RaUI/Source/ryControls/Gdu.WinFormUI/Painter/BasicBlockPainter.cs

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/*
*
* 使
* 使ping3108@163.com,
*/
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using MGdu.WinFormUI.MyGraphics;
//忽略没有注释警告
#pragma warning disable 1591
namespace MGdu.WinFormUI
{
public class BasicBlockPainter
{
#region static method
public static void RenderFlatBackground(Graphics g, Rectangle rect, Color backColor,
ButtonBorderType borderType, int radius, RoundStyle roundType)
{
SmoothingMode newMode;
bool simpleRect = (borderType == ButtonBorderType.Rectangle && (roundType == RoundStyle.None || radius < 2));
if (simpleRect)
{
newMode = SmoothingMode.HighSpeed;
}
else
{
newMode = SmoothingMode.AntiAlias;
rect.Width--;
rect.Height--;
}
using (NewSmoothModeGraphics ng = new NewSmoothModeGraphics(g, newMode))
{
using (SolidBrush sb = new SolidBrush(backColor))
{
if (simpleRect)
{
g.FillRectangle(sb, rect);
}
else if (borderType == ButtonBorderType.Ellipse)
{
g.FillEllipse(sb, rect);
}
else
{
using (GraphicsPath path = GraphicsPathHelper.CreateRoundedRect(rect, radius, roundType, false))
{
g.FillPath(sb, path);
}
}
}
}
}
public static void RenderBorder(Graphics g, Rectangle rect, Color borderColor,
ButtonBorderType borderType, int radius, RoundStyle roundType)
{
rect.Width--;
rect.Height--;
bool simpleRect = (borderType == ButtonBorderType.Rectangle && (roundType == RoundStyle.None || radius < 2));
SmoothingMode newMode = simpleRect ? SmoothingMode.HighSpeed : SmoothingMode.AntiAlias;
using (NewSmoothModeGraphics ng = new NewSmoothModeGraphics(g, newMode))
{
using (Pen p = new Pen(borderColor))
{
if (simpleRect)
{
g.DrawRectangle(p, rect);
}
else if (borderType == ButtonBorderType.Ellipse)
{
g.DrawEllipse(p, rect);
}
else
{
using (GraphicsPath path = GraphicsPathHelper.CreateRoundedRect(rect, radius, roundType, false))
{
g.DrawPath(p, path);
}
}
}
}
}
#region rectangle glass
public static void RenderRectangleGlass(Graphics g, Rectangle ownerRect,
int ownerRadius, RoundStyle ownerRoundTye, RectangleGlassPosition position,
float angle, float glassLengthFactor, Color glassColor, int alpha1, int alpha2)
{
if (!(glassLengthFactor > 0 && glassLengthFactor < 1))
throw new ArgumentException("glassLengthFactor must be between 0 and 1, but not include 0 and 1. ",
"glassLengthFactor");
Rectangle rect = CalcGlassRect(ownerRect, position, glassLengthFactor);
RoundStyle round = CalcRoundStyle(position, ownerRadius, ownerRoundTye);
//if (angle == 0 || angle == 90 || angle == 180 || angle == 270)
// angle++;
bool simpleRect = (round == RoundStyle.None);
SmoothingMode newMode;
if (simpleRect)
{
newMode = SmoothingMode.HighSpeed;
}
else
{
newMode = SmoothingMode.AntiAlias;
rect.Width--;
rect.Height--;
}
if (rect.Width < 1 || rect.Height < 1)
return;
using (NewSmoothModeGraphics ng = new NewSmoothModeGraphics(g, newMode))
{
using (LinearGradientBrush lb = new LinearGradientBrush(rect,
Color.FromArgb(alpha1, glassColor), Color.FromArgb(alpha2, glassColor), angle))
{
if (simpleRect)
{
g.FillRectangle(lb, rect);
}
else
{
using (GraphicsPath path = GraphicsPathHelper.CreateRoundedRect(rect,
ownerRadius, round, false))
{
g.FillPath(lb, path);
}
}
}
}
}
private static Rectangle CalcGlassRect(Rectangle ownerRect, RectangleGlassPosition pos, float factor)
{
Point location = ownerRect.Location;
int width = ownerRect.Width;
int height = ownerRect.Height;
switch (pos)
{
case RectangleGlassPosition.Fill:
break;
case RectangleGlassPosition.Top:
height = (int)(ownerRect.Height * factor);
break;
case RectangleGlassPosition.Bottom:
height = (int)(ownerRect.Height * factor);
location.Offset(0, ownerRect.Height - height);
break;
case RectangleGlassPosition.Left:
width = (int)(ownerRect.Width * factor);
break;
case RectangleGlassPosition.Right:
width = (int)(ownerRect.Width * factor);
location.Offset(ownerRect.Width - width, 0);
break;
}
return new Rectangle(location, new Size(width, height));
}
private static RoundStyle CalcRoundStyle(RectangleGlassPosition pos, int radius, RoundStyle ownerStyle)
{
if (radius < 2 || ownerStyle == RoundStyle.None)
return RoundStyle.None;
switch (pos)
{
case RectangleGlassPosition.Fill:
return ownerStyle;
case RectangleGlassPosition.Top:
if (ownerStyle == RoundStyle.All || ownerStyle == RoundStyle.Top)
return RoundStyle.Top;
else
return RoundStyle.None;
case RectangleGlassPosition.Bottom:
if (ownerStyle == RoundStyle.All || ownerStyle == RoundStyle.Bottom)
return RoundStyle.Bottom;
else
return RoundStyle.None;
case RectangleGlassPosition.Left:
if (ownerStyle == RoundStyle.All || ownerStyle == RoundStyle.Left)
return RoundStyle.Left;
else
return RoundStyle.None;
case RectangleGlassPosition.Right:
if (ownerStyle == RoundStyle.All || ownerStyle == RoundStyle.Right)
return RoundStyle.Right;
else
return RoundStyle.None;
default:
return RoundStyle.None;
}
}
public static void RenderRectangleGlass(Graphics g, Rectangle ownerRect, int ownerRadius, RoundStyle ownerRoundTye)
{
RenderRectangleGlass(g, ownerRect, ownerRadius, ownerRoundTye, RectangleGlassPosition.Top, 90f);
}
public static void RenderRectangleGlass(Graphics g, Rectangle ownerRect, int ownerRadius, RoundStyle ownerRoundTye,
RectangleGlassPosition position, float angle)
{
RenderRectangleGlass(g, ownerRect, ownerRadius, ownerRoundTye, position, angle, 0.5f);
}
public static void RenderRectangleGlass(Graphics g, Rectangle ownerRect, int ownerRadius, RoundStyle ownerRoundTye,
RectangleGlassPosition position, float angle, float glassLengthFactor)
{
RenderRectangleGlass(g, ownerRect, ownerRadius, ownerRoundTye,
position, angle, glassLengthFactor, Color.White, 220, 60);
}
#endregion
#endregion
}
}