <summary>
|
||||
/// Normal
|
||||
/// </summary>
|
||||
LVGS_NORMAL = 0x0,
|
||||
|
||||
/// <summary>
|
||||
/// Collapsed
|
||||
/// </summary>
|
||||
LVGS_COLLAPSED = 0x1,
|
||||
|
||||
/// <summary>
|
||||
/// Hidden
|
||||
/// </summary>
|
||||
LVGS_HIDDEN = 0x2,
|
||||
|
||||
/// <summary>
|
||||
/// NoHeader
|
||||
/// </summary>
|
||||
LVGS_NOHEADER = 0x4,
|
||||
|
||||
/// <summary>
|
||||
/// Can be collapsed
|
||||
/// </summary>
|
||||
LVGS_COLLAPSIBLE = 0x8,
|
||||
|
||||
/// <summary>
|
||||
/// Has focus
|
||||
/// </summary>
|
||||
LVGS_FOCUSED = 0x10,
|
||||
|
||||
/// <summary>
|
||||
/// Is Selected
|
||||
/// </summary>
|
||||
LVGS_SELECTED = 0x20,
|
||||
|
||||
/// <summary>
|
||||
/// Is subsetted
|
||||
/// </summary>
|
||||
LVGS_SUBSETED = 0x40,
|
||||
|
||||
/// <summary>
|
||||
/// Subset link has focus
|
||||
/// </summary>
|
||||
LVGS_SUBSETLINKFOCUSED = 0x80,
|
||||
|
||||
/// <summary>
|
||||
/// All styles
|
||||
/// </summary>
|
||||
LVGS_ALL = 0xFFFF
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This mask indicates which members of a LVGROUP have valid data. These values
|
||||
/// are taken directly from the SDK and many are not used by ObjectListView.
|
||||
/// </summary>
|
||||
[Flags]
|
||||
public enum GroupMask
|
||||
{
|
||||
/// <summary>
|
||||
/// No mask
|
||||
/// </summary>
|
||||
LVGF_NONE = 0,
|
||||
|
||||
/// <summary>
|
||||
/// Group has header
|
||||
/// </summary>
|
||||
LVGF_HEADER = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Group has footer
|
||||
/// </summary>
|
||||
LVGF_FOOTER = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Group has state
|
||||
/// </summary>
|
||||
LVGF_STATE = 4,
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
LVGF_ALIGN = 8,
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
LVGF_GROUPID = 0x10,
|
||||
|
||||
/// <summary>
|
||||
/// pszSubtitle is valid
|
||||
/// </summary>
|
||||
LVGF_SUBTITLE = 0x00100,
|
||||
|
||||
/// <summary>
|
||||
/// pszTask is valid
|
||||
/// </summary>
|
||||
LVGF_TASK = 0x00200,
|
||||
|
||||
/// <summary>
|
||||
/// pszDescriptionTop is valid
|
||||
/// </summary>
|
||||
LVGF_DESCRIPTIONTOP = 0x00400,
|
||||
|
||||
/// <summary>
|
||||
/// pszDescriptionBottom is valid
|
||||
/// </summary>
|
||||
LVGF_DESCRIPTIONBOTTOM = 0x00800,
|
||||
|
||||
/// <summary>
|
||||
/// iTitleImage is valid
|
||||
/// </summary>
|
||||
LVGF_TITLEIMAGE = 0x01000,
|
||||
|
||||
/// <summary>
|
||||
/// iExtendedImage is valid
|
||||
/// </summary>
|
||||
LVGF_EXTENDEDIMAGE = 0x02000,
|
||||
|
||||
/// <summary>
|
||||
/// iFirstItem and cItems are valid
|
||||
/// </summary>
|
||||
LVGF_ITEMS = 0x04000,
|
||||
|
||||
/// <summary>
|
||||
/// pszSubsetTitle is valid
|
||||
/// </summary>
|
||||
LVGF_SUBSET = 0x08000,
|
||||
|
||||
/// <summary>
|
||||
/// readonly, cItems holds count of items in visible subset, iFirstItem is valid
|
||||
/// </summary>
|
||||
LVGF_SUBSETITEMS = 0x10000
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This mask indicates which members of a GROUPMETRICS structure are valid
|
||||
/// </summary>
|
||||
[Flags]
|
||||
public enum GroupMetricsMask
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
LVGMF_NONE = 0,
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
LVGMF_BORDERSIZE = 1,
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
LVGMF_BORDERCOLOR = 2,
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
LVGMF_TEXTCOLOR = 4
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Instances of this class enhance the capabilities of a normal ListViewGroup,
|
||||
/// enabling the functionality that was released in v6 of the common controls.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// In this implementation (2009-09), these objects are essentially passive.
|
||||
/// Setting properties does not automatically change the associated group in
|
||||
/// the listview. Collapsed and Collapsible are two exceptions to this and
|
||||
/// give immediate results.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// This really should be a subclass of ListViewGroup, but that class is
|
||||
/// sealed (why is that?). So this class provides the same interface as a
|
||||
/// ListViewGroup, plus many other new properties.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public class OLVGroup
|
||||
{
|
||||
#region Creation
|
||||
|
||||
/// <summary>
|
||||
/// Create an OLVGroup
|
||||
/// </summary>
|
||||
public OLVGroup() : this("默认组标题") {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 按指定标题创建分组
|
||||
/// </summary>
|
||||
/// <param name="header">分组标题</param>
|
||||
public OLVGroup(string header) {
|
||||
this.Header = header;
|
||||
this.Id = OLVGroup.nextId++;
|
||||
this.TitleImage = -1;
|
||||
this.ExtendedImage = -1;
|
||||
}
|
||||
private static int nextId;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the bottom description of the group
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Descriptions only appear when group is centered and there is a title image
|
||||
/// </remarks>
|
||||
public string BottomDescription {
|
||||
get { return this.bottomDescription; }
|
||||
set { this.bottomDescription = value; }
|
||||
}
|
||||
private string bottomDescription;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether or not this group is collapsed
|
||||
/// </summary>
|
||||
public bool Collapsed {
|
||||
get { return this.GetOneState(GroupState.LVGS_COLLAPSED); }
|
||||
set { this.SetOneState(value, GroupState.LVGS_COLLAPSED); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether or not this group can be collapsed
|
||||
/// </summary>
|
||||
public bool Collapsible {
|
||||
get { return this.GetOneState(GroupState.LVGS_COLLAPSIBLE); }
|
||||
set { this.SetOneState(value, GroupState.LVGS_COLLAPSIBLE); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets some representation of the contents of this group
|
||||
/// </summary>
|
||||
/// <remarks>This is user defined (like Tag)</remarks>
|
||||
public IList Contents {
|
||||
get { return this.contents; }
|
||||
set { this.contents = value; }
|
||||
}
|
||||
private IList contents;
|
||||
|
||||
/// <summary>
|
||||
/// Gets whether this group has been created.
|
||||
/// </summary>
|
||||
public bool Created {
|
||||
get { return this.ListView != null; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the int or string that will select the extended image to be shown against the title
|
||||
/// </summary>
|
||||
public object ExtendedImage {
|
||||
get { return this.extendedImage; }
|
||||
set { this.extendedImage = value; }
|
||||
}
|
||||
private object extendedImage;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the footer of the group
|
||||
/// </summary>
|
||||
public string Footer {
|
||||
get { return this.footer; }
|
||||
set { this.footer = value; }
|
||||
}
|
||||
private string footer;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the internal id of our associated ListViewGroup.
|
||||
/// </summary>
|
||||
public int GroupId {
|
||||
get {
|
||||
if (this.ListViewGroup == null)
|
||||
return this.Id;
|
||||
|
||||
// Use reflection to get around the access control on the ID property
|
||||
if (OLVGroup.groupIdPropInfo == null) {
|
||||
OLVGroup.groupIdPropInfo = typeof(ListViewGroup).GetProperty("ID",
|
||||
BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
System.Diagnostics.Debug.Assert(OLVGroup.groupIdPropInfo != null);
|
||||
}
|
||||
|
||||
int? groupId = OLVGroup.groupIdPropInfo.GetValue(this.ListViewGroup, null) as int?;
|
||||
return groupId.HasValue ? groupId.Value : -1;
|
||||
}
|
||||
}
|
||||
private static PropertyInfo groupIdPropInfo;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the header of the group
|
||||
/// </summary>
|
||||
public string Header {
|
||||
get { return this.header; }
|
||||
set { this.header = value; }
|
||||
}
|
||||
private string header;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the horizontal alignment of the group header
|
||||
/// </summary>
|
||||
public HorizontalAlignment HeaderAlignment {
|
||||
get { return this.headerAlignment; }
|
||||
set { this.headerAlignment = value; }
|
||||
}
|
||||
private HorizontalAlignment headerAlignment;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the internally created id of the group
|
||||
/// </summary>
|
||||
public int Id {
|
||||
get { return this.id; }
|
||||
set { this.id = value; }
|
||||
}
|
||||
private int id;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets ListViewItems that are members of this group
|
||||
/// </summary>
|
||||
/// <remarks>Listener of the BeforeCreatingGroups event can populate this collection.
|
||||
/// It is only used on non-virtual lists.</remarks>
|
||||
public IList<OLVListItem> Items {
|
||||
get { return this.items; }
|
||||
set { this.items = value; }
|
||||
}
|
||||
private IList<OLVListItem> items = new List<OLVListItem>();
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the key that was used to partition objects into this group
|
||||
/// </summary>
|
||||
/// <remarks>This is user defined (like Tag)</remarks>
|
||||
public object Key {
|
||||
get { return this.key; }
|
||||
set { this.key = value; }
|
||||
}
|
||||
private object key;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the ObjectListView that this group belongs to
|
||||
/// </summary>
|
||||
/// <remarks>If this is null, the group has not yet been created.</remarks>
|
||||
public ObjectListView ListView {
|
||||
get { return this.listView; }
|
||||
protected set { this.listView = value; }
|
||||
}
|
||||
private ObjectListView listView;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the name of the group
|
||||
/// </summary>
|
||||
/// <remarks>As of 2009-09-01, this property is not used.</remarks>
|
||||
public string Name {
|
||||
get { return this.name; }
|
||||
set { this.name = value; }
|
||||
}
|
||||
private string name;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether this group is focused
|
||||
/// </summary>
|
||||
public bool Focused
|
||||
{
|
||||
get { return this.GetOneState(GroupState.LVGS_FOCUSED); }
|
||||
set { this.SetOneState(value, GroupState.LVGS_FOCUSED); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether this group is selected
|
||||
/// </summary>
|
||||
public bool Selected
|
||||
{
|
||||
get { return this.GetOneState(GroupState.LVGS_SELECTED); }
|
||||
set { this.SetOneState(value, GroupState.LVGS_SELECTED); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the text that will show that this group is subsetted
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// As of WinSDK v7.0, subsetting of group is officially unimplemented.
|
||||
/// We can get around this using undocumented interfaces and may do so.
|
||||
/// </remarks>
|
||||
public string SubsetTitle {
|
||||
get { return this.subsetTitle; }
|
||||
set { this.subsetTitle = value; }
|
||||
}
|
||||
private string subsetTitle;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or set the subtitleof the task
|
||||
/// </summary>
|
||||
public string Subtitle {
|
||||
get { return this.subtitle; }
|
||||
set { this.subtitle = value; }
|
||||
}
|
||||
private string subtitle;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the value by which this group will be sorted.
|
||||
/// </summary>
|
||||
public IComparable SortValue {
|
||||
get { return this.sortValue; }
|
||||
set { this.sortValue = value; }
|
||||
}
|
||||
private IComparable sortValue;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the state of the group
|
||||
/// </summary>
|
||||
public GroupState State {
|
||||
get { return this.state; }
|
||||
set { this.state = value; }
|
||||
}
|
||||
private GroupState state;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets which bits of State are valid
|
||||
/// </summary>
|
||||
public GroupState StateMask {
|
||||
get { return this.stateMask; }
|
||||
set { this.stateMask = value; }
|
||||
}
|
||||
private GroupState stateMask;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether this group is showing only a subset of its elements
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// As of WinSDK v7.0, this property officially does nothing.
|
||||
/// </remarks>
|
||||
public bool Subseted {
|
||||
get { return this.GetOneState(GroupState.LVGS_SUBSETED); }
|
||||
set { this.SetOneState(value, GroupState.LVGS_SUBSETED); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the user-defined data attached to this group
|
||||
/// </summary>
|
||||
public object Tag {
|
||||
get { return this.tag; }
|
||||
set { this.tag = value; }
|
||||
}
|
||||
private object tag;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the task of this group
|
||||
/// </summary>
|
||||
/// <remarks>This task is the clickable text that appears on the right margin
|
||||
/// of the group header.</remarks>
|
||||
public string Task {
|
||||
get { return this.task; }
|
||||
set { this.task = value; }
|
||||
}
|
||||
private string task;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the int or string that will select the image to be shown against the title
|
||||
/// </summary>
|
||||
public object TitleImage {
|
||||
get { return this.titleImage; }
|
||||
set { this.titleImage = value; }
|
||||
}
|
||||
private object titleImage;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the top description of the group
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Descriptions only appear when group is centered and there is a title image
|
||||
/// </remarks>
|
||||
public string TopDescription {
|
||||
get { return this.topDescription; }
|
||||
set { this.topDescription = value; }
|
||||
}
|
||||
private string topDescription;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the number of items that are within this group.
|
||||
/// </summary>
|
||||
/// <remarks>This should only be used for virtual groups.</remarks>
|
||||
public int VirtualItemCount {
|
||||
get { return this.virtualItemCount; }
|
||||
set { this.virtualItemCount = value; }
|
||||
}
|
||||
private int virtualItemCount;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Protected properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the ListViewGroup that is shadowed by this group.
|
||||
/// </summary>
|
||||
/// <remarks>For virtual groups, this will always be null.</remarks>
|
||||
protected ListViewGroup ListViewGroup {
|
||||
get { return this.listViewGroup; }
|
||||
set { this.listViewGroup = value; }
|
||||
}
|
||||
private ListViewGroup listViewGroup;
|
||||
#endregion
|
||||
|
||||
#region Calculations/Conversions
|
||||
|
||||
/// <summary>
|
||||
/// Calculate the index into the group image list of the given image selector
|
||||
/// </summary>
|
||||
/// <param name="imageSelector"></param>
|
||||
/// <returns></returns>
|
||||
public int GetImageIndex(object imageSelector) {
|
||||
if (imageSelector == null || this.ListView == null || this.ListView.GroupImageList == null)
|
||||
return -1;
|
||||
|
||||
if (imageSelector is Int32)
|
||||
return (int)imageSelector;
|
||||
|
||||
String imageSelectorAsString = imageSelector as String;
|
||||
if (imageSelectorAsString != null)
|
||||
return this.ListView.GroupImageList.Images.IndexOfKey(imageSelectorAsString);
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert this object to a string representation
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string ToString() {
|
||||
return this.Header;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Commands
|
||||
|
||||
/// <summary>
|
||||
/// Insert a native group into the underlying Windows control,
|
||||
/// *without* using a ListViewGroup
|
||||
/// </summary>
|
||||
/// <param name="olv"></param>
|
||||
/// <remarks>This is used when creating virtual groups</remarks>
|
||||
public void InsertGroupNewStyle(ObjectListView olv) {
|
||||
this.ListView = olv;
|
||||
NativeMethods.InsertGroup(olv, this.AsNativeGroup(true));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Insert a native group into the underlying control via a ListViewGroup
|
||||
/// </summary>
|
||||
/// <param name="olv"></param>
|
||||
public void InsertGroupOldStyle(ObjectListView olv) {
|
||||
this.ListView = olv;
|
||||
|
||||
// Create/update the associated ListViewGroup
|
||||
if (this.ListViewGroup == null)
|
||||
this.ListViewGroup = new ListViewGroup();
|
||||
this.ListViewGroup.Header = this.Header;
|
||||
this.ListViewGroup.HeaderAlignment = this.HeaderAlignment;
|
||||
this.ListViewGroup.Name = this.Name;
|
||||
|
||||
// Remember which OLVGroup created the ListViewGroup
|
||||
this.ListViewGroup.Tag = this;
|
||||
|
||||
// Add the group to the control
|
||||
olv.Groups.Add(this.ListViewGroup);
|
||||
|
||||
// Add any extra information
|
||||
NativeMethods.SetGroupInfo(olv, this.GroupId, this.AsNativeGroup(false));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Change the members of the group to match the current contents of Items,
|
||||
/// using a ListViewGroup
|
||||
/// </summary>
|
||||
public void SetItemsOldStyle() {
|
||||
List<OLVListItem> list = this.Items as List<OLVListItem>;
|
||||
if (list == null) {
|
||||
foreach (OLVListItem item in this.Items) {
|
||||
this.ListViewGroup.Items.Add(item);
|
||||
}
|
||||
} else {
|
||||
this.ListViewGroup.Items.AddRange(list.ToArray());
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation
|
||||
|
||||
/// <summary>
|
||||
/// Create a native LVGROUP structure that matches this group
|
||||
/// </summary>
|
||||
internal NativeMethods.LVGROUP2 AsNativeGroup(bool withId) {
|
||||
|
||||
NativeMethods.LVGROUP2 group = new NativeMethods.LVGROUP2();
|
||||
group.cbSize = (uint)Marshal.SizeOf(typeof(NativeMethods.LVGROUP2));
|
||||
group.mask = (uint)(GroupMask.LVGF_HEADER ^ GroupMask.LVGF_ALIGN ^ GroupMask.LVGF_STATE);
|
||||
group.pszHeader = this.Header;
|
||||
group.uAlign = (uint)this.HeaderAlignment;
|
||||
group.stateMask = (uint)this.StateMask;
|
||||
group.state = (uint)this.State;
|
||||
|
||||
if (withId) {
|
||||
group.iGroupId = this.GroupId;
|
||||
group.mask ^= (uint)GroupMask.LVGF_GROUPID;
|
||||
}
|
||||
|
||||
if (!String.IsNullOrEmpty(this.Footer)) {
|
||||
group.pszFooter = this.Footer;
|
||||
group.mask ^= (uint)GroupMask.LVGF_FOOTER;
|
||||
}
|
||||
|
||||
if (!String.IsNullOrEmpty(this.Subtitle)) {
|
||||
group.pszSubtitle = this.Subtitle;
|
||||
group.mask ^= (uint)GroupMask.LVGF_SUBTITLE;
|
||||
}
|
||||
|
||||
if (!String.IsNullOrEmpty(this.Task)) {
|
||||
group.pszTask = this.Task;
|
||||
group.mask ^= (uint)GroupMask.LVGF_TASK;
|
||||
}
|
||||
|
||||
if (!String.IsNullOrEmpty(this.TopDescription)) {
|
||||
group.pszDescriptionTop = this.TopDescription;
|
||||
group.mask ^= (uint)GroupMask.LVGF_DESCRIPTIONTOP;
|
||||
}
|
||||
|
||||
if (!String.IsNullOrEmpty(this.BottomDescription)) {
|
||||
group.pszDescriptionBottom = this.BottomDescription;
|
||||
group.mask ^= (uint)GroupMask.LVGF_DESCRIPTIONBOTTOM;
|
||||
}
|
||||
|
||||
int imageIndex = this.GetImageIndex(this.TitleImage);
|
||||
if (imageIndex >= 0) {
|
||||
group.iTitleImage = imageIndex;
|
||||
group.mask ^= (uint)GroupMask.LVGF_TITLEIMAGE;
|
||||
}
|
||||
|
||||
imageIndex = this.GetImageIndex(this.ExtendedImage);
|
||||
if (imageIndex >= 0) {
|
||||
group.iExtendedImage = imageIndex;
|
||||
group.mask ^= (uint)GroupMask.LVGF_EXTENDEDIMAGE;
|
||||
}
|
||||
|
||||
if (!String.IsNullOrEmpty(this.SubsetTitle)) {
|
||||
group.pszSubsetTitle = this.SubsetTitle;
|
||||
group.mask ^= (uint)GroupMask.LVGF_SUBSET;
|
||||
}
|
||||
|
||||
if (this.VirtualItemCount > 0) {
|
||||
group.cItems = this.VirtualItemCount;
|
||||
group.mask ^= (uint)GroupMask.LVGF_ITEMS;
|
||||
}
|
||||
|
||||
return group;
|
||||
}
|
||||
|
||||
private bool GetOneState(GroupState mask) {
|
||||
if (this.Created)
|
||||
this.State = this.GetState();
|
||||
return (this.State & mask) == mask;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the current state of this group from the underlying control
|
||||
/// </summary>
|
||||
protected GroupState GetState() {
|
||||
return NativeMethods.GetGroupState(this.ListView, this.GroupId, GroupState.LVGS_ALL);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the current state of this group from the underlying control
|
||||
/// </summary>
|
||||
protected int SetState(GroupState newState, GroupState mask) {
|
||||
NativeMethods.LVGROUP2 group = new NativeMethods.LVGROUP2();
|
||||
group.cbSize = ((uint)Marshal.SizeOf(typeof(NativeMethods.LVGROUP2)));
|
||||
group.mask = (uint)GroupMask.LVGF_STATE;
|
||||
group.state = (uint)newState;
|
||||
group.stateMask = (uint)mask;
|
||||
return NativeMethods.SetGroupInfo(this.ListView, this.GroupId, group);
|
||||
}
|
||||
|
||||
private void SetOneState(bool value, GroupState mask)
|
||||
{
|
||||
this.StateMask ^= mask;
|
||||
if (value)
|
||||
this.State ^= mask;
|
||||
else
|
||||
this.State &= ~mask;
|
||||
|
||||
if (this.Created)
|
||||
this.SetState(this.State, mask);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
568
Source/ryControls/ObjectListView/Implementation/Munger.cs
Normal file
568
Source/ryControls/ObjectListView/Implementation/Munger.cs
Normal file
|
|
@ -0,0 +1,568 @@
|
|||
/*
|
||||
* Munger - An Interface pattern on getting and setting values from object through Reflection
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 28/11/2008 17:15
|
||||
*
|
||||
* Change log:
|
||||
* v2.5.1
|
||||
* 2012-05-01 JPP - Added IgnoreMissingAspects property
|
||||
* v2.5
|
||||
* 2011-05-20 JPP - Accessing through an indexer when the target had both a integer and
|
||||
* a string indexer didn't work reliably.
|
||||
* v2.4.1
|
||||
* 2010-08-10 JPP - Refactored into Munger/SimpleMunger. 3x faster!
|
||||
* v2.3
|
||||
* 2009-02-15 JPP - Made Munger a public class
|
||||
* 2009-01-20 JPP - Made the Munger capable of handling indexed access.
|
||||
* Incidentally, this removed the ugliness that the last change introduced.
|
||||
* 2009-01-18 JPP - Handle target objects from a DataListView (normally DataRowViews)
|
||||
* v2.0
|
||||
* 2008-11-28 JPP Initial version
|
||||
*
|
||||
* TO DO:
|
||||
*
|
||||
* Copyright (C) 2006-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
|
||||
namespace BrightIdeasSoftware
|
||||
{
|
||||
/// <summary>
|
||||
/// An instance of Munger gets a value from or puts a value into a target object. The property
|
||||
/// to be peeked (or poked) is determined from a string. The peeking or poking is done using reflection.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Name of the aspect to be peeked can be a field, property or parameterless method. The name of an
|
||||
/// aspect to poke can be a field, writable property or single parameter method.
|
||||
/// <para>
|
||||
/// Aspect names can be dotted to chain a series of references.
|
||||
/// </para>
|
||||
/// <example>Order.Customer.HomeAddress.State</example>
|
||||
/// </remarks>
|
||||
public class Munger
|
||||
{
|
||||
#region Life and death
|
||||
|
||||
/// <summary>
|
||||
/// Create a do nothing Munger
|
||||
/// </summary>
|
||||
public Munger()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a Munger that works on the given aspect name
|
||||
/// </summary>
|
||||
/// <param name="aspectName">The name of the </param>
|
||||
public Munger(String aspectName)
|
||||
{
|
||||
this.AspectName = aspectName;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Static utility methods
|
||||
|
||||
/// <summary>
|
||||
/// A helper method to put the given value into the given aspect of the given object.
|
||||
/// </summary>
|
||||
/// <remarks>This method catches and silently ignores any errors that occur
|
||||
/// while modifying the target object</remarks>
|
||||
/// <param name="target">The object to be modified</param>
|
||||
/// <param name="propertyName">The name of the property/field to be modified</param>
|
||||
/// <param name="value">The value to be assigned</param>
|
||||
/// <returns>Did the modification work?</returns>
|
||||
public static bool PutProperty(object target, string propertyName, object value) {
|
||||
try {
|
||||
Munger munger = new Munger(propertyName);
|
||||
return munger.PutValue(target, value);
|
||||
}
|
||||
catch (MungerException) {
|
||||
// Not a lot we can do about this. Something went wrong in the bowels
|
||||
// of the property. Let's take the ostrich approach and just ignore it :-)
|
||||
|
||||
// Normally, we would never just silently ignore an exception.
|
||||
// However, in this case, this is a utility method that explicitly
|
||||
// contracts to catch and ignore errors. If this is not acceptible,
|
||||
// the programmer should not use this method.
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether Mungers will silently ignore missing aspect errors.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// By default, if a Munger is asked to fetch a field/property/method
|
||||
/// that does not exist from a model, it returns an error message, since that
|
||||
/// condition is normally a programming error. There are some use cases where
|
||||
/// this is not an error, and the munger should simply keep quiet.
|
||||
/// </para>
|
||||
/// <para>By default this is true during release builds.</para>
|
||||
/// </remarks>
|
||||
public static bool IgnoreMissingAspects {
|
||||
get { return ignoreMissingAspects; }
|
||||
set { ignoreMissingAspects = value; }
|
||||
}
|
||||
private static bool ignoreMissingAspects
|
||||
#if !DEBUG
|
||||
= true
|
||||
#endif
|
||||
;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public properties
|
||||
|
||||
/// <summary>
|
||||
/// The name of the aspect that is to be peeked or poked.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This name can be a field, property or parameter-less method.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The name can be dotted, which chains references. If any link in the chain returns
|
||||
/// null, the entire chain is considered to return null.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <example>"DateOfBirth"</example>
|
||||
/// <example>"Owner.HomeAddress.Postcode"</example>
|
||||
public string AspectName
|
||||
{
|
||||
get { return aspectName; }
|
||||
set {
|
||||
aspectName = value;
|
||||
|
||||
// Clear any cache
|
||||
aspectParts = null;
|
||||
}
|
||||
}
|
||||
private string aspectName;
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Public interface
|
||||
|
||||
/// <summary>
|
||||
/// Extract the value indicated by our AspectName from the given target.
|
||||
/// </summary>
|
||||
/// <remarks>If the aspect name is null or empty, this will return null.</remarks>
|
||||
/// <param name="target">The object that will be peeked</param>
|
||||
/// <returns>The value read from the target</returns>
|
||||
public Object GetValue(Object target) {
|
||||
if (this.Parts.Count == 0)
|
||||
return null;
|
||||
|
||||
try {
|
||||
return this.EvaluateParts(target, this.Parts);
|
||||
} catch (MungerException ex) {
|
||||
if (Munger.IgnoreMissingAspects)
|
||||
return null;
|
||||
|
||||
return String.Format("'{0}' is not a parameter-less method, property or field of type '{1}'",
|
||||
ex.Munger.AspectName, ex.Target.GetType());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Extract the value indicated by our AspectName from the given target, raising exceptions
|
||||
/// if the munger fails.
|
||||
/// </summary>
|
||||
/// <remarks>If the aspect name is null or empty, this will return null.</remarks>
|
||||
/// <param name="target">The object that will be peeked</param>
|
||||
/// <returns>The value read from the target</returns>
|
||||
public Object GetValueEx(Object target) {
|
||||
if (this.Parts.Count == 0)
|
||||
return null;
|
||||
|
||||
return this.EvaluateParts(target, this.Parts);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Poke the given value into the given target indicated by our AspectName.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// If the AspectName is a dotted path, all the selectors bar the last
|
||||
/// are used to find the object that should be updated, and the last
|
||||
/// selector is used as the property to update on that object.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// So, if 'target' is a Person and the AspectName is "HomeAddress.Postcode",
|
||||
/// this method will first fetch "HomeAddress" property, and then try to set the
|
||||
/// "Postcode" property on the home address object.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="target">The object that will be poked</param>
|
||||
/// <param name="value">The value that will be poked into the target</param>
|
||||
/// <returns>bool indicating whether the put worked</returns>
|
||||
public bool PutValue(Object target, Object value)
|
||||
{
|
||||
if (this.Parts.Count == 0)
|
||||
return false;
|
||||
|
||||
SimpleMunger lastPart = this.Parts[this.Parts.Count - 1];
|
||||
|
||||
if (this.Parts.Count > 1) {
|
||||
List<SimpleMunger> parts = new List<SimpleMunger>(this.Parts);
|
||||
parts.RemoveAt(parts.Count - 1);
|
||||
try {
|
||||
target = this.EvaluateParts(target, parts);
|
||||
} catch (MungerException ex) {
|
||||
this.ReportPutValueException(ex);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (target != null) {
|
||||
try {
|
||||
return lastPart.PutValue(target, value);
|
||||
} catch (MungerException ex) {
|
||||
this.ReportPutValueException(ex);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation
|
||||
|
||||
/// <summary>
|
||||
/// Gets the list of SimpleMungers that match our AspectName
|
||||
/// </summary>
|
||||
private IList<SimpleMunger> Parts {
|
||||
get {
|
||||
if (aspectParts == null)
|
||||
aspectParts = BuildParts(this.AspectName);
|
||||
return aspectParts;
|
||||
}
|
||||
}
|
||||
private IList<SimpleMunger> aspectParts;
|
||||
|
||||
/// <summary>
|
||||
/// Convert a possibly dotted AspectName into a list of SimpleMungers
|
||||
/// </summary>
|
||||
/// <param name="aspect"></param>
|
||||
/// <returns></returns>
|
||||
private IList<SimpleMunger> BuildParts(string aspect) {
|
||||
List<SimpleMunger> parts = new List<SimpleMunger>();
|
||||
if (!String.IsNullOrEmpty(aspect)) {
|
||||
foreach (string part in aspect.Split('.')) {
|
||||
parts.Add(new SimpleMunger(part.Trim()));
|
||||
}
|
||||
}
|
||||
return parts;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Evaluate the given chain of SimpleMungers against an initial target.
|
||||
/// </summary>
|
||||
/// <param name="target"></param>
|
||||
/// <param name="parts"></param>
|
||||
/// <returns></returns>
|
||||
private object EvaluateParts(object target, IList<SimpleMunger> parts) {
|
||||
foreach (SimpleMunger part in parts) {
|
||||
if (target == null)
|
||||
break;
|
||||
target = part.GetValue(target);
|
||||
}
|
||||
return target;
|
||||
}
|
||||
|
||||
private void ReportPutValueException(MungerException ex) {
|
||||
//TODO: How should we report this error?
|
||||
System.Diagnostics.Debug.WriteLine("PutValue failed");
|
||||
System.Diagnostics.Debug.WriteLine(String.Format("- Culprit aspect: {0}", ex.Munger.AspectName));
|
||||
System.Diagnostics.Debug.WriteLine(String.Format("- Target: {0} of type {1}", ex.Target, ex.Target.GetType()));
|
||||
System.Diagnostics.Debug.WriteLine(String.Format("- Inner exception: {0}", ex.InnerException));
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A SimpleMunger deals with a single property/field/method on its target.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Munger uses a chain of these resolve a dotted aspect name.
|
||||
/// </remarks>
|
||||
public class SimpleMunger
|
||||
{
|
||||
#region Life and death
|
||||
|
||||
/// <summary>
|
||||
/// Create a SimpleMunger
|
||||
/// </summary>
|
||||
/// <param name="aspectName"></param>
|
||||
public SimpleMunger(String aspectName)
|
||||
{
|
||||
this.aspectName = aspectName;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public properties
|
||||
|
||||
/// <summary>
|
||||
/// The name of the aspect that is to be peeked or poked.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This name can be a field, property or method.
|
||||
/// When using a method to get a value, the method must be parameter-less.
|
||||
/// When using a method to set a value, the method must accept 1 parameter.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// It cannot be a dotted name.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public string AspectName {
|
||||
get { return aspectName; }
|
||||
}
|
||||
private readonly string aspectName;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public interface
|
||||
|
||||
/// <summary>
|
||||
/// Get a value from the given target
|
||||
/// </summary>
|
||||
/// <param name="target"></param>
|
||||
/// <returns></returns>
|
||||
public Object GetValue(Object target) {
|
||||
if (target == null)
|
||||
return null;
|
||||
|
||||
this.ResolveName(target, this.AspectName, 0);
|
||||
|
||||
try {
|
||||
if (this.resolvedPropertyInfo != null)
|
||||
return this.resolvedPropertyInfo.GetValue(target, null);
|
||||
|
||||
if (this.resolvedMethodInfo != null)
|
||||
return this.resolvedMethodInfo.Invoke(target, null);
|
||||
|
||||
if (this.resolvedFieldInfo != null)
|
||||
return this.resolvedFieldInfo.GetValue(target);
|
||||
|
||||
// If that didn't work, try to use the indexer property.
|
||||
// This covers things like dictionaries and DataRows.
|
||||
if (this.indexerPropertyInfo != null)
|
||||
return this.indexerPropertyInfo.GetValue(target, new object[] { this.AspectName });
|
||||
} catch (Exception ex) {
|
||||
// Lots of things can do wrong in these invocations
|
||||
throw new MungerException(this, target, ex);
|
||||
}
|
||||
|
||||
// If we get to here, we couldn't find a match for the aspect
|
||||
throw new MungerException(this, target, new MissingMethodException());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Poke the given value into the given target indicated by our AspectName.
|
||||
/// </summary>
|
||||
/// <param name="target">The object that will be poked</param>
|
||||
/// <param name="value">The value that will be poked into the target</param>
|
||||
/// <returns>bool indicating if the put worked</returns>
|
||||
public bool PutValue(object target, object value) {
|
||||
if (target == null)
|
||||
return false;
|
||||
|
||||
this.ResolveName(target, this.AspectName, 1);
|
||||
|
||||
try {
|
||||
if (this.resolvedPropertyInfo != null) {
|
||||
this.resolvedPropertyInfo.SetValue(target, value, null);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (this.resolvedMethodInfo != null) {
|
||||
this.resolvedMethodInfo.Invoke(target, new object[] { value });
|
||||
return true;
|
||||
}
|
||||
|
||||
if (this.resolvedFieldInfo != null) {
|
||||
this.resolvedFieldInfo.SetValue(target, value);
|
||||
return true;
|
||||
}
|
||||
|
||||
// If that didn't work, try to use the indexer property.
|
||||
// This covers things like dictionaries and DataRows.
|
||||
if (this.indexerPropertyInfo != null) {
|
||||
this.indexerPropertyInfo.SetValue(target, value, new object[] { this.AspectName });
|
||||
return true;
|
||||
}
|
||||
} catch (Exception ex) {
|
||||
// Lots of things can do wrong in these invocations
|
||||
throw new MungerException(this, target, ex);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation
|
||||
|
||||
private void ResolveName(object target, string name, int numberMethodParameters) {
|
||||
|
||||
if (cachedTargetType == target.GetType() && cachedName == name && cachedNumberParameters == numberMethodParameters)
|
||||
return;
|
||||
|
||||
cachedTargetType = target.GetType();
|
||||
cachedName = name;
|
||||
cachedNumberParameters = numberMethodParameters;
|
||||
|
||||
resolvedFieldInfo = null;
|
||||
resolvedPropertyInfo = null;
|
||||
resolvedMethodInfo = null;
|
||||
indexerPropertyInfo = null;
|
||||
|
||||
const BindingFlags flags = BindingFlags.Public | BindingFlags.Instance /*| BindingFlags.NonPublic*/;
|
||||
|
||||
foreach (PropertyInfo pinfo in target.GetType().GetProperties(flags)) {
|
||||
if (pinfo.Name == name) {
|
||||
resolvedPropertyInfo = pinfo;
|
||||
return;
|
||||
}
|
||||
|
||||
// See if we can find an string indexer property while we are here.
|
||||
// We also need to allow for old style <object> keyed collections.
|
||||
if (indexerPropertyInfo == null && pinfo.Name == "Item") {
|
||||
ParameterInfo[] par = pinfo.GetGetMethod().GetParameters();
|
||||
if (par.Length > 0) {
|
||||
Type parameterType = par[0].ParameterType;
|
||||
if (parameterType == typeof(string) || parameterType == typeof(object))
|
||||
indexerPropertyInfo = pinfo;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (FieldInfo info in target.GetType().GetFields(flags)) {
|
||||
if (info.Name == name) {
|
||||
resolvedFieldInfo = info;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (MethodInfo info in target.GetType().GetMethods(flags)) {
|
||||
if (info.Name == name && info.GetParameters().Length == numberMethodParameters) {
|
||||
resolvedMethodInfo = info;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Type cachedTargetType;
|
||||
private string cachedName;
|
||||
private int cachedNumberParameters;
|
||||
|
||||
private FieldInfo resolvedFieldInfo;
|
||||
private PropertyInfo resolvedPropertyInfo;
|
||||
private MethodInfo resolvedMethodInfo;
|
||||
private PropertyInfo indexerPropertyInfo;
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// These exceptions are raised when a munger finds something it cannot process
|
||||
/// </summary>
|
||||
public class MungerException : ApplicationException
|
||||
{
|
||||
/// <summary>
|
||||
/// Create a MungerException
|
||||
/// </summary>
|
||||
/// <param name="munger"></param>
|
||||
/// <param name="target"></param>
|
||||
/// <param name="ex"></param>
|
||||
public MungerException(SimpleMunger munger, object target, Exception ex)
|
||||
: base("Munger failed", ex) {
|
||||
this.munger = munger;
|
||||
this.target = target;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the munger that raised the exception
|
||||
/// </summary>
|
||||
public SimpleMunger Munger {
|
||||
get { return munger; }
|
||||
}
|
||||
private readonly SimpleMunger munger;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the target that threw the exception
|
||||
/// </summary>
|
||||
public object Target {
|
||||
get { return target; }
|
||||
}
|
||||
private readonly object target;
|
||||
}
|
||||
|
||||
/*
|
||||
* We don't currently need this
|
||||
* 2010-08-06
|
||||
*
|
||||
|
||||
internal class SimpleBinder : Binder
|
||||
{
|
||||
public override FieldInfo BindToField(BindingFlags bindingAttr, FieldInfo[] match, object value, System.Globalization.CultureInfo culture) {
|
||||
//return Type.DefaultBinder.BindToField(
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override object ChangeType(object value, Type type, System.Globalization.CultureInfo culture) {
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override MethodBase BindToMethod(BindingFlags bindingAttr, MethodBase[] match, ref object[] args, ParameterModifier[] modifiers, System.Globalization.CultureInfo culture, string[] names, out object state) {
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override void ReorderArgumentArray(ref object[] args, object state) {
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override MethodBase SelectMethod(BindingFlags bindingAttr, MethodBase[] match, Type[] types, ParameterModifier[] modifiers) {
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override PropertyInfo SelectProperty(BindingFlags bindingAttr, PropertyInfo[] match, Type returnType, Type[] indexes, ParameterModifier[] modifiers) {
|
||||
if (match == null)
|
||||
throw new ArgumentNullException("match");
|
||||
|
||||
if (match.Length == 0)
|
||||
return null;
|
||||
|
||||
return match[0];
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
}
|
||||
1226
Source/ryControls/ObjectListView/Implementation/NativeMethods.cs
Normal file
1226
Source/ryControls/ObjectListView/Implementation/NativeMethods.cs
Normal file
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,87 @@
|
|||
/*
|
||||
* NullableDictionary - A simple Dictionary that can handle null as a key
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 31-March-2011 5:53 pm
|
||||
*
|
||||
* Change log:
|
||||
* 2011-03-31 JPP - Split into its own file
|
||||
*
|
||||
* Copyright (C) 2011-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Collections;
|
||||
|
||||
namespace BrightIdeasSoftware {
|
||||
|
||||
/// <summary>
|
||||
/// A simple-minded implementation of a Dictionary that can handle null as a key.
|
||||
/// </summary>
|
||||
/// <typeparam name="TKey">The type of the dictionary key</typeparam>
|
||||
/// <typeparam name="TValue">The type of the values to be stored</typeparam>
|
||||
/// <remarks>This is not a full implementation and is only meant to handle
|
||||
/// collecting groups by their keys, since groups can have null as a key value.</remarks>
|
||||
internal class NullableDictionary<TKey, TValue> : Dictionary<TKey, TValue> {
|
||||
private bool hasNullKey;
|
||||
private TValue nullValue;
|
||||
|
||||
new public TValue this[TKey key] {
|
||||
get {
|
||||
if (key != null)
|
||||
return base[key];
|
||||
|
||||
if (this.hasNullKey)
|
||||
return this.nullValue;
|
||||
|
||||
throw new KeyNotFoundException();
|
||||
}
|
||||
set {
|
||||
if (key == null) {
|
||||
this.hasNullKey = true;
|
||||
this.nullValue = value;
|
||||
} else
|
||||
base[key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
new public bool ContainsKey(TKey key) {
|
||||
return key == null ? this.hasNullKey : base.ContainsKey(key);
|
||||
}
|
||||
|
||||
new public IList Keys {
|
||||
get {
|
||||
ArrayList list = new ArrayList(base.Keys);
|
||||
if (this.hasNullKey)
|
||||
list.Add(null);
|
||||
return list;
|
||||
}
|
||||
}
|
||||
|
||||
new public IList<TValue> Values {
|
||||
get {
|
||||
List<TValue> list = new List<TValue>(base.Values);
|
||||
if (this.hasNullKey)
|
||||
list.Add(this.nullValue);
|
||||
return list;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
321
Source/ryControls/ObjectListView/Implementation/OLVListItem.cs
Normal file
321
Source/ryControls/ObjectListView/Implementation/OLVListItem.cs
Normal file
|
|
@ -0,0 +1,321 @@
|
|||
/*
|
||||
* OLVListItem - A row in an ObjectListView
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 31-March-2011 5:53 pm
|
||||
*
|
||||
* Change log:
|
||||
* 2015-08-22 JPP - Added OLVListItem.SelectedBackColor and SelectedForeColor
|
||||
* 2015-06-09 JPP - Added HasAnyHyperlinks property
|
||||
* v2.8
|
||||
* 2014-09-27 JPP - Remove faulty caching of CheckState
|
||||
* 2014-05-06 JPP - Added OLVListItem.Enabled flag
|
||||
* vOld
|
||||
* 2011-03-31 JPP - Split into its own file
|
||||
*
|
||||
* Copyright (C) 2011-2015 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using System.Drawing;
|
||||
|
||||
namespace BrightIdeasSoftware {
|
||||
|
||||
/// <summary>
|
||||
/// OLVListItems are specialized ListViewItems that know which row object they came from,
|
||||
/// and the row index at which they are displayed, even when in group view mode. They
|
||||
/// also know the image they should draw against themselves
|
||||
/// </summary>
|
||||
public class OLVListItem : ListViewItem {
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
/// Create a OLVListItem for the given row object
|
||||
/// </summary>
|
||||
public OLVListItem(object rowObject) {
|
||||
this.rowObject = rowObject;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a OLVListItem for the given row object, represented by the given string and image
|
||||
/// </summary>
|
||||
public OLVListItem(object rowObject, string text, Object image)
|
||||
: base(text, -1) {
|
||||
this.rowObject = rowObject;
|
||||
this.imageSelector = image;
|
||||
}
|
||||
|
||||
#endregion.
|
||||
|
||||
#region Properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets the bounding rectangle of the item, including all subitems
|
||||
/// </summary>
|
||||
new public Rectangle Bounds {
|
||||
get {
|
||||
try {
|
||||
return base.Bounds;
|
||||
}
|
||||
catch (System.ArgumentException) {
|
||||
// If the item is part of a collapsed group, Bounds will throw an exception
|
||||
return Rectangle.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets how many pixels will be left blank around each cell of this item
|
||||
/// </summary>
|
||||
/// <remarks>This setting only takes effect when the control is owner drawn.</remarks>
|
||||
public Rectangle? CellPadding {
|
||||
get { return this.cellPadding; }
|
||||
set { this.cellPadding = value; }
|
||||
}
|
||||
private Rectangle? cellPadding;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets how the cells of this item will be vertically aligned
|
||||
/// </summary>
|
||||
/// <remarks>This setting only takes effect when the control is owner drawn.</remarks>
|
||||
public StringAlignment? CellVerticalAlignment {
|
||||
get { return this.cellVerticalAlignment; }
|
||||
set { this.cellVerticalAlignment = value; }
|
||||
}
|
||||
private StringAlignment? cellVerticalAlignment;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the checkedness of this item.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Virtual lists don't handle checkboxes well, so we have to intercept attempts to change them
|
||||
/// through the items, and change them into something that will work.
|
||||
/// Unfortunately, this won't work if this property is set through the base class, since
|
||||
/// the property is not declared as virtual.
|
||||
/// </remarks>
|
||||
new public bool Checked {
|
||||
get {
|
||||
return base.Checked;
|
||||
}
|
||||
set {
|
||||
if (this.Checked != value) {
|
||||
if (value)
|
||||
((ObjectListView)this.ListView).CheckObject(this.RowObject);
|
||||
else
|
||||
((ObjectListView)this.ListView).UncheckObject(this.RowObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enable tri-state checkbox.
|
||||
/// </summary>
|
||||
/// <remarks>.NET's Checked property was not built to handle tri-state checkboxes,
|
||||
/// and will return True for both Checked and Indeterminate states.</remarks>
|
||||
public CheckState CheckState {
|
||||
get {
|
||||
switch (this.StateImageIndex) {
|
||||
case 0:
|
||||
return System.Windows.Forms.CheckState.Unchecked;
|
||||
case 1:
|
||||
return System.Windows.Forms.CheckState.Checked;
|
||||
case 2:
|
||||
return System.Windows.Forms.CheckState.Indeterminate;
|
||||
default:
|
||||
return System.Windows.Forms.CheckState.Unchecked;
|
||||
}
|
||||
}
|
||||
set {
|
||||
switch (value) {
|
||||
case System.Windows.Forms.CheckState.Unchecked:
|
||||
this.StateImageIndex = 0;
|
||||
break;
|
||||
case System.Windows.Forms.CheckState.Checked:
|
||||
this.StateImageIndex = 1;
|
||||
break;
|
||||
case System.Windows.Forms.CheckState.Indeterminate:
|
||||
this.StateImageIndex = 2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets if this item has any decorations set for it.
|
||||
/// </summary>
|
||||
public bool HasDecoration {
|
||||
get {
|
||||
return this.decorations != null && this.decorations.Count > 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the decoration that will be drawn over this item
|
||||
/// </summary>
|
||||
/// <remarks>Setting this replaces all other decorations</remarks>
|
||||
public IDecoration Decoration {
|
||||
get {
|
||||
if (this.HasDecoration)
|
||||
return this.Decorations[0];
|
||||
else
|
||||
return null;
|
||||
}
|
||||
set {
|
||||
this.Decorations.Clear();
|
||||
if (value != null)
|
||||
this.Decorations.Add(value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the collection of decorations that will be drawn over this item
|
||||
/// </summary>
|
||||
public IList<IDecoration> Decorations {
|
||||
get {
|
||||
if (this.decorations == null)
|
||||
this.decorations = new List<IDecoration>();
|
||||
return this.decorations;
|
||||
}
|
||||
}
|
||||
private IList<IDecoration> decorations;
|
||||
|
||||
/// <summary>
|
||||
/// Gets whether or not this row can be selected and activated
|
||||
/// </summary>
|
||||
public bool Enabled
|
||||
{
|
||||
get { return this.enabled; }
|
||||
internal set { this.enabled = value; }
|
||||
}
|
||||
private bool enabled;
|
||||
|
||||
/// <summary>
|
||||
/// Gets whether any cell on this item is showing a hyperlink
|
||||
/// </summary>
|
||||
public bool HasAnyHyperlinks {
|
||||
get {
|
||||
foreach (OLVListSubItem subItem in this.SubItems) {
|
||||
if (!String.IsNullOrEmpty(subItem.Url))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get or set the image that should be shown against this item
|
||||
/// </summary>
|
||||
/// <remarks><para>This can be an Image, a string or an int. A string or an int will
|
||||
/// be used as an index into the small image list.</para></remarks>
|
||||
public Object ImageSelector {
|
||||
get { return imageSelector; }
|
||||
set {
|
||||
imageSelector = value;
|
||||
if (value is Int32)
|
||||
this.ImageIndex = (Int32)value;
|
||||
else if (value is String)
|
||||
this.ImageKey = (String)value;
|
||||
else
|
||||
this.ImageIndex = -1;
|
||||
}
|
||||
}
|
||||
private Object imageSelector;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the the model object that is source of the data for this list item.
|
||||
/// </summary>
|
||||
public object RowObject {
|
||||
get { return rowObject; }
|
||||
set { rowObject = value; }
|
||||
}
|
||||
private object rowObject;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color that will be used for this row's background when it is selected and
|
||||
/// the control is focused.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>To work reliably, this property must be set during a FormatRow event.</para>
|
||||
/// <para>
|
||||
/// If this is not set, the normal selection BackColor will be used.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public Color? SelectedBackColor {
|
||||
get { return this.selectedBackColor; }
|
||||
set { this.selectedBackColor = value; }
|
||||
}
|
||||
private Color? selectedBackColor;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color that will be used for this row's foreground when it is selected and
|
||||
/// the control is focused.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>To work reliably, this property must be set during a FormatRow event.</para>
|
||||
/// <para>
|
||||
/// If this is not set, the normal selection ForeColor will be used.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public Color? SelectedForeColor
|
||||
{
|
||||
get { return this.selectedForeColor; }
|
||||
set { this.selectedForeColor = value; }
|
||||
}
|
||||
private Color? selectedForeColor;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Accessing
|
||||
|
||||
/// <summary>
|
||||
/// Return the sub item at the given index
|
||||
/// </summary>
|
||||
/// <param name="index">Index of the subitem to be returned</param>
|
||||
/// <returns>An OLVListSubItem</returns>
|
||||
public virtual OLVListSubItem GetSubItem(int index) {
|
||||
if (index >= 0 && index < this.SubItems.Count)
|
||||
return (OLVListSubItem)this.SubItems[index];
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Return bounds of the given subitem
|
||||
/// </summary>
|
||||
/// <remarks>This correctly calculates the bounds even for column 0.</remarks>
|
||||
public virtual Rectangle GetSubItemBounds(int subItemIndex) {
|
||||
if (subItemIndex == 0) {
|
||||
Rectangle r = this.Bounds;
|
||||
Point sides = NativeMethods.GetScrolledColumnSides(this.ListView, subItemIndex);
|
||||
r.X = sides.X + 1;
|
||||
r.Width = sides.Y - sides.X;
|
||||
return r;
|
||||
}
|
||||
|
||||
OLVListSubItem subItem = this.GetSubItem(subItemIndex);
|
||||
return subItem == null ? new Rectangle() : subItem.Bounds;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,173 @@
|
|||
/*
|
||||
* OLVListSubItem - A single cell in an ObjectListView
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 31-March-2011 5:53 pm
|
||||
*
|
||||
* Change log:
|
||||
* 2011-03-31 JPP - Split into its own file
|
||||
*
|
||||
* Copyright (C) 2011-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace BrightIdeasSoftware {
|
||||
|
||||
/// <summary>
|
||||
/// A ListViewSubItem that knows which image should be drawn against it.
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
public class OLVListSubItem : ListViewItem.ListViewSubItem {
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
/// Create a OLVListSubItem
|
||||
/// </summary>
|
||||
public OLVListSubItem() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a OLVListSubItem that shows the given string and image
|
||||
/// </summary>
|
||||
public OLVListSubItem(object modelValue, string text, Object image) {
|
||||
this.ModelValue = modelValue;
|
||||
this.Text = text;
|
||||
this.ImageSelector = image;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets how many pixels will be left blank around this cell
|
||||
/// </summary>
|
||||
/// <remarks>This setting only takes effect when the control is owner drawn.</remarks>
|
||||
public Rectangle? CellPadding {
|
||||
get { return this.cellPadding; }
|
||||
set { this.cellPadding = value; }
|
||||
}
|
||||
private Rectangle? cellPadding;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets how this cell will be vertically aligned
|
||||
/// </summary>
|
||||
/// <remarks>This setting only takes effect when the control is owner drawn.</remarks>
|
||||
public StringAlignment? CellVerticalAlignment {
|
||||
get { return this.cellVerticalAlignment; }
|
||||
set { this.cellVerticalAlignment = value; }
|
||||
}
|
||||
private StringAlignment? cellVerticalAlignment;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the model value is being displayed by this subitem.
|
||||
/// </summary>
|
||||
public object ModelValue
|
||||
{
|
||||
get { return modelValue; }
|
||||
private set { modelValue = value; }
|
||||
}
|
||||
private object modelValue;
|
||||
|
||||
/// <summary>
|
||||
/// Gets if this subitem has any decorations set for it.
|
||||
/// </summary>
|
||||
public bool HasDecoration {
|
||||
get {
|
||||
return this.decorations != null && this.decorations.Count > 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the decoration that will be drawn over this item
|
||||
/// </summary>
|
||||
/// <remarks>Setting this replaces all other decorations</remarks>
|
||||
public IDecoration Decoration {
|
||||
get {
|
||||
return this.HasDecoration ? this.Decorations[0] : null;
|
||||
}
|
||||
set {
|
||||
this.Decorations.Clear();
|
||||
if (value != null)
|
||||
this.Decorations.Add(value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the collection of decorations that will be drawn over this item
|
||||
/// </summary>
|
||||
public IList<IDecoration> Decorations {
|
||||
get {
|
||||
if (this.decorations == null)
|
||||
this.decorations = new List<IDecoration>();
|
||||
return this.decorations;
|
||||
}
|
||||
}
|
||||
private IList<IDecoration> decorations;
|
||||
|
||||
/// <summary>
|
||||
/// Get or set the image that should be shown against this item
|
||||
/// </summary>
|
||||
/// <remarks><para>This can be an Image, a string or an int. A string or an int will
|
||||
/// be used as an index into the small image list.</para></remarks>
|
||||
public Object ImageSelector {
|
||||
get { return imageSelector; }
|
||||
set { imageSelector = value; }
|
||||
}
|
||||
private Object imageSelector;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the url that should be invoked when this subitem is clicked
|
||||
/// </summary>
|
||||
public string Url
|
||||
{
|
||||
get { return this.url; }
|
||||
set { this.url = value; }
|
||||
}
|
||||
private string url;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether this cell is selected
|
||||
/// </summary>
|
||||
public bool Selected
|
||||
{
|
||||
get { return this.selected; }
|
||||
set { this.selected = value; }
|
||||
}
|
||||
private bool selected;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation Properties
|
||||
|
||||
/// <summary>
|
||||
/// Return the state of the animatation of the image on this subitem.
|
||||
/// Null means there is either no image, or it is not an animation
|
||||
/// </summary>
|
||||
internal ImageRenderer.AnimationState AnimationState;
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,388 @@
|
|||
/*
|
||||
* OlvListViewHitTestInfo - All information gathered during a OlvHitTest() operation
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 31-March-2011 5:53 pm
|
||||
*
|
||||
* Change log:
|
||||
* 2011-03-31 JPP - Split into its own file
|
||||
*
|
||||
* Copyright (C) 2011-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace BrightIdeasSoftware {
|
||||
|
||||
/// <summary>
|
||||
/// An indication of where a hit was within ObjectListView cell
|
||||
/// </summary>
|
||||
public enum HitTestLocation {
|
||||
/// <summary>
|
||||
/// Nowhere
|
||||
/// </summary>
|
||||
Nothing,
|
||||
|
||||
/// <summary>
|
||||
/// On the text
|
||||
/// </summary>
|
||||
Text,
|
||||
|
||||
/// <summary>
|
||||
/// On the image
|
||||
/// </summary>
|
||||
Image,
|
||||
|
||||
/// <summary>
|
||||
/// On the checkbox
|
||||
/// </summary>
|
||||
CheckBox,
|
||||
|
||||
/// <summary>
|
||||
/// On the expand button (TreeListView)
|
||||
/// </summary>
|
||||
ExpandButton,
|
||||
|
||||
/// <summary>
|
||||
/// in a button (cell must have ButtonRenderer)
|
||||
/// </summary>
|
||||
Button,
|
||||
|
||||
/// <summary>
|
||||
/// in the cell but not in any more specific location
|
||||
/// </summary>
|
||||
InCell,
|
||||
|
||||
/// <summary>
|
||||
/// UserDefined location1 (used for custom renderers)
|
||||
/// </summary>
|
||||
UserDefined,
|
||||
|
||||
/// <summary>
|
||||
/// On the expand/collapse widget of the group
|
||||
/// </summary>
|
||||
GroupExpander,
|
||||
|
||||
/// <summary>
|
||||
/// Somewhere on a group
|
||||
/// </summary>
|
||||
Group,
|
||||
|
||||
/// <summary>
|
||||
/// Somewhere in a column header
|
||||
/// </summary>
|
||||
Header,
|
||||
|
||||
/// <summary>
|
||||
/// Somewhere in a column header checkbox
|
||||
/// </summary>
|
||||
HeaderCheckBox,
|
||||
|
||||
/// <summary>
|
||||
/// Somewhere in a header divider
|
||||
/// </summary>
|
||||
HeaderDivider,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A collection of ListViewHitTest constants
|
||||
/// </summary>
|
||||
[Flags]
|
||||
public enum HitTestLocationEx {
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
LVHT_NOWHERE = 0x00000001,
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
LVHT_ONITEMICON = 0x00000002,
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
LVHT_ONITEMLABEL = 0x00000004,
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
LVHT_ONITEMSTATEICON = 0x00000008,
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
LVHT_ONITEM = (LVHT_ONITEMICON | LVHT_ONITEMLABEL | LVHT_ONITEMSTATEICON),
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
LVHT_ABOVE = 0x00000008,
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
LVHT_BELOW = 0x00000010,
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
LVHT_TORIGHT = 0x00000020,
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
LVHT_TOLEFT = 0x00000040,
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
LVHT_EX_GROUP_HEADER = 0x10000000,
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
LVHT_EX_GROUP_FOOTER = 0x20000000,
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
LVHT_EX_GROUP_COLLAPSE = 0x40000000,
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
LVHT_EX_GROUP_BACKGROUND = -2147483648, // 0x80000000
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
LVHT_EX_GROUP_STATEICON = 0x01000000,
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
LVHT_EX_GROUP_SUBSETLINK = 0x02000000,
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
LVHT_EX_GROUP = (LVHT_EX_GROUP_BACKGROUND | LVHT_EX_GROUP_COLLAPSE | LVHT_EX_GROUP_FOOTER | LVHT_EX_GROUP_HEADER | LVHT_EX_GROUP_STATEICON | LVHT_EX_GROUP_SUBSETLINK),
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
LVHT_EX_GROUP_MINUS_FOOTER_AND_BKGRD = (LVHT_EX_GROUP_COLLAPSE | LVHT_EX_GROUP_HEADER | LVHT_EX_GROUP_STATEICON | LVHT_EX_GROUP_SUBSETLINK),
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
LVHT_EX_ONCONTENTS = 0x04000000, // On item AND not on the background
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
LVHT_EX_FOOTER = 0x08000000,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Instances of this class encapsulate the information gathered during a OlvHitTest()
|
||||
/// operation.
|
||||
/// </summary>
|
||||
/// <remarks>Custom renderers can use HitTestLocation.UserDefined and the UserData
|
||||
/// object to store more specific locations for use during event handlers.</remarks>
|
||||
public class OlvListViewHitTestInfo {
|
||||
|
||||
/// <summary>
|
||||
/// Create a OlvListViewHitTestInfo
|
||||
/// </summary>
|
||||
public OlvListViewHitTestInfo(OLVListItem olvListItem, OLVListSubItem subItem, int flags, OLVGroup group, int iColumn)
|
||||
{
|
||||
this.item = olvListItem;
|
||||
this.subItem = subItem;
|
||||
this.location = ConvertNativeFlagsToDotNetLocation(olvListItem, flags);
|
||||
this.HitTestLocationEx = (HitTestLocationEx)flags;
|
||||
this.Group = group;
|
||||
this.ColumnIndex = iColumn;
|
||||
this.ListView = olvListItem == null ? null : (ObjectListView)olvListItem.ListView;
|
||||
|
||||
switch (location) {
|
||||
case ListViewHitTestLocations.StateImage:
|
||||
this.HitTestLocation = HitTestLocation.CheckBox;
|
||||
break;
|
||||
case ListViewHitTestLocations.Image:
|
||||
this.HitTestLocation = HitTestLocation.Image;
|
||||
break;
|
||||
case ListViewHitTestLocations.Label:
|
||||
this.HitTestLocation = HitTestLocation.Text;
|
||||
break;
|
||||
default:
|
||||
if ((this.HitTestLocationEx & HitTestLocationEx.LVHT_EX_GROUP_COLLAPSE) == HitTestLocationEx.LVHT_EX_GROUP_COLLAPSE)
|
||||
this.HitTestLocation = HitTestLocation.GroupExpander;
|
||||
else if ((this.HitTestLocationEx & HitTestLocationEx.LVHT_EX_GROUP_MINUS_FOOTER_AND_BKGRD) != 0)
|
||||
this.HitTestLocation = HitTestLocation.Group;
|
||||
else
|
||||
this.HitTestLocation = HitTestLocation.Nothing;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a OlvListViewHitTestInfo when the header was hit
|
||||
/// </summary>
|
||||
public OlvListViewHitTestInfo(ObjectListView olv, int iColumn, bool isOverCheckBox, int iDivider) {
|
||||
this.ListView = olv;
|
||||
this.ColumnIndex = iColumn;
|
||||
this.HeaderDividerIndex = iDivider;
|
||||
this.HitTestLocation = isOverCheckBox ? HitTestLocation.HeaderCheckBox : (iDivider < 0 ? HitTestLocation.Header : HitTestLocation.HeaderDivider);
|
||||
}
|
||||
|
||||
private static ListViewHitTestLocations ConvertNativeFlagsToDotNetLocation(OLVListItem hitItem, int flags)
|
||||
{
|
||||
// Untangle base .NET behaviour.
|
||||
|
||||
// In Windows SDK, the value 8 can have two meanings here: LVHT_ONITEMSTATEICON or LVHT_ABOVE.
|
||||
// .NET changes these to be:
|
||||
// - LVHT_ABOVE becomes ListViewHitTestLocations.AboveClientArea (which is 0x100).
|
||||
// - LVHT_ONITEMSTATEICON becomes ListViewHitTestLocations.StateImage (which is 0x200).
|
||||
// So, if we see the 8 bit set in flags, we change that to either a state image hit
|
||||
// (if we hit an item) or to AboveClientAream if nothing was hit.
|
||||
|
||||
if ((8 & flags) == 8)
|
||||
return (ListViewHitTestLocations)(0xf7 & flags | (hitItem == null ? 0x100 : 0x200));
|
||||
|
||||
// Mask off the LVHT_EX_XXXX values since ListViewHitTestLocations doesn't have them
|
||||
return (ListViewHitTestLocations)(flags & 0xffff);
|
||||
}
|
||||
|
||||
#region Public fields
|
||||
|
||||
/// <summary>
|
||||
/// Where is the hit location?
|
||||
/// </summary>
|
||||
public HitTestLocation HitTestLocation;
|
||||
|
||||
/// <summary>
|
||||
/// Where is the hit location?
|
||||
/// </summary>
|
||||
public HitTestLocationEx HitTestLocationEx;
|
||||
|
||||
/// <summary>
|
||||
/// Which group was hit?
|
||||
/// </summary>
|
||||
public OLVGroup Group;
|
||||
|
||||
/// <summary>
|
||||
/// Custom renderers can use this information to supply more details about the hit location
|
||||
/// </summary>
|
||||
public Object UserData;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public read-only properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets the item that was hit
|
||||
/// </summary>
|
||||
public OLVListItem Item {
|
||||
get { return item; }
|
||||
internal set { item = value; }
|
||||
}
|
||||
private OLVListItem item;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the subitem that was hit
|
||||
/// </summary>
|
||||
public OLVListSubItem SubItem {
|
||||
get { return subItem; }
|
||||
internal set { subItem = value; }
|
||||
}
|
||||
private OLVListSubItem subItem;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the part of the subitem that was hit
|
||||
/// </summary>
|
||||
public ListViewHitTestLocations Location {
|
||||
get { return location; }
|
||||
internal set { location = value; }
|
||||
}
|
||||
private ListViewHitTestLocations location;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the ObjectListView that was tested
|
||||
/// </summary>
|
||||
public ObjectListView ListView {
|
||||
get { return listView; }
|
||||
internal set { listView = value; }
|
||||
}
|
||||
private ObjectListView listView;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the model object that was hit
|
||||
/// </summary>
|
||||
public Object RowObject {
|
||||
get {
|
||||
return this.Item == null ? null : this.Item.RowObject;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the index of the row under the hit point or -1
|
||||
/// </summary>
|
||||
public int RowIndex {
|
||||
get { return this.Item == null ? -1 : this.Item.Index; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the index of the column under the hit point
|
||||
/// </summary>
|
||||
public int ColumnIndex {
|
||||
get { return columnIndex; }
|
||||
internal set { columnIndex = value; }
|
||||
}
|
||||
private int columnIndex;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the index of the header divider
|
||||
/// </summary>
|
||||
public int HeaderDividerIndex {
|
||||
get { return headerDividerIndex; }
|
||||
internal set { headerDividerIndex = value; }
|
||||
}
|
||||
private int headerDividerIndex = -1;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the column that was hit
|
||||
/// </summary>
|
||||
public OLVColumn Column {
|
||||
get {
|
||||
int index = this.ColumnIndex;
|
||||
return index < 0 || this.ListView == null ? null : this.ListView.GetColumn(index);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Returns a string that represents the current object.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// A string that represents the current object.
|
||||
/// </returns>
|
||||
/// <filterpriority>2</filterpriority>
|
||||
public override string ToString()
|
||||
{
|
||||
return string.Format("HitTestLocation: {0}, HitTestLocationEx: {1}, Item: {2}, SubItem: {3}, Location: {4}, Group: {5}, ColumnIndex: {6}",
|
||||
this.HitTestLocation, this.HitTestLocationEx, this.item, this.subItem, this.location, this.Group, this.ColumnIndex);
|
||||
}
|
||||
|
||||
internal class HeaderHitTestInfo
|
||||
{
|
||||
public int ColumnIndex;
|
||||
public bool IsOverCheckBox;
|
||||
public int OverDividerIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,262 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace BrightIdeasSoftware
|
||||
{
|
||||
/// <summary>
|
||||
/// A TreeDataSourceAdapter knows how to build a tree structure from a binding list.
|
||||
/// </summary>
|
||||
/// <remarks>To build a tree</remarks>
|
||||
public class TreeDataSourceAdapter : DataSourceAdapter
|
||||
{
|
||||
#region Life and death
|
||||
|
||||
/// <summary>
|
||||
/// Create a data source adaptor that knows how to build a tree structure
|
||||
/// </summary>
|
||||
/// <param name="tlv"></param>
|
||||
public TreeDataSourceAdapter(DataTreeListView tlv)
|
||||
: base(tlv) {
|
||||
this.treeListView = tlv;
|
||||
this.treeListView.CanExpandGetter = delegate(object model) { return this.CalculateHasChildren(model); };
|
||||
this.treeListView.ChildrenGetter = delegate(object model) { return this.CalculateChildren(model); };
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the name of the property/column that uniquely identifies each row.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The value contained by this column must be unique across all rows
|
||||
/// in the data source. Odd and unpredictable things will happen if two
|
||||
/// rows have the same id.
|
||||
/// </para>
|
||||
/// <para>Null cannot be a valid key value.</para>
|
||||
/// </remarks>
|
||||
public virtual string KeyAspectName {
|
||||
get { return keyAspectName; }
|
||||
set {
|
||||
if (keyAspectName == value)
|
||||
return;
|
||||
keyAspectName = value;
|
||||
this.keyMunger = new Munger(this.KeyAspectName);
|
||||
this.InitializeDataSource();
|
||||
}
|
||||
}
|
||||
private string keyAspectName;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the name of the property/column that contains the key of
|
||||
/// the parent of a row.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The test condition for deciding if one row is the parent of another is functionally
|
||||
/// equivilent to this:
|
||||
/// <code>
|
||||
/// Object.Equals(candidateParentRow[this.KeyAspectName], row[this.ParentKeyAspectName])
|
||||
/// </code>
|
||||
/// </para>
|
||||
/// <para>Unlike key value, parent keys can be null but a null parent key can only be used
|
||||
/// to identify root objects.</para>
|
||||
/// </remarks>
|
||||
public virtual string ParentKeyAspectName {
|
||||
get { return parentKeyAspectName; }
|
||||
set {
|
||||
if (parentKeyAspectName == value)
|
||||
return;
|
||||
parentKeyAspectName = value;
|
||||
this.parentKeyMunger = new Munger(this.ParentKeyAspectName);
|
||||
this.InitializeDataSource();
|
||||
}
|
||||
}
|
||||
private string parentKeyAspectName;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the value that identifies a row as a root object.
|
||||
/// When the ParentKey of a row equals the RootKeyValue, that row will
|
||||
/// be treated as root of the TreeListView.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The test condition for deciding a root object is functionally
|
||||
/// equivilent to this:
|
||||
/// <code>
|
||||
/// Object.Equals(candidateRow[this.ParentKeyAspectName], this.RootKeyValue)
|
||||
/// </code>
|
||||
/// </para>
|
||||
/// <para>The RootKeyValue can be null.</para>
|
||||
/// </remarks>
|
||||
public virtual object RootKeyValue {
|
||||
get { return rootKeyValue; }
|
||||
set {
|
||||
if (Equals(rootKeyValue, value))
|
||||
return;
|
||||
rootKeyValue = value;
|
||||
this.InitializeDataSource();
|
||||
}
|
||||
}
|
||||
private object rootKeyValue;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether or not the key columns (id and parent id) should
|
||||
/// be shown to the user.
|
||||
/// </summary>
|
||||
/// <remarks>This must be set before the DataSource is set. It has no effect
|
||||
/// afterwards.</remarks>
|
||||
public virtual bool ShowKeyColumns {
|
||||
get { return showKeyColumns; }
|
||||
set { showKeyColumns = value; }
|
||||
}
|
||||
private bool showKeyColumns = true;
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets the DataTreeListView that is being managed
|
||||
/// </summary>
|
||||
protected DataTreeListView TreeListView {
|
||||
get { return treeListView; }
|
||||
}
|
||||
private readonly DataTreeListView treeListView;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
protected override void InitializeDataSource() {
|
||||
base.InitializeDataSource();
|
||||
this.TreeListView.RebuildAll(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
protected override void SetListContents() {
|
||||
this.TreeListView.Roots = this.CalculateRoots();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="property"></param>
|
||||
/// <returns></returns>
|
||||
protected override bool ShouldCreateColumn(PropertyDescriptor property) {
|
||||
// If the property is a key column, and we aren't supposed to show keys, don't show it
|
||||
if (!this.ShowKeyColumns && (property.Name == this.KeyAspectName || property.Name == this.ParentKeyAspectName))
|
||||
return false;
|
||||
|
||||
return base.ShouldCreateColumn(property);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="e"></param>
|
||||
protected override void HandleListChangedItemChanged(System.ComponentModel.ListChangedEventArgs e) {
|
||||
// If the id or the parent id of a row changes, we just rebuild everything.
|
||||
// We can't do anything more specific. We don't know what the previous values, so we can't
|
||||
// tell the previous parent to refresh itself. If the id itself has changed, things that used
|
||||
// to be children will no longer be children. Just rebuild everything.
|
||||
// It seems PropertyDescriptor is only filled in .NET 4 :(
|
||||
if (e.PropertyDescriptor != null &&
|
||||
(e.PropertyDescriptor.Name == this.KeyAspectName ||
|
||||
e.PropertyDescriptor.Name == this.ParentKeyAspectName))
|
||||
this.InitializeDataSource();
|
||||
else
|
||||
base.HandleListChangedItemChanged(e);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
protected override void ChangePosition(int index) {
|
||||
// We can't use our base method directly, since the normal position management
|
||||
// doesn't know about our tree structure. They treat our dataset as a flat list
|
||||
// but we have a collapsable structure. This means that the 5'th row to them
|
||||
// may not even be visible to us
|
||||
|
||||
// To display the n'th row, we have to make sure that all its ancestors
|
||||
// are expanded. Then we will be able to select it.
|
||||
object model = this.CurrencyManager.List[index];
|
||||
object parent = this.CalculateParent(model);
|
||||
while (parent != null && !this.TreeListView.IsExpanded(parent)) {
|
||||
this.TreeListView.Expand(parent);
|
||||
parent = this.CalculateParent(parent);
|
||||
}
|
||||
|
||||
base.ChangePosition(index);
|
||||
}
|
||||
|
||||
private IEnumerable CalculateRoots() {
|
||||
foreach (object x in this.CurrencyManager.List) {
|
||||
object parentKey = this.GetParentValue(x);
|
||||
if (Object.Equals(this.RootKeyValue, parentKey))
|
||||
yield return x;
|
||||
}
|
||||
}
|
||||
|
||||
private bool CalculateHasChildren(object model) {
|
||||
object keyValue = this.GetKeyValue(model);
|
||||
if (keyValue == null)
|
||||
return false;
|
||||
|
||||
foreach (object x in this.CurrencyManager.List) {
|
||||
object parentKey = this.GetParentValue(x);
|
||||
if (Object.Equals(keyValue, parentKey))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private IEnumerable CalculateChildren(object model) {
|
||||
object keyValue = this.GetKeyValue(model);
|
||||
if (keyValue != null) {
|
||||
foreach (object x in this.CurrencyManager.List) {
|
||||
object parentKey = this.GetParentValue(x);
|
||||
if (Object.Equals(keyValue, parentKey))
|
||||
yield return x;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private object CalculateParent(object model) {
|
||||
object parentValue = this.GetParentValue(model);
|
||||
if (parentValue == null)
|
||||
return null;
|
||||
|
||||
foreach (object x in this.CurrencyManager.List) {
|
||||
object key = this.GetKeyValue(x);
|
||||
if (Object.Equals(parentValue, key))
|
||||
return x;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private object GetKeyValue(object model) {
|
||||
return this.keyMunger == null ? null : this.keyMunger.GetValue(model);
|
||||
}
|
||||
|
||||
private object GetParentValue(object model) {
|
||||
return this.parentKeyMunger == null ? null : this.parentKeyMunger.GetValue(model);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private Munger keyMunger;
|
||||
private Munger parentKeyMunger;
|
||||
}
|
||||
}
|
||||
355
Source/ryControls/ObjectListView/Implementation/VirtualGroups.cs
Normal file
355
Source/ryControls/ObjectListView/Implementation/VirtualGroups.cs
Normal file
|
|
@ -0,0 +1,355 @@
|
|||
/*
|
||||
* Virtual groups - Classes and interfaces needed to implement virtual groups
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 28/08/2009 11:10am
|
||||
*
|
||||
* Change log:
|
||||
* 2011-02-21 JPP - Correctly honor group comparer and collapsible groups settings
|
||||
* v2.3
|
||||
* 2009-08-28 JPP - Initial version
|
||||
*
|
||||
* To do:
|
||||
*
|
||||
* Copyright (C) 2009-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Windows.Forms;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace BrightIdeasSoftware
|
||||
{
|
||||
/// <summary>
|
||||
/// A IVirtualGroups is the interface that a virtual list must implement to support virtual groups
|
||||
/// </summary>
|
||||
public interface IVirtualGroups
|
||||
{
|
||||
/// <summary>
|
||||
/// Return the list of groups that should be shown according to the given parameters
|
||||
/// </summary>
|
||||
/// <param name="parameters"></param>
|
||||
/// <returns></returns>
|
||||
IList<OLVGroup> GetGroups(GroupingParameters parameters);
|
||||
|
||||
/// <summary>
|
||||
/// Return the index of the item that appears at the given position within the given group.
|
||||
/// </summary>
|
||||
/// <param name="group"></param>
|
||||
/// <param name="indexWithinGroup"></param>
|
||||
/// <returns></returns>
|
||||
int GetGroupMember(OLVGroup group, int indexWithinGroup);
|
||||
|
||||
/// <summary>
|
||||
/// Return the index of the group to which the given item belongs
|
||||
/// </summary>
|
||||
/// <param name="itemIndex"></param>
|
||||
/// <returns></returns>
|
||||
int GetGroup(int itemIndex);
|
||||
|
||||
/// <summary>
|
||||
/// Return the index at which the given item is shown in the given group
|
||||
/// </summary>
|
||||
/// <param name="group"></param>
|
||||
/// <param name="itemIndex"></param>
|
||||
/// <returns></returns>
|
||||
int GetIndexWithinGroup(OLVGroup group, int itemIndex);
|
||||
|
||||
/// <summary>
|
||||
/// A hint that the given range of items are going to be required
|
||||
/// </summary>
|
||||
/// <param name="fromGroupIndex"></param>
|
||||
/// <param name="fromIndex"></param>
|
||||
/// <param name="toGroupIndex"></param>
|
||||
/// <param name="toIndex"></param>
|
||||
void CacheHint(int fromGroupIndex, int fromIndex, int toGroupIndex, int toIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is a safe, do nothing implementation of a grouping strategy
|
||||
/// </summary>
|
||||
public class AbstractVirtualGroups : IVirtualGroups
|
||||
{
|
||||
/// <summary>
|
||||
/// Return the list of groups that should be shown according to the given parameters
|
||||
/// </summary>
|
||||
/// <param name="parameters"></param>
|
||||
/// <returns></returns>
|
||||
public virtual IList<OLVGroup> GetGroups(GroupingParameters parameters) {
|
||||
return new List<OLVGroup>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return the index of the item that appears at the given position within the given group.
|
||||
/// </summary>
|
||||
/// <param name="group"></param>
|
||||
/// <param name="indexWithinGroup"></param>
|
||||
/// <returns></returns>
|
||||
public virtual int GetGroupMember(OLVGroup group, int indexWithinGroup) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return the index of the group to which the given item belongs
|
||||
/// </summary>
|
||||
/// <param name="itemIndex"></param>
|
||||
/// <returns></returns>
|
||||
public virtual int GetGroup(int itemIndex) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return the index at which the given item is shown in the given group
|
||||
/// </summary>
|
||||
/// <param name="group"></param>
|
||||
/// <param name="itemIndex"></param>
|
||||
/// <returns></returns>
|
||||
public virtual int GetIndexWithinGroup(OLVGroup group, int itemIndex) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A hint that the given range of items are going to be required
|
||||
/// </summary>
|
||||
/// <param name="fromGroupIndex"></param>
|
||||
/// <param name="fromIndex"></param>
|
||||
/// <param name="toGroupIndex"></param>
|
||||
/// <param name="toIndex"></param>
|
||||
public virtual void CacheHint(int fromGroupIndex, int fromIndex, int toGroupIndex, int toIndex) {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Provides grouping functionality to a FastObjectListView
|
||||
/// </summary>
|
||||
public class FastListGroupingStrategy : AbstractVirtualGroups
|
||||
{
|
||||
/// <summary>
|
||||
/// Create groups for FastListView
|
||||
/// </summary>
|
||||
/// <param name="parmameters"></param>
|
||||
/// <returns></returns>
|
||||
public override IList<OLVGroup> GetGroups(GroupingParameters parmameters) {
|
||||
|
||||
// There is a lot of overlap between this method and ObjectListView.MakeGroups()
|
||||
// Any changes made here may need to be reflected there
|
||||
|
||||
// This strategy can only be used on FastObjectListViews
|
||||
FastObjectListView folv = (FastObjectListView)parmameters.ListView;
|
||||
|
||||
// Separate the list view items into groups, using the group key as the descrimanent
|
||||
int objectCount = 0;
|
||||
NullableDictionary<object, List<object>> map = new NullableDictionary<object, List<object>>();
|
||||
foreach (object model in folv.FilteredObjects) {
|
||||
object key = parmameters.GroupByColumn.GetGroupKey(model);
|
||||
if (!map.ContainsKey(key))
|
||||
map[key] = new List<object>();
|
||||
map[key].Add(model);
|
||||
objectCount++;
|
||||
}
|
||||
|
||||
// Sort the items within each group
|
||||
// TODO: Give parameters a ModelComparer property
|
||||
OLVColumn primarySortColumn = parmameters.SortItemsByPrimaryColumn ? parmameters.ListView.GetColumn(0) : parmameters.PrimarySort;
|
||||
ModelObjectComparer sorter = new ModelObjectComparer(primarySortColumn, parmameters.PrimarySortOrder,
|
||||
parmameters.SecondarySort, parmameters.SecondarySortOrder);
|
||||
foreach (object key in map.Keys) {
|
||||
map[key].Sort(sorter);
|
||||
}
|
||||
|
||||
// Make a list of the required groups
|
||||
List<OLVGroup> groups = new List<OLVGroup>();
|
||||
foreach (object key in map.Keys) {
|
||||
string title = parmameters.GroupByColumn.ConvertGroupKeyToTitle(key);
|
||||
if (!String.IsNullOrEmpty(parmameters.TitleFormat)) {
|
||||
int count = map[key].Count;
|
||||
string format = (count == 1 ? parmameters.TitleSingularFormat : parmameters.TitleFormat);
|
||||
try {
|
||||
title = String.Format(format, title, count);
|
||||
} catch (FormatException) {
|
||||
title = "Invalid group format: " + format;
|
||||
}
|
||||
}
|
||||
OLVGroup lvg = new OLVGroup(title);
|
||||
lvg.Collapsible = folv.HasCollapsibleGroups;
|
||||
lvg.Key = key;
|
||||
lvg.SortValue = key as IComparable;
|
||||
lvg.Contents = map[key].ConvertAll<int>(delegate(object x) { return folv.IndexOf(x); });
|
||||
lvg.VirtualItemCount = map[key].Count;
|
||||
if (parmameters.GroupByColumn.GroupFormatter != null)
|
||||
parmameters.GroupByColumn.GroupFormatter(lvg, parmameters);
|
||||
groups.Add(lvg);
|
||||
}
|
||||
|
||||
// Sort the groups
|
||||
if (parmameters.GroupByOrder != SortOrder.None)
|
||||
groups.Sort(parmameters.GroupComparer ?? new OLVGroupComparer(parmameters.GroupByOrder));
|
||||
|
||||
// Build an array that remembers which group each item belongs to.
|
||||
this.indexToGroupMap = new List<int>(objectCount);
|
||||
this.indexToGroupMap.AddRange(new int[objectCount]);
|
||||
|
||||
for (int i = 0; i < groups.Count; i++) {
|
||||
OLVGroup group = groups[i];
|
||||
List<int> members = (List<int>)group.Contents;
|
||||
foreach (int j in members)
|
||||
this.indexToGroupMap[j] = i;
|
||||
}
|
||||
|
||||
return groups;
|
||||
}
|
||||
private List<int> indexToGroupMap;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="group"></param>
|
||||
/// <param name="indexWithinGroup"></param>
|
||||
/// <returns></returns>
|
||||
public override int GetGroupMember(OLVGroup group, int indexWithinGroup) {
|
||||
return (int)group.Contents[indexWithinGroup];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="itemIndex"></param>
|
||||
/// <returns></returns>
|
||||
public override int GetGroup(int itemIndex) {
|
||||
return this.indexToGroupMap[itemIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="group"></param>
|
||||
/// <param name="itemIndex"></param>
|
||||
/// <returns></returns>
|
||||
public override int GetIndexWithinGroup(OLVGroup group, int itemIndex) {
|
||||
return group.Contents.IndexOf(itemIndex);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// This is the COM interface that a ListView must be given in order for groups in virtual lists to work.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This interface is NOT documented by MS. It was found on Greg Chapell's site. This means that there is
|
||||
/// no guarantee that it will work on future versions of Windows, nor continue to work on current ones.
|
||||
/// </remarks>
|
||||
[ComImport(),
|
||||
InterfaceType(ComInterfaceType.InterfaceIsIUnknown),
|
||||
Guid("44C09D56-8D3B-419D-A462-7B956B105B47")]
|
||||
internal interface IOwnerDataCallback
|
||||
{
|
||||
/// <summary>
|
||||
/// Not sure what this does
|
||||
/// </summary>
|
||||
/// <param name="i"></param>
|
||||
/// <param name="pt"></param>
|
||||
void GetItemPosition(int i, out NativeMethods.POINT pt);
|
||||
|
||||
/// <summary>
|
||||
/// Not sure what this does
|
||||
/// </summary>
|
||||
/// <param name="t"></param>
|
||||
/// <param name="pt"></param>
|
||||
void SetItemPosition(int t, NativeMethods.POINT pt);
|
||||
|
||||
/// <summary>
|
||||
/// Get the index of the item that occurs at the n'th position of the indicated group.
|
||||
/// </summary>
|
||||
/// <param name="groupIndex">Index of the group</param>
|
||||
/// <param name="n">Index within the group</param>
|
||||
/// <param name="itemIndex">Index of the item within the whole list</param>
|
||||
void GetItemInGroup(int groupIndex, int n, out int itemIndex);
|
||||
|
||||
/// <summary>
|
||||
/// Get the index of the group to which the given item belongs
|
||||
/// </summary>
|
||||
/// <param name="itemIndex">Index of the item within the whole list</param>
|
||||
/// <param name="occurrenceCount">Which occurences of the item is wanted</param>
|
||||
/// <param name="groupIndex">Index of the group</param>
|
||||
void GetItemGroup(int itemIndex, int occurrenceCount, out int groupIndex);
|
||||
|
||||
/// <summary>
|
||||
/// Get the number of groups that contain the given item
|
||||
/// </summary>
|
||||
/// <param name="itemIndex">Index of the item within the whole list</param>
|
||||
/// <param name="occurrenceCount">How many groups does it occur within</param>
|
||||
void GetItemGroupCount(int itemIndex, out int occurrenceCount);
|
||||
|
||||
/// <summary>
|
||||
/// A hint to prepare any cache for the given range of requests
|
||||
/// </summary>
|
||||
/// <param name="i"></param>
|
||||
/// <param name="j"></param>
|
||||
void OnCacheHint(NativeMethods.LVITEMINDEX i, NativeMethods.LVITEMINDEX j);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A default implementation of the IOwnerDataCallback interface
|
||||
/// </summary>
|
||||
[Guid("6FC61F50-80E8-49b4-B200-3F38D3865ABD")]
|
||||
internal class OwnerDataCallbackImpl : IOwnerDataCallback
|
||||
{
|
||||
public OwnerDataCallbackImpl(VirtualObjectListView olv) {
|
||||
this.olv = olv;
|
||||
}
|
||||
VirtualObjectListView olv;
|
||||
|
||||
#region IOwnerDataCallback Members
|
||||
|
||||
public void GetItemPosition(int i, out NativeMethods.POINT pt) {
|
||||
//System.Diagnostics.Debug.WriteLine("GetItemPosition");
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public void SetItemPosition(int t, NativeMethods.POINT pt) {
|
||||
//System.Diagnostics.Debug.WriteLine("SetItemPosition");
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public void GetItemInGroup(int groupIndex, int n, out int itemIndex) {
|
||||
//System.Diagnostics.Debug.WriteLine(String.Format("-> GetItemInGroup({0}, {1})", groupIndex, n));
|
||||
itemIndex = this.olv.GroupingStrategy.GetGroupMember(this.olv.OLVGroups[groupIndex], n);
|
||||
//System.Diagnostics.Debug.WriteLine(String.Format("<- {0}", itemIndex));
|
||||
}
|
||||
|
||||
public void GetItemGroup(int itemIndex, int occurrenceCount, out int groupIndex) {
|
||||
//System.Diagnostics.Debug.WriteLine(String.Format("GetItemGroup({0}, {1})", itemIndex, occurrenceCount));
|
||||
groupIndex = this.olv.GroupingStrategy.GetGroup(itemIndex);
|
||||
//System.Diagnostics.Debug.WriteLine(String.Format("<- {0}", groupIndex));
|
||||
}
|
||||
|
||||
public void GetItemGroupCount(int itemIndex, out int occurrenceCount) {
|
||||
//System.Diagnostics.Debug.WriteLine(String.Format("GetItemGroupCount({0})", itemIndex));
|
||||
occurrenceCount = 1;
|
||||
}
|
||||
|
||||
public void OnCacheHint(NativeMethods.LVITEMINDEX from, NativeMethods.LVITEMINDEX to) {
|
||||
//System.Diagnostics.Debug.WriteLine(String.Format("OnCacheHint({0}, {1}, {2}, {3})", from.iGroup, from.iItem, to.iGroup, to.iItem));
|
||||
this.olv.GroupingStrategy.CacheHint(from.iGroup, from.iItem, to.iGroup, to.iItem);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,349 @@
|
|||
/*
|
||||
* VirtualListDataSource - Encapsulate how data is provided to a virtual list
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 28/08/2009 11:10am
|
||||
*
|
||||
* Change log:
|
||||
* v2.4
|
||||
* 2010-04-01 JPP - Added IFilterableDataSource
|
||||
* v2.3
|
||||
* 2009-08-28 JPP - Initial version (Separated from VirtualObjectListView.cs)
|
||||
*
|
||||
* To do:
|
||||
*
|
||||
* Copyright (C) 2009-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace BrightIdeasSoftware
|
||||
{
|
||||
/// <summary>
|
||||
/// A VirtualListDataSource is a complete manner to provide functionality to a virtual list.
|
||||
/// An object that implements this interface provides a VirtualObjectListView with all the
|
||||
/// information it needs to be fully functional.
|
||||
/// </summary>
|
||||
/// <remarks>Implementors must provide functioning implementations of at least GetObjectCount()
|
||||
/// and GetNthObject(), otherwise nothing will appear in the list.</remarks>
|
||||
public interface IVirtualListDataSource
|
||||
{
|
||||
/// <summary>
|
||||
/// Return the object that should be displayed at the n'th row.
|
||||
/// </summary>
|
||||
/// <param name="n">The index of the row whose object is to be returned.</param>
|
||||
/// <returns>The model object at the n'th row, or null if the fetching was unsuccessful.</returns>
|
||||
Object GetNthObject(int n);
|
||||
|
||||
/// <summary>
|
||||
/// Return the number of rows that should be visible in the virtual list
|
||||
/// </summary>
|
||||
/// <returns>The number of rows the list view should have.</returns>
|
||||
int GetObjectCount();
|
||||
|
||||
/// <summary>
|
||||
/// Get the index of the row that is showing the given model object
|
||||
/// </summary>
|
||||
/// <param name="model">The model object sought</param>
|
||||
/// <returns>The index of the row showing the model, or -1 if the object could not be found.</returns>
|
||||
int GetObjectIndex(Object model);
|
||||
|
||||
/// <summary>
|
||||
/// The ListView is about to request the given range of items. Do
|
||||
/// whatever caching seems appropriate.
|
||||
/// </summary>
|
||||
/// <param name="first"></param>
|
||||
/// <param name="last"></param>
|
||||
void PrepareCache(int first, int last);
|
||||
|
||||
/// <summary>
|
||||
/// Find the first row that "matches" the given text in the given range.
|
||||
/// </summary>
|
||||
/// <param name="value">The text typed by the user</param>
|
||||
/// <param name="first">Start searching from this index. This may be greater than the 'to' parameter,
|
||||
/// in which case the search should descend</param>
|
||||
/// <param name="last">Do not search beyond this index. This may be less than the 'from' parameter.</param>
|
||||
/// <param name="column">The column that should be considered when looking for a match.</param>
|
||||
/// <returns>Return the index of row that was matched, or -1 if no match was found</returns>
|
||||
int SearchText(string value, int first, int last, OLVColumn column);
|
||||
|
||||
/// <summary>
|
||||
/// Sort the model objects in the data source.
|
||||
/// </summary>
|
||||
/// <param name="column"></param>
|
||||
/// <param name="order"></param>
|
||||
void Sort(OLVColumn column, SortOrder order);
|
||||
|
||||
//-----------------------------------------------------------------------------------
|
||||
// Modification commands
|
||||
// THINK: Should we split these four into a separate interface?
|
||||
|
||||
/// <summary>
|
||||
/// Add the given collection of model objects to this control.
|
||||
/// </summary>
|
||||
/// <param name="modelObjects">A collection of model objects</param>
|
||||
void AddObjects(ICollection modelObjects);
|
||||
|
||||
/// <summary>
|
||||
/// Insert the given collection of model objects to this control at the position
|
||||
/// </summary>
|
||||
/// <param name="index">Index where the collection will be added</param>
|
||||
/// <param name="modelObjects">A collection of model objects</param>
|
||||
void InsertObjects(int index, ICollection modelObjects);
|
||||
|
||||
/// <summary>
|
||||
/// Remove all of the given objects from the control
|
||||
/// </summary>
|
||||
/// <param name="modelObjects">Collection of objects to be removed</param>
|
||||
void RemoveObjects(ICollection modelObjects);
|
||||
|
||||
/// <summary>
|
||||
/// Set the collection of objects that this control will show.
|
||||
/// </summary>
|
||||
/// <param name="collection"></param>
|
||||
void SetObjects(IEnumerable collection);
|
||||
|
||||
/// <summary>
|
||||
/// Update/replace the nth object with the given object
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <param name="modelObject"></param>
|
||||
void UpdateObject(int index, object modelObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This extension allow virtual lists to filter their contents
|
||||
/// </summary>
|
||||
public interface IFilterableDataSource
|
||||
{
|
||||
/// <summary>
|
||||
/// All subsequent retrievals on this data source should be filtered
|
||||
/// through the given filters. null means no filtering of that kind.
|
||||
/// </summary>
|
||||
/// <param name="modelFilter"></param>
|
||||
/// <param name="listFilter"></param>
|
||||
void ApplyFilters(IModelFilter modelFilter, IListFilter listFilter);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A do-nothing implementation of the VirtualListDataSource interface.
|
||||
/// </summary>
|
||||
public class AbstractVirtualListDataSource : IVirtualListDataSource, IFilterableDataSource
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates an AbstractVirtualListDataSource
|
||||
/// </summary>
|
||||
/// <param name="listView"></param>
|
||||
public AbstractVirtualListDataSource(VirtualObjectListView listView) {
|
||||
this.listView = listView;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The list view that this data source is giving information to.
|
||||
/// </summary>
|
||||
protected VirtualObjectListView listView;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="n"></param>
|
||||
/// <returns></returns>
|
||||
public virtual object GetNthObject(int n) {
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual int GetObjectCount() {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="model"></param>
|
||||
/// <returns></returns>
|
||||
public virtual int GetObjectIndex(object model) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="from"></param>
|
||||
/// <param name="to"></param>
|
||||
public virtual void PrepareCache(int from, int to) {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="value"></param>
|
||||
/// <param name="first"></param>
|
||||
/// <param name="last"></param>
|
||||
/// <param name="column"></param>
|
||||
/// <returns></returns>
|
||||
public virtual int SearchText(string value, int first, int last, OLVColumn column) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="column"></param>
|
||||
/// <param name="order"></param>
|
||||
public virtual void Sort(OLVColumn column, SortOrder order) {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="modelObjects"></param>
|
||||
public virtual void AddObjects(ICollection modelObjects) {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <param name="modelObjects"></param>
|
||||
public virtual void InsertObjects(int index, ICollection modelObjects) {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="modelObjects"></param>
|
||||
public virtual void RemoveObjects(ICollection modelObjects) {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="collection"></param>
|
||||
public virtual void SetObjects(IEnumerable collection) {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update/replace the nth object with the given object
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <param name="modelObject"></param>
|
||||
public virtual void UpdateObject(int index, object modelObject) {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is a useful default implementation of SearchText method, intended to be called
|
||||
/// by implementors of IVirtualListDataSource.
|
||||
/// </summary>
|
||||
/// <param name="value"></param>
|
||||
/// <param name="first"></param>
|
||||
/// <param name="last"></param>
|
||||
/// <param name="column"></param>
|
||||
/// <param name="source"></param>
|
||||
/// <returns></returns>
|
||||
static public int DefaultSearchText(string value, int first, int last, OLVColumn column, IVirtualListDataSource source) {
|
||||
if (first <= last) {
|
||||
for (int i = first; i <= last; i++) {
|
||||
string data = column.GetStringValue(source.GetNthObject(i));
|
||||
if (data.StartsWith(value, StringComparison.CurrentCultureIgnoreCase))
|
||||
return i;
|
||||
}
|
||||
} else {
|
||||
for (int i = first; i >= last; i--) {
|
||||
string data = column.GetStringValue(source.GetNthObject(i));
|
||||
if (data.StartsWith(value, StringComparison.CurrentCultureIgnoreCase))
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
#region IFilterableDataSource Members
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="modelFilter"></param>
|
||||
/// <param name="listFilter"></param>
|
||||
virtual public void ApplyFilters(IModelFilter modelFilter, IListFilter listFilter) {
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This class mimics the behavior of VirtualObjectListView v1.x.
|
||||
/// </summary>
|
||||
public class VirtualListVersion1DataSource : AbstractVirtualListDataSource
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a VirtualListVersion1DataSource
|
||||
/// </summary>
|
||||
/// <param name="listView"></param>
|
||||
public VirtualListVersion1DataSource(VirtualObjectListView listView)
|
||||
: base(listView) {
|
||||
}
|
||||
|
||||
#region Public properties
|
||||
|
||||
/// <summary>
|
||||
/// How will the n'th object of the data source be fetched?
|
||||
/// </summary>
|
||||
public RowGetterDelegate RowGetter {
|
||||
get { return rowGetter; }
|
||||
set { rowGetter = value; }
|
||||
}
|
||||
private RowGetterDelegate rowGetter;
|
||||
|
||||
#endregion
|
||||
|
||||
#region IVirtualListDataSource implementation
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="n"></param>
|
||||
/// <returns></returns>
|
||||
public override object GetNthObject(int n) {
|
||||
if (this.RowGetter == null)
|
||||
return null;
|
||||
else
|
||||
return this.RowGetter(n);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="value"></param>
|
||||
/// <param name="first"></param>
|
||||
/// <param name="last"></param>
|
||||
/// <param name="column"></param>
|
||||
/// <returns></returns>
|
||||
public override int SearchText(string value, int first, int last, OLVColumn column) {
|
||||
return DefaultSearchText(value, first, last, column, this);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
1911
Source/ryControls/ObjectListView/OLVColumn.cs
Normal file
1911
Source/ryControls/ObjectListView/OLVColumn.cs
Normal file
File diff suppressed because it is too large
Load Diff
550
Source/ryControls/ObjectListView/ObjectListView.DesignTime.cs
Normal file
550
Source/ryControls/ObjectListView/ObjectListView.DesignTime.cs
Normal file
|
|
@ -0,0 +1,550 @@
|
|||
/*
|
||||
* DesignSupport - Design time support for the various classes within ObjectListView
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 12/08/2009 8:36 PM
|
||||
*
|
||||
* Change log:
|
||||
* 2012-08-27 JPP - Fall back to more specific type name for the ListViewDesigner if
|
||||
* the first GetType() fails.
|
||||
* v2.5.1
|
||||
* 2012-04-26 JPP - Filter group events from TreeListView since it can't have groups
|
||||
* 2011-06-06 JPP - Vastly improved ObjectListViewDesigner, based off information in
|
||||
* "'Inheriting' from an Internal WinForms Designer" on CodeProject.
|
||||
* v2.3
|
||||
* 2009-08-12 JPP - Initial version
|
||||
*
|
||||
* To do:
|
||||
*
|
||||
* Copyright (C) 2009-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.ComponentModel.Design;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.Reflection;
|
||||
using System.Windows.Forms;
|
||||
using System.Windows.Forms.Design;
|
||||
|
||||
namespace BrightIdeasSoftware.Design
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Designer for <see cref="ObjectListView"/> and its subclasses.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This designer removes properties and events that are available on ListView but that are not
|
||||
/// useful on ObjectListView.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// We can't inherit from System.Windows.Forms.Design.ListViewDesigner, since it is marked internal.
|
||||
/// So, this class uses reflection to create a ListViewDesigner and then forwards messages to that designer.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public class ObjectListViewDesigner : ControlDesigner
|
||||
{
|
||||
|
||||
#region Initialize & Dispose
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the designer with the specified component.
|
||||
/// </summary>
|
||||
/// <param name="component">The <see cref="T:System.ComponentModel.IComponent"/> to associate the designer with. This component must always be an instance of, or derive from, <see cref="T:System.Windows.Forms.Control"/>. </param>
|
||||
public override void Initialize(IComponent component) {
|
||||
// Debug.WriteLine("ObjectListViewDesigner.Initialize");
|
||||
|
||||
// Use reflection to bypass the "internal" marker on ListViewDesigner
|
||||
// If we can't get the unversioned designer, look specifically for .NET 4.0 version of it.
|
||||
Type tListViewDesigner = Type.GetType("System.Windows.Forms.Design.ListViewDesigner, System.Design") ??
|
||||
Type.GetType("System.Windows.Forms.Design.ListViewDesigner, System.Design, " +
|
||||
"Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a");
|
||||
if (tListViewDesigner == null) throw new ArgumentException("Could not load ListViewDesigner");
|
||||
|
||||
this.listViewDesigner = (ControlDesigner)Activator.CreateInstance(tListViewDesigner, BindingFlags.Instance | BindingFlags.Public, null, null, null);
|
||||
this.designerFilter = this.listViewDesigner;
|
||||
|
||||
// Fetch the methods from the ListViewDesigner that we know we want to use
|
||||
this.listViewDesignGetHitTest = tListViewDesigner.GetMethod("GetHitTest", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
this.listViewDesignWndProc = tListViewDesigner.GetMethod("WndProc", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
|
||||
Debug.Assert(this.listViewDesignGetHitTest != null, "Required method (GetHitTest) not found on ListViewDesigner");
|
||||
Debug.Assert(this.listViewDesignWndProc != null, "Required method (WndProc) not found on ListViewDesigner");
|
||||
|
||||
// Tell the Designer to use properties of default designer as well as the properties of this class (do before base.Initialize)
|
||||
TypeDescriptor.CreateAssociation(component, this.listViewDesigner);
|
||||
|
||||
IServiceContainer site = (IServiceContainer)component.Site;
|
||||
if (site != null && GetService(typeof(DesignerCommandSet)) == null) {
|
||||
site.AddService(typeof(DesignerCommandSet), new CDDesignerCommandSet(this));
|
||||
} else {
|
||||
Debug.Fail("site != null && GetService(typeof (DesignerCommandSet)) == null");
|
||||
}
|
||||
|
||||
this.listViewDesigner.Initialize(component);
|
||||
base.Initialize(component);
|
||||
|
||||
RemoveDuplicateDockingActionList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a newly created component.
|
||||
/// </summary>
|
||||
/// <param name="defaultValues">A name/value dictionary of default values to apply to properties. May be null if no default values are specified.</param>
|
||||
public override void InitializeNewComponent(IDictionary defaultValues) {
|
||||
// Debug.WriteLine("ObjectListViewDesigner.InitializeNewComponent");
|
||||
base.InitializeNewComponent(defaultValues);
|
||||
this.listViewDesigner.InitializeNewComponent(defaultValues);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Releases the unmanaged resources used by the <see cref="T:System.Windows.Forms.Design.ControlDesigner"/> and optionally releases the managed resources.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true to release both managed and unmanaged resources; false to release only unmanaged resources. </param>
|
||||
protected override void Dispose(bool disposing) {
|
||||
// Debug.WriteLine("ObjectListViewDesigner.Dispose");
|
||||
if (disposing) {
|
||||
if (this.listViewDesigner != null) {
|
||||
this.listViewDesigner.Dispose();
|
||||
// Normally we would now null out the designer, but this designer
|
||||
// still has methods called AFTER it is disposed.
|
||||
}
|
||||
}
|
||||
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes the duplicate DockingActionList added by this designer to the <see cref="DesignerActionService"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <see cref="ControlDesigner.Initialize"/> adds an internal DockingActionList : 'Dock/Undock in Parent Container'.
|
||||
/// But the default designer has already added that action list. So we need to remove one.
|
||||
/// </remarks>
|
||||
private void RemoveDuplicateDockingActionList() {
|
||||
// This is a true hack -- in a class that is basically a huge hack itself.
|
||||
// Reach into the bowel of our base class, get a private field, and use that fields value to
|
||||
// remove an action from the designer.
|
||||
// In ControlDesigner, there is "private DockingActionList dockingAction;"
|
||||
// Don't you just love Reflector?!
|
||||
FieldInfo fi = typeof(ControlDesigner).GetField("dockingAction", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
if (fi != null) {
|
||||
DesignerActionList dockingAction = (DesignerActionList)fi.GetValue(this);
|
||||
if (dockingAction != null) {
|
||||
DesignerActionService service = (DesignerActionService)GetService(typeof(DesignerActionService));
|
||||
if (service != null) {
|
||||
service.Remove(this.Control, dockingAction);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IDesignerFilter overrides
|
||||
|
||||
/// <summary>
|
||||
/// Adjusts the set of properties the component exposes through a <see cref="T:System.ComponentModel.TypeDescriptor"/>.
|
||||
/// </summary>
|
||||
/// <param name="properties">An <see cref="T:System.Collections.IDictionary"/> containing the properties for the class of the component. </param>
|
||||
protected override void PreFilterProperties(IDictionary properties) {
|
||||
// Debug.WriteLine("ObjectListViewDesigner.PreFilterProperties");
|
||||
|
||||
// Always call the base PreFilterProperties implementation
|
||||
// before you modify the properties collection.
|
||||
base.PreFilterProperties(properties);
|
||||
|
||||
// Give the listviewdesigner a chance to filter the properties
|
||||
// (though we already know it's not going to do anything)
|
||||
this.designerFilter.PreFilterProperties(properties);
|
||||
|
||||
// I'd like to just remove the redundant properties, but that would
|
||||
// break backward compatibility. The deserialiser that handles the XXX.Designer.cs file
|
||||
// works off the designer, so even if the property exists in the class, the deserialiser will
|
||||
// throw an error if the associated designer actually removes that property.
|
||||
// So we shadow the unwanted properties, and give the replacement properties
|
||||
// non-browsable attributes so that they are hidden from the user
|
||||
|
||||
List<string> unwantedProperties = new List<string>(new string[] {
|
||||
"BackgroundImage", "BackgroundImageTiled", "HotTracking", "HoverSelection",
|
||||
"LabelEdit", "VirtualListSize", "VirtualMode" });
|
||||
|
||||
// Also hid Tooltip properties, since giving a tooltip to the control through the IDE
|
||||
// messes up the tooltip handling
|
||||
foreach (string propertyName in properties.Keys) {
|
||||
if (propertyName.StartsWith("ToolTip")) {
|
||||
unwantedProperties.Add(propertyName);
|
||||
}
|
||||
}
|
||||
|
||||
// If we are looking at a TreeListView, remove group related properties
|
||||
// since TreeListViews can't show groups
|
||||
if (this.Control is TreeListView) {
|
||||
unwantedProperties.AddRange(new string[] {
|
||||
"GroupImageList", "GroupWithItemCountFormat", "GroupWithItemCountSingularFormat", "HasCollapsibleGroups",
|
||||
"SpaceBetweenGroups", "ShowGroups", "SortGroupItemsByPrimaryColumn", "ShowItemCountOnGroups"
|
||||
});
|
||||
}
|
||||
|
||||
// Shadow the unwanted properties, and give the replacement properties
|
||||
// non-browsable attributes so that they are hidden from the user
|
||||
foreach (string unwantedProperty in unwantedProperties) {
|
||||
PropertyDescriptor propertyDesc = TypeDescriptor.CreateProperty(
|
||||
typeof(ObjectListView),
|
||||
(PropertyDescriptor)properties[unwantedProperty],
|
||||
new BrowsableAttribute(false));
|
||||
properties[unwantedProperty] = propertyDesc;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows a designer to add to the set of events that it exposes through a <see cref="T:System.ComponentModel.TypeDescriptor"/>.
|
||||
/// </summary>
|
||||
/// <param name="events">The events for the class of the component. </param>
|
||||
protected override void PreFilterEvents(IDictionary events) {
|
||||
// Debug.WriteLine("ObjectListViewDesigner.PreFilterEvents");
|
||||
base.PreFilterEvents(events);
|
||||
this.designerFilter.PreFilterEvents(events);
|
||||
|
||||
// Remove the events that don't make sense for an ObjectListView.
|
||||
// See PreFilterProperties() for why we do this dance rather than just remove the event.
|
||||
List<string> unwanted = new List<string>(new string[] {
|
||||
"AfterLabelEdit",
|
||||
"BeforeLabelEdit",
|
||||
"DrawColumnHeader",
|
||||
"DrawItem",
|
||||
"DrawSubItem",
|
||||
"RetrieveVirtualItem",
|
||||
"SearchForVirtualItem",
|
||||
"VirtualItemsSelectionRangeChanged"
|
||||
});
|
||||
|
||||
// If we are looking at a TreeListView, remove group related events
|
||||
// since TreeListViews can't show groups
|
||||
if (this.Control is TreeListView) {
|
||||
unwanted.AddRange(new string[] {
|
||||
"AboutToCreateGroups",
|
||||
"AfterCreatingGroups",
|
||||
"BeforeCreatingGroups",
|
||||
"GroupTaskClicked",
|
||||
"GroupExpandingCollapsing",
|
||||
"GroupStateChanged"
|
||||
});
|
||||
}
|
||||
|
||||
foreach (string unwantedEvent in unwanted) {
|
||||
EventDescriptor eventDesc = TypeDescriptor.CreateEvent(
|
||||
typeof(ObjectListView),
|
||||
(EventDescriptor)events[unwantedEvent],
|
||||
new BrowsableAttribute(false));
|
||||
events[unwantedEvent] = eventDesc;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows a designer to change or remove items from the set of attributes that it exposes through a <see cref="T:System.ComponentModel.TypeDescriptor"/>.
|
||||
/// </summary>
|
||||
/// <param name="attributes">The attributes for the class of the component. </param>
|
||||
protected override void PostFilterAttributes(IDictionary attributes) {
|
||||
// Debug.WriteLine("ObjectListViewDesigner.PostFilterAttributes");
|
||||
this.designerFilter.PostFilterAttributes(attributes);
|
||||
base.PostFilterAttributes(attributes);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows a designer to change or remove items from the set of events that it exposes through a <see cref="T:System.ComponentModel.TypeDescriptor"/>.
|
||||
/// </summary>
|
||||
/// <param name="events">The events for the class of the component. </param>
|
||||
protected override void PostFilterEvents(IDictionary events) {
|
||||
// Debug.WriteLine("ObjectListViewDesigner.PostFilterEvents");
|
||||
this.designerFilter.PostFilterEvents(events);
|
||||
base.PostFilterEvents(events);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Overrides
|
||||
|
||||
/// <summary>
|
||||
/// Gets the design-time action lists supported by the component associated with the designer.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// The design-time action lists supported by the component associated with the designer.
|
||||
/// </returns>
|
||||
public override DesignerActionListCollection ActionLists {
|
||||
get {
|
||||
// We want to change the first action list so it only has the commands we want
|
||||
DesignerActionListCollection actionLists = this.listViewDesigner.ActionLists;
|
||||
if (actionLists.Count > 0 && !(actionLists[0] is ListViewActionListAdapter)) {
|
||||
actionLists[0] = new ListViewActionListAdapter(this, actionLists[0]);
|
||||
}
|
||||
return actionLists;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the collection of components associated with the component managed by the designer.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// The components that are associated with the component managed by the designer.
|
||||
/// </returns>
|
||||
public override ICollection AssociatedComponents {
|
||||
get {
|
||||
ArrayList components = new ArrayList(base.AssociatedComponents);
|
||||
components.AddRange(this.listViewDesigner.AssociatedComponents);
|
||||
return components;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether a mouse click at the specified point should be handled by the control.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// true if a click at the specified point is to be handled by the control; otherwise, false.
|
||||
/// </returns>
|
||||
/// <param name="point">A <see cref="T:System.Drawing.Point"/> indicating the position at which the mouse was clicked, in screen coordinates. </param>
|
||||
protected override bool GetHitTest(Point point) {
|
||||
// The ListViewDesigner wants to allow column dividers to be resized
|
||||
return (bool)this.listViewDesignGetHitTest.Invoke(listViewDesigner, new object[] { point });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes Windows messages and optionally routes them to the control.
|
||||
/// </summary>
|
||||
/// <param name="m">The <see cref="T:System.Windows.Forms.Message"/> to process. </param>
|
||||
protected override void WndProc(ref Message m) {
|
||||
switch (m.Msg) {
|
||||
case 0x4e:
|
||||
case 0x204e:
|
||||
// The listview designer is interested in HDN_ENDTRACK notifications
|
||||
this.listViewDesignWndProc.Invoke(listViewDesigner, new object[] { m });
|
||||
break;
|
||||
default:
|
||||
base.WndProc(ref m);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation variables
|
||||
|
||||
private ControlDesigner listViewDesigner;
|
||||
private IDesignerFilter designerFilter;
|
||||
private MethodInfo listViewDesignGetHitTest;
|
||||
private MethodInfo listViewDesignWndProc;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Custom action list
|
||||
|
||||
/// <summary>
|
||||
/// This class modifies a ListViewActionList, by removing the "Edit Items" and "Edit Groups" actions.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// That class is internal, so we cannot simply subclass it, which would be simplier.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Action lists use reflection to determine if that action can be executed, so we not
|
||||
/// only have to modify the returned collection of actions, but we have to implement
|
||||
/// the properties and commands that the returned actions use. </para>
|
||||
/// </remarks>
|
||||
private class ListViewActionListAdapter : DesignerActionList
|
||||
{
|
||||
public ListViewActionListAdapter(ObjectListViewDesigner designer, DesignerActionList wrappedList)
|
||||
: base(wrappedList.Component) {
|
||||
this.designer = designer;
|
||||
this.wrappedList = wrappedList;
|
||||
}
|
||||
|
||||
public override DesignerActionItemCollection GetSortedActionItems() {
|
||||
DesignerActionItemCollection items = wrappedList.GetSortedActionItems();
|
||||
items.RemoveAt(2); // remove Edit Groups
|
||||
items.RemoveAt(0); // remove Edit Items
|
||||
return items;
|
||||
}
|
||||
|
||||
private void EditValue(ComponentDesigner componentDesigner, IComponent iComponent, string propertyName) {
|
||||
// One more complication. The ListViewActionList classes uses an internal class, EditorServiceContext, to
|
||||
// edit the items/columns/groups collections. So, we use reflection to bypass the data hiding.
|
||||
Type tEditorServiceContext = Type.GetType("System.Windows.Forms.Design.EditorServiceContext, System.Design");
|
||||
tEditorServiceContext.InvokeMember("EditValue", BindingFlags.InvokeMethod | BindingFlags.Static, null, null, new object[] { componentDesigner, iComponent, propertyName });
|
||||
}
|
||||
|
||||
private void SetValue(object target, string propertyName, object value) {
|
||||
TypeDescriptor.GetProperties(target)[propertyName].SetValue(target, value);
|
||||
}
|
||||
|
||||
public void InvokeColumnsDialog() {
|
||||
EditValue(this.designer, base.Component, "Columns");
|
||||
}
|
||||
|
||||
// Don't need these since we removed their corresponding actions from the list.
|
||||
// Keep the methods just in case.
|
||||
|
||||
//public void InvokeGroupsDialog() {
|
||||
// EditValue(this.designer, base.Component, "Groups");
|
||||
//}
|
||||
|
||||
//public void InvokeItemsDialog() {
|
||||
// EditValue(this.designer, base.Component, "Items");
|
||||
//}
|
||||
|
||||
public ImageList LargeImageList {
|
||||
get { return ((ListView)base.Component).LargeImageList; }
|
||||
set { SetValue(base.Component, "LargeImageList", value); }
|
||||
}
|
||||
|
||||
public ImageList SmallImageList {
|
||||
get { return ((ListView)base.Component).SmallImageList; }
|
||||
set { SetValue(base.Component, "SmallImageList", value); }
|
||||
}
|
||||
|
||||
public View View {
|
||||
get { return ((ListView)base.Component).View; }
|
||||
set { SetValue(base.Component, "View", value); }
|
||||
}
|
||||
|
||||
ObjectListViewDesigner designer;
|
||||
DesignerActionList wrappedList;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region DesignerCommandSet
|
||||
|
||||
private class CDDesignerCommandSet : DesignerCommandSet
|
||||
{
|
||||
|
||||
public CDDesignerCommandSet(ComponentDesigner componentDesigner) {
|
||||
this.componentDesigner = componentDesigner;
|
||||
}
|
||||
|
||||
public override ICollection GetCommands(string name) {
|
||||
// Debug.WriteLine("CDDesignerCommandSet.GetCommands:" + name);
|
||||
if (componentDesigner != null) {
|
||||
if (name.Equals("Verbs")) {
|
||||
return componentDesigner.Verbs;
|
||||
}
|
||||
if (name.Equals("ActionLists")) {
|
||||
return componentDesigner.ActionLists;
|
||||
}
|
||||
}
|
||||
return base.GetCommands(name);
|
||||
}
|
||||
|
||||
private readonly ComponentDesigner componentDesigner;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This class works in conjunction with the OLVColumns property to allow OLVColumns
|
||||
/// to be added to the ObjectListView.
|
||||
/// </summary>
|
||||
public class OLVColumnCollectionEditor : System.ComponentModel.Design.CollectionEditor
|
||||
{
|
||||
/// <summary>
|
||||
/// Create a OLVColumnCollectionEditor
|
||||
/// </summary>
|
||||
/// <param name="t"></param>
|
||||
public OLVColumnCollectionEditor(Type t)
|
||||
: base(t) {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// What type of object does this editor create?
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected override Type CreateCollectionItemType() {
|
||||
return typeof(OLVColumn);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Edit a given value
|
||||
/// </summary>
|
||||
/// <param name="context"></param>
|
||||
/// <param name="provider"></param>
|
||||
/// <param name="value"></param>
|
||||
/// <returns></returns>
|
||||
public override object EditValue(ITypeDescriptorContext context, IServiceProvider provider, object value) {
|
||||
if (context == null)
|
||||
throw new ArgumentNullException("context");
|
||||
if (provider == null)
|
||||
throw new ArgumentNullException("provider");
|
||||
|
||||
// Figure out which ObjectListView we are working on. This should be the Instance of the context.
|
||||
ObjectListView olv = context.Instance as ObjectListView;
|
||||
Debug.Assert(olv != null, "Instance must be an ObjectListView");
|
||||
|
||||
// Edit all the columns, not just the ones that are visible
|
||||
base.EditValue(context, provider, olv.AllColumns);
|
||||
|
||||
// Set the columns on the ListView to just the visible columns
|
||||
List<OLVColumn> newColumns = olv.GetFilteredColumns(View.Details);
|
||||
olv.Columns.Clear();
|
||||
olv.Columns.AddRange(newColumns.ToArray());
|
||||
|
||||
return olv.Columns;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// What text should be shown in the list for the given object?
|
||||
/// </summary>
|
||||
/// <param name="value"></param>
|
||||
/// <returns></returns>
|
||||
protected override string GetDisplayText(object value) {
|
||||
OLVColumn col = value as OLVColumn;
|
||||
if (col == null || String.IsNullOrEmpty(col.AspectName))
|
||||
return base.GetDisplayText(value);
|
||||
|
||||
return String.Format("{0} ({1})", base.GetDisplayText(value), col.AspectName);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Control how the overlay is presented in the IDE
|
||||
/// </summary>
|
||||
internal class OverlayConverter : ExpandableObjectConverter
|
||||
{
|
||||
public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType) {
|
||||
return destinationType == typeof(string) || base.CanConvertTo(context, destinationType);
|
||||
}
|
||||
|
||||
public override object ConvertTo(ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value, Type destinationType) {
|
||||
if (destinationType == typeof(string)) {
|
||||
ImageOverlay imageOverlay = value as ImageOverlay;
|
||||
if (imageOverlay != null) {
|
||||
return imageOverlay.Image == null ? "(none)" : "(set)";
|
||||
}
|
||||
TextOverlay textOverlay = value as TextOverlay;
|
||||
if (textOverlay != null) {
|
||||
return String.IsNullOrEmpty(textOverlay.Text) ? "(none)" : "(set)";
|
||||
}
|
||||
}
|
||||
|
||||
return base.ConvertTo(context, culture, value, destinationType);
|
||||
}
|
||||
}
|
||||
}
|
||||
3521
Source/ryControls/ObjectListView/ObjectListView.FxCop
Normal file
3521
Source/ryControls/ObjectListView/ObjectListView.FxCop
Normal file
File diff suppressed because it is too large
Load Diff
10735
Source/ryControls/ObjectListView/ObjectListView.cs
Normal file
10735
Source/ryControls/ObjectListView/ObjectListView.cs
Normal file
File diff suppressed because it is too large
Load Diff
47
Source/ryControls/ObjectListView/ObjectListView.shfb
Normal file
47
Source/ryControls/ObjectListView/ObjectListView.shfb
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
<project schemaVersion="1.6.0.2">
|
||||
<assemblies>
|
||||
<assembly assemblyPath=".\bin\Debug\ObjectListViewDemo.exe" xmlCommentsPath=".\bin\Debug\ObjectListViewDemo.XML" commentsOnly="False" />
|
||||
</assemblies>
|
||||
<namespaceSummaries>
|
||||
<namespaceSummaryItem name="" isDocumented="False" />
|
||||
<namespaceSummaryItem name="BrightIdeasSoftware" isDocumented="True">All ObjectListView appears in this namespace</namespaceSummaryItem>
|
||||
<namespaceSummaryItem name="ObjectListViewDemo" isDocumented="False" />
|
||||
</namespaceSummaries>
|
||||
<ProjectSummary>ObjectListViewDemo demonstrates helpful techniques when using an ObjectListView</ProjectSummary>
|
||||
<MissingTags>Summary, Parameter, Returns, AutoDocumentCtors, Namespace</MissingTags>
|
||||
<VisibleItems>InheritedMembers, Protected, SealedProtected</VisibleItems>
|
||||
<HtmlHelp1xCompilerPath path="" />
|
||||
<HtmlHelp2xCompilerPath path="" />
|
||||
<OutputPath>.\Help\</OutputPath>
|
||||
<SandcastlePath path="" />
|
||||
<WorkingPath path="" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
<ShowFeedbackControl>False</ShowFeedbackControl>
|
||||
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|
||||
<ContentSiteMap path="" />
|
||||
<TopicFileTransform path="" />
|
||||
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|
||||
182
Source/ryControls/ObjectListView/ObjectListView2005.csproj
Normal file
182
Source/ryControls/ObjectListView/ObjectListView2005.csproj
Normal file
|
|
@ -0,0 +1,182 @@
|
|||
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|
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||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Compile Include="Filtering\ClusteringStrategy.cs" />
|
||||
<Compile Include="Filtering\Cluster.cs" />
|
||||
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|
||||
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|
||||
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|
||||
<Compile Include="Filtering\FilterMenuBuilder.cs" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Compile Include="SubControls\ToolStripCheckedListBox.cs">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Compile Include="Utilities\ColumnSelectionForm.Designer.cs">
|
||||
<DependentUpon>ColumnSelectionForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Utilities\Generator.cs" />
|
||||
<Compile Include="SubControls\GlassPanelForm.cs">
|
||||
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|
||||
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|
||||
<Compile Include="Implementation\Groups.cs" />
|
||||
<Compile Include="SubControls\HeaderControl.cs">
|
||||
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|
||||
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|
||||
<Compile Include="CellEditing\CellEditKeyEngine.cs" />
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||||
<Compile Include="Implementation\Munger.cs" />
|
||||
<Compile Include="Implementation\NativeMethods.cs" />
|
||||
<Compile Include="Implementation\Comparers.cs">
|
||||
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|
||||
<Compile Include="ObjectListView.cs">
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||||
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|
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|
||||
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|
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<Compile Include="Rendering\Overlays.cs" />
|
||||
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|
||||
<Compile Include="Rendering\Renderers.cs">
|
||||
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|
||||
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|
||||
<Compile Include="Rendering\Styles.cs">
|
||||
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|
||||
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|
||||
<Compile Include="SubControls\ToolTipControl.cs" />
|
||||
<Compile Include="TreeListView.cs">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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188
Source/ryControls/ObjectListView/ObjectListView2008.csproj
Normal file
188
Source/ryControls/ObjectListView/ObjectListView2008.csproj
Normal file
|
|
@ -0,0 +1,188 @@
|
|||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Compile Include="Rendering\TreeRenderer.cs">
|
||||
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|
||||
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|
||||
<Compile Include="SubControls\ToolStripCheckedListBox.cs">
|
||||
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|
||||
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|
||||
<Compile Include="Utilities\ColumnSelectionForm.cs">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
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196
Source/ryControls/ObjectListView/ObjectListView2012.csproj
Normal file
196
Source/ryControls/ObjectListView/ObjectListView2012.csproj
Normal file
|
|
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|
||||
|
|
@ -0,0 +1,22 @@
|
|||
<ProjectConfiguration>
|
||||
<CopyReferencedAssembliesToWorkspace>false</CopyReferencedAssembliesToWorkspace>
|
||||
<ConsiderInconclusiveTestsAsPassing>false</ConsiderInconclusiveTestsAsPassing>
|
||||
<PreloadReferencedAssemblies>false</PreloadReferencedAssemblies>
|
||||
<AllowDynamicCodeContractChecking>true</AllowDynamicCodeContractChecking>
|
||||
<AllowStaticCodeContractChecking>false</AllowStaticCodeContractChecking>
|
||||
<IgnoreThisComponentCompletely>false</IgnoreThisComponentCompletely>
|
||||
<RunPreBuildEvents>false</RunPreBuildEvents>
|
||||
<RunPostBuildEvents>false</RunPostBuildEvents>
|
||||
<PreviouslyBuiltSuccessfully>true</PreviouslyBuiltSuccessfully>
|
||||
<InstrumentAssembly>true</InstrumentAssembly>
|
||||
<PreventSigningOfAssembly>false</PreventSigningOfAssembly>
|
||||
<AnalyseExecutionTimes>true</AnalyseExecutionTimes>
|
||||
<IncludeStaticReferencesInWorkspace>true</IncludeStaticReferencesInWorkspace>
|
||||
<DefaultTestTimeout>60000</DefaultTestTimeout>
|
||||
<UseBuildConfiguration />
|
||||
<UseBuildPlatform />
|
||||
<ProxyProcessPath />
|
||||
<UseCPUArchitecture>AutoDetect</UseCPUArchitecture>
|
||||
<MSTestThreadApartmentState>STA</MSTestThreadApartmentState>
|
||||
<BuildProcessArchitecture>x86</BuildProcessArchitecture>
|
||||
</ProjectConfiguration>
|
||||
21
Source/ryControls/ObjectListView/ObjectListView2012.nuspec
Normal file
21
Source/ryControls/ObjectListView/ObjectListView2012.nuspec
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
<?xml version="1.0"?>
|
||||
<package >
|
||||
<metadata>
|
||||
<id>ObjectListView.Official</id>
|
||||
<title>ObjectListView (Official)</title>
|
||||
<version>2.9.1</version>
|
||||
<authors>Phillip Piper</authors>
|
||||
<owners>Phillip Piper</owners>
|
||||
<licenseUrl>http://www.gnu.org/licenses/gpl.html</licenseUrl>
|
||||
<projectUrl>http://objectlistview.sourceforge.net</projectUrl>
|
||||
<iconUrl>http://objectlistview.sourceforge.net/cs/_static/index-icon.png</iconUrl>
|
||||
<requireLicenseAcceptance>true</requireLicenseAcceptance>
|
||||
<summary>ObjectListView is a .NET ListView wired on caffeine, guarana and steroids.</summary>
|
||||
<description>ObjectListView is a .NET ListView wired on caffeine, guarana and steroids.
|
||||
More calmly, it is a C# wrapper around a .NET ListView, which makes the ListView much easier to use and teaches it lots of neat new tricks.</description>
|
||||
<releaseNotes>v2.9.1 Added CellRendererGetter to allow each cell to have a different renderer, plus Fixes a few small bugs.
|
||||
v2.9 adds buttons to cells, fixed some formatting bugs, and completely rewrote the demo to be much easier to understand.</releaseNotes>
|
||||
<copyright>Copyright 2006-2016 Bright Ideas Software</copyright>
|
||||
<tags>.Net WinForms Net20 Net40 ListView Controls</tags>
|
||||
</metadata>
|
||||
</package>
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToAutoProperty/@EntryIndexedValue">DO_NOT_SHOW</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=FieldCanBeMadeReadOnly_002ELocal/@EntryIndexedValue">DO_NOT_SHOW</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantThisQualifier/@EntryIndexedValue">DO_NOT_SHOW</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuggestUseVarKeywordEverywhere/@EntryIndexedValue">DO_NOT_SHOW</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuggestUseVarKeywordEvident/@EntryIndexedValue">DO_NOT_SHOW</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=PrivateInstanceFields/@EntryIndexedValue"><Policy Inspect="True" Prefix="_" Suffix="" Style="aaBb"><ExtraRule Prefix="" Suffix="" Style="aaBb" /></Policy></s:String></wpf:ResourceDictionary>
|
||||
|
|
@ -0,0 +1,22 @@
|
|||
<ProjectConfiguration>
|
||||
<CopyReferencedAssembliesToWorkspace>false</CopyReferencedAssembliesToWorkspace>
|
||||
<ConsiderInconclusiveTestsAsPassing>false</ConsiderInconclusiveTestsAsPassing>
|
||||
<PreloadReferencedAssemblies>false</PreloadReferencedAssemblies>
|
||||
<AllowDynamicCodeContractChecking>true</AllowDynamicCodeContractChecking>
|
||||
<AllowStaticCodeContractChecking>false</AllowStaticCodeContractChecking>
|
||||
<IgnoreThisComponentCompletely>false</IgnoreThisComponentCompletely>
|
||||
<RunPreBuildEvents>false</RunPreBuildEvents>
|
||||
<RunPostBuildEvents>false</RunPostBuildEvents>
|
||||
<PreviouslyBuiltSuccessfully>true</PreviouslyBuiltSuccessfully>
|
||||
<InstrumentAssembly>true</InstrumentAssembly>
|
||||
<PreventSigningOfAssembly>false</PreventSigningOfAssembly>
|
||||
<AnalyseExecutionTimes>true</AnalyseExecutionTimes>
|
||||
<IncludeStaticReferencesInWorkspace>true</IncludeStaticReferencesInWorkspace>
|
||||
<DefaultTestTimeout>60000</DefaultTestTimeout>
|
||||
<UseBuildConfiguration />
|
||||
<UseBuildPlatform />
|
||||
<ProxyProcessPath />
|
||||
<UseCPUArchitecture>AutoDetect</UseCPUArchitecture>
|
||||
<MSTestThreadApartmentState>STA</MSTestThreadApartmentState>
|
||||
<BuildProcessArchitecture>x86</BuildProcessArchitecture>
|
||||
</ProjectConfiguration>
|
||||
743
Source/ryControls/ObjectListView/Rendering/Adornments.cs
Normal file
743
Source/ryControls/ObjectListView/Rendering/Adornments.cs
Normal file
|
|
@ -0,0 +1,743 @@
|
|||
/*
|
||||
* Adornments - Adornments are the basis for overlays and decorations -- things that can be rendered over the top of a ListView
|
||||
*
|
||||
* Author: Phillip Piper
|
||||
* Date: 16/08/2009 1:02 AM
|
||||
*
|
||||
* Change log:
|
||||
* v2.6
|
||||
* 2012-08-18 JPP - Correctly dispose of brush and pen resources
|
||||
* v2.3
|
||||
* 2009-09-22 JPP - Added Wrap property to TextAdornment, to allow text wrapping to be disabled
|
||||
* - Added ShrinkToWidth property to ImageAdornment
|
||||
* 2009-08-17 JPP - Initial version
|
||||
*
|
||||
* To do:
|
||||
* - Use IPointLocator rather than Corners
|
||||
* - Add RotationCenter property ratherr than always using middle center
|
||||
*
|
||||
* Copyright (C) 2009-2014 Phillip Piper
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Drawing.Imaging;
|
||||
|
||||
namespace BrightIdeasSoftware
|
||||
{
|
||||
/// <summary>
|
||||
/// An adorment is the common base for overlays and decorations.
|
||||
/// </summary>
|
||||
public class GraphicAdornment
|
||||
{
|
||||
#region Public properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the corner of the adornment that will be positioned at the reference corner
|
||||
/// </summary>
|
||||
[Browsable(false),
|
||||
DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public System.Drawing.ContentAlignment AdornmentCorner {
|
||||
get { return this.adornmentCorner; }
|
||||
set { this.adornmentCorner = value; }
|
||||
}
|
||||
private System.Drawing.ContentAlignment adornmentCorner = System.Drawing.ContentAlignment.MiddleCenter;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets location within the reference rectange where the adornment will be drawn
|
||||
/// </summary>
|
||||
/// <remarks>This is a simplied interface to ReferenceCorner and AdornmentCorner </remarks>
|
||||
[Category("ObjectListView"),
|
||||
Description("How will the adornment be aligned"),
|
||||
DefaultValue(System.Drawing.ContentAlignment.BottomRight),
|
||||
NotifyParentProperty(true)]
|
||||
public System.Drawing.ContentAlignment Alignment {
|
||||
get { return this.alignment; }
|
||||
set {
|
||||
this.alignment = value;
|
||||
this.ReferenceCorner = value;
|
||||
this.AdornmentCorner = value;
|
||||
}
|
||||
}
|
||||
private System.Drawing.ContentAlignment alignment = System.Drawing.ContentAlignment.BottomRight;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the offset by which the position of the adornment will be adjusted
|
||||
/// </summary>
|
||||
[Category("ObjectListView"),
|
||||
Description("The offset by which the position of the adornment will be adjusted"),
|
||||
DefaultValue(typeof(Size), "0,0")]
|
||||
public Size Offset {
|
||||
get { return this.offset; }
|
||||
set { this.offset = value; }
|
||||
}
|
||||
private Size offset = new Size();
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the point of the reference rectangle to which the adornment will be aligned.
|
||||
/// </summary>
|
||||
[Browsable(false),
|
||||
DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public System.Drawing.ContentAlignment ReferenceCorner {
|
||||
get { return this.referenceCorner; }
|
||||
set { this.referenceCorner = value; }
|
||||
}
|
||||
private System.Drawing.ContentAlignment referenceCorner = System.Drawing.ContentAlignment.MiddleCenter;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the degree of rotation by which the adornment will be transformed.
|
||||
/// The centre of rotation will be the center point of the adornment.
|
||||
/// </summary>
|
||||
[Category("ObjectListView"),
|
||||
Description("The degree of rotation that will be applied to the adornment."),
|
||||
DefaultValue(0),
|
||||
NotifyParentProperty(true)]
|
||||
public int Rotation {
|
||||
get { return this.rotation; }
|
||||
set { this.rotation = value; }
|
||||
}
|
||||
private int rotation;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the transparency of the overlay.
|
||||
/// 0 is completely transparent, 255 is completely opaque.
|
||||
/// </summary>
|
||||
[Category("ObjectListView"),
|
||||
Description("The transparency of this adornment. 0 is completely transparent, 255 is completely opaque."),
|
||||
DefaultValue(128)]
|
||||
public int Transparency {
|
||||
get { return this.transparency; }
|
||||
set { this.transparency = Math.Min(255, Math.Max(0, value)); }
|
||||
}
|
||||
private int transparency = 128;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Calculations
|
||||
|
||||
/// <summary>
|
||||
/// Calculate the location of rectangle of the given size,
|
||||
/// so that it's indicated corner would be at the given point.
|
||||
/// </summary>
|
||||
/// <param name="pt">The point</param>
|
||||
/// <param name="size"></param>
|
||||
/// <param name="corner">Which corner will be positioned at the reference point</param>
|
||||
/// <returns></returns>
|
||||
/// <example>CalculateAlignedPosition(new Point(50, 100), new Size(10, 20), System.Drawing.ContentAlignment.TopLeft) -> Point(50, 100)</example>
|
||||
/// <example>CalculateAlignedPosition(new Point(50, 100), new Size(10, 20), System.Drawing.ContentAlignment.MiddleCenter) -> Point(45, 90)</example>
|
||||
/// <example>CalculateAlignedPosition(new Point(50, 100), new Size(10, 20), System.Drawing.ContentAlignment.BottomRight) -> Point(40, 80)</example>
|
||||
public virtual Point CalculateAlignedPosition(Point pt, Size size, System.Drawing.ContentAlignment corner) {
|
||||
switch (corner) {
|
||||
case System.Drawing.ContentAlignment.TopLeft:
|
||||
return pt;
|
||||
case System.Drawing.ContentAlignment.TopCenter:
|
||||
return new Point(pt.X - (size.Width / 2), pt.Y);
|
||||
case System.Drawing.ContentAlignment.TopRight:
|
||||
return new Point(pt.X - size.Width, pt.Y);
|
||||
case System.Drawing.ContentAlignment.MiddleLeft:
|
||||
return new Point(pt.X, pt.Y - (size.Height / 2));
|
||||
case System.Drawing.ContentAlignment.MiddleCenter:
|
||||
return new Point(pt.X - (size.Width / 2), pt.Y - (size.Height / 2));
|
||||
case System.Drawing.ContentAlignment.MiddleRight:
|
||||
return new Point(pt.X - size.Width, pt.Y - (size.Height / 2));
|
||||
case System.Drawing.ContentAlignment.BottomLeft:
|
||||
return new Point(pt.X, pt.Y - size.Height);
|
||||
case System.Drawing.ContentAlignment.BottomCenter:
|
||||
return new Point(pt.X - (size.Width / 2), pt.Y - size.Height);
|
||||
case System.Drawing.ContentAlignment.BottomRight:
|
||||
return new Point(pt.X - size.Width, pt.Y - size.Height);
|
||||
}
|
||||
|
||||
// Should never reach here
|
||||
return pt;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculate a rectangle that has the given size which is positioned so that
|
||||
/// its alignment point is at the reference location of the given rect.
|
||||
/// </summary>
|
||||
/// <param name="r"></param>
|
||||
/// <param name="sz"></param>
|
||||
/// <returns></returns>
|
||||
public virtual Rectangle CreateAlignedRectangle(Rectangle r, Size sz) {
|
||||
return this.CreateAlignedRectangle(r, sz, this.ReferenceCorner, this.AdornmentCorner, this.Offset);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a rectangle of the given size which is positioned so that
|
||||
/// its indicated corner is at the indicated corner of the reference rect.
|
||||
/// </summary>
|
||||
/// <param name="r"></param>
|
||||
/// <param name="sz"></param>
|
||||
/// <param name="corner"></param>
|
||||
/// <param name="referenceCorner"></param>
|
||||
/// <param name="offset"></param>
|
||||
/// <returns></returns>
|
||||
/// <remarks>
|
||||
/// <para>Creates a rectangle so that its bottom left is at the centre of the reference:
|
||||
/// corner=BottomLeft, referenceCorner=MiddleCenter</para>
|
||||
/// <para>This is a powerful concept that takes some getting used to, but is
|
||||
/// very neat once you understand it.</para>
|
||||
/// </remarks>
|
||||
public virtual Rectangle CreateAlignedRectangle(Rectangle r, Size sz,
|
||||
System.Drawing.ContentAlignment corner, System.Drawing.ContentAlignment referenceCorner, Size offset) {
|
||||
Point referencePt = this.CalculateCorner(r, referenceCorner);
|
||||
Point topLeft = this.CalculateAlignedPosition(referencePt, sz, corner);
|
||||
return new Rectangle(topLeft + offset, sz);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return the point at the indicated corner of the given rectangle (it doesn't
|
||||
/// have to be a corner, but a named location)
|
||||
/// </summary>
|
||||
/// <param name="r">The reference rectangle</param>
|
||||
/// <param name="corner">Which point of the rectangle should be returned?</param>
|
||||
/// <returns>A point</returns>
|
||||
/// <example>CalculateReferenceLocation(new Rectangle(0, 0, 50, 100), System.Drawing.ContentAlignment.TopLeft) -> Point(0, 0)</example>
|
||||
/// <example>CalculateReferenceLocation(new Rectangle(0, 0, 50, 100), System.Drawing.ContentAlignment.MiddleCenter) -> Point(25, 50)</example>
|
||||
/// <example>CalculateReferenceLocation(new Rectangle(0, 0, 50, 100), System.Drawing.ContentAlignment.BottomRight) -> Point(50, 100)</example>
|
||||
public virtual Point CalculateCorner(Rectangle r, System.Drawing.ContentAlignment corner) {
|
||||
switch (corner) {
|
||||
case System.Drawing.ContentAlignment.TopLeft:
|
||||
return new Point(r.Left, r.Top);
|
||||
case System.Drawing.ContentAlignment.TopCenter:
|
||||
return new Point(r.X + (r.Width / 2), r.Top);
|
||||
case System.Drawing.ContentAlignment.TopRight:
|
||||
return new Point(r.Right, r.Top);
|
||||
case System.Drawing.ContentAlignment.MiddleLeft:
|
||||
return new Point(r.Left, r.Top + (r.Height / 2));
|
||||
case System.Drawing.ContentAlignment.MiddleCenter:
|
||||
return new Point(r.X + (r.Width / 2), r.Top + (r.Height / 2));
|
||||
case System.Drawing.ContentAlignment.MiddleRight:
|
||||
return new Point(r.Right, r.Top + (r.Height / 2));
|
||||
case System.Drawing.ContentAlignment.BottomLeft:
|
||||
return new Point(r.Left, r.Bottom);
|
||||
case System.Drawing.ContentAlignment.BottomCenter:
|
||||
return new Point(r.X + (r.Width / 2), r.Bottom);
|
||||
case System.Drawing.ContentAlignment.BottomRight:
|
||||
return new Point(r.Right, r.Bottom);
|
||||
}
|
||||
|
||||
// Should never reach here
|
||||
return r.Location;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Given the item and the subitem, calculate its bounds.
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <param name="subItem"></param>
|
||||
/// <returns></returns>
|
||||
public virtual Rectangle CalculateItemBounds(OLVListItem item, OLVListSubItem subItem) {
|
||||
if (item == null)
|
||||
return Rectangle.Empty;
|
||||
|
||||
if (subItem == null)
|
||||
return item.Bounds;
|
||||
|
||||
return item.GetSubItemBounds(item.SubItems.IndexOf(subItem));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Commands
|
||||
|
||||
/// <summary>
|
||||
/// Apply any specified rotation to the Graphic content.
|
||||
/// </summary>
|
||||
/// <param name="g">The Graphics to be transformed</param>
|
||||
/// <param name="r">The rotation will be around the centre of this rect</param>
|
||||
protected virtual void ApplyRotation(Graphics g, Rectangle r) {
|
||||
if (this.Rotation == 0)
|
||||
return;
|
||||
|
||||
// THINK: Do we want to reset the transform? I think we want to push a new transform
|
||||
g.ResetTransform();
|
||||
Matrix m = new Matrix();
|
||||
m.RotateAt(this.Rotation, new Point(r.Left + r.Width / 2, r.Top + r.Height / 2));
|
||||
g.Transform = m;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reverse the rotation created by ApplyRotation()
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
protected virtual void UnapplyRotation(Graphics g) {
|
||||
if (this.Rotation != 0)
|
||||
g.ResetTransform();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An overlay that will draw an image over the top of the ObjectListView
|
||||
/// </summary>
|
||||
public class ImageAdornment : GraphicAdornment
|
||||
{
|
||||
#region Public properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the image that will be drawn
|
||||
/// </summary>
|
||||
[Category("ObjectListView"),
|
||||
Description("The image that will be drawn"),
|
||||
DefaultValue(null),
|
||||
NotifyParentProperty(true)]
|
||||
public Image Image {
|
||||
get { return this.image; }
|
||||
set { this.image = value; }
|
||||
}
|
||||
private Image image;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets if the image will be shrunk to fit with its horizontal bounds
|
||||
/// </summary>
|
||||
[Category("ObjectListView"),
|
||||
Description("Will the image be shrunk to fit within its width?"),
|
||||
DefaultValue(false)]
|
||||
public bool ShrinkToWidth {
|
||||
get { return this.shrinkToWidth; }
|
||||
set { this.shrinkToWidth = value; }
|
||||
}
|
||||
private bool shrinkToWidth;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Commands
|
||||
|
||||
/// <summary>
|
||||
/// Draw the image in its specified location
|
||||
/// </summary>
|
||||
/// <param name="g">The Graphics used for drawing</param>
|
||||
/// <param name="r">The bounds of the rendering</param>
|
||||
public virtual void DrawImage(Graphics g, Rectangle r) {
|
||||
if (this.ShrinkToWidth)
|
||||
this.DrawScaledImage(g, r, this.Image, this.Transparency);
|
||||
else
|
||||
this.DrawImage(g, r, this.Image, this.Transparency);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draw the image in its specified location
|
||||
/// </summary>
|
||||
/// <param name="image">The image to be drawn</param>
|
||||
/// <param name="g">The Graphics used for drawing</param>
|
||||
/// <param name="r">The bounds of the rendering</param>
|
||||
/// <param name="transparency">How transparent should the image be (0 is completely transparent, 255 is opaque)</param>
|
||||
public virtual void DrawImage(Graphics g, Rectangle r, Image image, int transparency) {
|
||||
if (image != null)
|
||||
this.DrawImage(g, r, image, image.Size, transparency);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draw the image in its specified location
|
||||
/// </summary>
|
||||
/// <param name="image">The image to be drawn</param>
|
||||
/// <param name="g">The Graphics used for drawing</param>
|
||||
/// <param name="r">The bounds of the rendering</param>
|
||||
/// <param name="sz">How big should the image be?</param>
|
||||
/// <param name="transparency">How transparent should the image be (0 is completely transparent, 255 is opaque)</param>
|
||||
public virtual void DrawImage(Graphics g, Rectangle r, Image image, Size sz, int transparency) {
|
||||
if (image == null)
|
||||
return;
|
||||
|
||||
Rectangle adornmentBounds = this.CreateAlignedRectangle(r, sz);
|
||||
try {
|
||||
this.ApplyRotation(g, adornmentBounds);
|
||||
this.DrawTransparentBitmap(g, adornmentBounds, image, transparency);
|
||||
}
|
||||
finally {
|
||||
this.UnapplyRotation(g);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draw the image in its specified location, scaled so that it is not wider
|
||||
/// than the given rectangle. Height is scaled proportional to the width.
|
||||
/// </summary>
|
||||
/// <param name="image">The image to be drawn</param>
|
||||
/// <param name="g">The Graphics used for drawing</param>
|
||||
/// <param name="r">The bounds of the rendering</param>
|
||||
/// <param name="transparency">How transparent should the image be (0 is completely transparent, 255 is opaque)</param>
|
||||
public virtual void DrawScaledImage(Graphics g, Rectangle r, Image image, int transparency) {
|
||||
if (image == null)
|
||||
return;
|
||||
|
||||
// If the image is too wide to be drawn in the space provided, proportionally scale it down.
|
||||
// Too tall images are not scaled.
|
||||
Size size = image.Size;
|
||||
if (image.Width > r.Width) {
|
||||
float scaleRatio = (float)r.Width / (float)image.Width;
|
||||
size.Height = (int)((float)image.Height * scaleRatio);
|
||||
size.Width = r.Width - 1;
|
||||
}
|
||||
|
||||
this.DrawImage(g, r, image, size, transparency);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Utility to draw a bitmap transparenly.
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
/// <param name="r"></param>
|
||||
/// <param name="image"></param>
|
||||
/// <param name="transparency"></param>
|
||||
protected virtual void DrawTransparentBitmap(Graphics g, Rectangle r, Image image, int transparency) {
|
||||
ImageAttributes imageAttributes = null;
|
||||
if (transparency != 255) {
|
||||
imageAttributes = new ImageAttributes();
|
||||
float a = (float)transparency / 255.0f;
|
||||
float[][] colorMatrixElements = {
|
||||
new float[] {1, 0, 0, 0, 0},
|
||||
new float[] {0, 1, 0, 0, 0},
|
||||
new float[] {0, 0, 1, 0, 0},
|
||||
new float[] {0, 0, 0, a, 0},
|
||||
new float[] {0, 0, 0, 0, 1}};
|
||||
|
||||
imageAttributes.SetColorMatrix(new ColorMatrix(colorMatrixElements));
|
||||
}
|
||||
|
||||
g.DrawImage(image,
|
||||
r, // destination rectangle
|
||||
0, 0, image.Size.Width, image.Size.Height, // source rectangle
|
||||
GraphicsUnit.Pixel,
|
||||
imageAttributes);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An adornment that will draw text
|
||||
/// </summary>
|
||||
public class TextAdornment : GraphicAdornment
|
||||
{
|
||||
#region Public properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the background color of the text
|
||||
/// Set this to Color.Empty to not draw a background
|
||||
/// </summary>
|
||||
[Category("ObjectListView"),
|
||||
Description("The background color of the text"),
|
||||
DefaultValue(typeof(Color), "")]
|
||||
public Color BackColor {
|
||||
get { return this.backColor; }
|
||||
set { this.backColor = value; }
|
||||
}
|
||||
private Color backColor = Color.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the brush that will be used to paint the text
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
public Brush BackgroundBrush {
|
||||
get {
|
||||
return new SolidBrush(Color.FromArgb(this.workingTransparency, this.BackColor));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the border around the billboard.
|
||||
/// Set this to Color.Empty to remove the border
|
||||
/// </summary>
|
||||
[Category("ObjectListView"),
|
||||
Description("The color of the border around the text"),
|
||||
DefaultValue(typeof(Color), "")]
|
||||
public Color BorderColor {
|
||||
get { return this.borderColor; }
|
||||
set { this.borderColor = value; }
|
||||
}
|
||||
private Color borderColor = Color.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the brush that will be used to paint the text
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
public Pen BorderPen {
|
||||
get {
|
||||
return new Pen(Color.FromArgb(this.workingTransparency, this.BorderColor), this.BorderWidth);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the width of the border around the text
|
||||
/// </summary>
|
||||
[Category("ObjectListView"),
|
||||
Description("The width of the border around the text"),
|
||||
DefaultValue(0.0f)]
|
||||
public float BorderWidth {
|
||||
get { return this.borderWidth; }
|
||||
set { this.borderWidth = value; }
|
||||
}
|
||||
private float borderWidth;
|
||||
|
||||
/// <summary>
|
||||
/// How rounded should the corners of the border be? 0 means no rounding.
|
||||
/// </summary>
|
||||
/// <remarks>If this value is too large, the edges of the border will appear odd.</remarks>
|
||||
[Category("ObjectListView"),
|
||||
Description("How rounded should the corners of the border be? 0 means no rounding."),
|
||||
DefaultValue(16.0f),
|
||||
NotifyParentProperty(true)]
|
||||
public float CornerRounding {
|
||||
get { return this.cornerRounding; }
|
||||
set { this.cornerRounding = value; }
|
||||
}
|
||||
private float cornerRounding = 16.0f;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the font that will be used to draw the text
|
||||
/// </summary>
|
||||
[Category("ObjectListView"),
|
||||
Description("The font that will be used to draw the text"),
|
||||
DefaultValue(null),
|
||||
NotifyParentProperty(true)]
|
||||
public Font Font {
|
||||
get { return this.font; }
|
||||
set { this.font = value; }
|
||||
}
|
||||
private Font font;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the font that will be used to draw the text or a reasonable default
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
public Font FontOrDefault {
|
||||
get {
|
||||
return this.Font ?? new Font("Tahoma", 16);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Does this text have a background?
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
public bool HasBackground {
|
||||
get {
|
||||
return this.BackColor != Color.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Does this overlay have a border?
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
public bool HasBorder {
|
||||
get {
|
||||
return this.BorderColor != Color.Empty && this.BorderWidth > 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the maximum width of the text. Text longer than this will wrap.
|
||||
/// 0 means no maximum.
|
||||
/// </summary>
|
||||
[Category("ObjectListView"),
|
||||
Description("The maximum width the text (0 means no maximum). Text longer than this will wrap"),
|
||||
DefaultValue(0)]
|
||||
public int MaximumTextWidth {
|
||||
get { return this.maximumTextWidth; }
|
||||
set { this.maximumTextWidth = value; }
|
||||
}
|
||||
private int maximumTextWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the formatting that should be used on the text
|
||||
/// </summary>
|
||||
[Browsable(false),
|
||||
DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public virtual StringFormat StringFormat {
|
||||
get {
|
||||
if (this.stringFormat == null) {
|
||||
this.stringFormat = new StringFormat();
|
||||
this.stringFormat.Alignment = StringAlignment.Center;
|
||||
this.stringFormat.LineAlignment = StringAlignment.Center;
|
||||
this.stringFormat.Trimming = StringTrimming.EllipsisCharacter;
|
||||
if (!this.Wrap)
|
||||
this.stringFormat.FormatFlags = StringFormatFlags.NoWrap;
|
||||
}
|
||||
return this.stringFormat;
|
||||
}
|
||||
set { this.stringFormat = value; }
|
||||
}
|
||||
private StringFormat stringFormat;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the text that will be drawn
|
||||
/// </summary>
|
||||
[Category("ObjectListView"),
|
||||
Description("The text that will be drawn over the top of the ListView"),
|
||||
DefaultValue(null),
|
||||
NotifyParentProperty(true),
|
||||
Localizable(true)]
|
||||
public string Text {
|
||||
get { return this.text; }
|
||||
set { this.text = value; }
|
||||
}
|
||||
private string text;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the brush that will be used to paint the text
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
public Brush TextBrush {
|
||||
get {
|
||||
return new SolidBrush(Color.FromArgb(this.workingTransparency, this.TextColor));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the text
|
||||
/// </summary>
|
||||
[Category("ObjectListView"),
|
||||
Description("The color of the text"),
|
||||
DefaultValue(typeof(Color), "DarkBlue"),
|
||||
NotifyParentProperty(true)]
|
||||
public Color TextColor {
|
||||
get { return this.textColor; }
|
||||
set { this.textColor = value; }
|
||||
}
|
||||
private Color textColor = Color.DarkBlue;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether the text will wrap when it exceeds its bounds
|
||||
/// </summary>
|
||||
[Category("ObjectListView"),
|
||||
Description("Will the text wrap?"),
|
||||
DefaultValue(true)]
|
||||
public bool Wrap {
|
||||
get { return this.wrap; }
|
||||
set { this.wrap = value; }
|
||||
}
|
||||
private bool wrap = true;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation
|
||||
|
||||
/// <summary>
|
||||
/// Draw our text with our stored configuration in relation to the given
|
||||
/// reference rectangle
|
||||
/// </summary>
|
||||
/// <param name="g">The Graphics used for drawing</param>
|
||||
/// <param name="r">The reference rectangle in relation to which the text will be drawn</param>
|
||||
public virtual void DrawText(Graphics g, Rectangle r) {
|
||||
this.DrawText(g, r, this.Text, this.Transparency);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draw the given text with our stored configuration
|
||||
/// </summary>
|
||||
/// <param name="g">The Graphics used for drawing</param>
|
||||
/// <param name="r">The reference rectangle in relation to which the text will be drawn</param>
|
||||
/// <param name="s">The text to draw</param>
|
||||
/// <param name="transparency">How opaque should be text be</param>
|
||||
public virtual void DrawText(Graphics g, Rectangle r, string s, int transparency) {
|
||||
if (String.IsNullOrEmpty(s))
|
||||
return;
|
||||
|
||||
Rectangle textRect = this.CalculateTextBounds(g, r, s);
|
||||
this.DrawBorderedText(g, textRect, s, transparency);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draw the text with a border
|
||||
/// </summary>
|
||||
/// <param name="g">The Graphics used for drawing</param>
|
||||
/// <param name="textRect">The bounds within which the text should be drawn</param>
|
||||
/// <param name="text">The text to draw</param>
|
||||
/// <param name="transparency">How opaque should be text be</param>
|
||||
protected virtual void DrawBorderedText(Graphics g, Rectangle textRect, string text, int transparency) {
|
||||
Rectangle borderRect = textRect;
|
||||
borderRect.Inflate((int)this.BorderWidth / 2, (int)this.BorderWidth / 2);
|
||||
borderRect.Y -= 1; // Looker better a little higher
|
||||
|
||||
try {
|
||||
this.ApplyRotation(g, textRect);
|
||||
using (GraphicsPath path = this.GetRoundedRect(borderRect, this.CornerRounding)) {
|
||||
this.workingTransparency = transparency;
|
||||
if (this.HasBackground) {
|
||||
using (Brush b = this.BackgroundBrush)
|
||||
g.FillPath(b, path);
|
||||
}
|
||||
|
||||
using (Brush b = this.TextBrush)
|
||||
g.DrawString(text, this.FontOrDefault, b, textRect, this.StringFormat);
|
||||
|
||||
if (this.HasBorder) {
|
||||
using (Pen p = this.BorderPen)
|
||||
g.DrawPath(p, path);
|
||||
}
|
||||
}
|
||||
}
|
||||
finally {
|
||||
this.UnapplyRotation(g);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return the rectangle that will be the precise bounds of the displayed text
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
/// <param name="r"></param>
|
||||
/// <param name="s"></param>
|
||||
/// <returns>The bounds of the text</returns>
|
||||
protected virtual Rectangle CalculateTextBounds(Graphics g, Rectangle r, string s) {
|
||||
int maxWidth = this.MaximumTextWidth <= 0 ? r.Width : this.MaximumTextWidth;
|
||||
SizeF sizeF = g.MeasureString(s, this.FontOrDefault, maxWidth, this.StringFormat);
|
||||
Size size = new Size(1 + (int)sizeF.Width, 1 + (int)sizeF.Height);
|
||||
return this.CreateAlignedRectangle(r, size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return a GraphicPath that is a round cornered rectangle
|
||||
/// </summary>
|
||||
/// <param name="rect">The rectangle</param>
|
||||
/// <param name="diameter">The diameter of the corners</param>
|
||||
/// <returns>A round cornered rectagle path</returns>
|
||||
/// <remarks>If I could rely on people using C# 3.0+, this should be
|
||||
/// an extension method of GraphicsPath.</remarks>
|
||||
protected virtual GraphicsPath GetRoundedRect(Rectangle rect, float diameter) {
|
||||
GraphicsPath path = new GraphicsPath();
|
||||
|
||||
if (diameter > 0) {
|
||||
RectangleF arc = new RectangleF(rect.X, rect.Y, diameter, diameter);
|
||||
path.AddArc(arc, 180, 90);
|
||||
arc.X = rect.Right - diameter;
|
||||
path.AddArc(arc, 270, 90);
|
||||
arc.Y = rect.Bottom - diameter;
|
||||
path.AddArc(arc, 0, 90);
|
||||
arc.X = rect.Left;
|
||||
path.AddArc(arc, 90, 90);
|
||||
path.CloseFigure();
|
||||
} else {
|
||||
path.AddRectangle(rect);
|
||||
}
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private int workingTransparency;
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user