RaUI/Source/MyDb/WinAPI/GDI32.cs

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2.1 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
namespace WinAPI
{
/// <summary>
///
/// </summary>
public class GDI32
{
/// <summary>
/// 删除一个逻辑笔、画笔、字体、位图、区域或者调色板,释放所有与该对象有关的系统资源,在对象被删除之后,指定的句柄也就失效了。
/// </summary>
/// <param name="hObject"></param>
/// <returns></returns>
[DllImport("gdi32")]
public static extern bool DeleteObject(IntPtr hObject);
/// <summary>
/// 选择一对象到指定的设备上下文环境中,该新对象替换先前的相同类型的对象。
/// </summary>
/// <param name="hdc"></param>
/// <param name="hgdiobj"></param>
/// <returns></returns>
[DllImport("gdi32")]
public static extern IntPtr SelectObject(IntPtr hdc, IntPtr hgdiobj);
/// <summary>
/// 创建一个与指定设备兼容的内存设备上下文环境DC
/// </summary>
/// <param name="hdc"></param>
/// <returns></returns>
[DllImport("gdi32", SetLastError = true)]
public static extern IntPtr CreateCompatibleDC(IntPtr hdc);
/// <summary>
/// 为一个设备创建设备上下文环境。
/// </summary>
/// <param name="driverName"></param>
/// <param name="deviceName"></param>
/// <param name="output"></param>
/// <param name="lpInitData"></param>
/// <returns></returns>
[DllImport("gdi32")]
public static extern IntPtr CreateDC(
String driverName,
String deviceName,
String output,
IntPtr lpInitData);
/// <summary>
/// 删除指定的设备上下文环境Dc
/// </summary>
/// <param name="dc"></param>
/// <returns></returns>
[DllImport("gdi32")]
public static extern bool DeleteDC(
IntPtr dc);
}
}