/*
 * FilterMenuBuilder - Responsible for creating a Filter menu
 *
 * Author: Phillip Piper
 * Date: 4-March-2011 11:59 pm
 *
 * Change log:
 * 2012-05-20  JPP  - Allow the same model object to be in multiple clusters
 *                    Useful for xor'ed flag fields, and multi-value strings
 *                    (e.g. hobbies that are stored as comma separated values).
 * v2.5.1
 * 2012-04-14  JPP  - Fixed rare bug with clustering an empty list (SF #3445118)
 * v2.5
 * 2011-04-12  JPP  - Added some images to menu
 * 2011-03-04  JPP  - First version
 * 
 * Copyright (C) 2011-2014 Phillip Piper
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * If you wish to use this code in a closed source application, please contact phillip.piper@gmail.com.
 */

using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Collections;
using System.Drawing;

namespace BrightIdeasSoftware {

    /// <summary>
    /// Instances of this class know how to build a Filter menu.
    /// It is responsible for clustering the values in the target column,
    /// build a menu that shows those clusters, and then constructing
    /// a filter that will enact the users choices.
    /// </summary>
    /// <remarks>
    /// Almost all of the methods in this class are declared as "virtual protected"
    /// so that subclasses can provide alternative behaviours.
    /// </remarks>
    public class FilterMenuBuilder {

        #region Static properties

        /// <summary>
        /// Gets or sets the string that labels the Apply button.
        /// Exposed so it can be localized.
        /// </summary>
        static public string APPLY_LABEL = "应用";

        /// <summary>
        /// Gets or sets the string that labels the Clear All menu item.
        /// Exposed so it can be localized.
        /// </summary>
        static public string CLEAR_ALL_FILTERS_LABEL = "清空筛选规则";

        /// <summary>
        /// Gets or sets the string that labels the Filtering menu as a whole..
        /// Exposed so it can be localized.
        /// </summary>
        static public string FILTERING_LABEL = "筛选";

        /// <summary>
        /// Gets or sets the string that represents Select All values.
        /// If this is set to null or empty, no Select All option will be included.
        /// Exposed so it can be localized.
        /// </summary>
        static public string SELECT_ALL_LABEL = "全选";

        /// <summary>
        /// Gets or sets the image that will be placed next to the Clear Filtering menu item
        /// </summary>
        static public Bitmap ClearFilteringImage = ryControls.Properties.Resources.ClearFiltering;

        /// <summary>
        /// Gets or sets the image that will be placed next to all "Apply" menu items on the filtering menu
        /// </summary>
        static public Bitmap FilteringImage = ryControls.Properties.Resources.Filtering;

        #endregion

        #region Public properties

        /// <summary>
        /// Gets or sets whether null should be considered as a valid data value.
        /// If this is true (the default), then a cluster will null as a key will be allow.
        /// If this is false, object that return a cluster key of null will ignored.
        /// </summary>
        public bool TreatNullAsDataValue {
            get { return treatNullAsDataValue; }
            set { treatNullAsDataValue = value; }
        }
        private bool treatNullAsDataValue = true;

        /// <summary>
        /// Gets or sets the maximum number of objects that the clustering strategy
        /// will consider. This should be large enough to collect all unique clusters,
        /// but small enough to finish in a reasonable time.
        /// </summary>
        /// <remarks>The default value is 10,000. This should be perfectly
        /// acceptable for almost all lists.</remarks>
        public int MaxObjectsToConsider {
            get { return maxObjectsToConsider; }
            set { maxObjectsToConsider = value; }
        }
        private int maxObjectsToConsider = 10000;

        #endregion

        /// <summary>
        /// Create a Filter menu on the given tool tip for the given column in the given ObjectListView.
        /// </summary>
        /// <remarks>This is the main entry point into this class.</remarks>
        /// <param name="strip"></param>
        /// <param name="listView"></param>
        /// <param name="column"></param>
        /// <returns>The strip that should be shown to the user</returns>
        virtual public ToolStripDropDown MakeFilterMenu(ToolStripDropDown strip, ObjectListView listView, OLVColumn column) {
            if (strip == null) throw new ArgumentNullException("strip");
            if (listView == null) throw new ArgumentNullException("listView");
            if (column == null) throw new ArgumentNullException("column");

            if (!column.UseFiltering || column.ClusteringStrategy == null || listView.Objects == null)
                return strip;

            List<ICluster> clusters = this.Cluster(column.ClusteringStrategy, listView, column);
            if (clusters.Count > 0) {
                this.SortClusters(column.ClusteringStrategy, clusters);
                strip.Items.Add(this.CreateFilteringMenuItem(column, clusters));
            }

            return strip;
        }

        /// <summary>
        /// Create a collection of clusters that should be presented to the user
        /// </summary>
        /// <param name="strategy"></param>
        /// <param name="listView"></param>
        /// <param name="column"></param>
        /// <returns></returns>
        virtual protected List<ICluster> Cluster(IClusteringStrategy strategy, ObjectListView listView, OLVColumn column) {
            // Build a map that correlates cluster key to clusters
            NullableDictionary<object, ICluster> map = new NullableDictionary<object, ICluster>();
            int count = 0;
            foreach (object model in listView.ObjectsForClustering) {
                this.ClusterOneModel(strategy, map, model);

                if (count++ > this.MaxObjectsToConsider)
                    break;
            }

            // Now that we know exactly how many items are in each cluster, create a label for it
            foreach (ICluster cluster in map.Values)
                cluster.DisplayLabel = strategy.GetClusterDisplayLabel(cluster);

            return new List<ICluster>(map.Values);
        }

        private void ClusterOneModel(IClusteringStrategy strategy, NullableDictionary<object, ICluster> map, object model) {
            object clusterKey = strategy.GetClusterKey(model);

            // If the returned value is an IEnumerable, that means the given model can belong to more than one cluster
            IEnumerable keyEnumerable = clusterKey as IEnumerable;
            if (clusterKey is string || keyEnumerable == null)
                keyEnumerable = new object[] {clusterKey};

            // Deal with nulls and DBNulls
            ArrayList nullCorrected = new ArrayList();
            foreach (object key in keyEnumerable) {
                if (key == null || key == System.DBNull.Value) {
                    if (this.TreatNullAsDataValue)
                        nullCorrected.Add(null);
                } else nullCorrected.Add(key);
            }

            // Group by key
            foreach (object key in nullCorrected) {
                if (map.ContainsKey(key))
                    map[key].Count += 1;
                else
                    map[key] = strategy.CreateCluster(key);
            }
        }

        /// <summary>
        /// Order the given list of clusters in the manner in which they should be presented to the user.
        /// </summary>
        /// <param name="strategy"></param>
        /// <param name="clusters"></param>
        virtual protected void SortClusters(IClusteringStrategy strategy, List<ICluster> clusters) {
            clusters.Sort();
        }

        /// <summary>
        /// Do the work of making a menu that shows the clusters to the users
        /// </summary>
        /// <param name="column"></param>
        /// <param name="clusters"></param>
        /// <returns></returns>
        virtual protected ToolStripMenuItem CreateFilteringMenuItem(OLVColumn column, List<ICluster> clusters) {
            ToolStripCheckedListBox checkedList = new ToolStripCheckedListBox();
            checkedList.Tag = column;
            foreach (ICluster cluster in clusters)
                checkedList.AddItem(cluster, column.ValuesChosenForFiltering.Contains(cluster.ClusterKey));
            if (!String.IsNullOrEmpty(SELECT_ALL_LABEL)) {
                int checkedCount = checkedList.CheckedItems.Count;
                if (checkedCount == 0)
                    checkedList.AddItem(SELECT_ALL_LABEL, CheckState.Unchecked);
                else
                    checkedList.AddItem(SELECT_ALL_LABEL, checkedCount == clusters.Count ? CheckState.Checked : CheckState.Indeterminate);
            }
            checkedList.ItemCheck += new ItemCheckEventHandler(HandleItemCheckedWrapped);

            ToolStripMenuItem clearAll = new ToolStripMenuItem(CLEAR_ALL_FILTERS_LABEL, ClearFilteringImage, delegate(object sender, EventArgs args) {
                this.ClearAllFilters(column);
            });
            ToolStripMenuItem apply = new ToolStripMenuItem(APPLY_LABEL, FilteringImage, delegate(object sender, EventArgs args) {
                this.EnactFilter(checkedList, column);
            });
            ToolStripMenuItem subMenu = new ToolStripMenuItem(FILTERING_LABEL, null, new ToolStripItem[] { 
                clearAll, new ToolStripSeparator(), checkedList, apply });
            return subMenu;
        }

        /// <summary>
        /// Wrap a protected section around the real HandleItemChecked method, so that if
        /// that method tries to change a "checkedness" of an item, we don't get a recursive 
        /// stack error. Effectively, this ensure that HandleItemChecked is only called
        /// in response to a user action.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void HandleItemCheckedWrapped(object sender, ItemCheckEventArgs e) {
            if (alreadyInHandleItemChecked)
                return;

            try {
                alreadyInHandleItemChecked = true;
                this.HandleItemChecked(sender, e);
            }
            finally {
                alreadyInHandleItemChecked = false;
            }
        }
        bool alreadyInHandleItemChecked = false;

        /// <summary>
        /// Handle a user-generated ItemCheck event
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        virtual protected void HandleItemChecked(object sender, ItemCheckEventArgs e) {

            ToolStripCheckedListBox checkedList = sender as ToolStripCheckedListBox;
            if (checkedList == null) return;
            OLVColumn column = checkedList.Tag as OLVColumn;
            if (column == null) return;
            ObjectListView listView = column.ListView as ObjectListView;
            if (listView == null) return;

            // Deal with the "Select All" item if there is one
            int selectAllIndex = checkedList.Items.IndexOf(SELECT_ALL_LABEL);
            if (selectAllIndex >= 0)
                HandleSelectAllItem(e, checkedList, selectAllIndex);
        }

        /// <summary>
        /// Handle any checking/unchecking of the Select All option, and keep
        /// its checkedness in sync with everything else that is checked.
        /// </summary>
        /// <param name="e"></param>
        /// <param name="checkedList"></param>
        /// <param name="selectAllIndex"></param>
        virtual protected void HandleSelectAllItem(ItemCheckEventArgs e, ToolStripCheckedListBox checkedList, int selectAllIndex) {
            // Did they check/uncheck the "Select All"?
            if (e.Index == selectAllIndex) {
                if (e.NewValue == CheckState.Checked)
                    checkedList.CheckAll();
                if (e.NewValue == CheckState.Unchecked)
                    checkedList.UncheckAll();
                return;
            }

            // OK. The user didn't check/uncheck SelectAll. Now we have to update it's
            // checkedness to reflect the state of everything else
            // If all clusters are checked, we check the Select All.
            // If no clusters are checked, the uncheck the Select All.
            // For everything else, Select All is set to indeterminate.

            // How many items are currenty checked? 
            int count = checkedList.CheckedItems.Count;

            // First complication.
            // The value of the Select All itself doesn't count
            if (checkedList.GetItemCheckState(selectAllIndex) != CheckState.Unchecked)
                count -= 1;

            // Another complication.
            // CheckedItems does not yet know about the item the user has just
            // clicked, so we have to adjust the count of checked items to what
            // it is going to be
            if (e.NewValue != e.CurrentValue) {
                if (e.NewValue == CheckState.Checked)
                    count += 1;
                else
                    count -= 1;
            }

            // Update the state of the Select All item
            if (count == 0)
                checkedList.SetItemState(selectAllIndex, CheckState.Unchecked);
            else if (count == checkedList.Items.Count - 1)
                checkedList.SetItemState(selectAllIndex, CheckState.Checked);
            else
                checkedList.SetItemState(selectAllIndex, CheckState.Indeterminate);
        }

        /// <summary>
        /// Clear all the filters that are applied to the given column
        /// </summary>
        /// <param name="column">The column from which filters are to be removed</param>
        virtual protected void ClearAllFilters(OLVColumn column) {

            ObjectListView olv = column.ListView as ObjectListView;
            if (olv == null || olv.IsDisposed)
                return;

            olv.ResetColumnFiltering();
        }

        /// <summary>
        /// Apply the selected values from the given list as a filter on the given column
        /// </summary>
        /// <param name="checkedList">A list in which the checked items should be used as filters</param>
        /// <param name="column">The column for which a filter should be generated</param>
        virtual protected void EnactFilter(ToolStripCheckedListBox checkedList, OLVColumn column) {
            
            ObjectListView olv = column.ListView as ObjectListView;
            if (olv == null || olv.IsDisposed)
                return;

            // Collect all the checked values
            ArrayList chosenValues = new ArrayList();
            foreach (object x in checkedList.CheckedItems) {
                ICluster cluster = x as ICluster;
                if (cluster != null) {
                    chosenValues.Add(cluster.ClusterKey);
                }
            }
            column.ValuesChosenForFiltering = chosenValues;

            olv.UpdateColumnFiltering();
        }
    }
}
