RaUI/Source/Itrycn_Project2/Program.cs

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C#
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using Itrycn;
using Itrycn_Project2;
using ryCommon;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Windows.Forms;
namespace Itrycn_Project2
{
static class Program
{
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main(string[] args)
{
AppDomain.CurrentDomain.AssemblyResolve += CurrentDomain_AssemblyResolve;
Application.ThreadException += Application_ThreadException;
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
RaUI.Common.HardWare.KeyboardChecker.IsKeyboardInstalled();
if (ryCommon.RedistCheck.IsInstall_VC2019(RedistCheck.InstallBit.All))
{
}
Config.Init.Show(args);
}
static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
Exception ex = e.ExceptionObject as Exception;
MessageBox.Show(string.Format("捕获到未处理异常:{0}\r\n异常信息{1}\r\n异常堆栈{2}\r\nCLR即将退出{3}", ex.GetType(), ex.Message, ex.StackTrace, e.IsTerminating));
System.IO.File.WriteAllText(Application.StartupPath + "\\错误.txt", DateTime.Now.ToString() + "\r\n\r\n错误描述:" + ex.Message + "\r\n\r\n异常堆栈" + ex.StackTrace + "\r\n\r\n异常方法" + ex.TargetSite, Encoding.UTF8);
}
static void Application_ThreadException(object sender, System.Threading.ThreadExceptionEventArgs e)
{
Exception ex = e.Exception;
MessageBox.Show(string.Format("捕获到未处理异常:{0}\r\n异常信息{1}\r\n异常堆栈{2}", ex.GetType(), ex.Message, ex.StackTrace));
System.IO.File.WriteAllText(Application.StartupPath + "\\线程错误.txt", DateTime.Now.ToString() + "\r\n\r\n错误描述:" + ex.Message + "\r\n\r\n异常堆栈" + ex.StackTrace + "\r\n\r\n异常方法" + ex.TargetSite, Encoding.UTF8);
}
static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
{
AssemblyName assemblyName = new AssemblyName(args.Name);
if (System.IO.File.Exists(Application.StartupPath + @"\" + assemblyName.Name + ".dll"))
{
return Assembly.LoadFrom(Application.StartupPath + @"\" + assemblyName.Name + ".dll");
}
else if (System.IO.File.Exists(Application.StartupPath + @"\Bin\dlls\" + assemblyName.Name + ".dll"))
{
return Assembly.LoadFrom(Application.StartupPath + @"\Bin\dlls\" + assemblyName.Name + ".dll");
}
else
{
return args.RequestingAssembly;
}
}
}
}